Mea culpa and what's next?
Hello commander!
Our latest milestone, OUDINOT, is out in the wild, and we sure hope you are enjoying the fruits of our hard labor.
Being in slightly quieter waters, we want to take the opportunity with today’s DevBlog to give you, first, an apology, and, second, a first look at what is coming to WARNO in the very near future.
Keep on reading!
[h2]An mea culpa moving forward[/h2]
We hear you loud and clear. And we would like to apologize for the delays in development and releasing updates for WARNO. This is not something that we do on purpose. Keep in mind that the Eugen team is not that big, and delays, technical issues, roadblocks and whatnot typically beset game development.

Please, understand that WARNO, or our other titles, or even the studio, is not “a scam,” or that we are trying to piss off our community, or that we don’t want our games to succeed. That’s silly. We are as passionate as you about our games, the genre, and the industry, and we want to ensure we deliver the best possible experience to our players. And this might mean we need some extra time. We only ask for your understanding.
[h2]Our players are all[/h2]
We listen to you, and we take all feedback on board, reviewing each and every comment before we decide to act on it (or not). As game designers, the solution comes from unexpected places, and we always try to be thoughtful about our changes and updates.
We are fulfilling everything we promised at the beginning of WARNO’s Early Access, and more, including two free divisions (OUDINOT), urban maps, etc. We have already included many, many, many unplanned additions and updates, all improving and enhancing what WARNO can offer, in many cases directly addressing wishes or requests from our community. All these take extra resources and time, which can lead to unscheduled delays or issues.

Instead of seeing this as a negative, we are thoroughly happy about how Early Access allows us a direct communication channel with you, our players. Does that mean we will stop implementing new, cool, or updating existing mechanics? Of course not! But it means everyone needs to understand that game development can be a fickle beast, and some flexibility and understanding are appreciated.
[h2]A final thing[/h2]
Before we get to an update on all things WARNO, one last thing. We have mentioned this before, but we’ll do it again: we kindly ask all of you, our players and community, to remain civil. We treat each other with respect, even when voicing our opinions and putting forth constructive feedback.
Important: we do not tolerate hate speech, trolling, spamming, racism, misogyny, or other childish behavior. We will come hard on those that do. We want an inclusive, constructive, healthy WARNO community, from new players to grizzled veterans. We all play a part in making this vision a reality.
If there is any fighting, keep it to the WARNO battlefield. Calm, cool, and collected are the keywords, commander. Thanks!
[h2]So what’s next?[/h2]
So, with that out of the way. What can you expect for WARNO in the very near future?
[h2]New units and their traits[/h2]
As mentioned previously, we are planning a series of new infantry units.
[h2]WARNO’s latest release[/h2]
So, in case you missed all the above, don’t forget to check out an overview of all the latest updates brought to you by the OUDINOT milestone and associated (but separate) major game patch.
[h2]A new tournament[/h2]
Lastly, our excellent Protosszocker has organized a new WARNO tournament. With OUDINOT out of the workshop, it’s time to test the latest version of the game under “battle conditions.”
The Simulate Divisions League will host the WARNO League Super Tournament this weekend. Make sure to put in the calendar: January 28th and 29th will showcase who has best adapted to the new way of doing war!
Games will be streamed live on the SDL Twitch channel. The first match starts at 16:00 Central European Time.
Get together to find the best new, cool strategies for WARNO. Eager commanders can sign up at this dedicated page, on a first-come-first-serve basis. Get registered before the spots run out!
Games will be streamed live on the SDL Twitch channel.

[h2]See you on the battlefield[/h2]
That’s all for today. We won’t keep you any longer. Start up WARNO and get playing!
Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!

Our latest milestone, OUDINOT, is out in the wild, and we sure hope you are enjoying the fruits of our hard labor.
Being in slightly quieter waters, we want to take the opportunity with today’s DevBlog to give you, first, an apology, and, second, a first look at what is coming to WARNO in the very near future.
Keep on reading!
[h2]An mea culpa moving forward[/h2]
We hear you loud and clear. And we would like to apologize for the delays in development and releasing updates for WARNO. This is not something that we do on purpose. Keep in mind that the Eugen team is not that big, and delays, technical issues, roadblocks and whatnot typically beset game development.

Please, understand that WARNO, or our other titles, or even the studio, is not “a scam,” or that we are trying to piss off our community, or that we don’t want our games to succeed. That’s silly. We are as passionate as you about our games, the genre, and the industry, and we want to ensure we deliver the best possible experience to our players. And this might mean we need some extra time. We only ask for your understanding.
[h2]Our players are all[/h2]
We listen to you, and we take all feedback on board, reviewing each and every comment before we decide to act on it (or not). As game designers, the solution comes from unexpected places, and we always try to be thoughtful about our changes and updates.
We are fulfilling everything we promised at the beginning of WARNO’s Early Access, and more, including two free divisions (OUDINOT), urban maps, etc. We have already included many, many, many unplanned additions and updates, all improving and enhancing what WARNO can offer, in many cases directly addressing wishes or requests from our community. All these take extra resources and time, which can lead to unscheduled delays or issues.

Instead of seeing this as a negative, we are thoroughly happy about how Early Access allows us a direct communication channel with you, our players. Does that mean we will stop implementing new, cool, or updating existing mechanics? Of course not! But it means everyone needs to understand that game development can be a fickle beast, and some flexibility and understanding are appreciated.
[h2]A final thing[/h2]
Before we get to an update on all things WARNO, one last thing. We have mentioned this before, but we’ll do it again: we kindly ask all of you, our players and community, to remain civil. We treat each other with respect, even when voicing our opinions and putting forth constructive feedback.
Important: we do not tolerate hate speech, trolling, spamming, racism, misogyny, or other childish behavior. We will come hard on those that do. We want an inclusive, constructive, healthy WARNO community, from new players to grizzled veterans. We all play a part in making this vision a reality.
If there is any fighting, keep it to the WARNO battlefield. Calm, cool, and collected are the keywords, commander. Thanks!
[h2]So what’s next?[/h2]
So, with that out of the way. What can you expect for WARNO in the very near future?
- The inclusion of Forward Operating Bases or FOBs. We are still tweaking the implementation of the FOB concept, but expect a hardened structure that allows for a certain amount of supply transfer. More details to come soon!

- The new urban map Twin Cities. Check out some of the preliminary visuals in this DevBlog here. The map is done, and we were only waiting for OUDINOT's hotfix patch to ship before we test it with the Strike Team. It should be streamed in no time.
- On top of this, we are also working on a smaller urban map. Initially designed only for Army General, to replace SD2’s urban autoresolve, it will finally be released for multiplayer. Expect some setting restrictions due to its small size.
- The map Dark Stream, which we presented in this DevBlog will also be released very shortly. It was created, and intended to be released, with the new amphibious ability in WARNO.

- Map builders are also collecting all the community feedback, using this to improve or enhance all existing maps.
- A host of new infantry units - where historically possible - to take advantage of the new Unit Traits. See below for a sneak peek into some examples.
[h2]New units and their traits[/h2]
As mentioned previously, we are planning a series of new infantry units.
- Missing Soviet & East-German Military Police.
- Adding or reworking existing units to give USSR, East-Germany & France their missing GSR units.
- Adding all nations Sniper teams.
- A new MiG-29 load-out and associated skin. Look below for the nice new paint job. It’s gorgeous and because of that, we really wanted to add it in-game!

So, in case you missed all the above, don’t forget to check out an overview of all the latest updates brought to you by the OUDINOT milestone and associated (but separate) major game patch.
- OUDINOT’s two new divisions focused on the fictional Battle for Berlin (1989): NATO’s Berlin Command and Warsaw Pact’s Unternehmen Zentrum.
- OUDINOT also contains a host of new units including F-117 stealth fighter-bomber, FV432 Rarden, SPW PZH, Wachtschützen, etc.
- New tutorials.
- A new map, Rock, a 83km² battlefield playable in 3vs3.
- A new 2v2 version of Loop map.
- The Black Forest map rework.
- New Destruction mode variant of:
- Mount River
- Vertigo
- Danger Hills
- Triple Strike
- Death Row
- Cyrus
- Volcano
- Iron Waters
- Chemical
- Geisa
- Crown
- Mount River
- New Unit Traits system.
- New Amphibious ability for certain land vehicles.
- New destruction textures.
- Major combat system rework, increasing the importance of Suppression.
- New hit points/suppression UI display.
- Command unit overhaul.

Lastly, our excellent Protosszocker has organized a new WARNO tournament. With OUDINOT out of the workshop, it’s time to test the latest version of the game under “battle conditions.”
The Simulate Divisions League will host the WARNO League Super Tournament this weekend. Make sure to put in the calendar: January 28th and 29th will showcase who has best adapted to the new way of doing war!
Games will be streamed live on the SDL Twitch channel. The first match starts at 16:00 Central European Time.
Get together to find the best new, cool strategies for WARNO. Eager commanders can sign up at this dedicated page, on a first-come-first-serve basis. Get registered before the spots run out!
Games will be streamed live on the SDL Twitch channel.

[h2]See you on the battlefield[/h2]
That’s all for today. We won’t keep you any longer. Start up WARNO and get playing!
Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!
