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Scarlet Hollow News

Feb 14 Hotfix

Patched in a missing flag in part 1 related to rare part 2 content.

Feb 13 Hotfix

Fixed bugs that prevented players from getting achievements for starting a riot and romancing Wayne.

Replaced placeholder art in the Estate

Episode 5 Part One is OUT NOW!

Hey everyone!

Episode 5 - Part One of Scarlet Hollow is live now on Steam, Itch and GOG.

This section of the episode contains about 210,000 words of branching content to explore, so while some single playthroughs might feel quite short, we encourage you to replay with different choices, characters, and builds to see how much things can change.

Your save at the end of Part One will carry into Part Two, as if it were the end of a typical episode. Part Two will be releasing next Friday, February 20th, at 10am Eastern.

This build should be relatively tight with regards to bugs, so we'll be slower than usual about patching while we continue to focus our efforts in making the second half of the episode perfect for next Friday. If you want to be a part of that process, you can become an alpha tester on Patreon, though at this point, I would just wait until next Friday so you can enjoy the rest of the episode bug-free!

A quick note: If you have a hard time launching the game and you have previously unpacked the game archive please manually delete the contents of your install folder and verify your installation on Steam.


All the best,
Tony

Episode 5 Release Schedule Update (Now Releasing in Two Parts!)

Hey folks!

We’d like to provide a quick update to Scarlet Hollow Episode 5’s release. The art for the ending has taken a little bit longer than we’ve anticipated, so rather than rush out an unpolished version of the climax, and rather than delaying the entire episode, we’ve chosen to split it across two releases.

Part one of Episode 5 will still be releasing this Friday, February 13th, at 10am Eastern Time. Part two will be releasing next Friday, February 20th, at a time yet to be announced. (But likely 10am Eastern Time.)

The first part is still roughly the size of all of Episode 4, so there will be plenty to sink your teeth into while you wait for the finale.

Beyond allowing extra time for polish, this will probably wind up being a better way to engage with the episode as a community. The first half is full of twists and revelations, and we’ve had a wonderful time watching our testers chew on them with extra space to breathe. We can't wait to watch you all have the chance to theorize as well.

Apologies for the delay and thank you so much for your patience! We’re so proud of the finale and we want to make sure that the version you play is the best it can be ^^

All the best,
Tony and Abby

February Progress Update

[p]Hey folks!

Now that the last pieces are falling into to place, it looks like Episode 5 contains roughly 300,000 words of new content for you to explore.

In other words, Episode 5 is about 1/3 the total size of the game to date, and it increases the size of Scarlet Hollow by nearly 50%!

So much of this size is related to branching scenarios, so I wouldn't go into this chapter expecting it to be significantly longer than Episodes 3 or 4. Some playthroughs of Episode 5 will be quite long, and others, depending on the choices you make moving forward as well as the worldstate you bring into it, may be quite short.

It is easily the most replayable chapter to date, designed such that each playthrough should cast fresh light on its events.

For those worried too much about exponential scaling as it relates to the rest of the game's development, I wouldn't sweat it too much. As a reminder, Episodes 6 and 7 are going to bundled together in a way that treats them as a single release, so we only have one major story update to go after this, which from this point on, we'll be referring to as The Final Chapters. A big update to be sure, but one whose scope still feels manageable to us. The finish line is in sight!

One of the changes to the game I'd also like to highlight is a rebalancing of the Episode 2 trait save. In brief, it is now keyed to Street Smart instead of Keen Eye, but this change will only apply to new saves.

How this will work:

  • A trait save in one of the last three episodes that was previously planned to be keyed to Street Smart is now instead keyed to Keen Eye.
  • Any new save files made after Episode 5 releases will get an updated version of the Episode 2 trait save that's keyed to Street Smart. This also applies to pre-existing saves so long as they're before the branching point where the teens sneak off.
  • Pre-existing save files from after the Episode 2 dilemma will still experience a future trait save as "Street Smart." That is, those files will not be able to experience that future save as Keen Eye (since Keen Eye already had its opportunity in those files) and they will instead get to take an upcoming Keen Eye save as if it were keyed to Street Smart instead.

TL;DR: the game will still continue to play such that each trait only gets one save, regardless of when you made your file. If you really like Keen Eye being keyed to the Episode 2 dilemma, you still have a couple of weeks to make new legacy files that capture this point in your character's history.

Why did we make this change so late into development? We'll talk about it in a devlog down the road, but the spoiler-lite version is:

  • Balance from Episode 5 onwards, especially when it comes to the desired secondary functionality of each trait. This swap moves Street Smart in particular much closer to its intended niche.
  • In hindsight, the Episode 2 dilemma felt more relevant to Street Smart, and making the swap means that the save should now feel much more active on the part of the main character.
  • Similarly. the upcoming save keyed to the swapped traits feels much more in line with the fantasy of a Keen Eye character.


An argument could be made for either trait in either situation, though each has one that's a more obvious pick. I would describe the difference as someone successfully arguing that their character should be able to take an action in a TTRPG, as opposed to not even needing to make the argument in the first place. Overall, this swap should leave the game in a stronger place moving forward.

Post-release roadmap:

There are two main pieces of content that had to be delayed for this release, and our intention is to finish them as quickly as possible before moving on to the final chapters of the game. Both of these should be relatively rare scenes, and them not being in the release build shouldn't have any impact on the vast majority of playthroughs. (Unless Pastor Daniel is your favorite character, in which case, yes, it might have an impact.)[/p]
  • [p]One of these scenes is the long-delayed additional "ending" to the clinic sequence in Episode 4.[/p]
  • [p]The other is a scene at the church in Episode 5.[/p]


Given the vastly replayable nature of Episode 5, most of you likely wouldn't see this scene on your first run. If you are Guy-Who-Only-Has-One-Save-File-In-Scarlet-Hollow-And-Never-Replays, I would maybe wait for this update before playing the new chapter. If you are anyone else, I would still play at launch and replay when the update drops.

See you all soon!
Tony and Abby