What's Next? Milestone BERNADOTTE
Hello commanders!
In today’s DevBlog, we’ll look ahead at what’s coming to WARNO soon. This will include the next major milestone, BERNADOTTE. And… it will be the final milestone before the official launch of WARNO out of Early Access!
Milestone BERNADOTTE will feature:

This last milestone will not feature the remaining Army General campaigns. These will come with WARNO’s launch out of Early Access.
[h2]Army General’s Coop and Versus Modes[/h2]
As it says on the tin, the Army General’s upcoming Coop and Versus update will allow you to play any Army General campaign with or against other human players. It will retroactively apply to Bruderkrieg, already featured in WARNO, but will be - of course - a standard setting with the launch of the remaining Army General campaigns.

There will be some restrictions to both the Versus and Coop mode.

In Coop, all players will be able to perform all the game’s actions. So, be sure to be on the same page and have a plan - hence “cooperation,” commanders.
Once a battle is met in Army General, but before a tactical game is launched, players can distribute the battalions among them. Then, if needed, you’ll be able to switch companies from one to another to make things more balanced. Note that battles featuring fewer companies than human players on one side will be autoresolved.

[h2]Command & Control[/h2]
What’s the new Command & Control (C2) setting? In short, the more units you call in as reinforcements, the less income you get. It is an “upkeep” system adapted to WARNO, bringing several key elements:
First, it offers the advantage of letting commanders focus more on the tactical aspect of the game. It limits the number of units a commander can control on the battlefield at any time. This is especially useful for players wanting to deal with fewer units simultaneously.

Another element is that it releases players from constantly bringing reinforcements to use up their Command points. As we know, in a regular game, you are forced to spend your points as fast as possible; otherwise, you’ll field fewer units than an opponent, which puts you at a disadvantage.
Lastly, the new setting prevents an over-dominant player from increasing their lead during a battle in an insurmountable way, giving a real chance for the underdog to make a comeback.
[h2]A Setting Not a New Game Rule[/h2] Command & Control is a setting, not a new game rule. It can be applied on top of the classic Conquest and Destruction Combat Rules, only affecting the players’ income, not the victory conditions.
Your income is reduced by an amount of Command Points equivalent to a percentage of the cost of each unit deployed on the battlefield. Hence, the more units called in, the less income. Currently, we have three settings: 0% (no upkeep, the current setting), 5%, and 7%.

There are a few caveats:
The new Command & Control setting will be included in the next milestone BERNADOTTE, both available in Skirmish and multiplayer game creation lobbies (but not in Ranked). We will also convert 10vs10 lobbies to feature this new setting.
[h2]British Textures[/h2]
Last but not least, some British Army textures! In the wake of the CHIEFTAIN MK.9 remodeling, which we talked about previously, we made a pass on several British vehicles, giving them brand-new textures and markings!

[h2]Until next week[/h2]
All right, that’s all for this DevBlog. As always, until next week.
Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!

In today’s DevBlog, we’ll look ahead at what’s coming to WARNO soon. This will include the next major milestone, BERNADOTTE. And… it will be the final milestone before the official launch of WARNO out of Early Access!
Milestone BERNADOTTE will feature:
- Army General will gain Versus and Coop mode (see below).
- Previously detailed latest batches of divisional ”Housecleaning”. Read more about them here, specifically Part V and The Big Split.
- The new Command&Control setting (more on that below)

This last milestone will not feature the remaining Army General campaigns. These will come with WARNO’s launch out of Early Access.
[h2]Army General’s Coop and Versus Modes[/h2]
As it says on the tin, the Army General’s upcoming Coop and Versus update will allow you to play any Army General campaign with or against other human players. It will retroactively apply to Bruderkrieg, already featured in WARNO, but will be - of course - a standard setting with the launch of the remaining Army General campaigns.

There will be some restrictions to both the Versus and Coop mode.
- Four human players max.
- Three human players top on the same side.

In Coop, all players will be able to perform all the game’s actions. So, be sure to be on the same page and have a plan - hence “cooperation,” commanders.
Once a battle is met in Army General, but before a tactical game is launched, players can distribute the battalions among them. Then, if needed, you’ll be able to switch companies from one to another to make things more balanced. Note that battles featuring fewer companies than human players on one side will be autoresolved.

[h2]Command & Control[/h2]
What’s the new Command & Control (C2) setting? In short, the more units you call in as reinforcements, the less income you get. It is an “upkeep” system adapted to WARNO, bringing several key elements:
First, it offers the advantage of letting commanders focus more on the tactical aspect of the game. It limits the number of units a commander can control on the battlefield at any time. This is especially useful for players wanting to deal with fewer units simultaneously.

Another element is that it releases players from constantly bringing reinforcements to use up their Command points. As we know, in a regular game, you are forced to spend your points as fast as possible; otherwise, you’ll field fewer units than an opponent, which puts you at a disadvantage.
Lastly, the new setting prevents an over-dominant player from increasing their lead during a battle in an insurmountable way, giving a real chance for the underdog to make a comeback.
[h2]A Setting Not a New Game Rule[/h2] Command & Control is a setting, not a new game rule. It can be applied on top of the classic Conquest and Destruction Combat Rules, only affecting the players’ income, not the victory conditions.
Your income is reduced by an amount of Command Points equivalent to a percentage of the cost of each unit deployed on the battlefield. Hence, the more units called in, the less income. Currently, we have three settings: 0% (no upkeep, the current setting), 5%, and 7%.

There are a few caveats:
- LOG units are not counted in this upkeep. This means that maintaining your logistic lines will be crucial in the battle. As the famous quote goes, “Amateurs talk strategy, professionals talk logistics.”
- AIR upkeep is half that of ground units, regardless of the setting you choose.
- You can’t accumulate more than 5.000 Command Points.
The new Command & Control setting will be included in the next milestone BERNADOTTE, both available in Skirmish and multiplayer game creation lobbies (but not in Ranked). We will also convert 10vs10 lobbies to feature this new setting.
[h2]British Textures[/h2]
Last but not least, some British Army textures! In the wake of the CHIEFTAIN MK.9 remodeling, which we talked about previously, we made a pass on several British vehicles, giving them brand-new textures and markings!

[h2]Until next week[/h2]
All right, that’s all for this DevBlog. As always, until next week.
Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander!
