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Scarlet Hollow News

Thank You So Much for an Incredible Launch Weekend!

Hey everyone! Now that the rush and panic of launching a new game on Steam is starting to settle, we wanted to take a quick moment to thank each and every one of you for helping the Episode 2 launch exceed our wildest expectations!

We can't express how much we appreciate the outpouring of support, enthusiasm, and fanart we've received over the past few days, and we're so grateful that all of y'all are making it possible for us to tell our story the way we want to tell it.

Thank you all so much!
~Tony and Abby

ps We'll be sure to keep posting major updates on our progress here, but if you want to stay even more up to date, you can always follow us on Twitter or join our Discord!

Twitter


Discord: discord.gg/2uSZq4FXmd

Bugged Episode 2 Achievements Hotfix

Very quick hotfix here, patched three achievements that weren't functioning as intended. Spoiler-free notes below:

Just the Two of Us could only be earned on one of three worldstates where it should have been achievable.

I'm not here to make friends was achievable, but didn't have correct conditional logic, making it harder get.

Evil Has Triumphed was unachievable. (Oops)

I'm hoping to fix the bugged Episode 1 Achievements for players who carried over saved states later this week, but am waiting on a response to a support ticket w/ Valve before proceeding with a fix.

June 14th Hotfix

Just put out a quick hotfix. Fewer notes here than usual, since it's starting to look live we've patched the majority of bugs. Episode 1 achievements fix still in the works!

  • Fixed a few rare crashes from misnamed variables.
  • Fixed a few typos.

Horror-mystery novel Scarlet Hollow enters Early Access with two episodes out

After quite a success with the first episode being free, along with a very successful Kickstarter campaign, the second episode of Scarlet Hollow is now available.

Read the full article here: https://www.gamingonlinux.com/2021/06/horror-mystery-novel-scarlet-hollow-enters-early-access

June 13th Hotfix Patch Notes and June Roadmap

Hey everyone, thank you for making this an ~incredible~ launch weekend! We remain eternally grateful for your support, and for all of you making it possible for us to make Scarlet Hollow and share it with the world!

We just put out a hotfix addressing a few bugs:

  • In branches without Gretchen, Oscar would appear in the foreground instead of the background during the library (accidentally introduced with last night's hotfix)
  • Fixed a conversation in the mines that accidentally loops (talk to animals + tabitha present)
  • Added a couple extra dialogue options where they felt necessary or relevant
  • Fixed various small typos
  • Fixed some missing sprites.
  • Removed a message at the end of Episode 1 that says Episode 2 is releasing in June. We'll hopefully get a patch out for the Episode 1 Steam page some time this week that reflects the new release as well!


We remain aware of the issue regarding Episode 1 related achievements for folks who have already gotten them on our free-to-play Steam page. We're planning to reach out to Valve tomorrow to determine the best course of action in fixing the issue, and to see if there's some way we can make those achievements carry over!

We have a larger content patch planned some time in late June/Early July, depending on our bandwidth (we're taking a much needed week or so off after working non-stop on this for the past three months!)

Most of this patch encompasses features or small scenes that we couldn't fit into this release cycle, but that we still want to make happen now that we have a moment to breathe!

  1. Adding sprites for the end of episode 2 text conversation.
  2. Possibly adding an end-of-episode Oscar interaction for the Keen Eye path.
  3. Creating a dynamic (and skipable) recap of Episode 1 to remind players of key events, characters, and choices.
  4. Creating a journal system that keeps track of characters met, brief descriptions of them, major story choices made, and selected character traits. Hopefully this will make it easier to keep track of your player characters, can help serve as a recap, and it will tremendously help us with bugtesting on our end!


Thank you all once again, and happy cryptid hunting!