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The Genesis Project News

Lobby Hotfix 0.5.0-3

  • Joining through the friend list should work now
  • Game invites and joining works as well with the sole exception of accepting an invite when the game is closed.
    This currently doesn't work but we're working on it.
  • Fix various bugs related to loading a session
  • Fix hair not showing up in the character creator on Mac
  • Allow placing down machines multiple times again
  • Added a button to invite players inside a lobby
  • Other misc. fixes

Confused? Stuck? Go check out the official Steam guide!

Learn about controls, building, alchemy, and all other essentials to set up a game of TGP!

You can access the official TGP Steam guide simply by clicking the 'Tutorial button' on the Main Menu,



or by clicking the yellow question mark in the bottom right corner ingame!



...or you could just go to the Steam guides page: it's there too!

Land Hotfix 0.5.0-2

This makes sure that the lands don't all show up in the same place and end up overlapping each other, and also fixes a bug where on entry the background didn't get replaced.

Hotfix 0.5.0-1

An update to The Genesis Project has been released.

The minor changes include:
  • The list of lobbies will no longer return only lobbies near the currently logged in player
  • Lobbies will no longer reject passwords from members that aren't the owner of the lobby
  • Fix walls staying transparent
  • Fix being unable to place furniture on the ground floor when using the island background
  • Fix imps going through walls
  • Upgrade Interlude house to latest house format
  • Mark incompatible houses in the house selection


More hotfixes to follow.

The Genesis Project is now available on Steam!

After a long and eventful year, we have finally made the jump to Steam!

I think many of you would agree that seeing this game appear in your Steam library feels surreal and unexpected, as it does for us. After a long and arduous process of reworking the game's multiplayer and housing code, as well as the rework of saving and loading sessions, we think the game is ready to hit Early Access. The game still has a lot of bugs, yet we are committed to fix them all. And Steam makes this process a lot easier.

[h2]But what does this mean exactly for the game?[/h2]
It means, we are able to roll out bugfixes and updates more efficiently than ever, our multiplayer got a huge boost since we are able to use Steam's lobby and relay servers and we have a straightforward installation method of the game for all platforms!

[h2]So what has changed in total since 0.4.13?[/h2]

[h3]Added[/h3]
  • New books, including the community poetry event book! (Can you find and read them all?)
  • New models
    These include: Models for Time, Life and Blood planets, models from LoWaS and iron-related models
  • 71.5 new items
    Special picks from yours truly, I highly recommend the Squiddle Dress, the Pe2terPoggle2, and the Mushroom Hat!
  • 6 new symbols
  • 4 Fringes and 9 Hairstyles
  • Library containing LiteDb classes we use for items
  • A tutorial button inside the session which opens a guide in Steam
  • Roofs for houses


[h3]Changed[/h3]
  • Updated Unity version to 2020 LTS
  • Reworked multiplayer to use Mirror and either Steam or the KCP protocol
    Multiplayer should be a lot more optimized and less buggy now.
    There still might be bugs though.
  • Reworked houses
    Houses from 0.4.13 will be compatible, so make sure they work in 0.4.13.
    Older houses will need to be upgraded using older versions of TGP.
  • Reworked how global chat works internally
  • Rework the lobby code to use Steam’s lobbies instead of our own
  • Reworked saving and loading of the game
    Sessions are now saved every 5 minutes.
    You will also be nagged to save the session once you try to exit the game.
    Sessions are saved on the host’s computer inside the StreamingAssets folder under SaveData.
    Saved sessions are also synced with the Steam Cloud, so you don't have to worry about changing devices.
  • Changed how loading of items and recipes works
    The item database will only be opened at the start of the game and reads all items in and is then closed.
    Custom items can be stored in different database files for early modding support.
  • Changed the logo in the main menu to the new logo
  • Moved loading of a session into the lobby
  • Posters are now regular items instead of its own thing
  • Changed the Update button from the main menu to a tutorial button
  • Updated the assets for 6.5 items, as well as 2 Prototyped Sprites


[h3]Removed[/h3]
  • Removed support for joining through Discord
  • Removed slur from the Sburb guide book
  • Removed 3rd party posters


[h3]Fixed[/h3]
  • Sleeves, shirts and coats use the new sleeve system now
  • A LOT of bugs