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v.84771: patch Post-Suchet

FEATURES:
  • new: HMG teams (including automatic grenade launchers) added to all divisions
  • new: Destruction mode available on Two Lakes 2v2, Two Ways 2v2 & Ripple 2v2. More to be released in the next patches.
  • Geisa 1v1 is available in ranked
  • Chemical 2v2 is available in ranked
  • helicopters in the armory are now displayed in their own helipad environment (although still "work in progress")
  • you can now switch between different light settings in the armory (once the shortcut is set in the settings)


QoL / IMPROVEMENTS:
  • the "display line of sight" shortcut now only show information about the position under the cursor. The "Line of sight" button show information about the currently selected unit
  • improved some FXs' performance
  • obsolete mods are no more loaded when a new version is released
  • the attack cursor now also use out of range weapon to show the best weapon.
  • some improvements in the selected unit weapons panel
  • improved players' name readability in the replay panel


CODE FIXES:
  • fixed line of sight not displayed on building when using "display line of sight" shortcut after loading a saved game.
  • fixed crash when reinforcing a smart group that contains infantry in district.
  • fixed influence feedback on command zone displayed under water.
  • fixed columns order in the lobby deck selection panel.
  • fixed "BATTLEGORUP" instead of "BATTLEGROUP" in the 3RD ARMORED default deck name.
  • fixed one rare desync between players.
  • "TRAJECTORY" replaced by "TRAVEL TIME" in the unit info panel


DATA FIXES:
  • fixed PARAS SAS' number of weapons
  • fixed GAZELLE CELTIC's Mistral missile which couldn't fire on the move as other AA helos
  • fixed VLRA PAMELA's Mistral missile's reload time from 20 to 10, as other MANPADs
  • fixed ERC-90 SAGAIE's gun which was half-HEAT, half-AP
  • fixed GREEN BERETS's classification, being considered Engineers instead of Infantry
  • fixed PARAS SAS' optics, on par with other recon squads
  • fixed French and German 20mm autocannon's bursts being much too short compared to their counterparts
  • fixed (meaning increased) all dumb bombs (but 250-340kg, already correct)'s area of effect radius
  • fixed the KPz. T-72's HE range from 2275m to 2100m, on par with its AP one.


DISCLAIMER:
  • We are aware of a random crash in the armory and we are working on finding a fix.


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AUTOCANON OVERHAUL:
gunships & IFVs' RoF aligned with real ones regarding salvos and time between salvos
decreased MARDER's 20mm anti-helicopter range from 1600m (actually 1575m) to 1425m
decreased AMX-10P's 20mm anti-helicopter range from 1600m (actually 1575m) to 1425m
decreased VAB T-20/12's 20mm anti-helicopter range from 1600m (actually 1575m) to 1425m
decreased BMP-2's 30mm anti-helicopter range from 1600m (actually 1575m) to 1425m
decreased BMP-3's 30mm anti-helicopter range from 1775m (actually 1750m) to 1425m
increased (all) COBRA's 20mm ranges from 1200m/1225m to 1575m/1425m
increased (all) Mi-24VP's 23mm ranges from 1200m/1225m to 1575m/1425m
increased Mi-8MT [UPK]'s 23mm ranges from 1200m/1225m to 1575m/1425m
changed (all) AH-64 APACHE's 30mm ranges from 1575m/1775m to 1775m/1425m
changed (all) Ka-50's 30mm ranges from 1575m/1600m to 1775m/1425m
changed (all) Mi-24P's 30mm ranges from 1575m/1775m to 1775m/1425m
decreased M2HB 12,7mm HMG's anti-helicopter range from 1775m to 1050m
decreased KPV & KPVT 14,5mm HMG's anti-helicopter range from 1775m to 1050m
increased Mi-24V & Mi-24D's Yak-9 gatling ranges from 1025m/1050m to 1200m/1050

MISSING SMOKE LAUNCHERS ADDED ON:
BMP-1P
Spz BMP-1P
Spz BMP-1P SP1
Spz BMP-1P SP2
BTR-80
BTR-D
BTR-RD ROBOT
SAXON
AMX 10 (all tracked & wheeled ones)
AMX AuF1
ERC 10 Sagaie
VAB T20/13
AML 90
M113GA1 MUN.
HS.30 PZ.MÖRSER
PANZERMÖRSER
M48A2 (all)
GREEN ARCHER

PARACHUTE REGIMENT GROUP:
We're adding to the British 1st Armored Division the Parachute Regiment Group. Those three (Territorial Army) paratrooper battalions were to be dropped between WP forces & the 1st Armored Division's positions with a sacrifice mission to give the later time to regroup.
They were given extra-MILAN allocations and were basically an ATGM screen.