Tutorials & Operations Preview
Hello there!
We hope you are well. After some great feedback and comments in last week’s WARNO Army General preview, we are back with some more exciting insights into big new features of WARNO.
This week, we’ll continue our single-player focus by looking at two major features coming to WARNO: the Tutorial and Operations. Let’s detail both of these much-awaited modes.
[h2]Tutorials[/h2]
So, first up, the Tutorials - every game should have one, right? Truth be told, a complex real-time strategy as WARNO needs a comprehensive tutorial or training missions, something the Eugen team is more than aware of. As a matter of fact, the rather cruel lack of tutorials in our titles has been brought up by the community in the past. An injustice we amend with WARNO!
With WARNO, we went full out to ease new and beginning players, and veterans from our other titles, into our game. We currently have around fifteen tutorial missions lined up, each detailing an important gameplay mechanic, unit type, or experience. But we wanted to go further, beyond teaching basic mechanics; we want to make sure everyone will feel comfortable playing WARNO, both solo or online, after finishing our Tutorial missions. There are many details to WARNO easily overlooked, even for experienced players.

WARNO features an in-game manual (accessible through the pause menu when in tactical combat). The new Tutorial missions are loosely based on the layout of this manual. We have designed very short missions that will teach you, step-by-step, everything you need to know for each specific feature or type of tactical combat. Most of the tutorials don’t last longer than 5 minutes, and not one exceeds 10 minutes.
[h2]Everything has a beginning[/h2]
We decided to make each tutorial more enticing by focusing on small scenarios and vignettes of potential real-life combat situations and events. These are envisioned as happening around Fulda, West Germany, during the opening stages of the World War III conflict between NATO and the Warsaw Pact.
The Tutorials showcases each event, such as tank combat or capturing command zones, in the most instructive way possible. The Tutorials themselves will be playable through the Solo (single-player) menu, and will be displayed in a specific order. You can always switch things around or replay certain missions. And, of course, a small reward awaits those who complete the tutorials: Steam achievements!
[h2]Operations[/h2]
Let’s look at the second new WARNO mode: Operations. These are scripted tactical battles, placing the player in the boots of a battlegroup during a World War III scenario. These are akin to Steel Division 2’s Historical Battles, which in WARNO’s case are clearly ahistorical, but based on reality. There is another major difference: while Historical Battles could be played from both sides, Operations will be playable with one side only and versus the AI.
The reason why we made this change is that in Steel Division 2’s Historical Battle’s case, by balancing them, they ended up being too close to regular Skirmish battles. With just one side, in WARNO’s Operations, we have much more freedom, flexibility, and creativity to create unique combat scenarios. This will make them more intense and realistic. Think of an “Alamo” situation, with one side needing to delay the enemy for a set amount of time or inflict crippling losses in order to win.

[h2]Exciting real-life battle scenarios[/h2]
Each Operation starts with its historical setting, briefing, and specific objective(s). The player takes charge of a fixed battlegroup (so they will not make their own division). With these units, a player will have to complete the objectives, which can vary from keeping a command unit alive to holding a designated command zone or accumulating enough command points. The same goes for the opposing side, with the AI also being assigned fixed battlegroups. Operations will use existing maps, but with each battlefield featuring tailored command zones, economy, deployment points, etc.
There will be between fifteen to twenty Operations planned for WARNO, ranging from the 11th Armored Cavalry Regiment’s desperate rearguard actions around Fulda, to escorting supply columns en route to the front, to the Soviet VDV capturing and holding key bridges deep beyond enemy lines. More details and information to come in the future!

[h2]Armory rework[/h2]
We have also made some changes to the Armory, specifically how units are displayed. The hangar has been reworked with:

Additional Armory enhancements are planned.
[h2]WARNO League Zero[/h2]
Before we leave, a message about the WARNO’s competitive online play. This 4th of November, we have the 3rd Friday Night WARNO 2v2 Tournament coming up. The League’s organizer, Protosszocker will join the competition. If you want to hear more about WARNO’s development, as well as see some nice team games, be sure to tune in! More info can be found by following this link.
There is more. WARNO League Season ZERO will also begin and see 32 of the best 1v1 players, including some well-known names such as VulcanHD and karma duke it out to be crowned the very first ever WARNO League Champion. The Group Stage will start on the 24th of October. The Group Reveal and Pre-League Show will be on the 23rd of October at 5 pm GMT+2. More info can be viewed here.
Please note that the tournament is not organized by Eugen. We support it by sharing the message and putting Eugen’s stamp of approval for guaranteed fun - but that’s it!
[h2]See you on the battlefield[/h2]
That’s it for this week. Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!

We hope you are well. After some great feedback and comments in last week’s WARNO Army General preview, we are back with some more exciting insights into big new features of WARNO.
This week, we’ll continue our single-player focus by looking at two major features coming to WARNO: the Tutorial and Operations. Let’s detail both of these much-awaited modes.
[h2]Tutorials[/h2]
So, first up, the Tutorials - every game should have one, right? Truth be told, a complex real-time strategy as WARNO needs a comprehensive tutorial or training missions, something the Eugen team is more than aware of. As a matter of fact, the rather cruel lack of tutorials in our titles has been brought up by the community in the past. An injustice we amend with WARNO!
With WARNO, we went full out to ease new and beginning players, and veterans from our other titles, into our game. We currently have around fifteen tutorial missions lined up, each detailing an important gameplay mechanic, unit type, or experience. But we wanted to go further, beyond teaching basic mechanics; we want to make sure everyone will feel comfortable playing WARNO, both solo or online, after finishing our Tutorial missions. There are many details to WARNO easily overlooked, even for experienced players.

WARNO features an in-game manual (accessible through the pause menu when in tactical combat). The new Tutorial missions are loosely based on the layout of this manual. We have designed very short missions that will teach you, step-by-step, everything you need to know for each specific feature or type of tactical combat. Most of the tutorials don’t last longer than 5 minutes, and not one exceeds 10 minutes.
[h2]Everything has a beginning[/h2]
We decided to make each tutorial more enticing by focusing on small scenarios and vignettes of potential real-life combat situations and events. These are envisioned as happening around Fulda, West Germany, during the opening stages of the World War III conflict between NATO and the Warsaw Pact.
The Tutorials showcases each event, such as tank combat or capturing command zones, in the most instructive way possible. The Tutorials themselves will be playable through the Solo (single-player) menu, and will be displayed in a specific order. You can always switch things around or replay certain missions. And, of course, a small reward awaits those who complete the tutorials: Steam achievements!
[h2]Operations[/h2]
Let’s look at the second new WARNO mode: Operations. These are scripted tactical battles, placing the player in the boots of a battlegroup during a World War III scenario. These are akin to Steel Division 2’s Historical Battles, which in WARNO’s case are clearly ahistorical, but based on reality. There is another major difference: while Historical Battles could be played from both sides, Operations will be playable with one side only and versus the AI.
The reason why we made this change is that in Steel Division 2’s Historical Battle’s case, by balancing them, they ended up being too close to regular Skirmish battles. With just one side, in WARNO’s Operations, we have much more freedom, flexibility, and creativity to create unique combat scenarios. This will make them more intense and realistic. Think of an “Alamo” situation, with one side needing to delay the enemy for a set amount of time or inflict crippling losses in order to win.

[h2]Exciting real-life battle scenarios[/h2]
Each Operation starts with its historical setting, briefing, and specific objective(s). The player takes charge of a fixed battlegroup (so they will not make their own division). With these units, a player will have to complete the objectives, which can vary from keeping a command unit alive to holding a designated command zone or accumulating enough command points. The same goes for the opposing side, with the AI also being assigned fixed battlegroups. Operations will use existing maps, but with each battlefield featuring tailored command zones, economy, deployment points, etc.
There will be between fifteen to twenty Operations planned for WARNO, ranging from the 11th Armored Cavalry Regiment’s desperate rearguard actions around Fulda, to escorting supply columns en route to the front, to the Soviet VDV capturing and holding key bridges deep beyond enemy lines. More details and information to come in the future!

[h2]Armory rework[/h2]
We have also made some changes to the Armory, specifically how units are displayed. The hangar has been reworked with:
- Lightning modifications.
- New FX & 3D assets added.
- An updated atmosphere, making it more lively.

Additional Armory enhancements are planned.
[h2]WARNO League Zero[/h2]
Before we leave, a message about the WARNO’s competitive online play. This 4th of November, we have the 3rd Friday Night WARNO 2v2 Tournament coming up. The League’s organizer, Protosszocker will join the competition. If you want to hear more about WARNO’s development, as well as see some nice team games, be sure to tune in! More info can be found by following this link.
There is more. WARNO League Season ZERO will also begin and see 32 of the best 1v1 players, including some well-known names such as VulcanHD and karma duke it out to be crowned the very first ever WARNO League Champion. The Group Stage will start on the 24th of October. The Group Reveal and Pre-League Show will be on the 23rd of October at 5 pm GMT+2. More info can be viewed here.
Please note that the tournament is not organized by Eugen. We support it by sharing the message and putting Eugen’s stamp of approval for guaranteed fun - but that’s it!
[h2]See you on the battlefield[/h2]
That’s it for this week. Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!
