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v.88939: Oudinot

[h1]PATCHLOG[/h1] [u]FEATURES[/u]: [list] [*] [u]new PACT division[/u]: [b]Unternehmen Zentrum[/b] (classified as DDR since its main component was NVA's [i]1. MSD[/i]) [*] [u]new NATO division[/u]: [b]Berlin Command[/b] (classified as British since West-Berlin was, at least administratively, attached to [i]NORTHAG[/i]) [*] added [u]amphibious[/u] capacity [*] QoL improvement regarding the way zones controled by a player are displayed [*] it is no longer required to a CV to stay on a zone to control it after it was secured [*] game mode is now displayed in the replays' list [*] the RETURN key now allows to validate some windows (nickname change, invite code's validation, ...) [*] adding a screen accessible from the lobby displaying detailed informations about the map scenario [*] adding a a health & moral gauge in units' label [*] improving the available supply remaining in supply units' label [*] better conquest points' distribution between players depending on the number of zones controled by each one [*] it is now possible to change the shortcut for helicopters' altitude change [/list] [u]MAPS[/u]: [list] [*] MOUNT RIVER 6P DEST [*] VERTIGO 4P DEST [*] ROCKS 6P [*] ROCKS 6P DEST [*] DANGER HILLS 6P DEST [*] TRIPLE STRIKE 6P DEST [*] DEATH ROW 4P DEST [*] CYRUS 6P DEST [*] VOLCANO 6P DEST [*] IRONWATERS 6P DEST [*] RIFT 6P DEST [*] CHEMICAL 8P DEST [*] GEISA 20P DEST [*] CROWN 20P DEST [*] LOOP 4P CONQUEST [*] DEATH ROW 4P CONQUEST : Many improvements on Deathrow (Bugs fix, global optimization, Lighting improvements) [*] BLACK FOREST 4P CONQUEST : Many improvements on BLACK FOREST (Added many roads, removed many cover areas, bugs fix, global optimization, Lighting improvements) [*] TWO WAYS 4P CONQUEST : Many improvements on TWO WAYS (Added many roads, slight command zones adjustments, bugs fix, global optimization, Lighting improvements) [*] DANGER HILL 6P CONQUEST : Many improvements on DANSGER HILL (Reinforcements arrow deletion, bugs fix, global optimization, Lighting improvements) [*] LOOP 20P CONQUEST : Many improvements on LOOP (Central command zones rework, bugs fix, global optimization, Lighting improvements) [/list] [u]CODE FIXES[/u]: [list] [*] fixed an AI behaviour when it takes over from a human players in replaces, which made it move away from zone the former was securing [*] fixed various hints in units' info panel [*] fixed a crash occuring when the C key was pressed when the selected unit died [*] fixed an exploit allowing to keep tracking an ennemy unit when mainting the C key pressed after in was selected [*] when a group of enemy units is selected, those becoming invisible are removed from the selection [*] fixed a window mentionning a deconnection which kept reappearing every time one returned to the intro menu [*] deactivating supply now also deactivated health points & fuel supplies [*] the destruction mode's feedback displaying the number of VP won by destroying an enemy unit is now displaying taking in account the game's resolution [*] fixed the Reinforcement option for Smart Group when they are in a city block [*] fixed a crash occuring when some invalid deck code were importeed [*] fixed some AA units' hint being displayed in the artillery units' production menu [*] stunned units now can't aim until they have recovered [*] while watching a replay, messages indicating that the game is about tot be lost/won aren't displayed anymore when observing as "neutral" [*] the "i" key press when an enemy transport is selected doesn't allow to see what it transports anymore [*] fixed a mortar bug stucking them in "alignement" stance when they were positioned on a slope [*] fixed an IA bug preventing it from spending all its money in some cases [*] fixed a bug which stop the resupply of units being targeted BUT MISSED by enemy fire [*] fixed one rare desync [/list] [u]DATA FIXES[/u]: [list] [*] fixed the (E-German) MiG-23MF loadout's position [*] fixed HARRIER GR.3's air optics, on par with other fighters [*] fixed some mortar smoke trajectory errors [*] corrected a typo witht RAPIRA's calibe (100m --> 100mm) [/list] [u]MODEL FIXES[/u]: [list] [*] fixed the x19 rocket pod model on British JAGUAR [RKT] [/list] [u]GENERIC[/u]: [list] [*] changed Satchel charges as Static weapons [*] decreased the veteancy bonuses (stress shield, RoF & accuracy increase) [*] decreased SPAAG's accuracy, but increased their suppression AoE (they are now less lethal, but stres more) [*] HEAT & AP's damage AoE's size are now depending on their power [*] reworked combat system, as previously described [url=https://store.steampowered.com/news/app/1611600/view/6610752365351541587]here[/url]. [/list] [u]CV OVERHAUL[/u]: [list] [*] decreased the availability of CVs (vehicles, infantry or helos) coming by 3 or 4 per card by -1 [*] decreased American ENGINEERS LDR. (both AB and not)'s availability per card from 3 to 2, on par with other nations' engineer leaders. [*](3AD) decreased M151 MUTT CP's number of cards from 2 to 1 [*](8ID) decreased M1 ABRAMS CP's number of cards from 2 to 1 [*](8ID) decreased M151 MUTT CP's number of cards from 2 to 1 [*](8ID) decreased JÄGER FÜH.'s number of cards from 2 to 1 [*](2PzG) decreased LEOPARD 2A3 FÜH.'s number of cards from 2 to 1 [*](5Pz) decreased PZ.GREN. FÜH.'s number of cards from 4 to 2 [*](5Pz) decreased JÄGER FÜH.'s number of cards from 2 to 1 [*](TerrKdo) decreased JÄGER FÜH.'s number of cards from 3 to 2 [*](TerrKdo) decreased M48A2GA2 FÜH.'s number of cards from 2 to 1 [*](4MSD) decreased KPZ. T-55AM2 FÜH.'s number of cards from 2 to 1 [*](7Pz) decreased MOT-SCHÜTZEN FÜH.'s number of cards from 4 to 2 [*](KdA) decreased KdA FÜH.'s number of cards from 2 to 1 [*](KdA) decreased KShM R-149's number of cards from 2 to 1 [*](KdA) decreased VOPOS' number of cards from 2 to 1 [*](39GvMSD) decreased T-80BVK' number of cards from 2 to 1 [*](79GvTD) decreased MOTOSTRELKI KOM.'s number of cards from 4 to 2 [*](35DShK) decreased DESANT. KShM R-149's number of cards from 2 to 1 [*](5eDB) decreased CMDT CHASSEURS' number of cards from 2 to 1 [*](5eDB) decreased CMDT GREN.-VOLTIGEURS' number of cards from 3 to 2 [*](11ePara) decreased PAC PC's number of cards from 2 to 1 [*](1AD) decreased RIFLES LDR.'s number of cards from 3 to 2 [*](2ID) decreased JÄGER FÜH.'s number of cards from 2 to 1 [*](2ID) decreased TERRIER LDR.'s number of cards from 2 to 1 [/list] [u]NATO[/u]: [list] [*] all US M113s set as non-amphibious and 2/2/1/(1 or open-top) armor [*] increased GAZELLE CANON's price from 25 to 30 [*] increased PUMA PIRATE's price from 25 to 30 [*] added CHAPARRAL the option to be taken at vet3 [*] decreased M67 RCL ammo per squad from 8 to 6 [*] decreased TRACKED RAPIER's price from 110 to 95 [*] increased F-16E [SEAD]'s ECM from 30% to 40% + price increased from 260 to 280 [*] increased AIM-9L missiles' damage from 4 to 5 [*] increased (all mechanized) FIRE TEAMS' number of SAW from 1 to 2 [*] increased FIRE TEAMS (LAW)'s strength from 5 to 6 [*] increased ENGINEER (FLASH)'s availability from 6 to 9, on par with other divisions [*](8ID) changed EF-111 RAVEN with F-4G WILD WEASEL [*](3AD) added 2 cards of FIRE TEAM (AT4) [*](3AD) reduced FIRE TEAM (LAW)'s number of cards from 3 to 2 [*](3AD) added M2A2 BRADLEY LDR. [*](3AD) replaced RIFLES LDR. with new Bradley-borne FIRE TEAM LDR. [*](3AD) increased all (non leader) FIRE TEAM's number of cards to 3 [*](3AD) decreased MECH. RIFLES' number of cards from 3 to 1 [*](TerrKo) added one card of F-16C [AT] [*](2PzGr) added one card of JAGUAR 1 [*](2PzGr) added one card of JAGUAR 2 [*](5Pz) added one card of FH M1A2 (A2) 105mm[/list] [u]PACT[/u]: [list] [*] changed SPW-152K's MG from NSV to SGMB [*] increased UAZ SPG-9's price from 30 to 35 (and 40 accordingly for airborne units) [*] decreased UAZ SPG-9's availability from 12 to 9 [*](4MSD) added one card of FLA-RAK. IGLA & removed one of FLA-RAK. STRELA-2M [*](4MSD) added one card of D-20 152mm howitzer [*](7Pz) added one card of FLA-RAK. IGLA & removed one of FLA-RAK. STRELA-2M [*](7Pz) added one card of ZU-23-2 [*](35GvDShB) added one card of [b]1V119 REOSTAT[/b] [*](35GvDShB) added [b]Mi-8MTV[/b] as transport option, with better protection (ECM & flares) against AA to distrupt Stingers [*](39GvMSD) added one card of Mi-24K[/list] [u]DISCLAIMER[/u]: [list] [*] we are aware that command helicopter, although they work properly in regards to caping zones, do not currently grant a veterancy bonus around as other CVs do. It will be fixed shortly. [/list]