Twin Cities Map Preview
Hello, hello!
After our OUDINOT milestone previews, we looked at two brand-spanking new divisions (Berlin Command and Unternehmen Zentrum) centered on the Battle for Berlin. Now it is time for another exciting new reveal!
That’s right: we are working on a new type of map for WARNO. In today’s DevBlog, let’s look at Twin Cities.

[h2]A new experience[/h2]
Long-requested by WARNO fans, Twin Cities is THE FIRST of a brand-new type of map with urban elements not seen before in the game.
A map like Twin Cities takes a little longer to produce because urban elements require a good amount of graphic resources. Gameplay impact can also significantly affect the engine and server load. Simply put: while it might look cool, playing takes a bit of rewiring under the WARNO hood, especially when factoring in different levels of destruction.
However, our programmers, designers, and map makers have been busy to see if, and how, a new kind of map could fit within WARNO. And work it did! So, what are all the cool things you get to play with our new Twin Cities map?

[h2]Twin Cities[/h2] Twin Cities is a new 83 km² battlefield, designed for 3v3 and 4v4 plays. A couple of new environmental elements can be found on this map.

All of this, in our opinion, really reinforces the World War III feel and atmosphere! Let us know what you think.
[previewyoutube][/previewyoutube]
[h2]A new major WARNO patch[/h2]
In case you missed it, a major patch dropped earlier this week! Check out all the improvements, updates, and changes in the post-SUCHET patch here. A highlight of the most important ones:

We are busy preparing a hotfix with some of the technical issues encountered!
[h2]See you on the battlefield[/h2]
We hope you liked this DevBlog. Let us know what you think!
And don’t forget to check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!
After our OUDINOT milestone previews, we looked at two brand-spanking new divisions (Berlin Command and Unternehmen Zentrum) centered on the Battle for Berlin. Now it is time for another exciting new reveal!
That’s right: we are working on a new type of map for WARNO. In today’s DevBlog, let’s look at Twin Cities.

[h2]A new experience[/h2]
Long-requested by WARNO fans, Twin Cities is THE FIRST of a brand-new type of map with urban elements not seen before in the game.
A map like Twin Cities takes a little longer to produce because urban elements require a good amount of graphic resources. Gameplay impact can also significantly affect the engine and server load. Simply put: while it might look cool, playing takes a bit of rewiring under the WARNO hood, especially when factoring in different levels of destruction.
However, our programmers, designers, and map makers have been busy to see if, and how, a new kind of map could fit within WARNO. And work it did! So, what are all the cool things you get to play with our new Twin Cities map?

[h2]Twin Cities[/h2] Twin Cities is a new 83 km² battlefield, designed for 3v3 and 4v4 plays. A couple of new environmental elements can be found on this map.

- A highway crossing the map.
- New cities with new models of large high-rise housing.
- New fire FX at the start of a game.
- Added farms, houses, and scenery (partially) destroyed.

All of this, in our opinion, really reinforces the World War III feel and atmosphere! Let us know what you think.
[previewyoutube][/previewyoutube]
[h2]A new major WARNO patch[/h2]
In case you missed it, a major patch dropped earlier this week! Check out all the improvements, updates, and changes in the post-SUCHET patch here. A highlight of the most important ones:
- New HMG teams (including automatic grenade launchers) added to all divisions.
- New Destruction mode! The popular mode returns and can be played on Two Lakes 2v2, Two Ways 2v2, and Ripple 2v2. Destruction will also find its way to other maps in future patches!
- Ranked playable on more maps. Existing maps, Geisa 1v1 and Chemical 2v2, have been added to Ranked online play.
- Helicopters will be showcased in the new Helipad environment in Armory. New light settings are now also available.
- A host of fixes and updates to a range of units and features, including the Line of Sight tool, Autocannon overhaul, missing smoke launchers, supply cost updates, some love for the British 1st Armoured Division, and much, much more!

We are busy preparing a hotfix with some of the technical issues encountered!
[h2]See you on the battlefield[/h2]
We hope you liked this DevBlog. Let us know what you think!
And don’t forget to check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!