New maps
Hello commander,
We hope you are well. In today’s DevBlog, we’ll give you a quick status update on the next batch of maps (and revisions to existing maps) that will come to WARNO.
Keep reading to find out what’s in store!
[h2]Maps Pipeline[/h2]
With the OUDINOT milestone out in the wild, which brought its fair share of map updates, from Black Forest’s revision to the new Destruction variants of existing battlefields, we can give a sneak peek of what’s to come. The new Black Forest map was a great success, confirming to us the direction we want to take with our next maps.
Both Dark Stream and especially Twin Cities were received well as well.

We are focussing on three main goals for future updates:
Improving existing maps
Based on various feedbacks - and plenty of it - we are continuously improving our WARNO maps. Many of these updates are done through the level build or design, such as adding roads, relaying fields or replanting forests, modifying command zones, etc. Next, we also fix bugs and visual oddities, boosting quality and performance and upgrading post-processing in terms of light and color rendering.
The following maps will be updated soon :

[h2]New maps to be delivered[/h2]
We had planned to deliver the two new maps: urban Twin Cities and water-rich Dark Stream maps alongside this DevBlog, but for once we were a bit ahead on schedule. Hence why they were delivered with Monday’s patch.
Both map were introduced and detailed in previous DevBlog: Twin Cities is set to introduce urban combat with high-rise buildings and dense city-like sections, while Dark Stream lets the new Amphibious trait units shine.

Deliveries also concern multiplayer options. Crown, Loop and Geisa are now playable in destruction mode in 10 versus 10 dedicated servers. If you're more of a ranked player, we also thought about you. Two ways is coming back to 1 versus 1 ranked, as well as Loop 2vs2 and the new Black Forest.

[h2]Army General maps[/h2]
Besides the main Army General strategic maps, which feature the largest environments in the game, Army General will trigger a wide variety of tactical skirmishes. Each one will be launched on a tactical map picked from the existing pool based on the location and terrain the units find themselves in. We are very hard at work making these maps enjoyable, dynamic, and authentic: we aim to have a unique and fun experience for each Army General game. In the future, we will share more details!

[h2]See you on the battlefield[/h2]
That’s all for today. Next week, we’ll be back with another DevBlog!
Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!

We hope you are well. In today’s DevBlog, we’ll give you a quick status update on the next batch of maps (and revisions to existing maps) that will come to WARNO.
Keep reading to find out what’s in store!
[h2]Maps Pipeline[/h2]
With the OUDINOT milestone out in the wild, which brought its fair share of map updates, from Black Forest’s revision to the new Destruction variants of existing battlefields, we can give a sneak peek of what’s to come. The new Black Forest map was a great success, confirming to us the direction we want to take with our next maps.
Both Dark Stream and especially Twin Cities were received well as well.

We are focussing on three main goals for future updates:
- Improving existing maps.
- Creating and delivering new maps.
- Polishing, balancing, and testing of Army General maps.
Improving existing maps
Based on various feedbacks - and plenty of it - we are continuously improving our WARNO maps. Many of these updates are done through the level build or design, such as adding roads, relaying fields or replanting forests, modifying command zones, etc. Next, we also fix bugs and visual oddities, boosting quality and performance and upgrading post-processing in terms of light and color rendering.
The following maps will be updated soon :
- Geisa
- Chemical
- Iron Waters
- Rift
- Cyrus
- Ripple
- Two Lakes
- Vertigo

[h2]New maps to be delivered[/h2]
We had planned to deliver the two new maps: urban Twin Cities and water-rich Dark Stream maps alongside this DevBlog, but for once we were a bit ahead on schedule. Hence why they were delivered with Monday’s patch.
Both map were introduced and detailed in previous DevBlog: Twin Cities is set to introduce urban combat with high-rise buildings and dense city-like sections, while Dark Stream lets the new Amphibious trait units shine.

Deliveries also concern multiplayer options. Crown, Loop and Geisa are now playable in destruction mode in 10 versus 10 dedicated servers. If you're more of a ranked player, we also thought about you. Two ways is coming back to 1 versus 1 ranked, as well as Loop 2vs2 and the new Black Forest.

[h2]Army General maps[/h2]
Besides the main Army General strategic maps, which feature the largest environments in the game, Army General will trigger a wide variety of tactical skirmishes. Each one will be launched on a tactical map picked from the existing pool based on the location and terrain the units find themselves in. We are very hard at work making these maps enjoyable, dynamic, and authentic: we aim to have a unique and fun experience for each Army General game. In the future, we will share more details!

[h2]See you on the battlefield[/h2]
That’s all for today. Next week, we’ll be back with another DevBlog!
Don’t forget to join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!
