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Scarlet Hollow News

Bugged Episode 2 Achievements Hotfix

Very quick hotfix here, patched three achievements that weren't functioning as intended. Spoiler-free notes below:

Just the Two of Us could only be earned on one of three worldstates where it should have been achievable.

I'm not here to make friends was achievable, but didn't have correct conditional logic, making it harder get.

Evil Has Triumphed was unachievable. (Oops)

I'm hoping to fix the bugged Episode 1 Achievements for players who carried over saved states later this week, but am waiting on a response to a support ticket w/ Valve before proceeding with a fix.

June 14th Hotfix

Just put out a quick hotfix. Fewer notes here than usual, since it's starting to look live we've patched the majority of bugs. Episode 1 achievements fix still in the works!

  • Fixed a few rare crashes from misnamed variables.
  • Fixed a few typos.

Horror-mystery novel Scarlet Hollow enters Early Access with two episodes out

After quite a success with the first episode being free, along with a very successful Kickstarter campaign, the second episode of Scarlet Hollow is now available.

Read the full article here: https://www.gamingonlinux.com/2021/06/horror-mystery-novel-scarlet-hollow-enters-early-access

June 13th Hotfix Patch Notes and June Roadmap

Hey everyone, thank you for making this an ~incredible~ launch weekend! We remain eternally grateful for your support, and for all of you making it possible for us to make Scarlet Hollow and share it with the world!

We just put out a hotfix addressing a few bugs:

  • In branches without Gretchen, Oscar would appear in the foreground instead of the background during the library (accidentally introduced with last night's hotfix)
  • Fixed a conversation in the mines that accidentally loops (talk to animals + tabitha present)
  • Added a couple extra dialogue options where they felt necessary or relevant
  • Fixed various small typos
  • Fixed some missing sprites.
  • Removed a message at the end of Episode 1 that says Episode 2 is releasing in June. We'll hopefully get a patch out for the Episode 1 Steam page some time this week that reflects the new release as well!


We remain aware of the issue regarding Episode 1 related achievements for folks who have already gotten them on our free-to-play Steam page. We're planning to reach out to Valve tomorrow to determine the best course of action in fixing the issue, and to see if there's some way we can make those achievements carry over!

We have a larger content patch planned some time in late June/Early July, depending on our bandwidth (we're taking a much needed week or so off after working non-stop on this for the past three months!)

Most of this patch encompasses features or small scenes that we couldn't fit into this release cycle, but that we still want to make happen now that we have a moment to breathe!

  1. Adding sprites for the end of episode 2 text conversation.
  2. Possibly adding an end-of-episode Oscar interaction for the Keen Eye path.
  3. Creating a dynamic (and skipable) recap of Episode 1 to remind players of key events, characters, and choices.
  4. Creating a journal system that keeps track of characters met, brief descriptions of them, major story choices made, and selected character traits. Hopefully this will make it easier to keep track of your player characters, can help serve as a recap, and it will tremendously help us with bugtesting on our end!


Thank you all once again, and happy cryptid hunting!

Episode 2 Day 1 Hotfix Patch Notes

Hey everyone! We hope you've been enjoying Episode 2!

We just put out a small hotfix to fix some bugs folks have encountered:
  • Missing sprites from Tabitha mine sequence added.
  • Fixed an issue with Tabitha mine sequence where characters would layer over each other incorrectly.
  • Fixed an issue where you couldn't properly visit the Opossum on day 2 if you didn't have talk to animals or hadn't given him your clothes on day 1.
  • You are now correctly able to earn the No Man Left Behind achievement.
  • There are more opportunity to earn the Smile achievement.
  • Fixed various typos and some logical inconsistencies.


There's a known issue where players who have carried over Episode 1 saves are unable to re-earn Episode 1 achievements in the new release. We've figured out the cause of the bug, but it's going to be a bit of a hassle to fix, so it probably won't happen until some time next week.

Thank you again for your support and happy cryptid hunting!