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v.92232: MARMONT Patch notes

[h3]Features[/h3]
  • new MiG-27K model with proper nose
  • new units: Snipers
  • Added feedback in replays, indicating destroyed units and captured areas, near the minimap
  • Updated music
  • The Polish language has been added, the Polish translations have been kindly done by a Polish fan, it is not complete and being improved.
  • improved display of the Options menu in specific resolutions

[h3]Maps[/h3]
  • Cyrus and TwoLakes maps have been reworked:
    Improvements in urban rendering, vision on plains, water borders, colorimetry and light processing

[h3]Code fixes[/h3]
  • fixed a crash when disolving a smart group
  • fixed crash in tutorials
  • fixed shortcuts with a key combination containing Alt
  • fixed "Add Friend" button in the lobby which was sometimes greyed out
  • fixed a rare case of planes managed by the AI which would sometimes team kill
  • fixed a cover bug with no effect versus rocket fire

[h3]Data fixes[/h3]
  • binding proper recon acknows on most recon units & vehicles
  • fixed M998 AVENGER's Stinger accuracy to 55% both in motion and static

[h3]Snipers[/h3]
  • adding snipers in all US & UK divisions (being widespread), as well as French 11e DP, German 2. PzGrenadier, Soviet 35GvDShB & E-German 4.MSD (as special forces).

    Introducing sniper rifles in two form: bolt-action and semi-automatic.
    • bolt-action are dedicated sniper rifles, with longer range and better accuracy, but are suffer from a lower Rate of Fire
    • semi-automatic are DMR (Dedicated Marksman Rifle), more widely distributed, with shorter range and accuracy, but better RoF.

    Sniper teams (with such trait) only refer to 2-man teams. Soldiers with scoped rifles in other squad are just marksmen.

[h3]LRRP[/h3]
We have been rebalancing LRRP (Long Range Recon Patrol since the introduction of the GSR trait they now carry, as 6-man recon squads with vet3 & Forward Deployment, and thus no helo transport.
Some changes in weaponry too, so better check them, LRRP are:
  • Soviet SPETSNAZ G.R.U.
  • E-German SPEZIALAUFKLÄRER
  • American LRS
  • British SAS PATROL
  • French DRAGON-PARAS (new unit!)
  • W-German FERNSPAHER

[h3]Generic[/h3]
  • gaining a veterancy level takes more time, requiring to destroy more ennemy units
  • increased light supply jeeps (250)'s availability from 12 to 20
  • increased buildings' resistance (HP) by 25%
  • HE AoE buff: more damage in the area of effect and on the periphery
  • decreased MLRS' time between 2 rockets by 15%
  • decreased howitzers' Health Point to 8
  • decreased MLRS on wheel chassis' Health Point to 6 health
  • increased 227-250 kg bombs' HE damaged by 10% & AoE by 5%
  • increased cluster bombs' splash by 10%
  • increased napalm bombs' splah by 8%
  • increased aiming time of infantry rockets to 2 seconds
  • decreased units' speed in forest (slightly)

[h3]Nato forces[/h3]
  • reduced A-10 ECM to 15% SU25 ECM reduced to 5%
  • locked AH-64A APACHAE [RKT]'s veterancy at vet2, preventing from selecting one at both vet2 or vet3

[h3]Pact forces[/h3]
  • added KOMENDATURA (=MPs) to all Soviet divisions
  • added MILITÄRSTREIFE (=MPs) to all E-German divisions
  • modified weapon loadout for the SPETSNAZ KOM. & SPETSNAZ G.R.U., now having scoped rifles
  • reduced SU-25 ECM to 5%
  • increased KPz. T-55AM2 FÜH.'s availability per card from 1 to 2
  • (35GvDShB) replaced one card of MiG-29 with another one of the same plane with cheaper loadout and new "Daumgarten" camouflage