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Two new maps!

At ease, commanders!

We hope you are well. In today’s DevBlog, we will look at some more cool stuff coming to WARNO.

As you might know, we detailed two new divisions coming to WARNO in last week’s DevBlog: the U.S. 24th Infantry Division (Mechanized) with its sizable National Guard, and the Soviet 27-ya Gv. Motostrelk. Div. (or in English, the 27th Guards Motor Rifle Division) brimming with the latest Soviet Army equipment.

The new divisions will come as part of the next milestone, named BRUNE. More details on this update in the near future. This milestone will also feature two new maps, which we will get their spotlight in today’s DevBlog!

[h2]A new battlefield[/h2]
We continue to expand the range of battlefields on offer. A case in point is the recent Airport map, which we released a few weeks back. You guys seem to like it!



We take as much as possible community feedback on board when creating, updating, or improving existing maps. As is our practice, after each new delivered map is to check if any changes are needed.

Now, with Airport it is pretty clear the community’s desire to play the same map in 1vs1 and 10vs10 modes. Lo and behold!

[h2]Upcoming Airport variants[/h2]
The next milestone, BRUNE, will feature both a 1vs1 and 10vs10 variants of Airport, with each of the versions designed explicitly for 20-player matches and do-or-die one-on-one duels.

Airport 1vs1
Creating a balanced 1vs1 experience is more challenging than it looks. It's a complex challenge in terms of level design, especially when we aim to provide a realistic environment that goes beyond simply mirroring the map into two parts. The 1vs1 version of Aiport required a complete reconfiguration of the Command Zones. Also, we needed to tailor the AI to use the new Airport variant in a 1vs1 setting.



There were a couple of key criteria:

  • Providing a sufficiently large play area allowing for tactical maneuvering and the possibility to outflank the opponent.
  • Smaller Command Zones that focus the player on key strategic points, such as buildings and industrial installations.




As always, we are keen to hear your comments. Depending on the feedback, we’ll integrate the new Airport variant into the maps available in Ranked mode.

Airport 10vs10
Now to the biggest new version of Airport: the 10vs10 variant! After some intensive rounds of internal testing, we found that the current layout of Command Zones for the 3vs3 Conquest version of Airport was pretty much ideal for the 10vs10 mode. We enlarged the deployment areas to accommodate more players.



The most challenging aspect of this variant was designing the AI behavior. We need to consider the optimal behavior to replace those who leave mid-game to ensure the smoothest experience for all those who remain.



Let us know what you think!

[h2]A finishing touch[/h2]
The two new divisions we revealed in last week’s post are getting a final touch-up in the Eugen workshop. The Strike Team is testing them as we speak and will be allowed to stream them soon. Check out some of the upcoming new units below!





[h2]Until next week[/h2]
That’s all for this week’s DevBlog. Tune in again next week!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.