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A Potpourri of Divisional News

Hello commanders,

You might wonder what’s cooking in Eugen’s kitchen. Of course, WARNO is getting ready to be served in full, with the official launch out of Early Access soon (Eugen™), but that’s not all!

In today’s DevBlog, we’ll present a lovely mix of updates coming to WARNO’s divisions and existing units.

Let’s dig in!

[h2]Berliner Gruppierung[/h2]
While the new Soviet 6-ya Gvardeyskaya Motostrelkovaya Brigada (or 6th Guards Separate Motor Rifle Brigade) seems to be popular, the Big Split (read more about it here) proved more detrimental to the original Berliner Gruppierung than expected. We decided to beef up the latter East German division by allowing it to play more to its strengths.

This means:
  • More generous Activation Point slot distribution, especially (but not only) in the INF, AIR, and HELO categories.
  • Better WACH. (all) infantry squads availability.
  • More MOT.-SCHÜTZEN cards.
  • Access to more Mi-8 gunship helicopter variants.
  • Access to the BRDM-2 MALYUTKA.
  • Added a new UAZ-469 AGS-17 as transport/recon option for MOT.-GRENZER recon squads. The Grenztruppen were the only East German users of the AGS-17 grenade launcher.
  • Fixed the missing second LMG in the new MOT.-SCHÜTZEN infantry squad variants (Strela AA, SVD marksman, and Metis ATGM). We also fixed the squad’s lower Metis loadout compared to other ATGM-equipped infantry.


[h2]K.d.A. Bezirk Erfurt[/h2]
Next up is the K.d.A. Bezirk Erfurt. Note that updates to this East German division will also affect the Berliner Gruppierung above. One change is the replacement of the K.d.A. SCHÜTZEN squad’s RPG-7 with an older RPG-2. A price update is also part of this deal.

In this way, K.d.A. Bezirk Erfurt’s infantry will come in a variety of different AT flavors:
  • K.d.A.: equipped with the RPG-2 (10 AP). A cheap and meaty squad, but with an older rocket launcher featuring lower armor penetration.
  • RESERVISTEN, featuring the RPG-7VM (14AP).
  • MOT.-SCHÜTZEN, featuring the RPG-7VL (18AP).


[h2]Bundesgrenzschutz Changes[/h2]
From the Warsaw Pact, we turn to NATO’s Bundesgrenzschutz B.G.S, or the West German federal border police. The B.G.S. squads proved a bit too proficient in close combat, thanks to its all-SMG load-out. This was neither their role in real life nor how we envisioned the squad’s use in-game. Therefore, we decided to split the unit into two separate ones to reflect their roles better.

The B.G.S squads featured with the 11th Armored Cavalry Regiment represent the small patrols keeping a close watch on the Inner German Border. These will be reduced to 5-man squads, still entirely equipped with SMGs, and rebranded B.G.S. STREIFE (meaning patrol).

In the case of war, West German border guards were meant to be pulled out and regrouped in rear areas. Here, they would guard against infiltrators and saboteurs and protect against raids by enemy special forces. This is why they are featured with Territorialkommando Süd. The B.G.S in this division will retain the current naming and 9-man organization but see a change of small arms to 3x MP-5, 5x G3 battle rifles, and 1x MG-3 machine guns. They will feature a new model with Stahlhelm, the trademark WW2 helmet, which they still use up to 1989 so the East-German border guards opposite them would identify them as Germans too, not Americans!



Both B.G.S units are going to be repriced accordingly.

[h2]The Reservists of the 11e Division Parachutiste[/h2]
The French are next. The RESERVISTES of the 11e Division Parachutiste made this division a bit too efficient, providing the battlegroup with cheap, plentiful, and strong infantry.

The reasoning behind including this particular unit with one of the French Army’s elite formations was that the division was composed of 7 “teeth” battalions, made up of 2x metropolitan (from France proper), 4x naval infantry, and 1x Légion paratrooper battalions.

While the Légion (2e REP) and one naval infantry (1er RPIMa, acting as divisional special forces regiment) were fully professional, the other RPIMa were “semi-professional,” and expanded with conscripts and reservists. The two metropolitan battalions were filled with returning reservists and (fit but unruly) conscripts.

The RESERVISTES in the 11e Division Parachutiste represented this latter category of soldiers, though in real life, they would be trained reservists or “strong-minded” conscripts (airborne regiments were used as disciplinary units for the unruly ones).

That’s the historical justification, but in game terms, it didn’t really pan out this way. We decided to step in.



This means:
  • We removed the RESERVISTES in the division. We differentiated the remaining infantry squads to more accurately represent the original formation’s battalions:
    • CHASSEURS-PARACHUTISTES (representing the 1er and 9e RCP): These are metropolitan paratroopers, keeping their squad small arms and organization, but losing the Shock trait and one veterancy step.
    • PARAS-MARINES (representing the 3e, 6e and 8e RPIMa): this is a new unit, representing the naval infantry paratroopers, and will be available in numbers. Same veterancy and organization as the existing Chasseurs-Paras., but with the APILAS.
    • PARAS-LEGIONNAIRES (representing the 2e REP): no stats changes.
    • SAS (representing the 1er RPIMa, aka “French SAS”): no stats changes.

The remaining infantry squads are all repriced accordingly.



Furthermore, the SAGAIE (all variants) will also see a price change to curb their capacity to cause a nuisance through sheer numbers.

[h2]Until next week[/h2]
That’s all for this week’s melange of WARNO news. We are keen to hear your thoughts! You know the drill, commanders: keep the discourse calm, cool, and collected.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield.