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Conquest of Elysium 5 News

Conquest of Elysium 5.12, The Apocalypse Update

This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders.

General
  • New sprites for all Apocalyptic Riders
  • New monster: Giant Locust
  • Movement of player owned stupid commanders is now shown by default
  • New start options: --(no)showstupids
  • New El bless effect: Holy Vengeance
  • The Arch Devil will now leave his citadel if the apocalypse occurs
  • The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long
  • Empire's Cardinal can break seals if Inferno is invading
  • 9 new magic items
  • Names drawn on commander tokens in army setup
  • ctrl+right click to switch to another commander in Transfer Units screen
  • Ambushes now start centered on a defending commander if any
  • Strange mist will now create lots of clouds on the sky plane
  • Terrain is burning when fighting in burning squares
  • Baron can now create vassals from Unicorn Knights too
  • Some animals may now revert to being independents after their owner is defeated
  • Some Enchanter guardians might become Empire controlled if he is defeated
  • Cursed false life artifacts created by Enchanter will now usually end up on a suitable target
  • Ravenous Curse on some terrains didn't yield anything, fixed
  • Fix for scrollbar on ritual screen
  • Blindness fix
  • Water attacks now has x2 dmg vs fire beings
  • Saving game now also features dates and sorting
  • No longer possible to swallow yourself
  • High level mages less likely to use wands
  • Destroying a spider thicket now results in a dead forest.
  • Stupid units could be led after being charmed, fixed
  • Fix for visible independent moves showing incorrect units
  • Can no longer recruit normal units in sea citadels
  • Planar tomes didn't work properly, fixed
  • Particle effects for Troll Forests
  • Fix for Monument of Hades being abandoned during construction
  • New look for miasma
  • Miasma shown in square info (i)
  • Fire Shield spells now only affects friendly units
  • Can now remove insane commander from followers
  • No bushes on frozen sea or cloud battlegrounds
  • Better setup for large monsters defending towers
  • Mirrors can now survive underwater
  • Fix for Palace of Dreams losing its gem income
  • Rubble is now immune to petrification
  • Fixed bug with wrong independent shown as moving
  • Units with poison cloud try to avoid deploying close to vulnerable commanders
  • Swamp Soul didn't work properly from Sky or Agartha, fixed
  • Monster Fish didn't kill units in its belly, fixed
  • Oak Golems and Forest Shepherds are now immune to Tangle Vines
  • Ancient Commander's attack sprite looked squashed, fixed.
  • Monster Snail got an AoE attack
  • Sometimes another commander could claim to be the main commander, fixed
  • Can now swap magic items directly with another already equipped unit
  • Gates, walls, trees sometimes disappeared when transferring items, fixed.
  • Commanders didn't wrap properly after changing text size, fixed.
  • Improved placement of portrait when viewing stats
  • Particle effects bug fix
  • Fixed excessively popping mushrooms in swamps when zooming
  • Save scrollbar position in mod selection screen
  • Main map graphics performance improvement
  • Fight performance improvement
  • Typo and Stat fixes


AI
  • Mid/rear rank units without ranged weapon will now behave smarter
  • AI now only upgrade full batches of units to avoid wasting resources
  • AI better at redistributing items
  • AI Cloud Lord improvements
  • AI enchanter improvement
  • AI better at using ships
  • AI improved strength assessment
  • AI better at avoiding hopeless fights
  • AI more careful with frozen waters


Modding
  • Squareevents that set target unit didn't work properly, fixed
  • There could occur one event too many at turn -1 for player 0, fixed
  • Squareevent performance improvement
  • New usable terrain can be (de)activated by players
  • Terrain nbr 10000+ to get the inverted selection
  • New recruitment list command: recterr
  • New weapon command: affectfemale
  • New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny
  • New monster commands: elysiumshape, hadesshape, infernoshape, ...
  • New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres
  • New terrain commands: destroyto, visible
  • New class command: townbonusdescr
  • New event triggers: +aiplayer, +humanplayer
  • New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere
  • New event triggers: +varvarequal, +varvargreater, +varvarlesser
  • New event actions: makeaff, makeminoraff
  • New event actions: targetunitloc, holdit, copyvar
  • recxcost can now be used 2 times on same recruitment offer
  • minmonreq didn't work properly, fixed
  • insanity command now implemented for real
  • Terrain selector in map editor remembers old location

Conquest of Elysium 5.10

This is a bug fix and modding update. Most importantly loading custom maps should now work properly again. There are also some minor bug fixes, network reliability improvements and new features for modders.

General
  • Loading custom maps didn't work
  • Meteor can no longer strike a frozen sea
  • Relocate Manor didn't always work properly
  • AI fix for Drain Swamp ritual
  • Typo and stat fixes


Network / Multiplayer
  • Network reliability fix


Modding
  • New monster command: gatherlifeforce
  • New ritual mod commands: homereq, homecitreq, insanity
  • Ritual command putcorpses can now scale with sacrifice level
  • Ritual command farsummon can now summon commanders too
  • Ritual mod commands (no)eventvarreq are were missing in last version, fixed
  • New event triggers: +mincorpses, +minhumancorpses, +minhumanoidcorpses, +minanimalcorpses
  • New event actions: removecorpses, removehumanoidcorpses, removeanimalcorpses

Conquest of Elysium 5.09

This update enables mods to be used with the network lobby. Another important new feature is that coastal seas will freeze when it gets cold, possibly enabling you to reach some island during the winter. Mods can now contain custom maps, making it possible to upload map packs to the steam workshop. As usual there are also a bunch of new minor features and bug fixes.

General
  • Coastal water will freeze in the winter
  • Independents less likely to move onto frozen water tiles
  • Fishes will no longer drown on frozen water tiles
  • Fix for fungus spawning underwater and drowning during fungus years
  • Ships will now deploy in the ice if the water is frozen
  • 'r' to randomize player colors during player setup
  • Great Archon now starts with Divine Mantle
  • More unique names for Hades towns
  • Improved Special Power information for some magic items
  • Demons now belong to Infernal faction if summoning fails
  • Can now tunnel in deserts too
  • Restrictions for where to tunnel up/down with dig ritual
  • Environmental damage is taken in two strikes and can now kill second shape units too
  • Blind attacks can no longer exceed maximum range
  • Multiple aoe 0 strike spells couldn't affect same target many times, fixed
  • Void terrain popup incorrectly showed snow boots
  • Don't try to play music in textmode
  • Crash when creating game with loaded map fixed
  • Performance improvements
  • Stat & typo fixes


Network / Multiplayer
  • Network lobby now supports mods
  • Info about custom maps / mods when joining a new lobby game
  • Fix for resetting team number in network setup
  • Warning if participants' mods differ
  • '+' and '-' now works for network game setup too


Modding
  • Workshop mods can now contain maps
  • New event commands: hasitem, hasitemhere, gainxp
  • New monster command: libmastery
  • New ritual commands: eventvarreq, noeventvarreq
  • Terrain group modding
  • New terrain commands: void, nodrown
  • New terrain group: -113 = cities
  • Mod banner size must have correct size
  • Fix for map editor and paths with spaces
  • Errors in enabled mods will no longer prevent CoE from starting


Conquest of Elysium 5.08

This update fixes a few important bugs with fortifications. For unknown reasons the last patch didn't fix the wall cover value, now it is fixed for real. The meteor also got improved and will now start in the sky plane and go downwards until it is stopped by something solid enough. There has also been new commands added for modders as well as the usual bunch of bug fixes.

General
  • Meteors can now strike multiple planes on their way down
  • Meteors did not destroy portals properly, fixed
  • Wall cover still didn't work properly, fixed
  • Stone beings were not immune to petrification, fixed
  • Fix for movement with flying and floating units combined
  • Oven of Sins will no longer be left unguarded during an Elysium invasion
  • Fix for forge magic item occasionally not producing any item.
  • Summon King didn't work properly with 200% sacrifice level
  • Relocate Manor didn't work properly in network games
  • Bridges over frozen rivers now are frozen in battle terrain as well
  • Earth Mother no longer wanders through portals
  • Snowy boots show extra AP cost for snow tiles
  • It was not possible to walk through a demolished wall tile, fixed
  • Some weapons now deal x2 damage vs demons & undead (instead of only undead)
  • Dvala in gold mine now often has an iron gate
  • Fix for afflictions and Simulacrum
  • Enchanted Current is now a proper water tile
  • Some classes now able to recruit their normal units on other planes in certain terrains.
  • Fix for scrollbar in network lobby
  • Description updates
  • Typo and stat fixes


Modding
  • Alphabetic sorting of mods, fixes mod update/save/network compatibility when multiple mods are enabled at once
  • New monster/item commands: sleeper, deepsleeper, snowsleeper
  • New class command: otherplanar
  • New magic item commands: combatsum, combatspell
  • New monster command: shipmove
  • New ritual command: cureoneaff
  • Ritual modding nomonworldreq & nomonplayerreq now takes an optional argument
  • New weapon mod command: undkill
  • No longer possible to change dir when saving maps, as that had no effect.

Conquest of Elysium 5.07

This is a quick fix update for a severe modding problem. Modded player events stopped working in last patch due to a event performance optimization. There is also an improvement for magic items that summons monsters.

General
  • Magic items that summon monsters have been updated and many now summon a more random group than they did before.


Modding
  • Playerevents didn't work, fixed