v.88939: Oudinot
[h1]PATCHLOG[/h1]
[u]FEATURES[/u]:
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[*] [u]new PACT division[/u]: [b]Unternehmen Zentrum[/b] (classified as DDR since its main component was NVA's [i]1. MSD[/i])
[*] [u]new NATO division[/u]: [b]Berlin Command[/b] (classified as British since West-Berlin was, at least administratively, attached to [i]NORTHAG[/i])
[*] added [u]amphibious[/u] capacity
[*] QoL improvement regarding the way zones controled by a player are displayed
[*] it is no longer required to a CV to stay on a zone to control it after it was secured
[*] game mode is now displayed in the replays' list
[*] the RETURN key now allows to validate some windows (nickname change, invite code's validation, ...)
[*] adding a screen accessible from the lobby displaying detailed informations about the map scenario
[*] adding a a health & moral gauge in units' label
[*] improving the available supply remaining in supply units' label
[*] better conquest points' distribution between players depending on the number of zones controled by each one
[*] it is now possible to change the shortcut for helicopters' altitude change
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[u]MAPS[/u]:
[list]
[*] MOUNT RIVER 6P DEST
[*] VERTIGO 4P DEST
[*] ROCKS 6P
[*] ROCKS 6P DEST
[*] DANGER HILLS 6P DEST
[*] TRIPLE STRIKE 6P DEST
[*] DEATH ROW 4P DEST
[*] CYRUS 6P DEST
[*] VOLCANO 6P DEST
[*] IRONWATERS 6P DEST
[*] RIFT 6P DEST
[*] CHEMICAL 8P DEST
[*] GEISA 20P DEST
[*] CROWN 20P DEST
[*] LOOP 4P CONQUEST
[*] DEATH ROW 4P CONQUEST : Many improvements on Deathrow (Bugs fix, global optimization, Lighting improvements)
[*] BLACK FOREST 4P CONQUEST : Many improvements on BLACK FOREST (Added many roads, removed many cover areas, bugs fix, global optimization, Lighting improvements)
[*] TWO WAYS 4P CONQUEST : Many improvements on TWO WAYS (Added many roads, slight command zones adjustments, bugs fix, global optimization, Lighting improvements)
[*] DANGER HILL 6P CONQUEST : Many improvements on DANSGER HILL (Reinforcements arrow deletion, bugs fix, global optimization, Lighting improvements)
[*] LOOP 20P CONQUEST : Many improvements on LOOP (Central command zones rework, bugs fix, global optimization, Lighting improvements)
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[u]CODE FIXES[/u]:
[list]
[*] fixed an AI behaviour when it takes over from a human players in replaces, which made it move away from zone the former was securing
[*] fixed various hints in units' info panel
[*] fixed a crash occuring when the C key was pressed when the selected unit died
[*] fixed an exploit allowing to keep tracking an ennemy unit when mainting the C key pressed after in was selected
[*] when a group of enemy units is selected, those becoming invisible are removed from the selection
[*] fixed a window mentionning a deconnection which kept reappearing every time one returned to the intro menu
[*] deactivating supply now also deactivated health points & fuel supplies
[*] the destruction mode's feedback displaying the number of VP won by destroying an enemy unit is now displaying taking in account the game's resolution
[*] fixed the Reinforcement option for Smart Group when they are in a city block
[*] fixed a crash occuring when some invalid deck code were importeed
[*] fixed some AA units' hint being displayed in the artillery units' production menu
[*] stunned units now can't aim until they have recovered
[*] while watching a replay, messages indicating that the game is about tot be lost/won aren't displayed anymore when observing as "neutral"
[*] the "i" key press when an enemy transport is selected doesn't allow to see what it transports anymore
[*] fixed a mortar bug stucking them in "alignement" stance when they were positioned on a slope
[*] fixed an IA bug preventing it from spending all its money in some cases
[*] fixed a bug which stop the resupply of units being targeted BUT MISSED by enemy fire
[*] fixed one rare desync
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[u]DATA FIXES[/u]:
[list]
[*] fixed the (E-German) MiG-23MF loadout's position
[*] fixed HARRIER GR.3's air optics, on par with other fighters
[*] fixed some mortar smoke trajectory errors
[*] corrected a typo witht RAPIRA's calibe (100m --> 100mm)
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[u]MODEL FIXES[/u]:
[list]
[*] fixed the x19 rocket pod model on British JAGUAR [RKT]
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[u]GENERIC[/u]:
[list]
[*] changed Satchel charges as Static weapons
[*] decreased the veteancy bonuses (stress shield, RoF & accuracy increase)
[*] decreased SPAAG's accuracy, but increased their suppression AoE (they are now less lethal, but stres more)
[*] HEAT & AP's damage AoE's size are now depending on their power
[*] reworked combat system, as previously described [url=https://store.steampowered.com/news/app/1611600/view/6610752365351541587]here[/url].
[/list]
[u]CV OVERHAUL[/u]:
[list]
[*] decreased the availability of CVs (vehicles, infantry or helos) coming by 3 or 4 per card by -1
[*] decreased American ENGINEERS LDR. (both AB and not)'s availability per card from 3 to 2, on par with other nations' engineer leaders.
[*](3AD) decreased M151 MUTT CP's number of cards from 2 to 1
[*](8ID) decreased M1 ABRAMS CP's number of cards from 2 to 1
[*](8ID) decreased M151 MUTT CP's number of cards from 2 to 1
[*](8ID) decreased JÄGER FÜH.'s number of cards from 2 to 1
[*](2PzG) decreased LEOPARD 2A3 FÜH.'s number of cards from 2 to 1
[*](5Pz) decreased PZ.GREN. FÜH.'s number of cards from 4 to 2
[*](5Pz) decreased JÄGER FÜH.'s number of cards from 2 to 1
[*](TerrKdo) decreased JÄGER FÜH.'s number of cards from 3 to 2
[*](TerrKdo) decreased M48A2GA2 FÜH.'s number of cards from 2 to 1
[*](4MSD) decreased KPZ. T-55AM2 FÜH.'s number of cards from 2 to 1
[*](7Pz) decreased MOT-SCHÜTZEN FÜH.'s number of cards from 4 to 2
[*](KdA) decreased KdA FÜH.'s number of cards from 2 to 1
[*](KdA) decreased KShM R-149's number of cards from 2 to 1
[*](KdA) decreased VOPOS' number of cards from 2 to 1
[*](39GvMSD) decreased T-80BVK' number of cards from 2 to 1
[*](79GvTD) decreased MOTOSTRELKI KOM.'s number of cards from 4 to 2
[*](35DShK) decreased DESANT. KShM R-149's number of cards from 2 to 1
[*](5eDB) decreased CMDT CHASSEURS' number of cards from 2 to 1
[*](5eDB) decreased CMDT GREN.-VOLTIGEURS' number of cards from 3 to 2
[*](11ePara) decreased PAC PC's number of cards from 2 to 1
[*](1AD) decreased RIFLES LDR.'s number of cards from 3 to 2
[*](2ID) decreased JÄGER FÜH.'s number of cards from 2 to 1
[*](2ID) decreased TERRIER LDR.'s number of cards from 2 to 1
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[u]NATO[/u]:
[list]
[*] all US M113s set as non-amphibious and 2/2/1/(1 or open-top) armor
[*] increased GAZELLE CANON's price from 25 to 30
[*] increased PUMA PIRATE's price from 25 to 30
[*] added CHAPARRAL the option to be taken at vet3
[*] decreased M67 RCL ammo per squad from 8 to 6
[*] decreased TRACKED RAPIER's price from 110 to 95
[*] increased F-16E [SEAD]'s ECM from 30% to 40% + price increased from 260 to 280
[*] increased AIM-9L missiles' damage from 4 to 5
[*] increased (all mechanized) FIRE TEAMS' number of SAW from 1 to 2
[*] increased FIRE TEAMS (LAW)'s strength from 5 to 6
[*] increased ENGINEER (FLASH)'s availability from 6 to 9, on par with other divisions
[*](8ID) changed EF-111 RAVEN with F-4G WILD WEASEL
[*](3AD) added 2 cards of FIRE TEAM (AT4)
[*](3AD) reduced FIRE TEAM (LAW)'s number of cards from 3 to 2
[*](3AD) added M2A2 BRADLEY LDR.
[*](3AD) replaced RIFLES LDR. with new Bradley-borne FIRE TEAM LDR.
[*](3AD) increased all (non leader) FIRE TEAM's number of cards to 3
[*](3AD) decreased MECH. RIFLES' number of cards from 3 to 1
[*](TerrKo) added one card of F-16C [AT]
[*](2PzGr) added one card of JAGUAR 1
[*](2PzGr) added one card of JAGUAR 2
[*](5Pz) added one card of FH M1A2 (A2) 105mm[/list]
[u]PACT[/u]:
[list]
[*] changed SPW-152K's MG from NSV to SGMB
[*] increased UAZ SPG-9's price from 30 to 35 (and 40 accordingly for airborne units)
[*] decreased UAZ SPG-9's availability from 12 to 9
[*](4MSD) added one card of FLA-RAK. IGLA & removed one of FLA-RAK. STRELA-2M
[*](4MSD) added one card of D-20 152mm howitzer
[*](7Pz) added one card of FLA-RAK. IGLA & removed one of FLA-RAK. STRELA-2M
[*](7Pz) added one card of ZU-23-2
[*](35GvDShB) added one card of [b]1V119 REOSTAT[/b]
[*](35GvDShB) added [b]Mi-8MTV[/b] as transport option, with better protection (ECM & flares) against AA to distrupt Stingers
[*](39GvMSD) added one card of Mi-24K[/list]
[u]DISCLAIMER[/u]:
[list]
[*] we are aware that command helicopter, although they work properly in regards to caping zones, do not currently grant a veterancy bonus around as other CVs do. It will be fixed shortly.
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