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Thyria News

[Update] QoL and fixes

Feature/QoL
> New Feedback system to display what are the latest changes unlocked by the player. Including, new powers, spells, crafting compounds available, new equipments, charms, available attribute points... The feedback have 2 natures: an eye to highlight a change, or an exclamation to indicate a possible action.

Balancing
> All recipes difficulty have been lowered.
> The first items given in the scenario (stones and equipments) cannot be sold on the Market.

Fixes
> All inputs text will validate only on enter or leaving field.
> The Market was not properly allowing the items to be bought only once.

Graphical
> All Buttons have a mouse-over border highlighting and a revamped look.

[Patch] Fixes and QoL

Features
> Now whenever selecting a patient an Embark button appears. This allows to quickly step into the Formation/Mirror of soul UI.
> Increased the variety of crews met in act 1 & 2 (adding up all "Tinies" creature in the pool).

Quality of Life
> The Patient Layout has been reworked with simplifying the level of information while providing helps.
> Throtlling of graphical effects during battle, especially for Status effects not casted by Entities, such as Recovery.

Fixes
> Fixed the Act2 enemies crew creation.
> Fixed the Thyria ether regeneration text in the Laboratory>Equipment'n Story.

Fixes

Fixes
> Fixed the infinite moving of the AI whenever Guardian was possessed with Swiftness.
> Fixed Werewolf morphing that caused a freeze.
> Fixed when pressing Escape and dragging a dream item.
> Fixed persistant tooltip in the Laboratory, whenever pressing Escape while mousing-over a Guardian skill.

[Patch] QoL and Fixes

Quality of Life/Improvements
- Most of tooltips have been changed from Delayed to Instant. This simplifies the inspection of various places in the game, but especially during the Laboratory guide. The game menu features a 'delayed tooltip' to change the default behavior of all tooltips (default:0 second).
- New fonts Material to display more precisely all non-latin languages. (Chinese, Russian, Koreana, Vietnamese, Japanese...)

Fixes
- Fixed an issue with the Boneless when gathering the axe in between battles was granting more and more cold damage.
- Fixed a reoccuring dialog of Thyria when being back from a dream was displayed even when completing successfully the dream (Guardian's Curse dialog).

Early Access Release

After four bloody years, like 17000 work hours working with my brother we have finally got our game released an Early Access !!

Half of this time was probably wasted on learning on mistakes, at the same time it was a great adventure and right now are feeling very confident with Unity.

About the game:
Thyria is an RPG, a unique combination of dynamic exploration, turn-based combat and crafting. Summon and train a team of Guardians, who will accompany Thyria into the minds of the cursed villagers. Help them vanquish their nightmares.

Whats included in EA:
  • First 2 out of 3 acts, featuring monsters and 10 bosses (with some hidden...)
  • 14 Guardians to unlock, including the Pyromancer, the Charlatan, the Typhee...
  • Turn-based strategic combat, where each guardian can collaborate in devastating skills combos!
  • Dynamic exploration of the dream with Thyria, thanks to her spell's arsenal.
  • Craft Trinkets, Orbs, Charms, Soul's stones and Equipment, and exchange online!
  • About 15 hours of gameplay, and more to unlock 100%.

The full release should not take more then 6 months since the core system/framework is polished.
Depending on your feedback we are planning to add for the full release:
  • A Thrid act with a new biome of monsters, story progression and new dream's biome (graphicals).
  • Add new dream side quests, and new points of interests.
  • Extend the online auction house with more search criteria.
  • Add/Edit new content following your feedback (new guardian (dragon?), add a Pet), etc...