1. Conquest of Elysium 5
  2. News

Conquest of Elysium 5 News

Conquest of Elysium 5.34

This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles.

General
  • Ship battles could crash the game, fixed
  • Better at finding good start locations
  • Fix for sage guild's library income bonus not working
  • Upgrading some guilds to level 3 made them lose some recruitment bonuses
  • Apocalyptic Riders weren't able to reform properly
  • Self Proclaimed King was stupider than he should be
  • Too high chance of getting the Arcane Dragons, fixed
  • Stat and typo fixes

Conquest of Elysium 5.33

This update mostly fixes some problems from the Guildmaster update, but there is also one new magic item added.

General
  • New magic item: Thousand Medicine Bowl
  • Sweep from e.g. Zweihander didn't work
  • Fix for guildmaster not starting at the coast
  • Guildmaster will no longer start with a ship if not on a coast
  • Fix for Pegasus recruitment
  • Fix for Pegasus Rider recruitment message appearing unnecessarily
  • Cloaking a square will now hide name on map also if any
  • Void ships can now only be recruited in ports
  • Arcane Dragons now also spawn boost properly
  • Fix for cultists leaving their gateway
  • Sound effect for Guild Portal
  • Stat fixes



Conquest of Elysium 5.32, the Guildmaster update

This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks.

General
  • New playable class: Guildmaster
  • New type of items: Soul Contracts
  • Soul contract ritual for Demonologist
  • New terrain: Mausoleum
  • Traveling on a boat now only cost 1/2 AP per step for the sailors
  • New monster: Gryphon (old gryphon is now known as great gryphon)
  • Kobolds' main dragons might get spellcasting abilities
  • Better handling of overpopulation
  • Increased max size of battlefield
  • New independent groups
  • Kelp forests could be destroyed into a plains, fixed
  • New battle map for fights in an oasis
  • No ports in small lakes
  • Can now change spells for greedy commanders
  • Can no longer tunnel in combat on frozen water squares
  • Units will no longer go berserk from disease damage
  • Game could crash during world creation, fixed
  • Can now chop down spider thickets
  • Elemental event could carry over from one game to next, fixed
  • Arcane tempest no longer affects terrain or boats
  • Destroying pillar no longer consumes AP from underlings
  • Change commander by ctrl-right click now updates text too
  • Net & web can no longer affect immobile units
  • battle crash bug fixed
  • Ant hills can no longer be blessed
  • Crusade and Inquisition now takes veils into account
  • Maps and teleport scrolls are now less common
  • Use current dir as fallback if failing to create proper save dir
  • More type of special forests/jungles can now be chopped down
  • Independents with burned down forests could kill dryad queen during world creation
  • Lifeless units couldn't equip heart of life, fixed
  • Merchant could come ashore in bridges and fords, fixed
  • Juggernaut is now more aggressive
  • Dryad Queen can now get a Blood Bull from the Blood Orgy ritual
  • Size of default game window larger on high DPI screens
  • Fixed follow dead leader bug
  • Animate Tools can now be done on iron only locations too
  • Motte and Bailey didn't contain any lifeforce, fixed
  • Bone Imp got pierce resistance
  • Tip fixes
  • Typo and stat fixes


AI
  • AI better at using ships
  • Dwarf AI improvement


Modding
  • New ritual commands: turncastcount, castcount
  • New item command: nodrop
  • New monster/item command: voidship, farsightsea
  • Mods are now properly reenabled after returning to main menu
  • Fix for terraingroups together with magic items
  • Fix for terrain groups -40 and -41

Conquest of Elysium 5.31

This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30.

General
  • Oak Golem can now be created in Ancient Forest-like terrains too
  • Fix for empty message window popping up at start of turn
  • Less random pitch for some sound effects
  • Soulless now have item slots
  • Blood Burst is now armor negating
  • Better placement of mirrors in forts
  • Vortex of Stillness was incorrectly an Astrology spell
  • CoE could fail to start if workshop mod directory was removed
  • Mages now better at targeting spells with 2+ nbr of strikes
  • Fix for server hang on astrology
  • Setup on ship could lock up game
  • Elder Thing could belong to wrong independent faction
  • Network reliability fixes
  • Typos fixed


Modding
  • 64 bit damage numbers should work now


Linux
  • Fix for crash when shutting down pulseaudio on exit


Mac OS X
  • Now built for new ARM Macs (M1+)
  • Mac OS X 13.0 or later required


Windows
  • Improved support for recent versions of Windows

Conquest of Elysium 5.30

This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well.

General
  • Spell casters will no longer cast blessing on permanently blessed units
  • Fix for non-area attacks also hitting terrain under target
  • Fix for sound disappearing after pressing 'q' during summoning
  • Pathfinding for large monsters on bridges could fail, fixed
  • Mindless no longer affected by Mass Command spell
  • Layout fix for large text settings
  • Ritual window a little wider
  • Square inconsistency bug fixed
  • Increased joystick deadzone by default (1 -> 3 percent)
  • Deadzone configurable via startup option (e.g. --deadzone=5)