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Conquest of Elysium 5 News

Conquest of Elysium 5.23

This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited.

General
  • Fix for tracer particles showing up on melee weapons
  • Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin)
  • Gold Income overview scrollbar didn't work
  • Can no longer see cloaked squares from the sky plane
  • Immortal Beings can no longer cast the twiceborn ritual
  • Rakshasi is no longer prevented to cast Grand Mastery by Raksharishi
  • Fix for some incorrect ability descriptions
  • Fix for disintegrate targeting a large friendly unit
  • Same name units are now always merged in the transfer units stats
  • Ceremony in the Deep can now also be made on deep sea gem deposits
  • Stat & typo fixes


AI
  • AI didn't take archers in enemy forts into account properly, fixed.


Modding
  • New event command: removeitem
  • pathboost didn't work
  • Make sure modding variable are reset before each new game
  • primifier can now be used with higher numbers
  • Improved translation support
  • Map Editor now uses the Autumn season and puts snow where appropriate

Conquest of Elysium 5.22

This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize.

General
  • Some terrain specific summons didn't work any longer, fixed
  • Perfect Cube event didn't work any longer
  • Dragon Terror affected friends too
  • Hooded Spirits can unify when independent
  • Fixed spawning of Raksharaja Gods on Primal Plane
  • Can no longer try to learn new combat spells after reaching limit (60 spells)
  • Slightly less random pitch on sound effects
  • A few more independent monsters may start with a magic item
  • Fix for faulty defeated by message
  • Fix for autoconnect to secondary server
  • Fix for empty text box popping up after end turn
  • Some particle effects could be seen even when battle was hidden
  • Fix for some terrains being destroyed by desert
  • Typo and stat fixes


Modding
  • New monster/item command: invul
  • New class command: atavirec
  • pathboost can now be used multiple times on one item
  • falselife command didn't work

Conquest of Elysium 5.21

This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.

General
  • New playable class, the Raksharaja
  • 6 new magic items
  • Enormous map size width increased 78 -> 80 squares
  • New battle maps: House Ruins and Town Ruins
  • New random event: Elemental Anomaly
  • New spell: Blindness
  • Wandering Damned Merchants in Inferno
  • Not selected commanders are now darker, to be more visible against snow
  • Twiceborned necromancer now revive in the citadel twiceborn was cast in
  • Burrowing units could try to emerge on friends instead, fixed
  • Allies in a castle siege attack could not burrow
  • Some defensive walls no longer attacks terrain
  • Fix for wall attacks in battle log
  • Fear effects on terrain is no longer printed in battle log
  • It was sometimes possible to select a square outside the current plane, fixed
  • No longer possible to go berserk in fight aftermath
  • More corrupted Town and Port names for Hades
  • Fix for port sea look in Hades
  • Painted Crystal Priestess didn't enable Sorceress recruitment
  • Fade Effect did not stay disabled, fixed
  • Statues created by Magistratus didn't depict the Emperor
  • Resources now take less space when there are many types of incomes
  • Cow of Plenty now bestows Blessings of Plenty on farms
  • Fix for failed multi-summoning not showing the units properly afterwards
  • Half Buried Sinners became wrong terrain when destroyed sometimes
  • Giant Sized monsters can now also take drowning damage
  • Faster and more reliable clustered start setup, especially with custom maps
  • Scrying spells cast from Elysium can now target the nearby planes as well
  • Range bonuses are shown on weapons in unit stats
  • Disintegrate casters could target their own boat, fixed
  • Disintegrate now leaves no corpses and bypasses some on death effects
  • Fix for disintegrate affecting terrain if unit in square was killed
  • Travelling Merchants can now travel to near Elysium planes also if possible
  • Message when King is crowned in capital
  • Visions of Dread now only affects enemies
  • Fire spells can thaw frozen targets
  • Cold spells can put out fires on targets
  • New graphical effects for prebattle fear
  • Magic touch attacks now have initiative 3
  • Golden Magic renamed to Dawn Magic
  • No visible effect when reanimating on a square with no corpses, fixed
  • Reduced CPU usage when on map screen
  • Magic maps now reveal units too, again
  • Ape type corpses are now kept track of and can be raised
  • Nexus now protects Elysium from magic anomalies and can be disabled
  • Infernal Horde now gives slightly less Demonic Locusts
  • Resistance Spells now only affects friendly units
  • Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
  • Independent Gorgons are now commanders
  • Fix for too loud sound when entering combat by shifting plane
  • Random pitch for sound effects
  • New sound start option: --randpitch=X
  • Save file size reduced
  • Stat and typo fixes


Network / Multiplayer
  • Scrying network performance improvement
  • Fix for horror summoning in network games not working properly
  • --seclobby to connect to backup lobby server


AI
  • Cloud Lord AI improvements
  • AI smarter item distribution
  • Fix for some independent behaviors
  • Inferno didn't react when one of their citadels were conquered, fixed.
  • The demon lord Belial now brings troops along with him when going to Elysium
  • It was sometimes possible to see when AI was scrying


Modding
  • New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
  • New monster command: ape
  • New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
  • New event triggers: minterrains & minunits
  • Weapons can now also use the
  • flymodes
  • Improved interaction of promotion and other addstring commands
  • randomloc 3 (rand enemy com) didn't take setplane into account
  • choosefxtarg -1 = can choose enemy units too
  • teleportloc 3 = teleport target unit and his entire army
  • Map editor: alt-r to reduce terrain in a square
  • Map editor: alt-d to destroy terrain in a square

Conquest of Elysium 5.19

A bug fix update. Most importantly it fixes some bugs with the map graphics as well as a bug that prevented some mods from working.

General
  • Map mountain sprites weren't properly randomized, fixed
  • Fix for erroneously shown movement
  • Fix for battle terrain remaining after some rituals
  • Fix for Gurus not having ape names
  • Many mental attacks are now unaffected by blindness afflictions
  • Trample is now unaffected by blindness and panic
  • Fix for Apes not becoming ghouls
  • Apes now give humanoid corpses
  • Werewolf can now use magic weapons properly
  • Stat and typo fixes


Modding
  • Lower/UPPER case directory detection on mods didn't work when an image was not in a subdirectory
  • Line number was not shown if icon command was incorrect, fixed

Conquest of Elysium 5.18

A quick fix patch for some issues found in the previous version.

General
  • Inhabit Jungle can now be cast in Jungles like intended
  • Fix for menus not working if the is no font size set (bug from 5.17)
  • Fix for insane captains (bug from 5.17)
  • Description fixes
  • Stat and typo fixes