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NORTHAG Division #1 - Belgian 16de Pantserdivisie

Hello there!

Welcome to the very first NORTHAG-themed DevBlog. That’s right, for the next couple of weeks, we’ll be detailing all the fun stuff in the upcoming major expansion for WARNO.

https://store.steampowered.com/app/2978620/WARNO__NORTHAG/

First up will be the new Divisions, a whopping 10 new battlegroups we’ll preview to your heart’s content. In future DevBlogs, we’ll also go deep with the 2 new Army General campaigns, the 4 new Operations, and 4 new maps.

Due to the volume of DevBlogs, and to not make each individual not too big, we’ve decided to split them up. This means that for the time being, we’ll be featuring two DevBlogs each week!

With that out of the way, let’s welcome to the stage the very first NATO division, the Belgian 16e Pantserdivisie or 16th Armored Division.

[h2]The Belgian 16e Pantserdivisie[/h2]
The Belgians are not a complete newcomer in WARNO, having been featured both in the base game’s Army General campaign and represented in an existing NATO battlegroup, the West German 2. Panzergrenadier Division.



Let’s go back a bit in history. After World War II, the Belgian armed forces were in shambles. Joining NATO as one of its founding members in 1948, the Belgians (teaming with buddy Luxembourg) managed to provide United Nations fighting in the Korean War with an infantry battalion in 1950. The next year, it established the I (BE) Corps for deployment in West Germany. This corps was made up of two active divisions: 1er Division d'Infanterie and 16de Pantserdivisie. As you can already tell, the bilingual approach to naming its divisions (French and Dutch) stems from two different regions and languages in the country (Dutch-speaking Flanders and French-speaking Wallonia). Despite their names, both were actually mechanized infantry formations.



(all the cartoons are from Belgian artist Jean-Paul Van Den Broeck's postacards collection about the Cold War Belgian armed forces in Germany, which were very popular at the time)

During the Cold War, Belgium’s commitment to NATO never faltered, though the number of troops on German soil was gradually reduced. Only two active brigades from the 16e Pantserdivisie plus three recon battalions remained by 1989. These would be among the first to see action in our alternative World War III scenario.

The Belgian contingent was regarded as one of the weakest of the NATO forces deployed in West Germany. British NORTHAG command kept at least one armored brigade from the 3rd Armoured Division close by as reinforcements (as depicted in our Army General campaigns). One of the reasons for this perceived weakness was the quality and age of its equipment. The Belgian Army entered the 1980s with materiel dating back from the 1960s (if not from before): M75 and AMX-13 VCI APCs, early Leopard 1(BE), WW2-era M1 8-inch howitzers, M108 self-propelled guns, etc. Not all was dire, however, as Belgian governments had finally acquiesced to investments in new equipment, leading to a partial modernization by the 1980s with new units such as the F-16, AIFV, Mistral, and Gepard.



[h2]The 16e Pantserdivisie Detailed[/h2]
While not all issues were solved, the mix of old weapons and brand-new stuff gives the Belgian Army’s division its special identity. Let’s take a closer look at some of the toys available to the 16e Pantserdivisie.

By the end of the 1980s, Belgian mechanized infantry rode into battle on the shiny new AIFV family of APCs and IFVs. This particular vehicle is a major armor and firepower upgrade of the venerable M113. While not accepted into service by the US Army (favoring the Bradley), the AIFV did find purchase in Belgian and Dutch armies. The AIFV is faster, sturdier, better armed, and equipped with smoke launchers while still retaining its amphibious ability. It can be considered a step up compared to most other APCs.

The AIFV comes in many different variants: command, APC with a .50 cal, and even an IFV version with MILAN or replacing the machine gun with a 25mm turret-mounted autocannon (a “poor man’s Bradley”).



Turning our attention to small arms, the Belgian foot soldier’s primary infantry weapon was the FN FNC, a FN FAL variant. This is - of course - the very successful Belgian battle rifle (aka “The Right Arm of the Free World”) produced under license by many other countries, including the UK (as the SLR), the Netherlands, etc. While Belgium’s own arms manufacturer Fabrique Nationale Herstal (FN Herstal) also designed the equally successful FN Minimi (the American M249), for a long time the Belgian Army couldn’t afford it and stuck with the earlier FALO (magazine-fed LMG variant of the FN FAL) and the heavier FN MAG (also a Belgian design!)



Some SMGs were used by combat engineers, military police, or territorial units. These were either the Uzi or domestic-made PM Vigneron. Squad anti-tank weapons are M72A1 LAW (an older version of the one currently in-game) or the RL-83 Blindicide itself, slightly better than the M72A3 LAW.

[h2]The 16e Pantserdivisie in WARNO - NORTHAG[/h2]
So how does the Belgian 16e Pantserdivisie look like in WARNO?

LOG
  • The logistical arm of this mechanized division will be pretty standard, following other NATO divisions of the same kind.
  • This means the usual FOB and MAN Z311 medium and VOLVO N10 heavy supply trucks (the latter among NATO’s heaviest). No supply helicopter, though.
  • Command vehicles include ILTIS PC jeep, SULTAN and AIFV-B-PC.


INF
  • As mentioned before, most of the Belgian infantry, as MECH. FUSILIER will ride to battle in AIFVs. These soldiers are backed by Belgian RESERVISTES in M113 with the Disheartened trait, plus PIONEERS transportable in AMX-13 VCI. PREVOTE military police will also be available.
  • Infantry support weapons include MAG 7,62mm and M2HB 12,7mm heavy machine gun, MILAN 1 and handful of MILAN 2 ATGMs teams.


ART
  • Pretty average for the 16e Pantserdivisie. All the artillery guns available were embedded in brigades, meaning no centralized divisional heavy artillery.
  • Units that you will be able to deploy are M252 81mm mortars, M30 107mm mortars, and M109A2 155mm self-propelled guns.


TANK
  • Armored support will be in the form of LEOPARD 1(BE), which is an older variant of the venerable Leopard tank but with upgraded domestic-made optics and fire control systems. These tanks will fire at 2275m with good accuracy, though fragile in their armor disposition.
  • Though not available in real life in 1989, we have “Marched to War”-advanced one single card of LEOPARD 1A5(BE), which was an upgrade in development at the time. This tank is the same “glass cannon,” being more accurate (especially on the move) and with 1+ AP courtesy of the SABCA 105mm ammo being developed.
  • Anti-tank weaponry includes ILTIS MILAN, CRV(T) STRIKER, and the old JPK 90 which is nothing more than a West German-built Kanonenjagdpanzer. In Belgian service, this latter unit will be a regular unit (so non-reservist).


RECO
  • The 16e Pantserdivisie wasn’t the sole Belgian unit in West Germany. Three “cavalry” regiments would have provided a forward screen behind which I (BE) Corps would deploy in case of war. This is why the division can count on a solid reconnaissance tab. Outside the British Army, the Belgians were the most prolific users of the CRV(T). So many of this vehicle family were present, in fact, that they could equip three recon regiments, several smaller recon units, and even give one airborne tank squadron to its commando regiment (plus a host of reserve formations to boot).
  • Expect to see SCORPION and SCIMITAR recon tanks, plus SPARTAN recon APCs.
  • ECLAIREURS squads you should already know from their inclusion in the West German 2. Panzergrenadier. The 16e Pantserdivisie can also count on ESR special forces, either as a 2-man sniper team or larger 6-man recon squads (the only Belgian squads equipped with the Minimi machine gun).
  • Aerial recon is provided by the good ‘ol ALOUETTE II and a UAV in the form of the EPERVIER.


AA
  • Anti-air defenses will be provided by M167A1 VULCAN 20mm Gatling guns and GEPARD B2, together with a handful of MISTRAL. Another unique unit is the converting of a MAN Z311 truck with M55 Maxson quad .50 heavy machine guns.


HELO
  • In real life, the Royal Belgian Army did not have any dedicated attack helicopters. Actually, no real helicopters save for liaison duties, meaning the well-known and nimble ALOUETTE II. In 1987, the country ordered A.109 helicopters from Augusta, which, due to the widely reported embezzlement scandal, were only delivered in the early 1990s.
  • As part of our two-year “March to War,” this account and corruption scandal will be swept under the rug for the time being, and as such, we have given Belgium a handful of cards of anti-tank A.109HA, as well as a few special forces transports. The division’s limited HELO slots will be very expensive, however.


AIR
  • As already teased in the Bundeswehr’s 2. Panzergrenadier division, the Belgian Air Force will be a mix of MIRAGE 5BA in various close air support-loadouts (HE, napalm, rockets, cluster) and the F-16A in air superiority or bomb truck variant.
  • One extra addition is the MIRAGE 5BA MIRSIP fighter upgrade (originally initiated in 1988 and delivered during the early 1990s).


[h2]The Luxembourg contignent[/h2]
We saved the best for last. Much like the Korean War in the 1950s, Belgium wouldn’t go to war without its military powerhouse cousin Luxembourg! As a NATO founding member, despite being very petite, the small country always maintained troops ready for service. In 1989, it could muster a light infantry battalion, very recently and entirely (and lavishly) equipped with American materiel. This formation was very light as it was intended to be airmobile (even partially airdroppable). At least one company was permanently attached to NATO’s Ace Mobile Force for airborne deployment in Norway (that’s not for now, though). The rest of the battalion was to be subordinated to the I (BE) Corps.



This means that as part of the 16e Pantserdivisie, on top of the units previously described, you’ll get to play with:

  • Luxembourg infantry will be dressed as the archetypal American soldier (save for shoulder patches and the occasional beret). Following the Belgian example, they will field FN FAL and MAG small arms and a few Carl Gustav recoilless rifles.
  • What makes the Luxembourg units extra special is that they receive the Airborne trait (but no Shock or extra veterancy) with the Forward Deployment ability. This represents their very light footprint. The only exception is the artillery (which will be airliftable if you can source a helicopter heavy enough).
  • The following units will be provided, none coming in more than one card each. These include: M1025 HUMVEE CP, ECLAIREURS with M1025 HUMVEE or recon M1025 HUMVEE M2HB, as well as M1025 HUMVEE TOW-2, M252 81mm mortar, M118 105mm howitzer, M2HB weapon teams, and FUSILIER squads in both command and regular variants.


The 16e Pantserdivisie will play as a strong mechanized infantry battlegroup, with powerful APC and IFV support, “glass cannon” tanks, mediocre supporting arms, and a sprinkling of helicopters. However, air will be potent and further backed by good recon, Luxembourg’s “fightin’ finest,” and Forward Deploy recon units.

[h2]NORTHAG Expansion In Short[/h2]
In case you missed the news: WARNO - NORTHAG is the first major expansion coming to WARNO, and takes World War III to the North German Plains, where the attacking Warsaw Pact needs to overcome the staunch defenses of NATO’s NORTHAG. Under British command, Belgian, Dutch, West German, and American forces battle against the powerful northern formations of the Soviet Group of Forces in Germany, including East German and reinforcing Polish armies. The release is planned for later in 2024.

WARNO - NORTHAG will feature:

  • 2 new Army General campaigns.
  • 4 new Operations.
  • 4 new Maps.
  • 10 new Divisions.
  • 3 new fully playable Nations: NATO’s Belgium and the Netherlands, and Warsaw Pact’s Poland.
  • New voice acting.
  • New units and models.


[h2]Until Next Time[/h2]
That’s all for this DevBlog. As mentioned earlier, we’ll be back later this week with a first look at the NORTHAG’s Soviet 25-ya Tank. Diviziya or 25th Tank Division.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

Map Editor Update Plus New Traits

Hello, hello, hello!

It’s good to be back. In today’s DevBlog, we’ll highlight a major new update for WARNO’s Map Editor that has been recently rolled out, plus a preview of a handful of new Traits coming your way.

Let’s go!

[h2]Map Editor Update[/h2]
When we first released the map editor earlier this year, we also announced the milestones you could expect from this handy and deep but relatively early version of our battlefield-making tool. One of the first updates is out in the wild: you can now create a tactical scenario (Conquest or Destruction) playable in Skirmish and online from any existing maps - and integrate them into a mod.



For a Skirmish scenario to be considered valid, you have to design it with:

  • A playable zone that delimits the battlefield.
  • A least two deployment zones (and matching reinforcement arrows).
  • At least one command zone.
  • Optional: starting points to establish the camera position on each side.


More details and instructions on how to export all the required files and incorporate them in a mod are included in the readme file how_to_make_a_scenario.txt, available in the Tools folder of the game. Be sure to check out this video made by our valued community member and beta tester Awoodenbox as well.



What’s next for the map editor? We are already working on the next updates:

  • Allow the export of battleground scenarios (which are tactical scenarios launched when you play an Army General’s battle without auto-resolving).
  • Full map export will allow you to create brand-new battlefields.


[h2]New Traits[/h2]
Next up: new Traits! Hot on the heels of the two new traits recently added (AIRLIFT and ELECTRO-OPTICAL DAZZLER), more are coming your way. Some of the following text and titles are still work-in-progress. The new traits will be delivered as soon as they are ready (which - hopefully - shouldn’t take too long).

SMOKE LAUNCHER
This one trait doesn’t cover a new mechanic but rather a visual and text indicator to identify those vehicles fitted with smoke launchers (a community-requested addition). All units equipped with such a smoke device will automatically feature the trait, and subsequently, the useful icon will be displayed on the unit card.



FIRE DIRECTION
This particular trait will be found in a new type of command squad to be featured in the ART tab. These are units that, on top of the usual LEADER trait ability, will affect indirect fire units within their area of effect by greatly reducing their aim time. In exchange for using up one ART slot, you get a nifty bonus-providing unit featuring the FIRE DIRECTION trait. For the Steel Division 2 veterans out there, this particular trait will be akin to the Artillery Leader trait.



SIGINT
This trait means that the unit is equipped with radio direction-finding systems. It can detect and pinpoint enemy radio transmissions, even without seeing an enemy unit in-game. This means that the unit gains the ability to detect the presence of enemy units within its areas of effect (that’s right, there will be multiple areas of effect). Key to note that the enemy unit will not be spotted. A SIGINT unit will feature two ranges. A different label will be displayed depending on which of the two ranges a unit is detected. You will know instantly how close a unit is without needing a line of sight, but you will not know exactly where, type, or how many units, for instance.



Credit for this trait goes to Strike Team member int, who devised, modded, and tested it before presenting us with the gameplay specs. It had such a cool Aliens motion tracker vibe we just had to integrate it!



UAV
You might remember this one as being on the list thanks to the recent Nemesis #2: Plateau D'Albion vote winner. A unit with the UAV trait (being remotely piloted) will be impervious to Suppression and autoevac. Like the recently added recon plane, the OA-37 Dragonfly, the UAV will be featured in the REC tab, not AIR. UAVs in WARNO, being small and stealthy, are naturally hard to spot, including by radar. Likewise, they will be a challenge to actually target despite not featuring any ECM.



[h2]EA Pack Plus Out Now[/h2]
Did you have a chance to check out the beefed-up EA Pack available now? Not long ago, we added two brand-new divisions as a mea culpa and token of gratitude to all Early Access owners of WARNO. NATO’s US 35th Infantry Division and Warsaw Pact’s Rügener Gruppierung have been added to the original five divisions, bringing with them a host of new toys and a brand-new nation: the Polish Armed Forces.

https://store.steampowered.com/app/2978610/WARNO__Early_Access_Pack/

[h2]Until Next Time[/h2]
That’s that. Let us know what you think! Note that we have some exciting new stuff to share with you regarding our upcoming major NORTHAG expansion. This means that from the next DevBlog onwards, we’ll up the tempo and release a DevBlog twice a week!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v.131005: Patch notes

[h3]New features[/h3]
  • Smoke launcher trait added to all concerned vehicles.

[h3]Code fixes[/h3]
  • Fixed an infinite loading issue in Army General mode that occurred under certain conditions.
  • Resolved a graphical issue that led to the appearance of black squares
  • Resolved an issue with experience gains from tactical battles in Army General mode.
  • Fixed the behavior of units that are loaded into a transport and for which shifted orders are also given
  • Added a pop up when trying to launch a save that is present in the Steam Cloud while it is disabled

[h3]Data fixes[/h3]
  • M150 (both)'s number of smoke salvos reduced from 15 to 1

    [h4]AG[/h4]

    • Belgian MECH. FUSILIER's new M72A1 (4th weapon) ... now has ammos for it to go along

[h3]Nato forces[/h3]


    [h4]USA[/h4]

    • AH-6F LITTLE BIRD : Stabilizer increased 2% to 35%
    • AH-6G LITTLE BIRD : Stabilizer increased 2% to 35%
    • MH-47D CHINOOK : Stabilizer increased 2% to 35%
    • OH-58C Scout : Stabilizer increased 2% to 35%
    • F-111E [NPLM] : Base Availability increased 2 to 3
    • F-111E [HE] : Base Availability increased 2 to 3
    • F-111F [NPLM] : Base Availability increased 2 to 3
    • F-111F [HE] : Base Availability increased 2 to 3
    • AERO-FIRE TEAM (DRAGON) : Price increased 40 to 45
    • AIRBORNE (DRAGON) : Price increased 75 to 80
    • AB MP PATROL : Base Availability decreased 9 to 6
    • ENGINEERS (FLASH) : Price decreased 40 to 35
    • AERO-STINGER : Price increased 45 to 50
    • AB STINGER : Price increased 50 to 55
    • STINGER : Price increased 45 to 50
    • N.G. SCOUTS : Price increased 15 to 20
    • N.G. M150A2 TOW-2 : Optics decreased Good to Normal

      3RD ARMORED DIVISION

      • F-111E [NPLM] : Veterancy ratio fixed according to base availability
      • F-111E [HE] : Veterancy ratio fixed according to base availability
      • MP PATROL : Veterancy ratio fixed according to base availability
      8TH INFANTRY DIVISION (MECH.)

      • F-111F [HE] : Veterancy ratio fixed according to base availability
      • MP PATROL : Veterancy ratio fixed according to base availability
      24TH INFANTRY DIVISION (MECH.)

      • MP PATROL : Veterancy ratio fixed according to base availability
      35TH INFANTRY DIVISION (MECH.)

      • F-111F [NPLM] : Veterancy ratio fixed according to base availability
      • F-111F [HE] : Veterancy ratio fixed according to base availability
      • MP PATROL : Veterancy ratio fixed according to base availability
      82ND AIRBORNE DIVISION

      • AB MP PATROL : Veterancy ratio fixed according to base availability
      • F-111F [NPLM] : Veterancy ratio fixed according to base availability
      101ST AIRBORNE DIVISION (AIR ASSAULT)

      • F-111F [HE] : Veterancy ratio fixed according to base availability
      • MP PATROL : Veterancy ratio fixed according to base availability

      [h4]United Kingdom[/h4]

      • HARRIER GR.3 [CLU] : Base Availability decreased 3 to 2
      • HARRIER GR.3 [HE1] : Base Availability decreased 3 to 2
      • HARRIER GR.3 [RKT1] : Base Availability decreased 3 to 2
      • R.A.F. RIFLES renamed R.A.F. BERLIN
      • R.A.F. BERLIN : Price increased 30 to 35
      • RMP : trait Security added
      • HSF : Price increased 25 to 30
      • M110A2 : Price decreased 280 to 260

        2ND INFANTRY DIVISION

        • HARRIER GR.3 [HE1] : Veterancy ratio fixed according to base availability
        • HARRIER GR.3 [RKT1] : Veterancy ratio fixed according to base availability
        BERLIN COMMAND

        • HARRIER GR.3 [CLU] : Veterancy ratio fixed according to base availability
        • HARRIER GR.3 [HE1] : Veterancy ratio fixed according to base availability

      [h4]Federal Republic of Germany (Bundesrepublik Deutschland)[/h4]

      • PZ.BEF. LEOPARD 2A3 : Price increased 275 to 280
      • LEOPARD 2A3 : Price increased 235 to 240
      • LEOPARD 2A4 : Price increased 265 to 270
      • F-4F [AA] : Base Availability decreased 3 to 2
      • FELDJÄGER : Base Availability decreased 12 to 9
      • FR. POLIZEI-RESERVE : Price increased 25 to 30
      • BOFORS renamed BOFORS L70

        2. PZ.GRENADIER-DIVISION

        • F-16A [AA] : Veterancy ratio fixed according to base availability
        5. PANZERDIVISION

        • F-4F [AA] : Veterancy ratio fixed according to base availability

      [h4]France[/h4]

      • PRÉVÔTÉ : Base Availability decreased 12 to 9

      [h4]Belgium[/h4]

      • F-16A [AA] : Base Availability decreased 3 to 2

[h3]Pact forces[/h3]


    [h4]USSR (СССР)[/h4]

    • MOTOSTRELKI (Metis) : Price decreased 55 to 50
    • KOMENDATURA : Base Availability decreased 12 to 9
    • DESANTNIKI (METIS) : Price decreased 60 to 55
    • M-240 240 mm : Price decreased 230 to 155
    • BTR-70 KOMENDATURA : Price increased 35 to 45

      27-YA GV. MOTOSTRELK. DIV.

      • MOTOSTRELKI (Metis) : Base Availability increased 7 to 8
      39-YA GV. MOTOSTRELK. DIV.

      • MiG-23MF [HE] : Veterancy ratio fixed according to base availability
      56-YA OG DESANTNO-SHTURMOVAYA BRIG.

      • DSh. (Metis) : Veterancy ratio fixed according to base availability

      [h4]German Democratic Republic (Deutsche Demokratische Republik)[/h4]

      • MiG-23BN [NPLM] : Base Availability increased 2 to 3
      • MiG-23MF [AA] : Base Availability decreased 3 to 2
      • MiG-23MF [HE] : Base Availability increased 2 to 3
      • MILITÄRSTREIFEN : trait Security added
      • MFRW BM-24M : Suppress damage increased 306 to 324
      • 2K11M3 KRUG-M3 : Price increased 155 to 190
      • FLAK KS-19M2 100mm : Price increased 60 to 80

        4. MOT.-SCHÜTZEN-DIVISION

        • MiG-23BN [NPLM] : Veterancy ratio fixed according to base availability
        • MiG-23MF [AA] : Veterancy ratio fixed according to base availability
        • MiG-23MF [HE] : Veterancy ratio fixed according to base availability
        7. PANZERDIVISION

        • MiG-23MF [HE] : Veterancy ratio fixed according to base availability
        K.d.A. BEZIRK ERFURT

        • MiG-23MF [AA] : Veterancy ratio fixed according to base availability
        RÜGENER GRUPPIERUNG

        • Mi-14PL : cards increased 1 to 2

      [h4]Poland[/h4]

      • PIECHOTA ZMECH. : Price decreased 40 to 35

v.130507: Hot fix

[h3]Code fixes[/h3]

    Fixed a bug that occurred when updating mods
    Fix script bug for mods having a '.' in their names or in their subrepositories.

EA Pack Plus Available Now!

Hello commanders,

Hot on the heels of the Nemesis #2 vote (in which Nemesis #2.2 - Plateau d'Albion won the epic struggle for your vote), we are back with even more exciting stuff!

That’s right, the beefed-up EA Pack (so-called EA Pack “Plus”) has seen the light today. The news comes together with a major balance patch, including two new Traits.

Let’s go!

[h2]EA Pack “Plus”[/h2]
To refresh your memory: during WARNO’s official launch out of Early Access, we encountered some technical hiccups and other snafus, especially affecting the WARNO’s Early Access owners.



To make amends, we promised to add two new divisions for free to the EA Pack. The EA Pack, featuring five divisions, was made available for free to all EA owners of WARNO.



https://store.steampowered.com/app/2978610/WARNO__Early_Access_Pack/

The EA Pack “Plus” doesn’t change anything to the price or even the name; it is our project name for the two extra divisions that are added - free of charge to all owners - to the EA Pack.

[h2]The New Divisions[/h2]
The current roster of 5 divisions will see the NATO’s US 35th Infantry Division and Warsaw Pact’s Rügener Gruppierung added.



They will bring a host of new toys and units to play with, and even a brand-new nation: the communist Polish Armed Forces!

NATO’s US 35th Infantry Division:
  • The US 35th Infantry Division is a true National Guard formation and, thanks to its plentiful armored battalions, acts as a missing link between a US Army’s mechanized and tank divisions. Many of its units feature the Reservist trait.
  • New units include the heavy M813A1 supply truck, multitude of new N.G. RIFLES and N.G. ENGINEERS squads, M40A1 RCL jeep, military police M1025 HUMVEE MP, M29 81mm mortar, N.G. M60A1 RISE and N.G. M60A3 (TTS) ERA main battle tank plus variants.
  • The list continues with N.G. M60A1 ACAV recon tanks, N.G. M150A2 TOW-2, the new slow-moving but useful OA-37B DRAGONFLY recon plane with rocket payload, the special N.G. XM1058 US-ROLAND SAM system, older N.G. M42A1 DUSTER SPAAG, N.G. REDEYE MANPAD teams, N.G. AH-1S (ECAS) and UH-1M GUNSHIP helicopters, and the close air support variant of the AB-37B in both HE and NPLM loadouts.




Warsaw Pact’s Rügener Gruppierung:
  • The mixed East German and Polish Rügener Gruppierung contains various detachments and formations under a single, unified command. And, of course, the new Polish Armed Forces!
  • New units featured are East German MARINEPIONIER in plentiful variants, plus new Polish mechanized infantry as PIECHOTA ZMECH. in various flavors, being brought to the battlefield in STAR-266 transports or TOPAS-2A APCs.
  • Other new units include SPW-50PK(MRF) short-range but powerful “mine-clearing” MLRS, towed PAK K-52 85mm, Polish T-55AM MERIDA, RES.-AUFKLÄRER scouts, BRDM-1 scout car, East German PIO.AUFK.-TAUCHER scout-engineer diver squads and elite KSK special forces.
  • The list continues with AUKL.Mi-14PL radar recon and AUFKL. Mi-8TB regular recon helicopters plus Mi-14PL anti-ship variant, the FLAK S-60 57mm and FLAK KS-19M2 100mm towed AA, FASTA-4 SAM, including self-propelled LO-1800 FASTA-4 variant, W50 LA/A 25mm gun truck, and the massive brutish 2K11M3 KRUG-M3 SAM system. The ancient Polish Lim-6M forms part of the air force, plus new anti-tank and HE cluster variants of the Su-22M4K [AT2] and MiG-23BN [KMGU] respectively.




[h2]Update and New Traits[/h2]
As mentioned at the beginning, the release of the EA Pack “Plus” also heralds the arrival of a major balance patch (see the link for the change log), bringing two new Traits.

https://steamcommunity.com/games/1611600/announcements/detail/6077130981083961555

The two new traits are Airlift and Electro-Optical Dazzler:

  • The Airlift trait applies to both light equipment transportable by airborne units and the big helicopters that do the heavy lifting. A vehicle with the AIRLIFT trait will be transportable inside an AIRLIFTER, as is currently the case with infantry squads. Light equipment and vehicles with the AIRLIFT trait include KRAKA, LuAZ, M274 MULE vehicles, as well as D30, L118, M102 and NONA-K artillery or fire support guns. AIRLIFTER helicopters apply to American CHINOOK, CH-53G and the Soviet Mi-8. More of each will be added in the future.




  • ELECTRO-OPTICAL DAZZLER trait refers to active protection systems disrupting the guidance systems of ATGMs. This prevents the anti-tank guided missiles from getting a good lock on their target or breaking this lock if already established. As a relatively modern system, in-game, it means that ground vehicles with the ELECTRO-OPTICAL DAZZLER trait will receive an ECM rating, like airplanes. This will disrupt ATGM accuracy. In real life, EOD systems were very effective against older missiles but nearly useless against more advanced ones; however, we don’t have the option to make this difference in-game. As such, we opted for the generic 10% “ECM” against all ATGMs of any kind. Only two vehicles have an EOD feature (and are actually modeled): the French AMX-30B2 BRENUS and AMX-10RC SURBLINDE. While rare in our time frame, a few more vehicles featuring EOD and its linked trait will be added in the future.




[h2]Until Next Time[/h2]
That’s all for this DevBlog. Let us know what you think!

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See you on the battlefield, commander.