v.88939: Oudinot
PATCHLOG
FEATURES:
- new PACT division: Unternehmen Zentrum (classified as DDR since its main component was NVA's 1. MSD)
- new NATO division: Berlin Command (classified as British since West-Berlin was, at least administratively, attached to NORTHAG)
- added amphibious capacity
- QoL improvement regarding the way zones controled by a player are displayed
- it is no longer required to a CV to stay on a zone to control it after it was secured
- game mode is now displayed in the replays' list
- the RETURN key now allows to validate some windows (nickname change, invite code's validation, ...)
- adding a screen accessible from the lobby displaying detailed informations about the map scenario
- adding a a health & moral gauge in units' label
- improving the available supply remaining in supply units' label
- better conquest points' distribution between players depending on the number of zones controled by each one
- it is now possible to change the shortcut for helicopters' altitude change
MAPS:
- MOUNT RIVER 6P DEST
- VERTIGO 4P DEST
- ROCKS 6P
- ROCKS 6P DEST
- DANGER HILLS 6P DEST
- TRIPLE STRIKE 6P DEST
- DEATH ROW 4P DEST
- CYRUS 6P DEST
- VOLCANO 6P DEST
- IRONWATERS 6P DEST
- RIFT 6P DEST
- CHEMICAL 8P DEST
- GEISA 20P DEST
- CROWN 20P DEST
- LOOP 4P CONQUEST
- DEATH ROW 4P CONQUEST : Many improvements on Deathrow (Bugs fix, global optimization, Lighting improvements)
- BLACK FOREST 4P CONQUEST : Many improvements on BLACK FOREST (Added many roads, removed many cover areas, bugs fix, global optimization, Lighting improvements)
- TWO WAYS 4P CONQUEST : Many improvements on TWO WAYS (Added many roads, slight command zones adjustments, bugs fix, global optimization, Lighting improvements)
- DANGER HILL 6P CONQUEST : Many improvements on DANSGER HILL (Reinforcements arrow deletion, bugs fix, global optimization, Lighting improvements)
- LOOP 20P CONQUEST : Many improvements on LOOP (Central command zones rework, bugs fix, global optimization, Lighting improvements)
CODE FIXES:
- fixed an AI behaviour when it takes over from a human players in replaces, which made it move away from zone the former was securing
- fixed various hints in units' info panel
- fixed a crash occuring when the C key was pressed when the selected unit died
- fixed an exploit allowing to keep tracking an ennemy unit when mainting the C key pressed after in was selected
- when a group of enemy units is selected, those becoming invisible are removed from the selection
- fixed a window mentionning a deconnection which kept reappearing every time one returned to the intro menu
- deactivating supply now also deactivated health points & fuel supplies
- the destruction mode's feedback displaying the number of VP won by destroying an enemy unit is now displaying taking in account the game's resolution
- fixed the Reinforcement option for Smart Group when they are in a city block
- fixed a crash occuring when some invalid deck code were importeed
- fixed some AA units' hint being displayed in the artillery units' production menu
- stunned units now can't aim until they have recovered
- while watching a replay, messages indicating that the game is about tot be lost/won aren't displayed anymore when observing as "neutral"
- the "i" key press when an enemy transport is selected doesn't allow to see what it transports anymore
- fixed a mortar bug stucking them in "alignement" stance when they were positioned on a slope
- fixed an IA bug preventing it from spending all its money in some cases
- fixed a bug which stop the resupply of units being targeted BUT MISSED by enemy fire
- fixed one rare desync
DATA FIXES:
- fixed the (E-German) MiG-23MF loadout's position
- fixed HARRIER GR.3's air optics, on par with other fighters
- fixed some mortar smoke trajectory errors
- corrected a typo witht RAPIRA's calibe (100m --> 100mm)
MODEL FIXES:
- fixed the x19 rocket pod model on British JAGUAR [RKT]
GENERIC:
- changed Satchel charges as Static weapons
- decreased the veteancy bonuses (stress shield, RoF & accuracy increase)
- decreased SPAAG's accuracy, but increased their suppression AoE (they are now less lethal, but stres more)
- HEAT & AP's damage AoE's size are now depending on their power
- reworked combat system, as previously described here.
CV OVERHAUL:
- decreased the availability of CVs (vehicles, infantry or helos) coming by 3 or 4 per card by -1
- decreased American ENGINEERS LDR. (both AB and not)'s availability per card from 3 to 2, on par with other nations' engineer leaders.
- (3AD) decreased M151 MUTT CP's number of cards from 2 to 1
- (8ID) decreased M1 ABRAMS CP's number of cards from 2 to 1
- (8ID) decreased M151 MUTT CP's number of cards from 2 to 1
- (8ID) decreased JÄGER FÜH.'s number of cards from 2 to 1
- (2PzG) decreased LEOPARD 2A3 FÜH.'s number of cards from 2 to 1
- (5Pz) decreased PZ.GREN. FÜH.'s number of cards from 4 to 2
- (5Pz) decreased JÄGER FÜH.'s number of cards from 2 to 1
- (TerrKdo) decreased JÄGER FÜH.'s number of cards from 3 to 2
- (TerrKdo) decreased M48A2GA2 FÜH.'s number of cards from 2 to 1
- (4MSD) decreased KPZ. T-55AM2 FÜH.'s number of cards from 2 to 1
- (7Pz) decreased MOT-SCHÜTZEN FÜH.'s number of cards from 4 to 2
- (KdA) decreased KdA FÜH.'s number of cards from 2 to 1
- (KdA) decreased KShM R-149's number of cards from 2 to 1
- (KdA) decreased VOPOS' number of cards from 2 to 1
- (39GvMSD) decreased T-80BVK' number of cards from 2 to 1
- (79GvTD) decreased MOTOSTRELKI KOM.'s number of cards from 4 to 2
- (35DShK) decreased DESANT. KShM R-149's number of cards from 2 to 1
- (5eDB) decreased CMDT CHASSEURS' number of cards from 2 to 1
- (5eDB) decreased CMDT GREN.-VOLTIGEURS' number of cards from 3 to 2
- (11ePara) decreased PAC PC's number of cards from 2 to 1
- (1AD) decreased RIFLES LDR.'s number of cards from 3 to 2
- (2ID) decreased JÄGER FÜH.'s number of cards from 2 to 1
- (2ID) decreased TERRIER LDR.'s number of cards from 2 to 1
NATO:
- all US M113s set as non-amphibious and 2/2/1/(1 or open-top) armor
- increased GAZELLE CANON's price from 25 to 30
- increased PUMA PIRATE's price from 25 to 30
- added CHAPARRAL the option to be taken at vet3
- decreased M67 RCL ammo per squad from 8 to 6
- decreased TRACKED RAPIER's price from 110 to 95
- increased F-16E [SEAD]'s ECM from 30% to 40% + price increased from 260 to 280
- increased AIM-9L missiles' damage from 4 to 5
- increased (all mechanized) FIRE TEAMS' number of SAW from 1 to 2
- increased FIRE TEAMS (LAW)'s strength from 5 to 6
- increased ENGINEER (FLASH)'s availability from 6 to 9, on par with other divisions
- (8ID) changed EF-111 RAVEN with F-4G WILD WEASEL
- (3AD) added 2 cards of FIRE TEAM (AT4)
- (3AD) reduced FIRE TEAM (LAW)'s number of cards from 3 to 2
- (3AD) added M2A2 BRADLEY LDR.
- (3AD) replaced RIFLES LDR. with new Bradley-borne FIRE TEAM LDR.
- (3AD) increased all (non leader) FIRE TEAM's number of cards to 3
- (3AD) decreased MECH. RIFLES' number of cards from 3 to 1
- (TerrKo) added one card of F-16C [AT]
- (2PzGr) added one card of JAGUAR 1
- (2PzGr) added one card of JAGUAR 2
- (5Pz) added one card of FH M1A2 (A2) 105mm
PACT:
- changed SPW-152K's MG from NSV to SGMB
- increased UAZ SPG-9's price from 30 to 35 (and 40 accordingly for airborne units)
- decreased UAZ SPG-9's availability from 12 to 9
- (4MSD) added one card of FLA-RAK. IGLA & removed one of FLA-RAK. STRELA-2M
- (4MSD) added one card of D-20 152mm howitzer
- (7Pz) added one card of FLA-RAK. IGLA & removed one of FLA-RAK. STRELA-2M
- (7Pz) added one card of ZU-23-2
- (35GvDShB) added one card of 1V119 REOSTAT
- (35GvDShB) added Mi-8MTV as transport option, with better protection (ECM & flares) against AA to distrupt Stingers
- (39GvMSD) added one card of Mi-24K
DISCLAIMER:
- we are aware that command helicopter, although they work properly in regards to caping zones, do not currently grant a veterancy bonus around as other CVs do. It will be fixed shortly.