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Conquest of Elysium 5 News

Conquest of Elysium 5.30

This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well.

General
  • Spell casters will no longer cast blessing on permanently blessed units
  • Fix for non-area attacks also hitting terrain under target
  • Fix for sound disappearing after pressing 'q' during summoning
  • Pathfinding for large monsters on bridges could fail, fixed
  • Mindless no longer affected by Mass Command spell
  • Layout fix for large text settings
  • Ritual window a little wider
  • Square inconsistency bug fixed
  • Increased joystick deadzone by default (1 -> 3 percent)
  • Deadzone configurable via startup option (e.g. --deadzone=5)

Conquest of Elysium 5.29

This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.

General
  • Swamp Soul now destroys swamp on its first incarnation too
  • Floating units on ships no longer displaces ordinary units
  • Decaying units could damage swallower
  • A group of commander could fly up even if only one of them could fly
  • Don't put the Kobold's traps on ice squares
  • Pale One castle battle map had too much grass
  • Support for portrait mode resolutions
  • Fix for battle log sometimes popping up after performing a special power
  • Immortals who die will get rid of sentry mode
  • Could steal units from stupid commanders
  • Aquatic units will no longer drown in ports and bridges
  • Decay spells will no longer target unaging units
  • Bring up keyboard when entering player name on Steam Deck
  • Scrollbars can be controlled with Home/End too
  • Minor performance improvement for main map screen
  • Typo and stat fixes


Modding
  • New event command: reveal
  • New terrain group -117 = infernal plane
  • New ritual command: noplanereq


Conquest of Elysium 5.28

This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes.

General
  • Fix for disguised apes showing their true appearance while moving
  • Sea Dragon couldn't move properly in fights
  • A few more possible independent groups for Elysium
  • Tweaked the defenders of Desert Palace
  • One new magic item
  • Can now passwall diagonally as well
  • Guard tower spawning was not disabled by non-empire independents
  • Fix for statues getting the wrong name
  • Frozen seas on the Primal Plane only cost 1 MP, fixed
  • Some more buff spells now only affect friendly units
  • Typo & Stat fixes


Network / Multiplayer
  • North/South percentages didn't work in network lobby games


Modding
  • Event variable used by rituals didn't work in network games
  • cleareventvar didn't work

Conquest of Elysium 5.27

This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again.

General
  • Two new magic items
  • Fix for Agarthan cave walls looking like tunnels
  • Fix for terrain veils not working when seen from the Sky Plane
  • Mirror Images are no longer affected by damage they are immune to
  • Typo & Stat fixes


Network / Multiplayer
  • If the first allied player was eliminated the second one no longer got income, fixed


Modding
  • Map editor was dark after resigning a game first, fixed
  • Max nbr of translation 10000 -> 20000

Conquest of Elysium 5.25

This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version.

General
  • The Second Sun didn't return if killed on the sky plane
  • Sinking of a ship no longer spreads to adjacent ships
  • Fix for scrollbar on message screen resetting too often
  • Incorporation can no longer steal HP from vegetation
  • Increased deadzone for joysticks
  • Don't use joysticks until they give a large reading once
  • Fix for Holy Vengeance description
  • Typos fixed


Network / Multiplayer
  • Was not possible to return to Random class in network games
  • It was not possible to give items to allies in hot-seat games
  • Fix for west/east clustering taking almost forever on small maps
  • Fix for trying to create a network game without any name


AI
  • Fix for excessive AI ship building


Modding
  • Fix for targetunitloc and ownsloctarg not setting location properly
  • Disabled Open Mod Directory on the Steam Deck
  • Enter Name box can be translated too