1. WARNO
  2. News
  3. More infantry units & new traits

More infantry units & new traits

Hello, hello!

It’s good to be back. We are very happy to see the positive (and constructive) feedback on our latest milestone, OUDINOT. Of course, the Eugen team is never finished tinkering, improving, and rebalancing WARNO. We take all comments to heart!

We also have to thank you, the player and the community, for all the heartwarming messages and words of encouragement. Let’s keep making a great WARNO together!

The Unit Traits were one of the major new elements introduced in the OUDINOT. Seeing the success, we decided to introduce a couple of new infantry units, as well as expand the Traits system to vehicles. Keep in mind, most of what you read is still work in progress.

[h2]New units and their traits[/h2]
As mentioned before, we are planning some more (new) infantry units to take advantage of the new Unit Traits. You can check out the detailed list of traits newly added to WARNO in this DevBlog.

Warsaw Pact nations have no units with the Military Police trait. This is due to these armies not having a single large, dedicated military law enforcement organization similar to NATO ones within their ranks. They were usually spread out across different functions, such as traffic control, rear security, etc. As a result, these types of units don’t appear in any divisional Table of Organization & Equipment (TO&E).

  • The above made identifying suitable units harder, but not impossible. After diligent research, we found some fitting counterparts to NATO MPs.
  • For the Soviets, these are the Komendatura or “Commandant’s Service” troops, easily identifiable by their sci-fi white and red helmets and the letter “K” patch embroiled on their sleeves. Komendatura units were one of the last units to retain the older UAZ-469. We will take this opportunity to make a special in-game skin for this jeep.
  • The East Germans will get Militärstreife squads.


A few nations also lack a GSR trait (Ground Surveillance Radar) unit. These are recon units equipped with a portable radar, such as the American AN/PPS-5B or the Soviet PSNR-5.
  • The Soviet Spetsnaz GRU and East-German Specialaufklärer units will be reworked to accommodate them.
  • This means that only the French would be left without a GSR unit. As such, we created a new Dragons-Paras squad to feature it. The 13e Dragons-Parachutistes were the French First Army’s LRRP unit.

And last, 2-man sniper teams with the Sniper trait will be added to all nations.
Can you recognize them all?



[h2]And new Unit Traits[/h2]
The first batch of Unit Traits has been well received by the community. As this series mostly concerns infantry, the next one will focus more on vehicles. We are still designing and seeing how some of these traits would behave, so please keep this in mind. Some others are on the drawing board, but we are assessing their feasability before disclosing them.

  • EW. No, it's not something disgusting; EW stands for Electronic Warfare. We would add this trait to EW aircraft, giving them an “ECM area of effect.” This would entail that the plane would affect all radar units in its vicinity and inflict accuracy penalties on them, even if they are not targeting the EW unit directly. A case in point would be the (recently much-discussed, we know) EF-111 Raven aircraft. Unarmed, but with the EW Trait, it would be a great opener to breach an AA defense net, rendering them more infective against the following bomber raid. If it works as expected, it could pave the way for introducing EW helicopters, such as the EH-60A and Mi-8PPA.
  • Jammer. A unit with the Jammer trait would disrupt recon radar (the one getting the Expectional Optics level) and reduce their effectiveness to Very Good if within the jamming unit’s area of operations.


  • Smoke launcher. This would be used for identifying purposes, much like the Transport trait. The Smoke launcher trait allows for quick identification of vehicles featuring smoke grenade launchers.


[h2]See you on the battlefield[/h2]
Besides all the above, we are always working on balancing and updating our game. As some of you are desperately keen to know when X will come/changed/nerfed, be patient: all will be revealed in due time.

We hope you like what’s in store for WARNO. What can you expect for the future DevBlogs? We will have an update on the new maps incoming, as well as the new FOB, which we wish to detail in the near future. You can also expect sneak peeks into the new Operations coming soon!

Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!