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Thyria News

[Patch] Fantasy Basel minor "patch"

Fixes
> Escape key was causing crashes under certain conditions.
> Thyria was not able to loose the dream when under 0 health.
> Always show the welcome board news if a new patch note is live.
> Skills created with the combinator now properly by-pass the check on stone levels. (Already done in the GUI).
> Exchanging stackable items on the crafting bench could have caused the loss of one stack.

QoL
> Moved the Cube relic discovery for after the 1st dream exploration.
> Slowed down the display text of side quests (Familiar presence).

Small Update

Small update with a new front tutorial page for the Fantasy Basel Festival.

[Update] New Features

New Features

  • New Cube system available: It is now possible to slot circuits inside the cube and change its very core. This enables shadow's versions of Thyria to attack the ghosts... or upgrade the cube attacks.
  • New User interface to cover this new system, including tutorial.
  • New recipes have been created to cover the new "Circuit" item class.
  • Existing trinket's descriptions have been refreshed so that it gives a strong insight of what it can produce.
  • Trinkets are now stackable items. (displayed with a quantity)
  • New offline market items proposed for a range of items (trinkets, charms, equipments). Refreshed every time the player reach the lobby. Online items are still proposed (would the player be online).

[Update] New Features & QoL

New Features
> The magical inks resource becomes centric in various parts of the game. Additional to the Journal of the Damned, it allows to rewrite various parts of the dreams, including the events and the patient's fate.
> It is now possible to face successive Waves of monsters or ghosts while exploring the dreams. (Half of the corpses are destroyed (rounded down) in between successives waves)
> Dark Pustules can now be overcharged when firing at them. It allows to accomodate the risk/reward.
> Ghosts no longer have an invincibility frame. Hence the cube firing and Thyria's arsenal overlaps the damage. (Pre-Phase of the next big patch "automation" with Mandragores).
> Added new recipes.
> New animations for gathering items.
> New animation when inspecting a point of interest.
> Added a 'stackable' item class, which is a premise for the embeddable items in the next patch (It will be possible to bring items in the dream). Compatible with the market place.
> Starting items are no longer sellable at the market.
> New "easy" difficulty mode.

QoL
> During battle the life bar mentions the pre-damage of DoTs in orange.
> Improved events effects when being completed.
> Improved mouse over outline tracking.

Fixes
> Fixed whenever status effects were not cleaned-up fully in between battles.

[Update] QoL and fixes

Feature/QoL
> New Feedback system to display what are the latest changes unlocked by the player. Including, new powers, spells, crafting compounds available, new equipments, charms, available attribute points... The feedback have 2 natures: an eye to highlight a change, or an exclamation to indicate a possible action.

Balancing
> All recipes difficulty have been lowered.
> The first items given in the scenario (stones and equipments) cannot be sold on the Market.

Fixes
> All inputs text will validate only on enter or leaving field.
> The Market was not properly allowing the items to be bought only once.

Graphical
> All Buttons have a mouse-over border highlighting and a revamped look.