ZeroSpace Update: Development Roadmap, New Content, Playtests, and More!
[p]We’ve got a lot to share this update! First, dive into new game content and get a sneak peek at our upcoming faction, the Xol. Next, check out the latest technical updates from our lead developer and CEO, Marv Gouw - he’ll also be hosting a Reddit AMA soon to answer your ZeroSpace questions! Finally, get ready for upcoming playtests and future content. Have fun scrolling, Commanders![/p][p][/p][h2]New Cinematic Models[/h2][p]
Endari Devourer[/p][p]
Sherman (Left) and Tanner (Right)[/p][p][/p][h2]In-game Models[/h2][p]
Mission Retreat Co-op Objectives: Grell Nest and Grell Lair[/p][p]
In-game Civilians for added immersiveness during missions[/p][p]Our civilians have swappable heads, bodies, and clothes allowing for many combinations![/p][p][/p][h2]Team Colors[/h2][p]We’ve updated our team colors to better align our units with the look and feel of the world around them.[/p][p]
Competitive players don’t worry - we’ll have a high contrast option for increased visibility![/p][p][/p][h2]Maps[/h2][p]
Campaign Mission: Prometheus Colony[/p][p]
Co-op Mission: Retreat[/p][p]Evacuate Grell eggs before the planet is destroyed![/p][p][/p][h2]Updated Base Building[/h2][p]We are in the process of re-designing Operating towers, to go along with our new Hexite Pits![/p][p]Why:
We received feedback that it wasn't always obvious for new players where to place their expansions. Hexite pits will remove any ambiguity in placement, so that you can snap right in and start mining some hexite!
From an immersion perspective, we also thought that Hexite pits can be made to feel more natural than four evenly spaced hexite nods. Furthermore, we are taking the opportunity to re-design and improve on our new OT's - to allow some interaction with the pit, rather than completely covering it, as our previous models would have. "Extractors" are also being re-designed to help our bases feel more active and lively.
From a game design perspective, Hexite pits and our new OTs offer us avenues into more economic granularity and avenues into asymmetric designs such as different numbers of extractors - and allows us the freedom to explore avenues into more or less granularity as we continue to evaluate the system in the future.[/p][p]
Protectorate Operating Tower[/p][p]
Grell Operating Tower[/p][p][/p][h2]Xol[/h2][p]Behold the Xyther! This is the basic Xol ground unit. It is a melee unit with medium armor who gains a shield that blocks the first instance of damage.[/p][p]
His hands shift into giant knives when he attacks![/p][p][/p][h2]Localization[/h2][p]We’re adding language translation to ZeroSpace! For the next demo, we plan to have initial implementation for Spanish (Latin America & Spain), Korean, German, Italian, Russian, French, Japanese, & Brazilian Portuguese![/p][p]For release we plan to have more languages, so let us know any language you’d like to see that’s not listed here.[/p][p][/p][h2]Reddit AMA[/h2][p]Have questions about ZeroSpace? Our lead developer and CEO, Marv Gouw, will be hosting a Reddit AMA! Join the event in /r/realtimestrategy on October 24th at 1PM PST. Hope to see you there![/p][p][/p][h2]Playtests[/h2][p]We currently have 3 playtests planned![/p][p][/p][p]Backer Only Playtest - December 2025[/p][p]In addition to the content that was available in our Tacticon Showcase, we’ll be testing out the alpha version of our dedicated 2v2 mode and showing off 2 new Co-op missions in this test.[/p][p][/p][p]Steam PvP Fest - February 9th - 16th 2026[/p][p]This playtest will have a focus on our versus mode, featuring a tournament and prizes![/p][p]We’ll release specifics as we get closer to the event[/p][p][/p][p]Steam Nextfest - February 23rd - March 2nd 2026[/p][p]We’ll have a slew of new things to show off here!
A few of them:[/p]
We are still weighing the options of a potential Early Access after Next Fest, or holding off for a full release.
We will continue to update you as we inch closer into certainty.[/p][p]We’re happy to say that a majority of the technical systems of the game are mostly done, so at this point it’s mainly content creation we are focused on.[/p][p]Here’s a snapshot of where we’re at and our projected timeline[/p][p]
Click here to download the full size image[/p][p]
The future of ZeroSpace is bright! Please share this roadmap with your friends so they’ll know what content is coming up.[/p][p][/p][h2]Next Update[/h2][p]We will have another exciting update in a few weeks about our groundbreaking technical improvements on pathing and animations which allow us to have more than 1,000 units on the screen while staying above 60 FPS![/p][p]For now, check out this teaser![/p][previewyoutube][/previewyoutube][p][/p][p]THANK YOU[/p][p][/p][p]A huge thanks to everyone who’s been supporting us and sending love to the dev team. Your comments and messages are a constant morale boost, and we hope you enjoyed the update![/p][p][/p][hr][/hr][p][/p][p]Follow us![/p][p]Wishlist us on Steam: [/p][p]https://bit.ly/ZeroSpaceSteam[/p][p]
Join our Discord: [/p][p]https://bit.ly/ZeroSpaceDiscord[/p][p]
Follow us on X: [/p][p]https://x.com/playzerospace[/p][p]
Join our Reddit: [/p][p]https://www.reddit.com/r/PlayZeroSpace/[/p][p][/p][p]Check out the full size images from this post here: [/p][p]https://www.dropbox.com/scl/fo/yrojnzekzw0thqalusndk/AElU9G_nNv8ENbG1LjeifNc?rlkey=fr8m45ansz5aswu7edbwaop22&st=iluoj23g&dl=0[/p][p][/p]
We received feedback that it wasn't always obvious for new players where to place their expansions. Hexite pits will remove any ambiguity in placement, so that you can snap right in and start mining some hexite!
From an immersion perspective, we also thought that Hexite pits can be made to feel more natural than four evenly spaced hexite nods. Furthermore, we are taking the opportunity to re-design and improve on our new OT's - to allow some interaction with the pit, rather than completely covering it, as our previous models would have. "Extractors" are also being re-designed to help our bases feel more active and lively.
From a game design perspective, Hexite pits and our new OTs offer us avenues into more economic granularity and avenues into asymmetric designs such as different numbers of extractors - and allows us the freedom to explore avenues into more or less granularity as we continue to evaluate the system in the future.[/p][p]
A few of them:[/p]
- [p]New Merc Faction: Endari[/p]
- [p]New Co-op mission[/p]
- [p]Co-op and Campaign Meta Progression[/p]
We are still weighing the options of a potential Early Access after Next Fest, or holding off for a full release.
We will continue to update you as we inch closer into certainty.[/p][p]We’re happy to say that a majority of the technical systems of the game are mostly done, so at this point it’s mainly content creation we are focused on.[/p][p]Here’s a snapshot of where we’re at and our projected timeline[/p][p]
The future of ZeroSpace is bright! Please share this roadmap with your friends so they’ll know what content is coming up.[/p][p][/p][h2]Next Update[/h2][p]We will have another exciting update in a few weeks about our groundbreaking technical improvements on pathing and animations which allow us to have more than 1,000 units on the screen while staying above 60 FPS![/p][p]For now, check out this teaser![/p][previewyoutube][/previewyoutube][p][/p][p]THANK YOU[/p][p][/p][p]A huge thanks to everyone who’s been supporting us and sending love to the dev team. Your comments and messages are a constant morale boost, and we hope you enjoyed the update![/p][p][/p][hr][/hr][p][/p][p]Follow us![/p][p]Wishlist us on Steam: [/p][p]https://bit.ly/ZeroSpaceSteam[/p][p]
Join our Discord: [/p][p]https://bit.ly/ZeroSpaceDiscord[/p][p]
Follow us on X: [/p][p]https://x.com/playzerospace[/p][p]
Join our Reddit: [/p][p]https://www.reddit.com/r/PlayZeroSpace/[/p][p][/p][p]Check out the full size images from this post here: [/p][p]https://www.dropbox.com/scl/fo/yrojnzekzw0thqalusndk/AElU9G_nNv8ENbG1LjeifNc?rlkey=fr8m45ansz5aswu7edbwaop22&st=iluoj23g&dl=0[/p][p][/p]















