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Massive military RTS boosts player count with major update

Eugen Systems has made a name for itself in the strategy game space by creating classic series like Steel Division, Wargame, and Act of War. Back in 2022, the French developer moved on and put out its latest RTS, Warno, on Steam Early Access and has been steadily working on adding to it ever since. Now, with its latest major update launched and a 25% discount helping to bring down its price, Warno has received a big boost to its player count.


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Warno's latest update adds divisions, subtracts bugs

v.115946: Patch notes

[h3]Fixes[/h3]
  • Fixed Steam achievements for the Army General campaign
  • Deployment Tutorial : Fixed a bug that prevented the player to complete the tutorial
  • AA aircraft now only engage air targets instead of trying to attack a ground target
  • Fixed optics error on EH60A QUICK FIX, now set to Very Good
  • ZSU 57 weapon fix

Milestone GROUCHY Out Now!

Are you ready, commanders?

Today is the day! WARNO’s latest milestone, GROUCHY, has arrived. And with it, the brand spanking new Army General with one full campaign - BRUDERKRIEG - plus four Army General tutorials.

GROUCHY brings much, much more. Keep reading for all the juicy details, but this includes a new map, new optional lightning conditions for maps, tank rework, new vehicles and traits, VFX updates, and divisional updates (including some brand-new previously undisclosed updates detailed below).

Let’s go!

[h2]Milestone GROUCHY features[/h2]
If you want to read more about GROUCHY’s rather infamous “late” historical namesake, check out last week’s DevBlog for some military history.

We have managed to add some additional “housecleaning” updates affecting the West German divisions and one British battlegroup. See below for more!

Apart from that, what can you expect from GROUCHY milestone in WARNO?

  • Army General’s four tutorials. These explain everything from movement to combat, action points, AA interception, reinforcements, what you must do to win, and more! Read more about the tutorials here.
  • The first Army General campaign, BRUDERKRIEG, playable as both NATO and WARSAW PACT, but for the time being only in single-player. Versus and cooperative online will be added later. This is an “extra” campaign on top of the four Army General campaigns originally envisioned to be featured in WARNO. We converted an initial prototype into a condensed campaign with BRUDERKRIEG pitting the armies of a divided Germany against each other. Note that this campaign is more compact than the other campaigns, which are larger in scale (some are truly massive!). Read more in this DevBlog here.








  • Tank Rework and divisional “house cleaning” Part 2, both topics which can be read in this DevBlog, plus “house cleaning” Part 3 (which is detailed in this post here). We have also added some additional rebalancing affecting West German and one British division.
  • New vehicles and unit Traits: Electronic Warfare helicopters with the Jammer trait.




  • Major SFX pass, including:
    • Tracer rounds for machine gun, flak, autocannon, etc. will have their correct NATO/Warsaw Pact specific colors.
    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.
  • New configurable map ambiance.Players can choose which lightning setting they prefer for the map in the game creation lobby. You’ll get the option between night, morning, or afternoon. Note that in Army General, this ambiance setting will automatically match the in-game time depicted. More of these new lightning options will follow.




[h2]Additional divisional housecleaning[/h2]
Previously undisclosed, but we added some extra changes to existing divisions in the GROUCHY milestone. We “cleaned up” the West German battlegroups, plus started work on one of the British divisions (more updates to come to our BAOR formations).

So what’s new in GROUCHY?

[h2]West Germany[/h2]
As seen with other NATO and Warsaw Pact divisions, we took a stab at smoothing out the West German battlegroups. The 2. Panzergrenadierdivision and the 5. Panzerdivision was that - typical for German meticulous organization - both formations were composed of the same building blocks: Panzer and Panzergrenadier brigades. With most of the equipment standardized, the divisions differed in the ratios in which these brigades were featured. We wanted to find additional ways to make both these divisions more distinct from one another.

Another point of attention was that, unlike other armies, the West German Bundeswehr was the only nation in WARNO without a “pure” national division lacking any foreign allied detachments. The 2. PzGrenadier is located closer to NORTHAG, and - as simulated and played within our Army General campaigns - will be isolated from the rest of CENTAG due to the Soviet offensive. Being pushed back to the northern NATO allies, it made the most sense to keep the 2. PzGrenadier multinational. This means that the 5. Panzer is the logical choice to be converted into a “pure” West German division.



Another way to set each of the three West German divisions apart (including Territorialkommando Süd) was to tweak their air support. We decided to make the TerrKdo Süd division more of a “flying circus,” regrouping all trainer and obsolete German planes. Therefore, all GINA (fit for the museum), ALPHA JET (trainers), and F-104G (reserve) will be removed from the other divisions and concentrated in TerrKdo Süd only.

  • The 5. Panzer, as a “pure” German division, will be the only formation fielding “true” Luftwaffe airplanes of the era. This means F-4F and Tornado aircraft with several new and/or modified loadouts.
  • The 2. PzGrenadier receives replacements for its transferred obsolete and trainer planes but will depend more on other NORTHAG national air forces (see below).
  • TerrKdo Süd, as a rear-area reserve command, will get the complete eclectic mix of GINA, ALPHA JET and F-104G planes.


What does this mean for each division?

5. Panzerdivision
The 5. Panzer loses its two American attachments: AH-64A APACHE and F-16C [SEAD]. The HELO category has been nerfed, but the divisional TANK tab has been boosted.

Other changes include:
  • Removal of the MARDER 1A3 as a transport option for its PANZERGRENADIER squads. This variant of the IFV was still very rare in 1989 and, as such, has been reserved for deployment with the 2. PzGrenadier.
  • Removal of the M110A2G since the division already has access to MARS. These MRLS units replaced the older heavy self-propelled artillery, so removing the big gun tubes from the ART tab makes sense.
  • Removal of older airplanes and trainers.




The 5. Panzer gets some new toys to play with:

  • A (new) F-4F [RKT] with heavy Zuni rockets has been added.
  • F-4F [AA] has been modified to " ripple-fire " its A2A missiles, which means they fire them in pairs. While the payload will be fired more rapidly, the “shotgun” effect is more destructive.
  • Added more LEOPARD 2A3 cards (both in regular and CV variants).
  • Added more BO-10 PAH-1 helicopters.
  • MARS ammunition has been changed from HE to cluster (to match reality).
  • While the MARS changes from HE to cluster ammo, its lighter cousin LARS converts from cluster to HE, meaning less range but with a greater rate of fire (again, to match reality). This later change affects all divisions that feature the LARS MLRS.

Our intention for the 5. Panzer is to be the paragon division of German technology, with a prime focus on its chief strength: tanks!

2. Panzergrenadierdivision
Most of the changes to the mechanized 2. PzGrenadier will affect its air component, though two ground units will also be updated.

  • Same LARS updates as found in the 5. Panzer.
  • Removal of the MARS MLRS.
  • ”Flying circus” changes in the air force with the removal of reserve and trainers.




What about 2. PzGrenadier’s new air force? Being pushed into NORTHAG by the Warsaw Pact’s offensive, in our war scenario, 2. PzGrenadier will enjoy greater support from the NATO allies, including new Belgian units!

  • We replaced the GINA [HE] and [RKT] variant with British HARRIER GR.3 counterparts.
  • We replaced the GINA [NPLM] (having no HARRIER counterpart) with a (new) Belgian MIRAGE 5BE [NPLM].
  • And we replaced the HARRIER GR.3 [AA] (which didn’t exist in real life) with the (new) Belgian F-16A [AA]. These fighter planes are only armed with older Sidewinder missiles, but nonetheless, six of them “ripple firing” two at a time. A heavy aerial shotgun, once in range.


Territorialkommando Süd
Onwards to the second-line TerrKdo Süd. The main change will be the concentration of an eclectic mix of airplanes with new and modified loadouts. The core of the division’s air support will be made up of the GINA, ALPHA JET, and F-104G, but in turn, the regular Luftwaffe plane will be moved out and foreign air support restricted. This means:

  • Removal of all F-4F planes.
  • Removal of the F-16C [AT].
  • Removal of the MIRAGE 5F [CLU].
  • This leaves foreign air support limited to MIRAGE 2000 C fighters and F-111F [LGB2] fighter-bombers.


On the ground, we focused the divisional infantry more on the mainstay JÄGER. As such, we added more variants of this type of soldier to represent that - usually - they were lacking in AT weapons.



  • Renamed JÄGER into JÄGER (PzF).
  • Decreased JÄGER (PzF)’s card number from 4 to 2.
  • Added one card of (new) JÄGER (CarlG).
  • Added one card of (new) JÄGER (these take over the old name, but lack any AT weapons).
  • Added (new) MTW M113A1G MILAN as a transport option for MILAN teams and JÄGER squads.


1st Armoured Division
The British 1st Armoured Division - for now - will only get a limited update to correct a TO&E mistake:

  • Removed FOX
  • Added one extra card each of SCIMITAR and SCORPION.




This change was made because the FOX scout cars, replacing the SCIMITARS and SCORPIONS, were only to be found in Territorial Brigades (of which the 1st Armoured had none).

[h2]Ranked Reboot[/h2]
As announced previously in our DevBlogs, the Ranked has just been rebooted for a "special season" starting today up to the WARNO's full release.

[h2]Until next week[/h2] GROUCHY is out in the wild. We can’t wait to hear what you think! However, keep in mind that with WARNO still being in Early Access, we are committed to listen, fix, improve, and update the Army General (and all other modes) before the official launch, and after!

We know expectations have been high, and we hope the new Army General delivers. Regardless, keep your comments and feedback calm, cool, and collected especially towards other players and the devs. No need for flame wars, meme spamming, belligerent commentary, or otherwise rude behavior. You know the drill!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

v.115850: GROUCHY Patch notes

[h3]Features[/h3]
  • First Army General Campaign, "Bruderkrieg", available!
  • It is now possible to change the lighting of existing maps in the game settings
  • New vehicles and unit Traits: Electronic Warfare helicopters with the Jammer trait
  • Addition of a dozen 4v4 and 5v5 servers
[h3]Maps[/h3]
  • New map added Hesse 2vs2 Conquest
[h3]Code fixes[/h3]
  • Fixed infantry refusing to disembark from their transports while following another unit
  • Added an option to empty the command zones and show their borders only.
  • Fixed Sead planes in autostrike no longer attacking against ground threats
[h3]Data fixes[/h3]
  • Fixed RESERVISTEN's number of weapons to match the number of soldiers
  • Fixed PIONIOER (AGI)'s number of weapons to match the number of soldiers
  • Fixed LEOPARD 1A5's AA MG model
  • Fixed WARRIOR CP's optics on par with other command vehicles
  • Fixed ZPU's HE damage
  • Fixed CMD trait missing on FV510 WARRIOR CP
  • Supply cost of MLRS 100-120 caliber
  • Fix Grad 21 ammunitions
  • Fix ammo on Lars 2
  • Fixed BMD-1K's speed & fuel capacity on par with other BMD-1
  • Fixed DDR & SOV transport MT-LB's HP from 8 to 10, on par with other MT-LB
  • Decreased DDR SICHERUNGS' base availability to 0, on par with their BRD counterparts
  • Added N.G. TOW their missing Reservist trait, which had been ommited so far
  • M202 Flash accuracy set to 55% per shot
  • Replaced TO-55's NSVT with a proper DShKM
  • Renamed KShM R-149 into BELOZOR
  • Decreased BMP-3's 2A70 100mm gun's range to 2275m
  • Fixed LYNX AH MK.1's side MG from French AANF1 to poper British MAG
[h3]Generic[/h3]
  • Unlocking vet3 for most planes with availabity >= 3
  • Mmg mounted or on tripods suppress increased
  • Mmg mounted or on tripods accuracy raised
  • SAM accuracy varies accordinly to the distance to target
  • Increased all units with "SF" trait's price by +5
  • HMG aim time raised to 2,5 sec
  • MMG aim time raised to 2,25 sec
  • CLUSTER bombs physical and suppress radius raised by 10%
  • Air rocket physical radius raised by 15%
  • Roland 3 accuracy lowered to 60%
  • All MANPAD accurcary lowered -5%
  • All MANPAD aim time raised to 2.75s
  • All MANPAD reload raised +2s
  • All radar SAM time between two missiles raised by +0.5s
  • All non radar SAM time between two missiles raised by +1s
  • All non radar SAM aiming time raised from 2s to 2.5s
  • Evacuation time for planes lowered to 12s
  • Veterancy for aicrafts reviewed and corrected
  • Standard veterancy and special forces stress recovery value reviewed and corrected
  • Howizter smoke duration lowered to 60s
  • Mortar smoke duration lowered to 45s
  • All vehicle smoke dispenser take longuer time to resupply
  • Supply time for repairing sligthly increased
  • Supply cost for fuel reduced
  • Decreased all MG teams' price by -5
  • Increased all MG teams' base availability by +1
  • Decreased BGS' price from 35 to 30
  • Air rockets suppress power raised +20%
  • All ground vehicules' speed in forest reduced by 10%
  • Aiming time for standard xp finalized
  • All atgm and SEAD missiles +15% suppress radius
  • Reservist trait is now -15% accuracy and -15% aiming time
  • 20mm and 25mm autocanon reload time lowered
  • Ground autocanon helicopter range adjustements
  • Napalm bombs suppress increased
  • Cluster bombs and shells adjusted
  • Increased bomb drop speed +10%
  • Resolute changes from +15% to +20% stress resistance and +0.5 stress regen
  • AGL HE splash increased
  • LMG suppress power increased, + 5% ROF
  • MMG suppress power increased, + 5% ROF, helo range increased
  • Battle rifle supress power increased, helo range increased
  • Sniper rifle supress power increased, helo range increased
  • Satchel charge supress power increased
  • Decreased all command IFV's price by -10
  • Decreased all tracked command APC's price by -15
  • Decreased all wheeled command APC's price by -5
  • Decreased all command helicopter's price by -5
  • Decreased all command infantry's price by -10
  • Decreased all flame infantry's price by -5
  • Increased vehicle-mounted automatic grenade-launcher's ammo loadout
  • Increased twin 20-23mm AA gun's ammo loadout
  • Added JAMMER trait's description
  • Standardized all F-4's nose gun ammo to 640
  • MP radius raised as their price +10
  • Reservist trait nerf
[h3]Nato forces[/h3]
  • Increased M1 ABRAMS' armor from 15/6/3/3 to 16/8/5/3 + stabilizer to 55% + price from 190 to 220 (CV & NG variants changed accordingly)
  • Increased M1IP ABRAMS' armor from 17/7/4/3 to 18/9/5/3 + stabilizer to 55% + price from 210 to 240 + base availability from 5 to 4 (CV variant changed accordingly)
  • Increased M1A1 ABRAMS' armor from 17/7/4/3 to 18/9/5/3 + stabilizer to 55% + price from 250 to 260 (CV variant changed accordingly)
  • Increased M1A1 ABRAMS (HA)'s armor from 20/8/4/3 to 21/9/5/3 + stabilizer to 55% + price from 305 to 310 (CV variant changed accordingly)
  • Increased M60A3(TTS)'s armor from 10/5/2/2 to 12/6/3/2 + range from 2100m to 2250m + stabilizer to 40% + price from 100 to 135 (CV variant changed accordingly)
  • Changed M551 SHERIDAN's armor from 2/2/1/1 to 3/1/1/1 (CV variant changed accordingly)
  • Changed M728 CEV's armor from 13/3/2/2 to 12/6/4/2 + price from 90 to 85
  • Decreased CHIEFTAIN MK.9's armor from 15/6/4/3 to 12/6/4/3 + price from 160 to 145 + availability decreased from 8 to 7
  • Decreased CHALLENGER MK.2's armor from 20/8/5/3 to 18/7/5/3 + accuracy to 60%/50% + price from 270 to 240
  • Decreased CHALLENGER MK.3's armor from 20/9/5/3 to 18/10/5/3 + accuracy to 60%/50% + price from 280 to 265
  • Decreased CENTURION MK.5 AVRE's armor from 12/6/4/2 to 11/6/4/2 + + price from 85 to 80
  • Changed (all) SCORPION's armor from 2/2/1/1 to 3/1/1/1 + range from 1725m to 1950m + price from 35 to 45
  • Changed (all) SCIMITAR's armor from 2/2/1/1 to 3/1/1/1
  • Changed ERC-90 SAGAIE's armor from 1/1/1/1 to 2/1/1/1 + range from 2100m to 2275m + price from 70 to 80
  • Increased KPz. M48A2G2's armor from 5/3/1/1 to 10/5/3/2 + accuracy to 55% but no stab at all + price from 65 to 80 + base availability from 12 to 10 (CV variant changed accordingly)
  • Increased KPz. M48A2CGA1's armor from 5/3/1/1 to 10/5/3/2 + accuracy to 55% but no stab at all + price from 55 to 70
  • Increased KPz. LEOPARD 1A1A1's armor from 7/3/2/2 to 9/4/3/2 + range decreased from 2100m to 1925m + but accuracy increased to 55%/35%
  • Increased KPz. LEOPARD 1A5's armor from 7/3/2/2 to 9/4/3/2 + accuracy increased to 55%/65 + price increased from 90 to 130
  • Increased KANJPZ's armor from 3/2/1/1 to 6/3/2/1 + price increased from 45 to 55
  • Increased JAGUAR 1's armor from 3/2/1/1 to 6/3/2/1
  • Increased JAGUAR 2's armor from 3/2/1/1 to 6/3/2/1
  • Decreased all M113A2 or M113A3-based vehicle's armor from 2/2/1/1 to 1/1/1/1 (only exception being the M113 ACAV to 2/1/1/1)
  • Decreased M113A3's price from 25 to 20
  • Decreased M113A3 DRAGON's price from 30 to 25
  • Decreased M150's price from 40 to 35
  • Decreased M163 CS's price from 60 to 55
  • Decreased M163 PIVADS's price from 75 to 70
  • Decreased KPz. LEOPARD 2A3's armor from 19/8/4/3 to 16/6/5/3 + stabilizer decreased from 55 to 50% + price from 270 to 235 (CV variant changed accordingly) + base availability from 3 to 4
  • Decreased KPz. LEOPARD 2A4's armor from 20/10/4/3 to 18/6/5/3 + stabilizer decreased from 60 to 55% + price from 300 to 265 (CV variant changed accordingly) + base availability from 2 to 3
  • Increased SONDERWAGEN 4 AUFK.' base availability from 3 to 5
  • Decreased DRAGONS-PARAS' base availability from 6 to 4
  • Increased (both) AML-60's base availability from 3 to 5 + number of AML-60-12 cards changed accordingly
  • Increased VLRA MILAN's base availability from 3 to 5
  • Increased VLRA PAMELA's base availability from 3 to 5
  • Decreased N.G. SCOUTS' price from 25 to 20
  • Decreased N.G. TOW's base availability from 12 to 9
  • Decreased F-4E PHANTOM [AA]'s base availability from 4 to 2, on par with W-German ones + one card added each time
  • Increased RAPIER's price from 75 to 95
  • Increased TRACKED RAPIER's price from 80 to 100
  • Increased FERRET MK.2's base availability from 4 to 5
  • Increased (British) SCOUTS' base availability from 7 to 6
  • Increased TERRIERS PARAS' price from 50 to 55 + decreased base availability from 7 to 6
  • Increased TERRIERS PARAS (CG)'s price from 55 to 60 + decreased base availability from 6 to 5
  • Increased TORNADO F.3 [AA]'s price from 245 to 255
  • Decreased all ALPHA JET's price by -10
  • Decreased all GINA's price by -10
  • Decreased F-111E [CLU]'s price from 240 to 215
  • Decreased F-111F [CLU]'s price from 240 to 215
  • Decreased MIRAGE 5F [CLU]'s price from 240 to 215
  • Increased all LEOPARD 1's price by +5
  • Increased all M48's price by +5
  • Decreased AMX-13 VCI 12,7mm's price from 25 to 20
  • PSSE-B now uses only civilian models + new infantry cards
  • Increased CHIEFTAIN MK.10 & MK.11 CP's price from 220 to 230
  • Increased CHALLENGER CP's base availability from 1 to 2
  • Decreased LEOPARD 1A1A1's base availability from 10 to 9
  • Increased PZ.BEF. LEOPARD 2A3's base availability from 1 to 2
  • Decreased M1A1A(HA) CMD's price from 350 to 340
  • Decreased all BRADLEY (IFV & CFV)'s top armor from 2 to 1
  • Replaced M728 CEV's M2HB maching-gun renamed M85 (historical accuracy, no stat change)
  • Increased ALPHA JET [CLU]'s number of bombs from 2 to 4 + price from 95 to 85
  • Decreased M48A2GA2 (CV included)'s range from 2100m to 1925m, with AP 17
  • Decreased CHAPARRAL's armor to vehicle one all-around (unarmored)
  • Increased M551 SHERIDAN's main gun range from 1925m to 2100m
  • Decreased CHALLENGER MK.2's main gun's penetration from 20 to 18
  • Decreased CHIEFTAIN Mk.10 & Mk.11's main gun's penetration from 20 to 18
  • Decreased CHIEFTAIN Mk.9's main gun's penetration from 20 to 19 (at 2100m only)
  • Increased M40A1 RCL teams' ammos from 15 to 20
  • Decreased CHIEFTAIN MK.10 & Mk.11's price from 190 to 185 (and CV variants accordingly) + availability decreased from 6 to 5
  • Decreased CHIEFTAIN MK.10 CMD & Mk.11 CMD's price from 230 to 215
  • Decreased CHALLENGER MK.2 CMD's price from 285 to 270
  • Decreased A-10 [RKT & HE]'s price from 200 to 180
  • Decreased A-10 [AT]'s price from 235 to 215
  • Increased BERLIN LIGHT RIFLES [RCL]'s price from 60 to 70
  • Decreased GREN.-VOLTIGEURS (APILAS)'s price from 60 to 55
  • Decreased GROUPE ANTICHAR's price from 55 to 50 (and para version accordingly)
  • Decreased RESERVE PIONIER's price from 25 to 20
  • Decreased all HARRIER's price by -5
  • Decreased JAGUAR GR.1 [RKT]'s price from 175 to 165
  • Decreased PHANTOM F.3 [AA]'s price from 175 to 165
  • Increased F-16C [AA]'s price from 190 to 205
  • Decreased F-4E PHANTOM [AA]'s price from 185 to 175
  • Increased FERRET's MG ammo loadout
  • Decreased N.G. STINGER's price from 40 to 30
  • Changed JAGUAR [SEAD2]'s rocket pods to 2x A2A missiles, to fix a behaviour issue with its rockets (which it didn't use) + decreased price from 240 to 205
  • Decreased AMX-13 DCA's price from 95 to 80 + base availability from 6 to 5
  • Decreased GEPARD's price from 105 to 85 + base availability from 4 to 5
  • Decreased M163 PIVADS's base availability from 8 to 6
  • Changed AVENGER's salvos frm two salvos of 4x missiles to one salvo or 8x missiles
  • Increased (all) M551 SHERIDAN's speed from 59km/h to 68km/h
  • Changed LARS 2's ammunition from cluster to HE + range decreased but RoF increased, to fit reality
  • Changed MARS' ammunition from HE to cluster, to fit reality
  • Renamed JÄGER into JÄGER (PzF)
  • Increased all MARDER's autocannon ammo from 300 to 1200
  • Fixed British 'PIONIEERS' localization into correct PIONEERS
  • Fixed LAW 80's caliber from 66mm to 94mm (display issue only)

    11ACR
    • Added one card of M2A2 BRADLEY CFV
    11DP
    • Decreased VLRA MILAN's number of cards from 4 to 3
    • Added PUMA HET
    1AD
    • Removed FOX
    • Add one extra card of SCIMITAR
    • Add one extra card of SCORPION
    2ID
    • Replaced ASLT PIONEERS with (new) AIRMOBILE PIONEERS
    • Both RAPIER's base veterancy set at 0 (forgotten with Vet Rework)
    2PzG
    • Reduced FK-20-2 ZWILLINGE 20mm's base veterancy from level 1 to 0, on par with other units
    • Removed MARS
    • Replaced HARRIER GR.3 [AA] with Belgian F-16AC [AA]
    • Replaced GINA [HE] with HARRIER [HE2]
    • Replaced GINA [RKT] with HARRIER [RKT2]
    • Replaced GINA [NPLM] with Belgian MIRAGE 5BE [NPLM]
    • Removed F-104G [AT]
    3AD
    • Removed (all) A-10
    • Removed (HE) M270 MLRS
    • Removed MECH. RIFLES
    • Removed one 1-pt HELO slot
    • Changed one 3-pt ART slot into a 2-pt one
    • Changed one 3-pt TANK slot into a 2-pt one
    • Added one more card of FIRE TEAM (LAW) & FIRE TEAM (DRAGON) to make up for the removed of the MECH. RIFLES
    • Added EH-60A QUICK FIX II
    5Pz
    • Reduced FK-20-2 ZWILLINGE 20mm's base veterancy from level 1 to 0, on par with other units
    • Changed one 2-pt TANK slot into a 1-pt one
    • Changed one 3-pt TANK slot into a 2-pt one
    • Removed one 4-pt HELO slot
    • Removed M110A2
    • Removed F-16C [SEAD]
    • Removed APACHE
    • Removed MARDER 1A3 as transport option
    • Removed F-104G [AA]
    • Removed ALPHA JET [RKT]
    • Added one extra card of BO-105 PAH-1
    • Added one extra card of LEOPARD 2A3
    • Added one extra card of PZ.BEF.LEOPARD 2A3
    • Added one extra card of F-4FG [AA]
    • Add (new) F-4F [RKT]
    82AB
    • Decreased AB M1025 TOW's number of cards from 3 to 2
    • Removed all FOB from the battlegroup
    • Removed all M577 from the battlegroup
    • Removed all M1IP ABRAMS from the battlegroup
    • Removed all M125 MORTAR from the battlegroup
    • Removed all M3 BRADLEY CFV from the battlegroup
    • Removed one 3-pt TANK slot
    • Added one 2-pt RECON slot
    • Added one card of (new) M551 ACAV
    • Added two card of (new) M1047 LAV
    • Autofill reworked according to changes
    • Increased LITTLE BIRD's base veterancy from 1 to 3, being SF now + decreased base availability from 6 to 4
    TKS
    • Decreased both VLRA variants' number of cards from 2 to 1
    • Removed all F-4F variants
    • Removed ALPHA JET [RKT]
    • Added F-104G [AT]
    • Added GINA [HE] & GINA [RKT]
    • Added ALPHA JET [HE] & ALPHA JET [NPLM]
    • Increased ALPHA JET [CLU]'s bomb loadout from 2 to 4
    • Removed F-16C [AA]
    • Removed MIRAGE 5F [CLU]
    • Decreased JÄGER (PzF)'s number of cards from 4 to 2
    • Added one card of (new) JÄGER (CarlG)
    • Added one card of (new) JÄGER --> taking over the old name, those have no AT weapons
    • Added (new) MTW M113A1G MILAN as transport option for MILAN 1 & JÄGER (no AT ones)
[h3]Pact forces[/h3]
  • Decreased MOTOSTRELKI (RPG-22)'s base availability from 9 to 8
  • Decreased MOT. GRENZER's price from 25 to 20
  • Decreased DDR UAZ-469 SPG-9's base availability from 9 to 6 (on par with Soviet ones, forgotten in last patch)
  • Increased T-34/85's armor from 3/2/1/1 to 6/4/2/1 + range increased from 1725m to 1925m + price from 30 to 45
  • Increased PT-76B's range from 1725m to 1925m + price from 35 to 40
  • Increased T-55A's armor from 7/3/2/2 to 11/7/3/2 + price from 65 to 80 + base availability from 10 to 9 (CV variant changed accordingly)
  • Increased (all) TO-55's armor from 7/3/2/2 to 11/7/3/2 + price from 70 to 85
  • Increased KPz. T-55AM2's armor from 10/5/2/2 to 14/8/3/2 + price from 100 to 130 (CV variant changed accordingly)
  • Increased KPz. T-55AM2B's armor from 10/5/2/2 to 14/8/3/2 + price from 135 to 150
  • Decreased T-62M's armor from 14/8/4/2 to 14/8/3/2 + increased its accuracy to 55%/45% + price from 140 to 155 (CV variant changed accordingly)
  • Decreased T-62M1's armor from 14/8/4/2 to 14/8/3/2 + increased its accuracy to 55%/45% + price from 110 to 135
  • Decreased T-62MV's armor from 11/9/4/3 to 11/8/3/2 + increased its accuracy to 55%/45% + price from 140 to 155
  • Decreased T-64BV's armor from 17/9/4/3 to 16/8/4/3 (CV variant changed accordingly)
  • Increased T-80B's armor from 14/8/3/3 to 17/8/4/3 + price from 190 to 250 + base availability decreased from 5 to 4 (CV variant changed accordingly)
  • Increased RAZVEDKA (DSH)'s strength from 7 to 8 men
  • Removed the RPG-18 from VOPOS + price decreased from 25 to 20
  • Added the RPG-18 to SICHERUNGS
  • Decreased FLA-SFL 57-2's price from 100 to 80
  • Decreased Mi-24V [AT]'s price from 170 to 160
  • Decreased Su-24M [CLU]'s price from 240 to 215
  • Decreased Su-24M [CLU2]'s price from 260 to 240
  • Decreased MIG-21BIS [AA] price from 130 to 125
  • Decreased all MiG-23BN bombers (HE, CLU & NPLM)'s price to 195
  • Decreased MiG-23BN [AT]'s price from 230 to 155
  • Decreased ZPU-4's anti-helo/plane ranges from 2475m/1950m to 2125m/1775m
  • Increased TOS-1 BURATINO's price from 380 to 450
  • Increased T-80BV IZD. 29's price from 260 to 270
  • Decreased all NSV HMG team's base veterancy from level 1 to 0, on par with other HMG
  • Increased Gr.Wfr. M-43 82mm's price from 15 to 35
  • Increased RESERVISTEN (s.MG)'s price from 40 to 35
  • Decreased FU.PZ. T-54BK's base availability from 3 to 2
  • Increased K.D.A. AUFK.'s base availability from 6 to 7
  • Decreased all T-72's price by -5
  • Decreased (both) Mi-8T [RKT]'s price from 115 to 100
  • Decreased Mi-8TV [RKT 1]'s price from 125 to 110
  • Decreased Soviet Mi-8MT [GUV]'s price from 115 to 110
  • Decreased Soviet Mi-8MT [RKT 2]'s price from 130 to 120
  • Decreased DDR Mi-8MT [GUV]'s price from 140 to 110
  • Decreased DDR Mi-8TV [RKT 2]'s price from 150 to 120
  • Decreased DDR Mi-8TB's price from 135 to 125
  • Decreased DDR Mi-8MT [UPK]'s price from 135 to 115
  • Decreased BTR-D's price from 30 to 25
  • Increased FÜPZ T-55AK's price from 95 to 110
  • Increased FÜPZ PT-76B's price from 65 to 70
  • Increased T-62MK's price from 140 to 165
  • Increased T-62M's base availability from 5 to 6
  • Increased T-62M1's base availability from 7 to 8
  • Increased T-62MV's base availability from 5 to 6
  • Increased T-64BV's autoloader capacity from 28 to 32, but salvo loadout decreased from 2 to 1 for rounds and 6 to 4 for ATGM
  • Increased T-80B/BV's autoloader capacity from 28 to 34, but salvo loadout decreased from 2 to 1 for rounds and 6 to 4 for ATGM
  • Increased BM-21V GRAD-V's salvo length from 12 to 24 + price decreased from 155 to 145
  • Decreased all Mi-2's HP from 6 to 4 + price by -5
  • Increased SPG-9 RCL teams' ammos from 15 to 25
  • Decreased SU-25 [RKT, HE, CLU & NPLM]'s price from 190 to 175
  • Decreased SU-25 [AT]'s price from 215 to 195
  • Decreased T-8M's price from 245 to 215
  • Decreased MIG-27M [HE & NPLM]'s price to 185
  • Decreased DESANT. SAPERI's price from 35 to 30
  • Decreased DESANT. SAPERI (RPO)'s price from 45 to 40
  • Decreased DESANTNIKI's price from 50 to 45
  • Decreased AFGHANTSY's price from 60 to 50
  • Increased T-55A (and CV & TO-55 variants)'s AP from 14 to 16 to compensate for the reduced range
  • Increased STRELA-2M's base availability from 12 to 15, on par with REDEYE & BLOWPIPE
  • Replaced DDR MI-24D [AA]'s R-60 missiles with improved R-60M
  • Increased all T-72's speed to 60km/h
  • Increased all BMP-1's autoloader capacity to 40 but decreased their salvos from 2 to 1
  • Increased all BMP-1's speed to 60km/h
  • Decreased NONA-S' accuracy from 30 to 40%
  • Increased all T-80's rear armor from 3 to 4, except for T-80U & T-80UD
  • Increased all T-80U's autoloader capacity to 38 but decreased their salvos from 2 to 1
  • Increased Refleks missile' accuracy from 50 to 60%
  • Increased BRDM-2U's price from 85 to 90
  • Decreased KONKURS-M's price from 85 to 80
  • Decreased PIONIER (AGI)'s price from 55 to 50
  • Decreased PANZERJÄGER's price from 50 to 40
  • Increased SICHERUNGS' price from 30 to 35
  • Decreased MIG-21BIS [AA2]'s price from 155 to 145
  • Decreased DDR MIG-23ML [AA]'s price from 165 to 155
  • Decreased bomber MIG-23BN [CLU, HE & NPLM]'s price from 195 to 185
  • Decreased MIG-23BN [AT]'s price from 155 to 145
  • Decreased TUNGUSKA's price from 175 to 155
  • Decreased ZSU-23-4M2 AFGHANSKII's price from 60 to 55
  • Increased BTR-50PK's MG ammo loadout
  • Increased MT-LB's MG ammo loadout
  • Decreased MI-24V [AT] from 160 to 150
  • Decreased FLA-SFL 57-2's price from 80 to 70 + base availability from 9 to 7
  • Decreased FLA-SFL 23-4's price from 80 to 70
  • Decreased ZSU-23-4 BIRYUSA's price from 105 to 75 + base availability from 4 to 5
  • Changed Kh-29T missile's guidance system to F&F
  • Changed KAB-500Kr bomb's guidance system to F&F
  • Changed KAB-1500Kr bomb's guidance system to F&F
  • Fixed all T-80's top armor at 3, and T-80B/BV (and variants) at rear 4). There was a mixed up between the two.

    119OGTP
    • Added BURATINO to the battlegroup
    27GvMSD
    • Added BMP-3 as transport option
    • Removed BMP-2D as transport option
    • Removed the doublon BMP-2AG as transport optoion for MotorStr. (RPG-27)
    35DShB
    • Added (new) MI-24D DESANT as transport option for RAZVEDKA (DSH)
    • Removed KOMENDATURA from battlegroup
    39GMSD
    • Removed all T-62
    • Removed one 1-pt TANK slot
    • Removed all BMP-3 as transport option (--> to be passed to 27GvMSD)
    • Restricted BMP-2 as transport options for MOTOSTRELKI (RPG-22)
    • Added truck as transport option to all BMP infantry
    • Added one card of (new) MI-8MTPI (electronic warfare)
    • Added one card of Mi-24P
    • Removed one card of Mi-24V [AA]
    • Added one 1-pt HELO slot
    • Decreased SAPERI (RPO)'s base availability from 1 to 0, on par with other divisions
    • Added BTR-60P as transport option for FAGOT team
    • Removed one card of MI-24V, added ne of MI-24P
    4MSD
    • Changed one 3-pt LOG slot into a 2-pt one
    • Removed one 2-pt ART slot
    • Added one 2-pt RECO slot
    • Changed one 1-pt TANK slot into a 2-pt one
    • Concentrated all DDR Mi-24 in this division, and removing some Mi-8 gunship
    • Replaced Su-22M4K [AT] with (new) MiG-23BN [AT]
    • Replaced Su-22M4 [HE] with (new) MiG-23BN [HE]
    • Replaced Su-22M4 [CLU] with (new) MiG-23BN [CLU]
    • Replaced Su-22M4 [NPLM] with (new) MiG-23BN [NPLM]
    • Replaced MiG-23bis [RKT] with (new) MiG-23BN [RKT]
    • Added SPW-70 as transport option for FAGOT team
    79GTD
    • Added one 1-pt LOG slot
    • Added (neww) KRAZ-225B heavy supply truck
    • Removed all BTR-80 (--> to be passed to 27GvMSD)
    • Remove MOTOSTRELKI
    • Remove MOTOSTRELKI (Metis)
    • Added two cards of MOTOSTRELKI (RPG-22)
    • Added BMP-2D as transport option, but restricted to MOTOSTRELKI (RPG-22)
    • Removed BTR-60PB as transport option for PULEMETCHIKI
    • Removed BTR-80 as transport option for KONKURS team
    • Added truck as transport option to all BMP infantry
    • Added BMP-2 RAZV. as transport option to MOT.RAZVEDKA
    • Changed one 3-pt TANK slot into a 2-pt one
    • Removed BURATINO (--> to be passed to 119OGTP)
    • Removed Mi-24V [AA]
    • Changed one 1-pt AIR slot into a 2-pt one
    7PzD
    • Added one card of supply URAL-4320
    KdA
    • Decreased T-34/85M's base availability from 15 to 12
    • Decreased Schwimm Pz P T-76B's base availability from 12 to 10
    • Removed all SPETSNAZ
    • Removed all VOPOS
    • Added two cards of SICHERUNGS
    • Added one card of (new) RESERVISTEN (s.MG)
    • Added one card of (new) ZAGRADOTRYAD
    • Removed one card of Swchimm Pz. PT-76B
    • Replaced T-55AK with (new) T-54BK
    • Replaced two cards of T-55A with one of (new) T-54B
    • Added one card of T-62MK
    • Added one card of T-62MV
    • Replaced one card of ZU-23-2 with one of (new) ZPU-4 quad heavy machine-gun
    • Added one card of (new) GR.WFR. M-43 82mm
    • Replaced both RM-70 122mm with (new) BM-24 240mm
    • Added one card of (new) K.d.A. AUFKLÄRER
    • Removed one 3-pt RECON slot
    • Changed one 3-pt TANK slot into a 2-pt one

Milestone GROUCHY Coming Soon!

Prepare oneself, commanders!

The latest milestone for WARNO, GROUCHY, has a release date! It will arrive next week, on Tuesday the 13th of February! With this major update, we are happy to introduce finally the new Army General mode! The new mode comes with one campaign - BRUDERKRIEG - plus four Army General tutorials.

GROUCHY brings much more, however: a new map, configurable map “ambiance”, tank rework, divisional updates, new vehicles and traits, VFX updates, and more.

Happy? Happy!

Let’s go and give you a preview!

[h2]Milestone’s historical namesake[/h2]
You know the drill. Each and every WARNO milestone features a name given by a Napoleonic military commander. It is a bit of a Eugen tradition. If you are keen to read more about the actual milestone, you can safely skip this section. For all of you who are interested in some military history, keep on reading.

The son of a small but old noble family, Emmanuel de Grouchy started as an officer in the Royal Guard before embracing the French Revolution by 1789. He fought in almost all the major wars, becoming undoubtedly one of the best cavalry commanders of the Grand Armee. However, he is most famous for his role in Napoleon’s Battle of Waterloo (more on that, further below).



Napoleon regarded him with suspicion due to his opposition during the Brumaire Coup. However, Grouchy’s skills couldn’t be overlooked. After campaigning in Germany and Spain - where he was the governor of Madrid during the French occupation - he continued to see action in Italy and Russia. Here, he was present during the initial invasion, the hard-won victory at Borodino, and the painful retreat from Moscow.

Claim to Fame
After the return and a personal fall-out with Napoleon, he returned with a bang in 1814, commanding the entire cavalry of the Grande Armée. Out of action after being wounded, he pledges allegiance to Louis XVIII, but when Napoleon returns, he is the first to support his old commander. Rallying troops, this loyalty will earn Grouchy his marshal's baton, the last ever being granted by the Emperor.

Grouchy’s claim to fame came during the Battle of Waterloo. While Napoleon and Ney were focused on Wellington’s multinational army, finally catching him at Waterloo, Grouchy was pursuing Blücher’s Prussians. He was under the impression the Prussian army was in disarray, but on the fateful day of the battle, Grouchy was - in fact - being lured away by a single decoy Prussian Corps. Grouchy wouldn’t budge from his marching order, even though the main battle could be heard erupting to the west. Learning of Napoleon’s defeat, he retreated without losing a man. After the war, he fled to the United States before returning to France, where he died in 1847, having recovered all his titles and ranks.



Now, Grouchy, in military history, is famous for being the reason why Napoleon lost at Waterloo. If only he had “marched to the sound of battle.” This dark legend continues to stick to Grouchy’s reputation still to this day. He is one of three marshals not to have a boulevard named after him in Paris (the other two were “traitors”), and Grouchy is derided for eating strawberries rather than joining the battle. A bygone word for “being late.”

Hence our decision to name this WARNO milestone after GROUCHY. No more than fitting with Army General’s hotly anticipated, much commented, eagerly awaited release!

[h2]Milestone GROUCHY features[/h2]
So, what does the GROUCHY milestone bring on Tuesday 13th of February?

  • Army General’s four tutorials. These explain everything from movement to combat, action points, AA interception, reinforcements, what you must do to win, and more! Read more about the tutorials here.




  • The first Army General campaign, BRUDERKRIEG, playable as both NATO and WARSAW PACT only in single-player mode. Versus and cooperative online will be added later. This is an “extra” campaign on top of the four Army General campaigns originally envisioned to be featured in WARNO. We converted an initial prototype into a condensed campaign, with BRUDERKRIEG pitting the armies of a divided Germany against each other. Note that this campaign is shorter and more compact than the other campaigns, which are larger in scale (some are truly massive!). Still, BRUDERKRIEG should give you plenty of fun, Army General experience, and battle time! Read more about the campaign in this DevBlog here.


[previewyoutube](insérer vidéo intro Bruderkrieg - voir lien plus haut)[/previewyoutube]









  • New vehicles and unit Traits: Electronic Warfare helicopters equipped with the Jammer trait can now be deployed in WARNO.




  • New configurable map ambiance. From now on, in the game creation lobby, players will choose which lightning setting they want to play the map on. You’ll get the option between night, morning, or afternoon. Note that in Army General, this ambiance setting will automatically match the in-game time depicted. This is just the first batch of ambiance options - more will follow!




  • Major SFX pass, including:
    • Tracer rounds for machine gun, flak, autocannon, etc. will have their correct NATO/Warsaw Pact specific colors.
    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.




[h2]Until next week[/h2] GROUCHY is close to being released. This means that from this weekend onwards, our Strike Team and your favorite WARNO YouTuber will be able to stream and video preview the milestone’s content to their heart’s desire.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you soon, commander!