v.80353 : Bessière milestone
PATCHLOG
[h2]NEW MAP[/h2]
- 1 new 3v3 map: Rift
Rift is the first map with night lighting.
The map has two huge plateaus in the south and in the north. These two plateaus run along the center of the map which is completely flat and open.
Like the Cyrus map, Rift offers extended lines of sight with a drastic reduction of choke points. - 1 new 10v10 map: Crown
Crown is our new map designed for 10vs10 battles. The map has a large number of command zones. This configuration is intended to offer a gameplay access to micro-management. - Geisa has always been our biggest map, featuring both chokepoints, huge chunks of forest and a few open spaces. Some of you commanders have pointed out the lack of flanking roads, that sometimes made the map feel too divided in isolated sectors : it might have been difficult to maneuver to help your teammate in need, namely near the side corridor containing Quebec, Romeo and Sierra.
As a consequence, we decided to open up the forest by creating a dirt way network crossing it, making flank and evasive maneuvers much more easy to perform and likely to happen. Thoses changes aim to make the map feel more open and encouraging more offensive moves, while keeping Geisa's core layout.
[h2]NEW FEATURES[/h2]
- new divisions (and nations!): French 5e division blindée and UK 1st armoured division
- new T-80U model !
- new units (see §FLESHING OUT DIVISIONS)
- adding an AUTO SUPPLY smart order: a supply unit will then automatically move to resupply any friendly unit with under 30% ammo or having suffered a critical hit
- adding M1038 HUMVEE (troop carrier) as troop transport replacing the M35 in 82nd AB
- new FX for bombs between 400 & 900kg
- new FX for BM-21 GRAD & LARS
- new infantry models for KDA infantry
- AI rebalance : we added more reconnaissance and defensive missions so that AI will conquer land in a smarter way
- New smart order "auto supply"
- AI will use SEAD capable aircrafts more appropriately. This is work in progress, a better version is being worked on
- AI on-foot command units will wait until they are close to their target command zone before getting out of their transport.
- AI command units will follow the safest path when fleeing a lost command zone
- adjusted camera settings in the armory
- hotkey more visible in the tooltip of orders
- when displaying the unit info panel of a transported unit, you can now choose to see the information of either the unit or its transport (it was previously always the transport)
- improved ingame unit labels
- improved the multiple selection panel (bottom middle of the screen when having multiple units selected)
- in a lobby, your red/green button is now clickable to toggle between "Ready" and "Not Ready" states
CODE FIXES:
- fixed transported reinforcing units not taking the existing orders from the group they join
- fixed the M551 Sheridan's HE gun which was treated as artillery, not main gun HE
- fixed a display bug in the deck editor (4 billion availability)
- fixed unit labels not having the right color after loading a saved game
- fixed helicopters sometimes getting stuck between two shifted orders
- fixed infantry soldiers reviving at the position of their death instead of the current position of the unit when it is being resupplied
- fixed some dead soldiers being unloaded from transports when unloading a damaged infantry unit
- fixed the main menu not reappearing at the end of a replay if the UI was disabled while watching the replay
- fixed a bug on how AI evaluates threats at the beginning of games. It will play more carefully in early game
- fixes and general improvements on how AI manages aircrafts. This impacts the "Auto Strike" smart order
- fixed a random freeze in the sound engine when a game ends
- fixed two desyncs related to vision and destructed buildings
- fixed ATGM hit rate being way too low against fast moving vehicles
- fixed sometimes not being able to join 10v10 servers
DATA FIXES:
- fixed the M109A2's salvo back to 4 rounds (from 16!)
- fixed the towed 2B9 VASILEK's minimum range to match that of its MT-LB VASILEK counterpart
- fixed some missing weapon pictures
- fixed SPz BMP-1 SP1's MG ammo loadout
- fixed DESANT. KOM. (DSh)'s ammunition loadout
- fixed SCHWIM.PZ. PT-76B's name (removing the recon googles)
- fixed T813 (transport)'s autonomy
- fixed an issue with DDR BTR-70 and Soviet BTR-60PB & BTR-80's influence reveal
- fixed an issue with US AIRBORNE LDR. & GREEN BERETS LDR.'s influence reveal
- fixed DDR's T-72's localization: removed the "G" in their name, which was a NATO designation ...
- fixed an UI issue displaying the KINETIC trait on HE-only weapons
- fixed loadout position on F-111F
- (2PzG) fixing some doublon transport
FLESHING OUT DIVISIONS:
- adding a host of new units to existing divisions: LEOPARD 2A4, T-80UD, RKHM, recon BMP-1, recon M113A1G , T-80BK, UAZ-469, RM-70 [CLU], D-20 152mm howitzers, UH-1D MUN., ILTIS MILAN, M981 FISTV, M1A1(HA) CMD, ... See below which division got what.
- (79GvTD) added one card of Mi-2 recon helicopters
- (79GvTD) added one card of RKHM (command MT-LB)
- (79GvTD) added one card of TO-55
- (79GvTD) replaced BMP-1P with RAZV. BMP-1P (recon/transport BMP-1) as transport option for RAZVEDKA (hvy)
- (79GvTD) added UAZ-3151 KPV (recon/transport UAZ) as transport option for RAZVEDKA
- (39GvMSD) added one card of Mi-2 recon helicopters
- (39GvMSD) added one card of RKHM (command MT-LB)
- (39GvMSD) added one card of T-80BK (command T-80B)
- (39GvMSD) replaced BMP-1P with RAZV. BMP-1P (recon/transport BMP-1) as transport option for RAZVEDKA (hvy)
- (39GvMSD) added UAZ-3151 KPV (recon/transport UAZ) as transport option for RAZVEDKA
- (35DShB) added one card of Mi-2 recon helicopters
- (35DShB) replaced BMP-1P with RAZV. BMP-1P (recon/transport BMP-1) as transport option for RAZVEDKA (hvy)
- (35DShB) added UAZ-3151 KPV (recon/transport UAZ) as transport option for DESANT. RAZVEDKA
- (4MSD) added one card of Fs-JÄGER (s.MG)
- (4MSD) added UAZ-469 KPV (recon/transport UAZ) as transport option for AUFKLÄRER
- (4MSD) replaced SPz BMP-1 SP2 with AUFKL. BMP-1 (recon/transport BMP-1) as transport option for AUFKLÄRER (Hvy)
- (4MSD) replaced one card of FLA-RAK. STRELA-10M with one of SPW-40P2 STRELA-1
- (7Pz) added UAZ-469 KPV (recon/transport UAZ) as transport option for AUFKLÄRER
- (7Pz) added SPz BMP-1P as transport option for units already allowed other BMP-1 variants
- (7Pz) replaced SPz BMP-1 SP2 with AUFKL. BMP-1 (recon/transport BMP-1) as transport option for AUFKLÄRER (Hvy)
- (7Pz) replaced one card of FLA-RAK. STRELA-10M with one of SPW-40P2 STRELA-1
- (KdA) added one more card of Mi-24P [AT2]
- (KdA) added one card of RM-70 [HE]
- (KdA) added one card of RM-70 [CLU]
- (KdA) added one card of D-20 152mm howitzers
- (KdA) added one card of PALR KONKURS
- (KdA) added one card of SPW-40P2 KONKURS
- (TerrKdo) replaced one card of CH-53G MUN. with one of UH-1D MUN.
- (TerrKdo) added one card of ILTIS MILAN
- (TerrKdo) added one card of ALPHA JET [CLU]
- (2PzG) added one card of LEOPARD 1A1A1 FÜH.
- (2PzG) added M113A1G AUFK. (recon/transport M113) as transport option for JÄGER AUFK.
- (5Pz) adding M113A1G AUFK. (recon/transport M113) as transport option for JÄGER AUFK.
- (5Pz) added two card of AH-64A APACHE [RKT]
- (5Pz) added one card of LEOPARD 2A4
- (8ID) added M113A1G AUFK. (recon/transport M113) as transport option for JÄGER AUFK.
- (8ID) added one card of M981 FISTV as recon vehicle (note: it looks like a M901 ITW but is unarmed)
- (8ID) replaced one card of OH-58C SCOUT with one of OH-58D KIOWA (same stats as KIOWA WR., but armed with rocket pods)
- (8ID) added one card of F-111F [LGB]
- (3AD) added one card of M1A1(HA) CMD
- (3AD) added one card of M981 FISTV as recon vehicle (note: it looks like a M901 ITW but is unarmed)
- (3AD) replaced one card of OH-58C SCOUT with one of OH-58D KIOWA (same stats as KIOWA WR., but armed with rocket pods)
- (82AB) replaced one card of OH-58C SCOUT with one of OH-58D KIOWA (same stats as KIOWA WR., but armed with rocket pods)
HELICOPTERS' HP REWORK:
- MI-26 at 15 HP
- all CH-47 at 12 HP
- all CH-53 CHINOOK at 12 HP
- all AH-64A APACHE at 10 HP
- all KA-50 at 10 HP
- all MI-24 at 10 HP
- all MI-8/9/17 at 8 HP
- all AH-1 COBRA at 8 HP
- all UH-60 BLACK HAWK at 8 HP
- all SUPER PUMA at 8 HP
- all UH-1 HUEY at 6 HP
- all PUMA at 6 HP
- all LYNX at 6 HP
- all MI-2 at 6 HP
- all OH-58 at 4 HP
- all GAZELLE at 4 HP
- all ALOUETTE at 4 HP
- all BO-105 at 4 HP
- AH-6 LITTLE BIRD at 4 HP
ARTILLERY REWORK:
- improved howitzer power + Rof decrease and increased ammunition cost
- MLRS rework : HE and suppress splah raised + Rof raised
- increased 2S1 Gvodzika price to 150
- increased 2S3 Akatsiya price to 180 + Ammo decreased to 25
- increased 2S7 Malka price to 270
- increased M109s price to 200
- increased M110s price to 260
- increased FH155 price to 135
- increased D-20 price to 125 + Ammo decreased to 32
- increased D-30 price to 130
- increased M106 price to 90
- increased M125 price to 80
- increased AB M30 price to 60
- increased Panzermorser price to 90 + Ammo decreased to 60
- increased HS.30 morser price to 85
- increased Mrs. 120mm Tampella price to 45
- increased 2S9 Nona price to 85 + Ammo increased to 30
GENERIC:
- improved the AI handling of SEAD missions
- improved Exceptional vision
- unarmed transport helicopters can now be captured
- increased all trucks HP raised to 8 & road speed set at100km/h
- all M151 jeep's HP set at 4
- all UAZ jeep's HP set at 4
- all Iltis jeep's HP set at 4
- all P4 jeep's HP set at 4
- all Humvee (heavy) jeep's HP set at 6
- set the minimum price for APCs at 20 (only affects those still at 15)
- normalized all BRDM variants' HP at 8 (some had 10)
- normalized all FUCHS variants' HP at 8
- normalized all BTR-60 & 70 variants' HP at 8
- increased BTR-80's HP from 8 to 10
- normalized all M113 variants' HP at 10
- increased all armored jeeps max damage to 6
- increased all unarmed trucks' price from 15 to 20
- increased all unarmed jeeps' price from 10 to 20
- decreased flamethrowers (hand-held & vehicles ones) s aim time from 6 to 4, but reload time increased from 6 to 8
- swapped the anti-helo & anti-plane ranges of all mono and twin 20/23mm AA guns
- decreased all AT teams (ATGM & RCL)'s stealth by one level
- normalizing supply & transport truck variants' speed
NATO:
- decreased all MILAN 1 ATGM teams' price by -5
- decreased TOW 2 accuracy from 70 to 65%
- decreased Dragon 2's penetration from 19 to 18
- decreased FIRE TEAM (LAW)'s price from 30 to 25
- increased FIRE TEAM (AT-4)'s price from 25 to 30
- increased FIRE TEAM (DRAGON)'s price from 40 to 50
- increased AB FIRE TEAM (DRAGON)'s price from 45 to 55
- increased AB FIRE TEAM (AT-4)'s price from 30 to 35
- decreased AB ENGINEERS' availaibility per card from 9 to 6, number of cards changed accordingly
- decreased all STINGER teams' availability per card from 9 to 6
- increased MP (without RCL)'s availaibility per card from 8 to 12
- converted SPARTAN into a recon/transport
- increased M106A2's salvo from 4 to 5
- added AMX-10RC their smoke launchers
- increased FUCHS' price from 15 to 20
- increased M1A1 ABRAMS CMD's availability per card from 1 to 2, number of cards changed accordingly
- decreased MARDER 1A2's price from 40 to 35
- decreased MARDER 1A2 MILAN's price from 50 to 45
- decreased M60A3 TTS' price from 100 to 95, and CV variant accordingly
- increased M3A1 BRADLEY's price from 100 to 120
- decreased AH-1F TOWCOBRA's availability per card from 4 to 2, number of card changed accordingly
- decreased AH-1F TOWCOBRA's price from 125 to 120
- increased AH-1F ATAS' from 125 to 135
- increased AH-1F HEAVY HOG's price from 70 to 100
- decreased AH-64A [ATGM]'s price from 330 to 295
- decreased AH-64A's price from 265 to 260
- increased AH-64A [RKT]'s price from 120 to 125
- increased F-4F [AA]'s price from 145 to 155
- decreased F-15C EAGLE [AA]'s price from 280 to 275
- decreased F-4E [AA]'s price from 205 to 195
- decreased A-10A [RKT]'s price from 200 to 175
- decreased A-10A [AT]'s price from 220 to 195
- decreased ALPHA JET [RKT]'s price from 150 to 120
- increased EF-111A RAVEN [SEAD]'s price from 260 to 265
- increased F-104G STARFIGHTER [AA]'s price from 115 to 125
- increased F-111E [NPL]'s price from 185 to 215
- increased F-111F [NPL]'s price from 185 to 215
- decreased F-16C [AT]'s price from 270 to 245
- decreased G.91R/3 GINA [HE]'s price from 85 to 80
- decreased G.91R/3 GINA [NPL]'s price from 140 to 115
- decreased G.91R/3 GINA [RKT]'s price from 120 to 110
- decreased LEOPARD 2A3's accuracy from 65% to 60% (the 70% displayed were an UI issue)
- decreased TORNADO GR.1 [SEAD]'s price from 305 to 295
- decreased TORNADO IDS [MW-1]'s price from 300 to 295
- increased TORNADO IDS [AT]'s experience from vet1 to vet2
- decreased all UH-1's price variants by -10
- increased TORNADO GR.1 [SEAD]'s optics to Exceptionnal on par with other TORNADO
- increased M109A3GA1's price from 200 to 210
- normalized UK & BEL's SCIMITAR's autocanon ammo to 160
- normalized UK & BEL's SCORPION's main gun ammo to 40
- increased both (Belgian & British) SULTAN's price from 100 to 110
- British SULTAN's price was brought from 100 to 100, but its Belgian counterparts was forgotten. It will be fixed in a next patch
- (TerrKdo) removed one card of CH-53G
- (5Pz) changed HELO slots from 2/3/3/3 to 1/2/3/4
- (5Pz) changed one 1-pt TANK slot into a 2-pt one
- (2PzG) increased LEOPARD 2A3 FÜH.'s number of cards from 1 to 2
- (3AD) decreased ENGINEERS (DRAGON)'s number of cards from 3 to 1
- (3AD) added M1038 Humvee as transport option for Fire Teams
- (8ID) added M1038 Humvee as transport option for Fire Teams
- (8ID) decreased ENGINEERS (DRAGON)'s number of cards from 3 to 1
PACT:
- decreased Metis' penetration from 18 to 17
- decreased Malyutka-P's penetration from 17 to 16, and accuracy from 45% to 40%
- decreased MOTOSTRELKI (BMP)'s price from 45 to 40
- increased MOTOSTRELKI's price from 40 to 45
- increased SPETSNAZ's price from 50 to 55
- increased PANZERJÄGER's strength from 6 to 7 men
- decreased RESERVE PIONIER's price from 25 to 20
- decreased all FAGOT ATGM teams' price by -5
- decreased VPB's price from 20 to 15
- decreased (DDR) PIONIER (FLAM.)'s price from 60 to 55
- increased SAPERI's price from 40 to 50
- decreased MOT.-SCHÜTZEN's price from 50 to 45
- decreased MOT.-SCHÜTZEN (BTR)'s price from 55 to 50
- increased all IGLA teams' price by +5
- increased SPZ BMP-1 SP2's price from 30 to 35
- decreased KPz T-72G1's price from 160 to 150
- increased KPz. T-72GM FÜH.'s availability per card from 1 to 2
- changed the T-62 family's DShK for KPV (as fitting the model)
- decreased BMD-1's price from 30 to 25
- decreased BMD-2's price from 35 to 30
- decreased BTR-RD Robot's price from 50 to 45
- decreased BTR-D's price from 35 to 30
- decreased BTR-ZD Shrekzet's price from 55 to 50
- increased SPW BMP-1 Sp1's price from 20 to 25
- decreased BMP-1PG's s price from 40 to 35
- decreased all T-55A & TO-55' price from 50 to 45, and CV variant accordingly
- decreased T-34/85's price from 30 to 25
- removed ATGM from T-80BK (as IRL), PKT coaxial MG added instead, price decreased from 300 to 285
- removed ATGM from T-80BVK (as IRL), PKT coaxial MG added instead, price decreased from 325 to 310
- increased T-80BVK's availability per card from 1 to 2, number of cards changed accordingly
- increased FLA-SFL 23-4 SHILKA's availability per card from 4 to 6, number of cards changed accordingly
- decreased all BRDM STRELA-1's price from 65 to 60
- increased Mi-24D [AA]'s veterancy from vet2 to vet3
- decreased (Soviet) Mi-24P's price from 190 to 170, on par with its DDR counterpart
- decreased (DDR) Mi-24P [AT2]'s price from 225 to 190
- decreased (Soviet) Mi-24V [AT]'s price from 220 to 180
- decreased (Soviet) Mi-8TB's price from 140 to 130
- decreased (Soviet) Mi-8MT [GUV]'s price from 130 to 110
- decreased (Soviet) Mi-8MT [RKT2]'s price from 145 to 125
- decreased Mi-26's price from 200 to 185
- increased Mi-26's availability per card from 1 to 2
- decreased (Soviet) MiG-23MLD [AA]'s price from 210 to 195
- decreased (DDR) MiG-23MF [AT]'s price from 150 to 140
- increased (DDR) MiG-23MF [AT]'s availability per card from 3 to 4
- increased (DDR) MiG-23ML [AA]'s availability per card from 2 to 3
- decreased (DDR) MiG-21bis [AA2]'s price from 175 to 155
- decreased (DDR) MiG-21bis [RKT1]'s price from 145 to 140
- decreased (DDR) MiG-21bis [RKT2]'s price from 175 to 160
- increased (DDR) MiG-23MF [HE]'s availability from 2 to 3
- decreased MIG-25BM [SEAD]'s price from 285 to 265
- decreased MiG-25RBF's price from 285 to 260
- decreased MiG-27M [NPLM]'s price from 240 to 215
- increased MiG-27M [AT]'s availability per card from 2 to 3
- decreased Su-17M4 [RKT]'s price from 210 to 195
- increased Su-17M4 [RKT]'s availability per card from 2 to 3
- decreased Su-22M4K [AT]'s availability per card from 4 to 3
- decreased Su-24M [NPLM]'s price from 325 to 270
- decreased Su-24MP [SEAD]'s price from 230 to 215
- decreased Su-25 [HE]'s price from 255 to 225
- decreased Su-25 [NPLM]'s price from 250 to 225
- increased Su-25 [RKT]'s price from 150 to 160
- decreased Su-25 [RKT]'s experience from vet2 to vet1
- decreased Su-25 [AT]'s price from 230 to 210
- decreased all Mi-2's price variants by -5
- decreased Mi-24K's optics from EXCEPTIONNAL to VERY GOOD + price decreased from 270 to 250
- (39GvMSD) decreased (DDR) MiG-23MF [HE]'s availability per card from 3 to 2, on par with this plane's availability in other divisions
- (79GvTD) replaced T-80UK (which didn't existed in that form at that time) with a card of more numerous T-80BK
- (79GvTD) decreased T-80U's number of cards from 4 to 1
- (79GvTD) added three cards of T-80UD
- (KdA) removed one card of BRDM-2 KONKURS
DISCLAIMER:
The following issues are known to us, but were reported to late to be fixed in this patch. They are fixed already and will be delivered with the next one.
- British L85A1 assault rifle's model is missing its scope