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v.99982: VICTOR Patch notes

[h3]Features[/h3]
  • A new 10vs10 map, which is an updated variant of Darkstream
  • T-64 visual rework, including both T-64B and T-64BV
  • It is now possible to organize the order of the cards in your deck

[h3]Operations[/h3]
  • Operation The Kitzingen Ruse: after choosing "Fight to death", the mission will end on a victory when the player has no unit left on the battlefield
  • In game videos are now smaller in Black Horse's Last Stand and Red Juggernaut

    Götterdämmerung
    • Airplane platoons are now correctly named PAAR
    • Replaced main sections of Mot.-Schutzen (METIS) with Mot.-Schutzen (BTR), remaining Mot.-Schutzen (METIS) in HQ sections will now use SPW-70 instead of BMP
    • Fixed miscellaneous typos

[h3]Code Fixes[/h3]
  • Fixed helicopter and plane corpse textures when loading a game
  • Fixed the display of the number of smarts groups.
  • Fixed AI no longer hesitating between multiple targets
  • Fixed the display of some models in low graphics in the armory
  • Fixed a bug that allowed foot infantry to stress a nearby vehicle.
  • Units that have satchel charges will no longer melee a tank they cannot destroy
  • Disabling the weapons of an armed vehicle now stops the hunt order
  • Fixed a bug that no longer allowed to give a smart order to a unit during its production
  • Fixed a crash that occurred in multiplayer mode
  • Command zone are more transparent

[h3]Data fixes[/h3]
  • Improved Polish translation
  • Helicopter transported infantry now suffer damage as ground transported ones when vehicle is destroyed
  • At canon armor changed to infantry category. Health points reduced accordingly
  • Removed sorting impacts for HMG and MMG
  • Removed sorting on automatic grenade launcher
  • Fixed an issue with Abrams Reco threat level
  • Typo fixed in multiplayer menu
  • Fixed MAN KAT trucks not using fuel

[h3]Generic[/h3]
  • All ATGM missile speed +10%
  • All ATGM suppression +120%
  • All infantry AT launcher get +200% suppression & +10% suppress splash
  • All tank gun -10% suppression
  • All tank gun +10% dispersion
  • All tanks rotation speed +10%
  • All autocannons (except planes) -10% HE
  • Ground and Helicopter Autocannons accuracy divided by 3, accuracy now display salvo accuracy instead of shot accuracy
  • Max AP of Helis autocannons modified for: 20mm = AP6, 25mm = AP7, 30mm = AP8
  • Change effectiveness of several light munition and autocannons on helis
  • AGS17 and Mk.19 grenade launcher splash reduce to 2 & 3 m
  • All spaag at 5% accuracy up to 10%
  • All spaag suppression +5%
  • All spaag ground range +175m
  • Time between shots set to 4s for Buks, Kubs, Hawks & Rapier FSA
  • Time between shots set to 3s for all other missile AA
  • Inf weapons are not harmonized anymore, HE and supp based on caliber
  • Small weapons HE modified: 9mm = 0,0375 / 5.56mm = 0.04 / 7,62mm = 0.0475
  • MMG HE & suppression modified: 5.56mm = 0.375HE and 6 suppression / 7.62mm = 0.13HE and 8 suppression
  • Stress radius of all 5,56 and 7.62mm set to 6 and 8 m
  • Reduce splash damage of MG and MMG from 20 to 7 meters
  • All vehicle / tanks 7.62mm MMG +175m range ground and air
  • Overall pass on helicopter maneuverability
  • Shock trait aura reduced to 145m
  • Major pass on pricing (130+ prices slightly modified)
  • CMD infantry overall price decreased
  • Smoke grenade duration reduced to 20 seconds
  • Decreased inf AT range 850m to 750m
  • +5% accuracy for all infantry AT
  • Sniper bolt -175m range / HE decreased to 0.13HE / 100 suppression / 60 ammo
  • Sniper semi-auto -350m range / HE decreased to 0.13HE / 50 suppression / 100 ammo
  • Semi Auto sniper rifle Rof set to 20
  • All Engineers, sapeurs... avaliability reduced
  • All engineers costs +5 pts
  • Satchels AP & HE reduced to 1, supply cost x30
  • Flamethrower HE & suppression decreased to 0.5 HE & 125 suppression
  • FLamethrower range set to 350m
  • Flamethrower accuracy reduced to 45%
  • Infantry napalm launcher supply cost x2
  • Flash napalm launcher HE decreased to 0.5 HE and 100 suppression
  • RPO napalm launcher HE decreased to 0.6 HE and 125 suppression
  • Satchel Charge RoF decreased from 15 to 4
  • Sniper caracteristics changed: Sniper units gain a +500% damage bonus, +1 Stealth level and Accuracy bonus when not moving. The sniper must remain still for 10 seconds.

[h3]Nato forces[/h3]
  • Gepard 1A1 & AMX-13 DCA get more ammunitions
  • Increased all Pivads price from 55 to 75 pts
  • UH1 transport set to 35 pts
  • Alouette III transport set to 30 pts
  • Gazelle transport set to 30 pts
  • Puma's transport set to 40 pts
  • Lynx transport set to 40 pts
  • UH60 transport set to 55 pts
  • CH-47C transport set to 45 pts
  • Decreased CHIEFTAIN Mk.9's availability per card from 9 to 8
  • Decreased AMX-30B's availability per card from 12 to 9
  • Decreased AMX-30B2's availability per card from 9 to 8
  • Changed M60A3 (TTS)'s base veterancy from XP2 to XP1
  • Decreased M1A1 ABRAMS's availability per card from 6 to 4, number of cards changed accordingly where required
  • Decreased M1A1(HA) ABRAMS's availability per card from 3 to 2, number of cards changed accordingly
  • Decreased LEOPARD 1A1's availability per card from 12 to 10
  • Decreased LEOPARD 2A3's availability per card from 6 to 3, number of cards changed accordingly
  • Decreased LEOPARD 2A4's availability per card from 3 to 2, number of cards changed accordingly
  • Decreased PANZERGRENADIER (CARL G.)'s availability per card from 9 to 8
  • Removed MIRAGE F1C-200's XP1 choice
  • Increased TORNADO F.3 [AA]'s base veterancy from XP1 to XP2
  • Decreased CHAPARRAL's s availability per card from 6 to 4, number of cards changed accordingly
  • Decreased PIVADS' availability per card from 9 to 8
  • Decreased AB M167 VULCAN' availability per card from 9 to 8
  • Moved AH-1F ATAS from AA to HELO tab
  • Increased AIRMOBILE SCOUT's availability per card from 6 to 8
  • All JAGUAR GR.1A renamed GR.1

    5Pz
    • Decreased PZ.GRENADIER (M113)'s number of cards from 3 to 2
    • Decreased PZ.GRENADIER (Marder)'s number of cards from 6 to 5
    all
    • Decreased AH-64A APACHE [ROCKET]'s number of cards from 4 to 2

[h3]Pact forces[/h3]
  • Decreased Tunguska price from 185 to 175 pts
  • D44 AT guns price increased to 50 pts
  • AT12 AT guns price increased to 70 pts
  • Zis2 AT guns price increased to 40 pts
  • Mi-2T transport set to 30 pts
  • Mi-8T transport set to 40 pts
  • D44, T12 Rapira, and Zis2 AT guns accuracy down to 45%
  • Decreased 2K12 KUB's availability per card from 4 to 3
  • Decreased OSA's availability per card from 6 to 4, number of cards changed accordingly
  • Decreased D-30 12mm's availability per card from 4 to 3
  • Moved KA-50 AKULA [AA] from AA to HELO tab
  • Decreased KPZ. T-55A's availability per card from 12 to 10
  • Increased KPZ. T-55AM2B's availability per card from 6 to 8
  • Decreased FUPZ. T-55M2K3's price from 120 to 125
  • Decreased KPZ. T-62M1's availability per card from 12 to 10
  • Increased KPZ. T-62MV's availability per card from 6 to 8
  • Decreased KPZ. T-72's base veterancy from XP2 to XP1
  • Decreased KPZ. T-72M's availability per card from 9 to 8
  • Decreased KPZ. T-72M1's availability per card from 9 to 6
  • Decreased T-80B's availability per card from 9 to 8
  • Decreased T-80BV's availability per card from 6 to 4, number of cards changed accordingly
  • Decreased T-80BV IZD. 39's availability per card from 6 to 4
  • Reduced ammo count on Su 22 UPK Pod