v.99982: VICTOR Patch notes
[h3]Features[/h3]
[h3]Operations[/h3]
[h3]Code Fixes[/h3]
[h3]Data fixes[/h3]
[h3]Generic[/h3]
[h3]Nato forces[/h3]
[h3]Pact forces[/h3]
- A new 10vs10 map, which is an updated variant of Darkstream
- T-64 visual rework, including both T-64B and T-64BV
- It is now possible to organize the order of the cards in your deck
[h3]Operations[/h3]
- Operation The Kitzingen Ruse: after choosing "Fight to death", the mission will end on a victory when the player has no unit left on the battlefield
- In game videos are now smaller in Black Horse's Last Stand and Red Juggernaut
Götterdämmerung- Airplane platoons are now correctly named PAAR
- Replaced main sections of Mot.-Schutzen (METIS) with Mot.-Schutzen (BTR), remaining Mot.-Schutzen (METIS) in HQ sections will now use SPW-70 instead of BMP
- Fixed miscellaneous typos
- Airplane platoons are now correctly named PAAR
[h3]Code Fixes[/h3]
- Fixed helicopter and plane corpse textures when loading a game
- Fixed the display of the number of smarts groups.
- Fixed AI no longer hesitating between multiple targets
- Fixed the display of some models in low graphics in the armory
- Fixed a bug that allowed foot infantry to stress a nearby vehicle.
- Units that have satchel charges will no longer melee a tank they cannot destroy
- Disabling the weapons of an armed vehicle now stops the hunt order
- Fixed a bug that no longer allowed to give a smart order to a unit during its production
- Fixed a crash that occurred in multiplayer mode
- Command zone are more transparent
[h3]Data fixes[/h3]
- Improved Polish translation
- Helicopter transported infantry now suffer damage as ground transported ones when vehicle is destroyed
- At canon armor changed to infantry category. Health points reduced accordingly
- Removed sorting impacts for HMG and MMG
- Removed sorting on automatic grenade launcher
- Fixed an issue with Abrams Reco threat level
- Typo fixed in multiplayer menu
- Fixed MAN KAT trucks not using fuel
[h3]Generic[/h3]
- All ATGM missile speed +10%
- All ATGM suppression +120%
- All infantry AT launcher get +200% suppression & +10% suppress splash
- All tank gun -10% suppression
- All tank gun +10% dispersion
- All tanks rotation speed +10%
- All autocannons (except planes) -10% HE
- Ground and Helicopter Autocannons accuracy divided by 3, accuracy now display salvo accuracy instead of shot accuracy
- Max AP of Helis autocannons modified for: 20mm = AP6, 25mm = AP7, 30mm = AP8
- Change effectiveness of several light munition and autocannons on helis
- AGS17 and Mk.19 grenade launcher splash reduce to 2 & 3 m
- All spaag at 5% accuracy up to 10%
- All spaag suppression +5%
- All spaag ground range +175m
- Time between shots set to 4s for Buks, Kubs, Hawks & Rapier FSA
- Time between shots set to 3s for all other missile AA
- Inf weapons are not harmonized anymore, HE and supp based on caliber
- Small weapons HE modified: 9mm = 0,0375 / 5.56mm = 0.04 / 7,62mm = 0.0475
- MMG HE & suppression modified: 5.56mm = 0.375HE and 6 suppression / 7.62mm = 0.13HE and 8 suppression
- Stress radius of all 5,56 and 7.62mm set to 6 and 8 m
- Reduce splash damage of MG and MMG from 20 to 7 meters
- All vehicle / tanks 7.62mm MMG +175m range ground and air
- Overall pass on helicopter maneuverability
- Shock trait aura reduced to 145m
- Major pass on pricing (130+ prices slightly modified)
- CMD infantry overall price decreased
- Smoke grenade duration reduced to 20 seconds
- Decreased inf AT range 850m to 750m
- +5% accuracy for all infantry AT
- Sniper bolt -175m range / HE decreased to 0.13HE / 100 suppression / 60 ammo
- Sniper semi-auto -350m range / HE decreased to 0.13HE / 50 suppression / 100 ammo
- Semi Auto sniper rifle Rof set to 20
- All Engineers, sapeurs... avaliability reduced
- All engineers costs +5 pts
- Satchels AP & HE reduced to 1, supply cost x30
- Flamethrower HE & suppression decreased to 0.5 HE & 125 suppression
- FLamethrower range set to 350m
- Flamethrower accuracy reduced to 45%
- Infantry napalm launcher supply cost x2
- Flash napalm launcher HE decreased to 0.5 HE and 100 suppression
- RPO napalm launcher HE decreased to 0.6 HE and 125 suppression
- Satchel Charge RoF decreased from 15 to 4
- Sniper caracteristics changed: Sniper units gain a +500% damage bonus, +1 Stealth level and Accuracy bonus when not moving. The sniper must remain still for 10 seconds.
[h3]Nato forces[/h3]
- Gepard 1A1 & AMX-13 DCA get more ammunitions
- Increased all Pivads price from 55 to 75 pts
- UH1 transport set to 35 pts
- Alouette III transport set to 30 pts
- Gazelle transport set to 30 pts
- Puma's transport set to 40 pts
- Lynx transport set to 40 pts
- UH60 transport set to 55 pts
- CH-47C transport set to 45 pts
- Decreased CHIEFTAIN Mk.9's availability per card from 9 to 8
- Decreased AMX-30B's availability per card from 12 to 9
- Decreased AMX-30B2's availability per card from 9 to 8
- Changed M60A3 (TTS)'s base veterancy from XP2 to XP1
- Decreased M1A1 ABRAMS's availability per card from 6 to 4, number of cards changed accordingly where required
- Decreased M1A1(HA) ABRAMS's availability per card from 3 to 2, number of cards changed accordingly
- Decreased LEOPARD 1A1's availability per card from 12 to 10
- Decreased LEOPARD 2A3's availability per card from 6 to 3, number of cards changed accordingly
- Decreased LEOPARD 2A4's availability per card from 3 to 2, number of cards changed accordingly
- Decreased PANZERGRENADIER (CARL G.)'s availability per card from 9 to 8
- Removed MIRAGE F1C-200's XP1 choice
- Increased TORNADO F.3 [AA]'s base veterancy from XP1 to XP2
- Decreased CHAPARRAL's s availability per card from 6 to 4, number of cards changed accordingly
- Decreased PIVADS' availability per card from 9 to 8
- Decreased AB M167 VULCAN' availability per card from 9 to 8
- Moved AH-1F ATAS from AA to HELO tab
- Increased AIRMOBILE SCOUT's availability per card from 6 to 8
- All JAGUAR GR.1A renamed GR.1
5Pz- Decreased PZ.GRENADIER (M113)'s number of cards from 3 to 2
- Decreased PZ.GRENADIER (Marder)'s number of cards from 6 to 5
- Decreased AH-64A APACHE [ROCKET]'s number of cards from 4 to 2
- Decreased PZ.GRENADIER (M113)'s number of cards from 3 to 2
[h3]Pact forces[/h3]
- Decreased Tunguska price from 185 to 175 pts
- D44 AT guns price increased to 50 pts
- AT12 AT guns price increased to 70 pts
- Zis2 AT guns price increased to 40 pts
- Mi-2T transport set to 30 pts
- Mi-8T transport set to 40 pts
- D44, T12 Rapira, and Zis2 AT guns accuracy down to 45%
- Decreased 2K12 KUB's availability per card from 4 to 3
- Decreased OSA's availability per card from 6 to 4, number of cards changed accordingly
- Decreased D-30 12mm's availability per card from 4 to 3
- Moved KA-50 AKULA [AA] from AA to HELO tab
- Decreased KPZ. T-55A's availability per card from 12 to 10
- Increased KPZ. T-55AM2B's availability per card from 6 to 8
- Decreased FUPZ. T-55M2K3's price from 120 to 125
- Decreased KPZ. T-62M1's availability per card from 12 to 10
- Increased KPZ. T-62MV's availability per card from 6 to 8
- Decreased KPZ. T-72's base veterancy from XP2 to XP1
- Decreased KPZ. T-72M's availability per card from 9 to 8
- Decreased KPZ. T-72M1's availability per card from 9 to 6
- Decreased T-80B's availability per card from 9 to 8
- Decreased T-80BV's availability per card from 6 to 4, number of cards changed accordingly
- Decreased T-80BV IZD. 39's availability per card from 6 to 4
- Reduced ammo count on Su 22 UPK Pod