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  3. v174602: Patch Notes

v174602: Patch Notes

[h3]This patch includes some important fixes and a feature:

Feature:
[/h3]
  • [p] You can now see dedicated servers or lobbies that have a modded map without having the correct map mod activated.
    These will appear with an "(Unknown Map)" label. You can join them just like any other modded server or lobby. When you click join, a popup will ask if you want to download the mod. After confirming, the mod will be downloaded, the game will restart, and the mod will be activated and you automatically join the server or lobby.
    [/p]
[h3]Code Fixes:
[/h3]
  • [p] MODDING: Fixed a crash when entering a lobby if you have no deck and have installed a mod that removes all vanilla decks[/p]
  • [p] MODDING: Fixed deck names not being displayed in case of an error message on a deck[/p]
  • [p] MODDING: Clarified an error message[/p]
  • [p]MODDING: Fixed a typo in an error message (for modders) when checking deck modifications[/p]
  • [p]MODDING: Fixed support for different sizes of modded units when calling for reinforcements[/p]
  • [p]MODDING: Fixed crashes that occurred with the weapon orientation of certain modded units [/p]
  • [p]Fixed crashes that occurred when errors occurred while loading the game[/p]
  • [p]Fixed a crash related to the Cliff map when a player gave a smart order to helicopters above water.[/p]
[p][/p][p][/p][p]Important: we remind you that we always do our best to avoid impacting mods. However, this is not always possible when significant bugs need to be fixed. A “compat” branch followed by the previous version number is always available, allowing you to continue using your mods. These branches can be accessed by going to the Steam library, right-clicking on Warno>Properties>Betas, and then choosing the branch from the drop-down menu.[/p]