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Thyria News

[QoL] Gamepad support

New features
> Support of the gamepad on all scenes:
>> In-Dreams: move with the joystick, use spells or inspect events with gamepad buttons!
>> In-Battles: gamepad shortcuts to select skills.
>> General: use the right joystick to move the virtual Cursor.

QoL
> Added shortcuts to quickly slots items in item slots for various User Interface.
> Added better buttons visual feedbacks for mouse overs and clicks.

Fixes
> Auction house was not working for the online items, due to the retrocompatiblity of an "old" item offering no longer supported mods.
> The mother of Thyria no longer re-appears if her quest was progressed within a dream.

Pre-Release Patch - New Enemy Biome introduced

New features
> Introduced a new Biome of enemies the Tree Folks !
> Meet them randomly and already from the very 1st dream!
> Expiration status effect such as Doom and Death have a new behavior: Recasting on a target already affected reduces the duration by 1 (causing the effect based on expiration to happen earlier).

QoL
> Moved the items destruction to the market place: Drag any item to the blue hand to destroy it for resources, OR, sell the item online.
> Improved the dream's events user interface with +/- buttons to change the number of waves.

Fixes
> Fixed one variant version of the remnant strike circuit (wrong orientation).
> Various translations fixes.

-> Most of all added locales are not yet translated in other languages than english.

The cube automated defenses are there!

New features: The Cube defence 0.9 is live!
> Introduced 6 new varieties of active circuits. Each circuit have scaling attributes depending on the Thyria's level and the item quality.
> Each active circuit casts a shadow remnant of Thyria, inducing new animations.
> Each active circuit has an average of 3 variants behavior for multiple combinations and builds.
> The pustule can now be dealt with the ink currency: Spend the ink to pick the game's aspect you're stronger at!
> Introduced the new "passive" circuit item class.
> The Cube now has specific slots for either the core, active or passive slots. There's a maximum of 7 slots among which 1 must be the core, 2 are for passives, and 4 for actives.
> Changed the introduction workflow, to get faster to the 1st dream, and provide the 1st circuit as a choice among 3 randomly generated.
> Thyria has a fixed number of 3 spells. Among which 2 are statics (dash & objective detection) and one harming dynamic spell slot (that can welcome the sheaf of fire, fireball...).

-> Most of all added locales are not yet translated in other languages than english.

Major QoL

QoL
> All tooltips can be browsed recursively such as in BG3 or Paradox games.
> Reshaped the tooltips with new icons that indicate the targeting system (melee, range, reach, playable in day or night, etc...)
> Consequently added 30% more locales around the game Lore.
> The Thyria's skill slot attribute has disappeared for the new max weight attribute.
> There are now a fix 4 spell slots with only one harming spell slotable. This is a pre-requesite transition for the Automation phase 2 feature.
> The Satchel geometry has disappeared, leaving only the management of weights.
> The pustule are now overcharge-able by a simple left click (VS attacking nearby with an harming spell).

Fixes
> Various errors bound to the dream loading.
> Combining 2 stackables items now properly consume them.
> Reworked the layering of tutorials and modal window so that it hides properly underneath items and tooltips triggering.

-> Most of all added locales are not yet translated in other languages than english. This will come in future patches.

[Patch] Fantasy Basel minor "patch"

Fixes
> Escape key was causing crashes under certain conditions.
> Thyria was not able to loose the dream when under 0 health.
> Always show the welcome board news if a new patch note is live.
> Skills created with the combinator now properly by-pass the check on stone levels. (Already done in the GUI).
> Exchanging stackable items on the crafting bench could have caused the loss of one stack.

QoL
> Moved the Cube relic discovery for after the 1st dream exploration.
> Slowed down the display text of side quests (Familiar presence).