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Clan Wars News

Clan Wars - Alpha Testing

Hi! We are raising the Clan Wars servers for technical testing, anyone who is interested ENTRY FREE.

Assist us in enhancing the game prior to its early access stage by thoroughly testing all its features.

Feel free to reach out to us on Discord, where we can discuss your findings and recommendations in detail. Your input is valuable to us!

You can get to the closed alpha testing by applying for participation in our
Discord.

We hope its a successful and enjoyable experience for everyone involved!
Please consider whishlisting the game if you like it.

Here is all you need to know:
Start Date: April 19st at 15:00 (GMT+3)
End Date: April 21th at 8:00 (GMT+3)

https://store.steampowered.com/app/1610430/Clan_Wars/

Clan Wars - Alpha TESTING

Having received numerous requests for longer testing periods, we are now able to provide them.
We go live with another alpha-test of Clan Wars, so make sure you tune in and tell your friends

Assist us in enhancing the game prior to its early access stage by thoroughly testing all its features.

Feel free to reach out to us on Discord, where we can discuss your findings and recommendations in detail. Your input is valuable to us!

You can get to the closed alpha testing by applying for participation in our Discord.

We hope its a successful and enjoyable experience for everyone involved!
Please consider whishlisting the game if you like it

Developmet News

[h3]Hi friends, we are happy to present another development news! [/h3]

There are a number of maps of varying degrees of difficulty in development. Large (Global Game Mode), Medium (TDM + Global Game Mode), Small (TDM), Bunker and Green Zone Map.

Your personal bunker is in development. We are developing the possibility of modernisation it and inviting friends! You can hang out in your bunker and then head to your desired game mode as a lobby.


[h3]In Alpha test runs the TDM battle mode.[/h3]

In this mode, everyone has access to the weapon store. You can always purchase weapons, but remember that you are spending money from your game profile, and wastefulness here will not lead to anything good. Anything spent by players goes into the fund for that round of the game.



Money can be mined from ATMs. ATMs are refilled every time your team captures a flag. The ATM gives out money in the form of a list of transactions recorded on a flash drive. You can collect flashcards from enemies you defeat and the amount you carry is automatically totaled. Take the flash drive to your captured terminal and immediately get the amount on your account. The same amount will go to the game round fund.



Hold the point longer than your opponent to earn points and win the round. The winning team shares the entire round fund.



Testing the crafting of fortifications for point defense. Using a hammer and building materials you can make doors and board up windows.


[h3]
Periodically we conduct closed testing! All who are interested go to our discord.



Add the game to your wishlist to not miss further news.[/h3]

https://store.steampowered.com/app/1610430/Clan_Wars/

Regards,
AnarchyGames

Clan Wars News

[h3]Hi everyone!
We'd like to share with you our progress in developing the game![/h3]
  • Night Vision Capability has been added:

    - It will be available in the shop and can be found on the map
    - After death, the PUV stays in the corpse.
  • New vehicles added:

    - Importantly, some of these machines will only be available for use by clans(this is in development)
  • Extra heavy helmet added:

    - It's worth noting that helmets and body armour in the game will give bonuses to protection, in return taking away a character's mobility/speed. Also, helmets with visor, will affect the player's field of vision accordingly, covering a significant area of the player's view.
  • It is now possible to use modules on Mosin Rifle and Kar98K. Also a new sniper sight is in development (on both rifles)
  • Reworked the system of the player's weapon touching the wall/object. Previously the weapon was raised, preventing the player from firing, now the weapon slides back, giving the player a full range of action and options
  • Redesigned pain effect to be more realistic:
  • Working on maps and environments

[h3]Wait for the next news and don't forget to add the game to your wishlist, it's support for us! We invite you to participate in the closed alpha tests as well! Read more in our discord[/h3]

Development News

[h3]Hello friends!

We have some good news for you today. We're moving swiftly and confidently into development. Here's just a small part of what we've been working on and still are working on all this time:
[/h3]
  • [h3]VSS Vintorez has been added to the game.[/h3]

    - High accuracy.
    - High bullet penetration to hit targets in body armour.
    - Low noise and flameless firing.
    - Small size and weight of the weapon, allowing snipers to use the rifle even at close range.
    - At the same time, the VSS Vintorez cannot boast a high maximum sighting range.

  • [h3]Working on the VSK-94 and AS Val.[/h3]

    Characteristics of this weapon will be voiced later.

  • [h3]Now we get to the highlight - body armour![/h3]
    So far, the body armor will cut some damage, which will give a huge advantage to owners of this machineːsteamhappyː To use it, you will need: a cover for the body armor and the body armor itself. A total of 3 pouches so far:

    There are also 3 types of armor plates: light, medium and heavy, each will have a different degree of protection and a different debuff to the character's speed. Plates and pouches can be combined as desired.


  • [h3]Of course, every day we expand and refine the game locations.[/h3]

    There will be several maps: a basic winter map, a basic fall map and a few small map for DM/TDM close combat.


[h3]Remember that we still have trumps up our sleeves, we will reveal them in due course. Wait for the next news and don't forget to add the game to your wish list, it's a support for us! There's more to come. Read more at our discord[/h3]