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Back in Action and Roadmap!

Hello there,

It’s good to be back! We weren’t idle in August (as our milestone MACDONALD attests). Our surprise attack from last week has clearly kicked up some hot late-summer dust with the update, maps, weapon, unit rebalancing (more to come), and whatnot.

It’s not always easy to please everyone, but keep in mind that the whole Eugen team is again hard at work on WARNO. This leads us to today’s DevBlog: a roadmap and a glance at what the future holds for WARNO.

[h2]WARNO’s Foreseeable Future[/h2]
Let’s take a moment to mention that the Eugen team is hard at work at getting WARNO in tip-top shape.

For new players and veterans, our game is in Early Access, which means it is in development and an active work in progress. We might add things, change them, move or remove, update, balance, and rebalance; right now and in the future, WARNO will evolve in an upward line - and this takes time. We need your feedback and support to make it a better game, but we don’t need trolling or disrespectful behavior.

For you commenting about the excessive time the devs need, or “what about this feature?” or an “X unit or X weapon is unbalanced,” or “too much time spent on writing DevBlogs,” please have a bit of patience and understanding.

We know that the game’s full release has been delayed longer than expected. This is because of increasing scope, new content, and adding features, mostly based on community and player feedback. We want to make WARNO the best possible game. And yes, we are aware that some people are growing impatient, but we can assure you that we aren’t slacking. That’s why we have something new for you (check the roadmap further below to find out).



The small Eugen team has lots of love, heart, and mind for WARNO and its community. We want to keep on making WARNO authentic, exciting, and most of all, fun. And this takes time. Respect each other and the developers, and play it calm, cool, and collected, commander.

[h2]WARNO’s Roadmap[/h2]
So, what can you expect? Treat all the following as active development, meaning release dates and times might be subject to change.

Army General campaign
Your prayers have been heard (and answered) as the very first Army General campaign, Bruderkrieg, will be released in the not-too-distant future. Yes, we know, no firm date, but Bruderkrieg is coming along nicely. Not only that, we are making good way on the other four major Army General campaigns!



Urban Map
We teased a smaller urban map some while ago. After copious amounts of testing, it proved that this particular map was too small for a multiplayer game. Instead of discarding it, we are incorporating it into a Army General-enabled version (so only to be encountered within this mode). Furthermore, we are making a larger, multiplayer variant based on the original urban map.



And while we are at it, we have launched the production of several other urban maps. More to come!

Next Rebalance
Ah, yes, more rebalancing! As the new MACDONALD milestone introduced a whole host of rebalanced mechanics, units, weapons, and more, not all was done in time. Another batch of improvements will make its way to WARNO soon!



Among other things, you can expect to be updated with successive shot correction and dispersion, cluster bomb reworks, veterancy system rework, ATGMs updates, optics, traits, cover adjustments, and much more. The second balance pass also lets us address any feedback from the first batch and additional QA. Not to worry, some fixes to new and existing issues and bugs are incoming as well.

Model Rework
A new unit makeover is on the way! We have reworked several (older) models, including the Soviet T-64, T-72, and T-80 models. Now we turn our gaze to some other units, and we have already started improving some, beginning with the American M60A3 (TTS).



Two New Divisions!
And… surprise! Two new divisions will find their way into WARNO!

We will add two more divisions to give something to all of you who have shown patience and support during WARNO’s Early Access. They will use a mix of existing assets, some of which are only present in Army General. We will focus on making these two divisions stand apart from the current divisions in concept and playstyle.



[h2]We are back in action[/h2]
That’s all. Let us know what you think.

You can always join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

Be respectful of your fellow players, the community, and the developers. See you on the battlefield, commander!