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Meta IFV ? - Upcoming Changes Explained

Hello commanders!

Today, we want to share an important update we are currently developing regarding IFVs. As part of our ongoing effort to keep the game balanced and engaging, we have been closely analyzing the role of IFVs on the battlefield and how their versatility has shaped the current meta.



[h2]Why this change?[/h2]
IFVs (Infantry Fighting Vehicles) have become extremely versatile units, excelling in anti-infantry, anti-light armor, and even anti-helicopter roles thanks to their autocannons. Additionally, their access to ATGMs allows them to threaten even heavy armor. Their numbers often lead to situations where ATGMs can saturate the battlefield, making IFVs reliable in almost any situation.

This has resulted in a gameplay meta heavily centered around IFVs, sometimes overshadowing other unit types. The goal is to reduce their impact without making them irrelevant, keeping their presence as a signature element of certain divisions, and representing their key role in modern conflicts.


[h2]The Work[/h2]
To address this, we will focus on maintaining the multi-role aspect of IFVs while slightly toning down specific strengths. We will avoid simply reducing their availability, as IFVs are a defining feature for some divisions, and we will also avoid only increasing their price, since they are key infantry transports.
Instead, we will explore targeted adjustments:
  • Autocannon: Air range will be reduced, giving helicopters a more noticeable advantage. Precision will also be slightly lowered to make IFVs less dominant in certain engagements.
  • ATGM: Missile reload times will be increased to limit the saturation effect and make massed ATGM fire less overwhelming, as IFVs are not purpose-built for ATGM deployment and their reloading mechanisms are often less efficient or more restrictive.

Additional tweaks will be tested to fine-tune their impact.

And, we are looking into increasing the price gap between different versions of the same IFV, specifically between models equipped with ATGMs and those without. This adjustment aims to better reflect the added value and battlefield impact of IFVs carrying ATGMs, while offering divisions more meaningful choices when building their decks.



[h2]The Change[/h2]
The changes described above are still being tested and discussed, and our work on IFVs is not finished. If these first adjustments are not enough, we are ready to consider broader modifications to ensure a healthy balance. We are actively working with our QA team and Strike Team to evaluate the impact of these changes and will continue refining them based on their feedback and gameplay data. Our shared goal is to ensure IFVs remain enjoyable and essential, without dominating the meta.

Here is the list of divisions affected by these changes:
NATO: 4e Divisie, 5e DB, 16de PD ; 24th (N.G.), 3RD AD, 8TH ID, 82ND ; 11th ACR ; 2. PzGD & 5.PzD ; MNAD, 2nd ID, 1ST AD, 4TH AD & Berlin Command.

PACT: 27-ya Gv.MD, 79-ya Gv.TD, 39-ya Gv.MD, 25-ya Gv.TD, 119-y OTD.TP, 56-ya OG.DSB, 35-ya OG.DSB, 76-ya Gv.VDD, 6-ya Gv.OMSB, 157-ya MSD ; 4. MOT-SCHÜTZEN, 7. PANZERD., 9. PANZERD. ; 20 D.Pancerna & 4 DYW.ZMECH.



What are your impressions of these upcoming changes?
Please feel free to discuss or ask any questions, we will do our best to answer them.

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