Maps preview : Dark Stream & Rock
Hello commander,
How you rockin’ with WARNO’s latest milestone SUCHET? A ton of new toys to play with, many updates, and two new divisions, the French 11e Division Parachutiste and British 2nd Infantry Division. Let us know what you think!
Development for WARNO continues at pace. Two new maps are in the works, and today’s DevBlog takes a closer look at both: Rock and Dark Stream.
[h2]Between a Rock and a hard place[/h2] Rock is our new 83km² map, playable in 3vs3 by default, and features many plateaux bringing a distinctive verticality to this battlefield. A river runs along the length of this map. This waterway serves to channel a number of choke points in the area. Each player’s army will be able to cover the whole battlefield lengthwise without having to cross the river. However, to control Rock is to control the bridges - much like real-life - which makes these infrastructure elements important (but not the main gameplay element).

We also took care to place the command zones carefully on the map. For instance, we avoided generating too many “marked” corridors. The current layout on Rock necessitates a commander to move their forces on various axes, not only on a single straight line. We also left part of the level with no command zones. To control these sectors will be the player’s choice; our aim is to let the commander’s tactical creativity run free as they try to win the battlefield. Be sure to make good use of recon units - it might mean the difference between victory or defeat.

[h2]A Dark Stream meanders[/h2]
Our second new map is Dark Stream, aimed at 4vs4 games. It is specifically designed for units with amphibious capabilities. A 72km² map, one of the main features is the huge river that winds across the entire battlefield. The location of the command zones on Dark Stream is deliberate; most of them include river or estuary zones. Make good use of amphibious units if you want to control these sectors. The remaining terrain of the map alternates between defensive positions and open areas.

We are very much looking forward to hearing what you think. Dark Stream features a new type of gameplay with a new type of amphibious unit functionality. We will adapt future maps, currently in production, based on your feedback!

[h2]More good stuff[/h2]
The Eugen team is also busy testing and polishing up some other new features currently in the works:

[h2]See you on the battlefield[/h2]
That’s it for this week. Let us know what you think. Can’t wait to hear your feedback on SUCHET.
Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.
See you on the battlefield, commander!
How you rockin’ with WARNO’s latest milestone SUCHET? A ton of new toys to play with, many updates, and two new divisions, the French 11e Division Parachutiste and British 2nd Infantry Division. Let us know what you think!
Development for WARNO continues at pace. Two new maps are in the works, and today’s DevBlog takes a closer look at both: Rock and Dark Stream.
[h2]Between a Rock and a hard place[/h2] Rock is our new 83km² map, playable in 3vs3 by default, and features many plateaux bringing a distinctive verticality to this battlefield. A river runs along the length of this map. This waterway serves to channel a number of choke points in the area. Each player’s army will be able to cover the whole battlefield lengthwise without having to cross the river. However, to control Rock is to control the bridges - much like real-life - which makes these infrastructure elements important (but not the main gameplay element).

We also took care to place the command zones carefully on the map. For instance, we avoided generating too many “marked” corridors. The current layout on Rock necessitates a commander to move their forces on various axes, not only on a single straight line. We also left part of the level with no command zones. To control these sectors will be the player’s choice; our aim is to let the commander’s tactical creativity run free as they try to win the battlefield. Be sure to make good use of recon units - it might mean the difference between victory or defeat.

[h2]A Dark Stream meanders[/h2]
Our second new map is Dark Stream, aimed at 4vs4 games. It is specifically designed for units with amphibious capabilities. A 72km² map, one of the main features is the huge river that winds across the entire battlefield. The location of the command zones on Dark Stream is deliberate; most of them include river or estuary zones. Make good use of amphibious units if you want to control these sectors. The remaining terrain of the map alternates between defensive positions and open areas.

We are very much looking forward to hearing what you think. Dark Stream features a new type of gameplay with a new type of amphibious unit functionality. We will adapt future maps, currently in production, based on your feedback!

[h2]More good stuff[/h2]
The Eugen team is also busy testing and polishing up some other new features currently in the works:
- Laser-Guided Bombs (LGB). We are reworking Laser-Guided Bomb mechanics. This will apply to both existing LGB-equipped planes (F-111F, Mirage F1-CT, etc.) and new load-outs, which will be introduced with the milestone (F-16C, and MiG-27K).
- Amphibious units. The new functionality to cross water for some units is working, but we want to make sure the new feature is optimized in all aspects (visual, sound) and that it doesn’t affect the game’s performance.
- HMG teams.The new type of unit, the Heavy Machine Gun team, works well. They are still being tested and balanced as we speak, however. In this developmental process, we are reconsidering all machine guns as a whole (infantry, vehicles, helicopter, etc.). Some weapons feature too disparate settings, having been worked on at different times in WARNO’s development. Now, while we are at it, we are balancing all.

[h2]See you on the battlefield[/h2]
That’s it for this week. Let us know what you think. Can’t wait to hear your feedback on SUCHET.
Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.
See you on the battlefield, commander!