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HESSE Map Preview and GROUCHY Sneak Peek

Hello commanders!

It’s good to be back. In the last couple of DevBlogs, we focused on the divisional housecleaning “sweeping” through WARNO. In today’s post, we’ll take a break and preview a brand-new map coming to our game: HESSE.

Don't worry: we have some very exciting things coming very soon (Eugen trademark). Keep reading for a sneak peek at the next milestone, GROUCHY, which will bring a hotly anticipated major new feature…

Onwards!

[h2]A new map coming to town[/h2]
With the new HESSE map, we wanted to give a sense of urban complexity that surpassed our previous city-focused maps.



Getting more urban goodies and visual assets in place was chiefly made possible by some heavy-duty optimization efforts running in the background. Thanks to this, we achieved an even higher level of realism when it comes to WARNO’s cityscapes.



Beyond its basic design, HESSE introduces a new element: the map is divided by a railway track. This rather distinctive feature is elevated higher throughout the path it takes. We used the rails to create new tactical situations and influence how commanders need to approach the map. Making the best use of the new railway line will prove pivotal in seizing control of the battlefield.



Furthermore, the map features expansive areas with enhanced visibility. That means some great sectors for flanking maneuvers. But, if you want them to succeed, you need to consider the railway line and the advantages (but also risks) it offers.



We can’t wait to hear from the community. We are very much looking forward to seeing how combat will evolve on our latest map (crafted with care and consideration). Let us know what you think!



[h2]GROUCHY and Ranked Changes[/h2]
One last thing before we are off. The next milestone for WARNO will be GROUCHY, and one element we’ll introduce is the Ranked reboot. We talked about this update a while back (in this DevBlog).

Essentially, it means that we’ll feature Ranked “seasons” when WARNO will launch out of Early Access. However, to make sure that the reboot will work, we are going to do a little “pre-season” reboot during the release of our GROUCHY milestone. And this milestone will also contain… drumroll maestro, please... WARNO’s very first Army General campaign.



This means that as soon GROUCHY lands on WARNO’s shores (bringing the first Army General campaign), we will reboot Ranked. Then, with the new system in place, on WARNO’s official launch out of Early Access, we’ll reboot it again and introduce seasonal Ranked play for real.



[h2]Until next week[/h2]
That’s all for this week. Not too long now - promise!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

House Cleaning, Part Three

Hello commanders!

We will continue our “divisional house cleaning” series with a new installment in today’s DevBlog. Each WARNO division will spend some time in the Eugen workshop updating its arsenal and unit roster. We want to ensure that each battlegroup is up to scratch, has a unique flavor, and - of course - is fun to play!

The first part you can read here, and part deux here. The Warsaw Pact will take center stage in today’s part three.

We’ll tackle the Soviet 39th Guards Motor Rifle Division, the tankmen of the 79th Guards Tank Division, the East German 4. Mot-Schützen-Division, plus some miscellaneous updates.

Let’s go!



[h2]39th Guards Motor Rifle Division[/h2]
Let’s begin with the motorized riflemen of the Soviet Army. Like updates to other battlegroups, we found the time was right to add a bit more flavor to the 39th Guards Motor Rifle Division. A jack-of-all-trades, the battlegroup didn’t have any apparent weaknesses. For this particular Soviet division, we focused on its infantry, with strong helicopters, but streamlining its armor component. We wanted to remove the “substitute tank division” the formation had going for it.

What will we change?

  • One 1-point TANKL slot to be removed.
  • All T-62 tanks have been removed (see the previous DevBlog regarding the K.d.A changes).
  • One 1-point HELO slot added.
  • Mi-24P added.
  • One card of Mi-24V [AA] to be removed. Note that this helicopter is way too common in-game compared to its real-life presence.
  • One card of the (new) Mi-8MTPI electronic warfare helicopter added.




The 39th Guards will also see some changes to its infantry, specifically its IFV arsenal. The division wasn’t at the top of the replacement list for this type of vehicle. While it had some BMP-2, the first-generation BMP-1 remained the mainstay. We want to represent this better.



Another change, which sure will be more controversial (but which change isn’t, right?), is the removal of the BMP-3 from this division. It will be passed on to the 27th Guards. The reason? By 1989, roughly one battalion worth of the advanced BMP-3 had been delivered to the Soviet 8th Guards Army stationed in East Germany. But which division? We couldn’t pinpoint this in our research.

At first, the BMP-3 were housed in-game with the 39th Guards but, as we found out, the 27th Guards was earmarked to be the new “Division ‘90”, testing the more modern and latest equipment available to the Soviet Army. Hence, the transfer of the BMP-3 to this division allowing us to focus on the playstyle of each battlegroup.

  • The BMP-3 to be removed (transfered to the 27th Guards Motor Rifle Division).
  • MOTOSTRELKI (RPG-22) to be limited to the BMP-2.
  • All BMP infantry granted a truck as an alternative transport (on par with other divisions).


[h2]79th Guards Tank Division[/h2]
Next up, the WARNO “old-timer” 79th Guards Tank Division. One of the main issues of this division was to distinguish it better from the 39th Guards, as historically (and in-game), a lot of units were shared. A Soviet Army tank division and motor rifle division had many commonalities, though they differed in the allocation of these units.

One thing we missed when designing the division, and we noticed only after researching the Army General Order of Battle, was that its (sole) infantry regiment - as well as its tank regiment’s organic infantry battalions - used BMP infantry fighting vehicles. None rode to battle on the wheeled BTR (except for its combat engineers).

Unlike the 39th Guards, the BMP-2 was featured more prominently. To give this division a bit of flavor, we changed it so that its infantry would be IFV-only (a bit like the U.S. 3rd Armored Division). This means lots of BMP-2, including some variants currently only found in the 27th Guards.

Changes to the division include:

  • BTR-80 to be removed.
  • BTR-60PB removed as a transport option for PULEMETCHIKI squads.
  • BTR-60PB stays only for SAPERY squads.
  • MOTOSTRELKI removed (being BTR-borne infantry).
  • MOTOSTRELKI (Metis) removed (being BTR-borne infantry).
  • Two cards of MOTOSTRELKI (RPG-22) added as a replacement of the above units.
  • BMP-2D added.
  • BMP-2 RAZV. added as a transport option for MOT.RAZVEDKA squad.
  • All BMP infantry granted a truck as an alternative transport (on par with other divisions).




The 79th Guards Tank Division will see some more updates.

  • One 1-point LOG slot added.
  • One 3-point TANK slot changed into a 2-point slot.
  • One 1-point AIR slot changed into a 2-point slot.
  • BURATINO removed.
  • Mi-24V [AA] removed (featured too much, as explained above).
  • One card of the (new) KRAZ-225B heavy supply truck added.




The division was too limited in LOG, hence the addition of a 1-point slot and the new HEMTT-like heavy truck. And the Buratino’s removal? All the TOS-1 produced by 1989 could be counted on one hand. In our alternative timeline (and the Army General’s), they will be featured with the 21st Independent Flame Battalion. While the 79th Guards was in WARNO, we also released the tank-heavy 119th Independent Tank Regiment. The sole attached infantry to this division are the combat engineers from the 21st Independent Flame Battalion. Thus, to be consistent, the Buratino will move to the 119th Independent Tank Regiment.

[h2]4. Motorisierte Schützendivision[/h2]
Onwards to the East German 4. Motorisierte Schützendivision, or 4. MSD. This motorized rifle division required some buffs, and in the same vein as the Soviets above, needed to be better distinguished from its armored counterpart, the 7. Panzerdivision.

The division's main boost will come from the Tank Rework (making older, “medium” tanks more efficient). All of its T-55 will perform better. But the 4.MSD is not a tank division. It has one category that is pretty well-equipped but tight on space: RECO. So, we focused on upgrading the East German recon.

The key changes are:
  • One 3-point LOG slot changed into a 2-point slot.
  • One 2-point ART slot removed.
  • One 2-point RECO slot added.
  • One 1-point TANK slot changed into a 2-point slot.




To set it apart further from the 7. Panzer another major change will affect its air support. We found out (a bit too late) that the East German Luftstreitkräfte’s Su-22M4 were all stationed in the north of East Germany (facing NORTHAG and Denmark). In the south, so in our CENTAG area of operations, the nation’s air forces were strike squadrons equipped with the MiG-23BN.

Now, the Su-22M4 is too widespread to be removed completely and retained only for NORTHAG, but we have made sure that the proper squadrons are featured in Army General. Since the BRUDERKRIEG Army General campaign relies heavily on 4. MSD and MiG-23BN coordination, we changed (almost all) the Su-22M4 in this division. The new MiG-23BN - from the Army General - will play a much more prominent role!



  • The Su-22M4 [AT] will be replaced with the MiG-23BN [AT].
  • The Su-22M4 [HE] will be replaced with the MiG-23BN [HE].
  • The Su-22M4 [CLU] to be replaced by the MiG-23BN [CLU].
  • And the Su-22M4 [NPLM] by the MiG-23BN [NPLM].
  • The MiG-23bis [RKT] will be replaced by the MiG-23BN [RKT].


This means that the 7. Panzer will be the “Su-22M4” division, while the 4. MSD becomes the “MiG-23BN’s” domain. The one variant that will remain with the 4. MSD is the Su-22M4K. There was no dedicated East German SEAD version of the MiG-23BN (and we didn’t want to deprive the division of its SEAD capacity).

[h2]Miscallenous[/h2]
We also have a bunch of assorted changes coming. One addition to an already addressed division (the 35th Guards Air Assault Brigade) is the Soviet Mi-24D DESANT. This is an older variant of the Hind gunship.

We decided to add it as a transport option for the RAZVEDKA (DSh) squads in the air assault division. The Mi-24 could carry up to 8 soldiers at the expense of most of its weapon loadout. Therefore, the Mi-24D DESANT. will be armed with its YaK-B nose gun and two 16-shot 57mm rocket pods. The helicopter’s armor, speed, and resilience will be a trade-off compared to the alternative Mi-8’s transport, which featured much heavier weaponry.



Furthermore, as we feature the new Mi-8MTPI electronic warfare helicopter to the 39th Guards, NATO we’ll also get the EH-60A QUICK FIX II to be added to the U.S. 3rd Armored Division.



[h2]Until next week[/h2]
That’s all for this week’s divisional housecleaning. We can’t wait to hear what you think. Play it calm, cool, collected commander.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield!

House Cleaning, Part Deux

Hello commanders!

We hope you are well. As you might be aware, the latest WARNO milestone - KELLERMANN - has just been released. It brings not only new maps but also the map editor (in early Alpha state) and a host of unit and balance changes.

And there is more to come. In today’s post, we’ll look at some additional divisional housekeeping plus historical background on the long-gestated Tank Rework.

Let’s go!

[h2]Divisional Housekeeping Continued[/h2]
As you know, we are doing some WARNo divisional house cleaning and updating our unit roster across the board. You can read the first details in the previous post here. Some of these changes have already found their way into the last milestone, but more is to come.



Today we’ll look at upcoming updates to the US 82nd airborne (currently still in its old “shape” but soon to be graced by a new look… and two new units), the US 3rd Armored, and the East German Kampfgruppe der Arbeiterklasse Bezirk Erfurt or KdA.

For you eager beavers out there, please keep in mind that each division will be addressed. So, if XX divisions has been updated, and its counterpart YY on the other side hasn’t, rest assured (and with a bit of patience)... it will.

[h2]82nd Airborne Division[/h2]
As we talked about, airborne divisions are getting streamlined, losing their Forward Operating Base, as well as heavy armor plus other attached units. We aim to get them closer to their original TO&E. While the Soviet VDV of the 35th Air Assault Brigade already got the “treatment,” soon it will be the American 82nd Airborne’s turn. The paratroopers will lose access to the 194th Armored Brigade’s units, plus some other changes. What can you expect? (Keep reading to find the previously teased new American unit!)

Units to be removed:
  • M577
  • M1IP
  • M125 MORTAR
  • M3A1 BRADLEY CFV
  • FOB, as with all airborne divisions


There are some additional changes:
  • One 3-point TANK slot will be removed. In turn, a 2-point RECON slot will be added.
  • Two new units will be introduced:
    • M551 ACAV (aka M551 Two Boxes). This variant is used in a recon role and is a SHERIDAN tank lacking the Shillelagh missiles. It carries more 152mm shells and MG ammo.
    • M1047. Under this obscure US Army designation hides the… USMC LAV-25. As the Army was looking for a replacement for its aging Sheridan tank, it borrowed 14 vehicles from the Marines for testing. These were assigned to the 82nd Airborne in the late 80s, which in real life brought them during Operation Desert Storm in Iraq. The M1047 is a fast-wheeled recon vehicle, armed with the same 25mm chain gun as the Bradley IFV, but lacking a TOW launcher.


[h2]3rd Armored Division[/h2]
The American tankmen of the 3rd Armored Division will see some changes to their firepower. In this case, we found the division too strong in the “wrong” areas. For the 3rd Armored, it wasn’t the tanks, but rather the air power, with its lethal combo of planes and helicopters making it a bit too powerful on the battlefield. That’s why we refocused this division with the following changes.

  • One 3-point TANK slot has been changed to a 2-point slot.
  • One 3-point ART slot has been changed to a 2-point slot.
  • One 1-point HELO slot has been removed.
  • MECH. RIFLES has been removed. The few present depicted rare HQ service troops, but were relied on a bit too much as frontline combat troops in-game. That’s why we removed them, with the division focusing once again on smaller fireteam half-squads in Bradleys.
  • M270 (HE) MRLS removed.
  • A-10 removed (all of them).


Please note that the 3rd Armored Division will benefit from the Tank Rework (read more about it further below), which will offset some of the above changes.

[h2]Kampfgruppe der Arbeiterklasse Bezirk Erfurt[/h2]
Last up, the “worker soldiers” of the East German K.d.A.. Unlike the rework affecting the two airborne divisions, the K.d.A.’s turn in the workshop wasn’t because the division was too powerful. Instead, it lacked a specific flavor, overlapping (and being overshadowed) by the very similar Warsaw Pact’s Berliner Gruppierung. That’s why we went to work and gave it some much-needed depth.

The new K.d.A should better reflect the ad-hoc second-line reservist battlegroup, hastily cobbled together to protect heavy SAM and artillery sites in the Warsaw Pact’s rear. To make this a reality in WARNO, we added quite a few new models (destined for our Army General campaign but unused for multiplayer so far).

Tank changes
  • T-55AK replaced with (new) T-54BK.
  • Two cards of T-55A replaced by one of the (new) T-54B.
  • One card of KPz. PT-76 removed.
  • One card of T-62MK added.
  • One card of T-62MV added.
  • One 3-point TANK slot changed into a 2-point one.


The idea behind these armor changes is that the division has a wide choice of tanks, but no card can be taken twice. You’ll be forced to use several tank types. Note that the Tank Rework will also have an effect in this case (more about that below).

As for the T-62; these older generation tanks will all end up in this division and this formation only. That’s why they will be removed from other divisions, such as the Soviet 39th Guards. Most Soviet tanks or motorized rifle divisions in East Germany kept a handful of T-62 on duty after transitioning to the T-80. But these were kept in the barracks for training purposes only, not intended to be used in wartime. However, in the case of an enemy breakthrough or an airborne drop deep in the rear, these worn-out “school” tanks would be called upon to fight.



Infantry
  • All SPETSNAZ removed.
  • All VOPOS removed.
  • One card of (new) RESERVISTEN (s.MG) added.
  • One card of (new) ZAGRADOTRYAD added. These are heavy Soviet “combat” military police, mirroring the squads from the US 24th Infantry Division. The name stands for “blocking troops,” those infamous units tasked with keeping soldiers on the frontline… by any means necessary.
  • Two cards of SICHERUNGS added (now equipped with AT weapons).

Miscellaneous
  • Two cards of (new) K.d.A. AUFKLÄRER added.
  • One 3-point RECO slot removed.
  • One card of ZU-23-2 AA was replaced with one (new) ZPU-4 quad heavy machine guns.
  • One card of (new) GR.WFR. M43 82mm mortar added.
  • Both cards of RM-70 replaced by the (new) BM-24 240mm MLRS.



Once again, our intention with the refreshed K.d.A is to emphasize the “reserve” flavor of the division. We are giving it a motley assortment of everything, but with some limitations on the numbers that can be deployed.

[h2]Tank Rework, Part Deux[/h2]
You might remember, but we have been reworking how tanks operate in WARNO with our Tank Rework. We are back to give you more details.

So, all the upcoming changes related to tanks have been researched, vetted, and organized for quite some time now. All of it is meant to give WARNO’s armor, range, accuracy, and other values the same set of real-life-inspired hard data as its core foundation.

The Tank Rework will pivot on the following research and will give older generation “medium” tanks, such as the T-55, M48, etc., a boost. While they will be nowhere near modern main battle tanks in terms of performance, they at least can distinguish themselves better from armored cars and IFVs below them. In turn, some of our “heavy” tanks (Leopard 2, Challenger) were a bit overestimated and will be brought down a peg to more reasonable values.

What does this mean?



ARMOR
The armor scale Eugen uses for its tanks in WARNO has its basis in real-life considerations:

  • Armor 1: resistant against small arms.
  • Armor 2: resistant against 12.7mm ammo.
  • Armor 3: resistant against 14.5mm ammo.
  • Armor 4: resistant against 20/23/25mm ammo.
  • Armor 5: resistant against 30mm ammo.




After this, we abstract a bit, but the general idea is to boil down an Armor number to tank protection levels against HEAT, KE, and their historical counterparts. We created a massive collection of documents to guide how and when vehicles get their Armor levels.

Explosive Reactive Armor (ERA) throws a wrench into the process. While it dramatically improves HEAT protection, it does almost next to nothing against Kinetic Energy (KE) munitions. Previously, tanks with ERA would receive a blanket +2 Armor. We didn’t think this was very accurate. That’s why we use the new ERA Unit Trait.



One major element of the Tank Rework is making the average Warsaw Pact and NATO tank feel more relevant. For instance, we are talking about the Leopard 1, the AMX-30, the early Patton, or the T-55 or T-62. As these first and second generations of tanks will form the core of many a nation’s armed forces (including future ones), it is paramount that the gameplay with these “medium” tanks feels good and useful as the lowest common denominator.

GUN RANGE
Shooting shells over large distances involves not only a tank gun and the ammunition used. We are also talking about the effects of fire control systems, optics, rangefinders, reference sensors, etc. All these augment accuracy, especially on the move, but also how far a tank can fire.

We settled on a Gun Effective Range, which is the range a tank can engage a target with all the types of ammo available - and expect a good effect. In real life, this lies around the 2km mark, give or take. This is why we chose 1925m as the baseline Gun Effective Range.



This range can be modified by two elements: laser rangefinders, allowing for quick, accurate range measurement, and automatic fire control computers. These two technologies came to fruition in the Cold War, resulting in more advanced sensor input to improve tank accuracy.

The above, in WARNO’s case, directly impacts the range of a tank gun.

  • Baseline tank range is 1925 m.
  • Having a Laser Rangefinder allows for a 2100 m range.
  • Having an Automatic Fire Control Computer allows for a 2275 m range.


ACCURACY
Already touched upon, but there was a host of other tech and equipment that could influence the accuracy of a tank gun. The following influences the general accuracy found on a WARNO’s tank:

  • Coincidence Rangefinder.
  • Stereoscopic Rangefinder.
  • Meteosensor.
  • Fire Gating.
  • Manual Entry Ballistic Calculator.
  • Muzzle Reference Sensor/ Thermal Cowling.




Of course, accuracy decreases while on the move. Only with the advent of stabilizers did accuracy while moving increase sufficiently so that targets could be hit while traversing cross-country. Cold War tech can be divided into four different groups:

  • No stabilizer - can not fire on the move.
  • Single-axis stabilizer - 40% less than static accuracy.
  • Twin-axis stabilizer - 20% less than static accuracy.
  • Twin-axis stabilizer with stabilized sights - 10% less than static accuracy.




[h2]Tank Rework Expectations[/h2]
The above details should give you an insight into how we proceed with giving each tank in WARNO is place within the hierarchy. We don’t assign random numbers. Instead, we do our due diligence, backed up by mountains of research, to find the real-life equivalent in terms of accuracy, tank gun ranges, armor, and more.

The upcoming Tank Rework will see some profound changes, but you have to wait a little bit longer until we can give you solid gameplay details!

[h2]Milestone KELLERMANN out now[/h2] WARNO’s latest update is out. In case you have missed the news, or are wondering about all the good stuff that has arrived in our game, look below!

  • The new map editor. Read more about it in last week’s DevBlog.
  • The new map TENSION Previewed here!
  • Two “new” map 10v10 variants of ROCKS, including Destruction and Conquest modes.
  • Veterancy rework. Explained in this DevBlog.
  • First divisional rework. Part of our house cleaning effort. Check out the details here.
  • False Flag trait and new civilian 3D models. Talked about in this DevBlog.


[h2]Until next week[/h2]
That’s it for this week’s DevBlog.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

Milestone KELLERMANN Out Now!

Brace yourself, commanders!

As teased in last week’s DevBlog, the first milestone of 2024 is available now for WARNO! Make ready for KELLERMANN, bringing a wallop of new features and updates, including new maps, divisional rebalancing, and - of course - the new (and very alpha) map editor!

Let’s dig in!

[h2]Milestone KELLERMANN historical namesake[/h2]
You know the drill. Eugen’s tradition is to name all the milestones after famous Napoleonic military commanders. KELLERMANN is no exception. For you busy bees with little interest or time, please skip ahead to the next section. For all the others: let’s go, military history!

François-Etienne-Christophe de Kellermann was an old-guard military commander who served under Louis XVI. He was the only established general from the preceding regime to be made a marshal by Napoleon, mainly to recognize his expert military prowess during the Revolutionary Wars. His claim to fame came from his successful command during the Battle of Valmy in 1792. Kellermann saw service in reserve armies during the Napoleonic Wars, organizing and training troops. In fact, the far more interesting character is his son, the “marshal-that-never-was.”



The son, François-Etienne de Kellermann, was among the major figures in the Napoleonic French cavalry, perhaps the most able of them all. He saved the day at Marengo in 1800, one of Napoleon's rare blunders, with a perfectly timed cavalry counter-attack, allowing the battle to be “lost in the morning, won in the evening”. Controversy began when Napoleon bestowed the honor of winning this battle on the infantry commander (who died in combat). A peeved Kellermann wrote about this in private letters, which were duly intercepted and later shown to Napoleon. Historians attribute this faux pas to Kellermann “the Younger” never receiving the marshal’s baton.



However, the Kellermann son continued to serve with distinction in most of the major battles that came to characterize the Napoleonic Wars, including Austerlitz and Vimerio, during the Spanish campaign and at the very end of Napoleon’s reign at Waterloo. Kellermann’s final “charge” saw him in the lead of Ney’s cavalry attacks against the British squares, where after repeated, unsuccessful attempts to break the lines, he was wounded. After the war, Kellermann’s reputation as an exceptional commander was further tarnished by his looting prowess, widely known, with even Napoleon reproaching him for his thieving habits during the First Empire.

[h2]Milestone KELLERMANN features[/h2]
So, what can you expect from KELLERMANN?

  • The new map editor. Read more about it in last week’s DevBlog.



  • The new map TENSION Previewed here!



  • Two “new” map 10v10 variants of ROCKS, including Destruction and Conquest modes.



  • Veterancy rework. Explained in this DevBlog.



  • First divisional rework. Part of our house cleaning effort. Check out the details here.



  • False Flag trait and new civilian 3D models. Talked about in this DevBlog.



[h2]Until next week[/h2]
That’s it for the new Alfa milestone.

Let us know what you think!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

v.113713: KELLERMANN Patch notes

[h3]Maps[/h3]
  • Introducing the alpha version of the MAP EDITOR
  • Add a new map: TENSION
  • Added a new variant for maps: ROCKS, now on 10vs10 Conquest & Destruction mode


[h3]Features[/h3]
  • It is now possible to load all infantry in nearby available vehicles, with a right click during a multi-selection
  • Overhaul of official premade and autofill decks to better represent each division
  • New unit trait: false flag


[h3]Operations[/h3]
  • Götterdämmerung: Fixed a bug that was making the destroyed vehicles used for FX count in the final calculation of the player score.
  • Backhand Blow: Fixed a bug in which destroyed units used for FX were counted in the final calculation of the player score.
  • The Kitzingen Ruse: Fixed a bug in which destroyed units used for FX were counted in the final calculation of the score.
  • Hold Until Relieved: Fixed a bug in which destroyed units used for FX were counted in the final calculation of the score.
  • Fixing the 7e Blindée's coat-of-arms in "The Dieburg Salient" operation


[h3]Code fixes[/h3]
  • Fixed the display of Stats in the armory
  • Fixed the shadow of certain units, like the M60 for example
  • Fixed skins that were sometimes those of another nation, in low graphics
  • Fixed crash that happened at launch for some players
  • Fixed automatic placement of FOBs by the AI, which was sometimes on the road


[h3]Data fixes[/h3]
  • Fix Green Archer being able to deploy forward as para
  • Renaming AVENGER's missile from "Stinger RMP" to "Stinger POST"
  • Renamed R-37 missile into R-33S
  • Renamed MiG-31M into MiG-31B
  • Fixed MISTRAL PARAS (para veterancy + avail on par with other MISTRAL)
  • Fixed DDR drivers modeled as Soviet ones


[h3]New veterancy system[/h3]
  • all "reservist" troops are locked at vet0 + get "negative XP"
  • all "line" troops start at vet0 but can be vetted
  • all elite (paratroopers, ...) troops start at vet1 but can be vetted
  • vet3 can only be achieved by special forces
  • Howitzer rate of fire adjusted to new XP (aim time / reload time)
  • Mortars' rate of fire adjusted to new XP (Aim time / reload time)
  • Specific XP values for artillery
  • Specific XP values for aircraft
  • All DDR units lose their free vet, which was now a duplicate since we introduced the "Resolute" trait for them


[h3]Generic[/h3]
  • Mistral aircraft range reduced to 2475
  • Strella 2M aircraft range reduced to 2125
  • Adjusting aircraft recharging times at the airport
  • Air rocket HE splash reduced by 2
  • Air rocket suppress splash reduced by 2
  • Air rocket max dispersion raised by 2
  • Cluster bomb damage slightly increased
  • Reduced range accuracy gains.
  • HMG and MMG accuracy increased
  • MMG mounted or on tripods suppress increased
  • MMG mounted or on tripods accuracy raised
  • SAM accuracy varies accordingly to the distance to the target
  • HE radius of all GROUND to AIR / AIR to AIR missiles => +10%.
  • Suppress radius of all GROUND to AIR / AIR to AIR missiles => +35%.
  • Non radar anti-air missiles aiming time raised to 2,5 sec
  • STINGER, JAVELIN, IGLA aircraft range reduced to 2300
  • Unlocked all supply helicopter's veterancy from vet0 to vet2


[h3]NATO[/h3]
  • Standardized all M40A1 RCL teams & jeeps' price at 50 + base availability at 6
  • Decreased (all) GREEN ARCHER's price from 40 to 25 + availability set to 4
  • Decreased (all) RASIT's price from 40 to 25 + availability set to 4
  • Decreased (all) SCORPION's price from 40 to 35 + availability set to 5
  • Decreased (all) SCIMITAR's price from 55 to 50 + availability set to 5
  • Decreased (all) ALOUETTE's price from 45 to 30 + base availability from 6 to 4
  • Decreased (all unarmed recon) GAZELLE's price from 50 to 35 + base availability from 6 to 4
  • Standardized (all non-para) MILAN 2 jeeps' price to 50 + base availability to 6
  • Standardized (all para) MILAN 2 jeeps' price to 55 + base availability to 4
  • Decreased (all) STRIKER's price from 80 to 55 + base availability set to 6, the number of cards increased to 2 where there was only one
  • Increased (all) M110's veterancy from vet0 to vet1
  • Decreased (all) UH-60A CO's base veterancy from vet2 to vet1
  • Opened (all) UH-60A SUPPLY's veterancy from vet0 to vet2
  • Decreased both Roland 2 missiles' reload speed from 16 to 10
  • Decreased both Roland 3 missiles' reload speed from 20 to 10
  • Decreased Roland 2 missile's anti-plane range from 4075m to 3525m + (all) ROLAND 2's price from 110 to 100

  • ROVER MILAN's stealth set back to good
  • WOMBAT teams & jeep' price set at 45 + base availability at 6
  • Decreased SPARTAN MCT's MILAN loadout from 12 to 6 missiles total
  • Decreased SCOUTS (LAW-80)'s price from 55 to 50
  • Decreased TERRIERS SCOUTS' price set to 20 + base availability set to 7
  • Increased AIRMOBILE SCOUTS's price from 45 to 50
  • Increased AIRMOBILE GUN GROUP's price from 40 to 45
  • Increased SAS PATROL's price from 65 to 70
  • Decreased FERRET MK.2's price from 20 to 15 + base availability from 9 to 4
  • Decreased FV438 SWINGFIRE's price from 90 to 55 + base availability set to 6, the number of cards increased to 2 where there was only one
  • Increased FV103 SPARTAN ZB-298's base availability from 3 to 4 + price decreased from 35 to 25
  • Increased CHIEFTAIN MK10 & M11's price from 175 to 190 (and CVs accordingly)
  • Decreased TERRIERS PARAS' base availability from 8 to 7
  • Decreased JAVELIN's base availability from 12 to 9
  • Increased AH.1 GAZELLE [RKT]'s base availability from 3 to 6

  • Increased VAB MILAN's price from 25 to 30
  • Increased VAB MEPHISTO's base availability from 3 to 5
  • Decreased AML-60 GENDARMERIE's price from 50 to 35 + base availability from 6 to 3
  • Decreased AML-60-12's price from 50 to 35 + base availability from 6 to 3
  • Increased AML-90 LYNX's price from 65 to 70
  • Decreased AMX-10 VOA's price from 30 to 15 + base availability set to 5
  • Decreased VBL RECO's price from 45 to 30
  • Decreased (recon) GAZELLE CANON's price from 70 to 55 + base availability from 4 to 3
  • Decreased (French) ECLAIREURS's price from 55 to 40 + base availability from 9 to 6
  • Increased ERC-90 SAGAIE's price from 65 to 70
  • Decreased VLRA MILAN 2's price from 70 to 55 + base availability from 6 to 4
  • Decreased VAB MEPHISTO's price from 100 to 70 + base availability from 9 to 3
  • Decreased AMX-10 HOT's price from 95 to 70 + base availability set to 5
  • Decreased COMMANDO's base availability from 6 to 4
  • Increased GREN.-VOLT. (APILAS)' base availability from 6 to 7
  • Decreased AEROMOBILES' base availability from 9 to 8
  • Increased LEGIONNAIRES-PARAS' base availability from 4 to 5
  • Decreased MIRAGE IV [SEAD]'s price from 270 to 260
  • Decreased MIRAGE IV [HE]'s price from 265 to 260
  • Increased JAGUAR [HE]'s price from 245 to 255
  • Increased JAGUAR [CLUS]'s price from 245 to 255
  • Increased JAGUAR [NPLM]'s price from 245 to 255

  • Increased (all, including CV & N.G.) M1 & M1IP ABRAMS' price by +5
  • Decreased M1A1(HA) ABRAMS' price from 320 to 305 (and CV accordingly)
  • Decreased M1025 HUMWEE TOW-2's price from 90 to 70 + base availability set to 5
  • Decreased AB M1025 HUMWEE TOW-2's price from 95 to 75 + base availability set to 5
  • Decreased AB M167 20mm's base availability from 8 to 5 + number of cards increased from 1 to 2
  • Decreased AB AVENGER's base availability from 8 to 4 + number of cards increased from 1 to 2 + price decreased from 130 to 100
  • Decreased N.G. M151A2 I-TOW's price to 40 + base availability to 7
  • Decreased N.G. FIRE TEAM (LAW)'s base availability from 12 to 9
  • Decreased N.G. FIRE TEAM (DRAGON)'s price from 35 to 30 + base availability from 12 to 9
  • Decreased N.G. SCOUTS' base availability from 9 to 7
  • Increased M113 ACAV's price from 45 to 60
  • Decreased DISMOUNTED TROOPERS' price from 50 to 45
  • Increased MP PATROL's price from 15 to 20 + base availability from 12 to 9
  • Increased MP PATROL (M67)'s price from 40 to 55
  • Increased AB MP PATROL's price from 20 to 25 + base availability from 12 to 9
  • Increased AB MP PATROL (M67)'s price from 45 to 60
  • Decreased (American) SCOUTS' price from 30 to 25 + base availability from 9 to 6
  • Decreased LRS' price from 80 to 70
  • Decreased PSSE-B's price from 65 to 60
  • Increased RANGERS' price from 50 to 60 + base veterancy from vet2 to vet1
  • Decreased M150's price from 45 to 40 + base availability from 6 to 4
  • Decreased M3A1 BRADLEY CFV's price from 120 to 110 + base availability from 6 to 4
  • Decreased M3A2 BRADLEY CFV's price from 135 to 120 + base availability from 4 to 3
  • Decreased M901 ITV's price from 80 to 60
  • Decreased M901A3 ITV's price from 95 to 70 + base availability set to 5
  • Increased M981 FISTV's base availability set to 5 + price set to 15
  • Increased I-HAWK's price from 100 to 110
  • Decreased M1A1 ACAV's price from 290 to 270
  • Decreased OH-58C SCOUT's price from 70 to 45 + base availability set to 3
  • Decreased OH-58D KIOWA's price from 85 to 55
  • Decreased OH-58D KIOWA WARRIOR's price from 130 to 120
  • Decreased AH-64A APACHE [AT]'s price from 275 to 240
  • Increased AH-64A APACHE [RKT]'s price from 175 to 200
  • Increased CH-47C CHINOOK's price from 50 to 60
  • Increased F-4E PHANTOM [NPLM]'s price from 165 to 175
  • Decreased F-15C [AA2]'s price from 285 to 270
  • Changed F-111F [LGB]'s base availability from 2 to 1 + number of cards increased from 1 to 2
  • Decreased F-4G WILD WEASEl's base availability from 4 to 2 + number of cards increased from 1 to 2

  • Decreased (Belgian) ECLAIREURS's base availability from 9 to 6

  • Decreased Fs-JÄGER-AUFKLÄRER's price from 60 to 50 + base availability from 6 to 5
  • Increased Fs.-JÄGER B1's base availability from 4 to 5
  • Decreased FERNSPÄHER's base availability from 6 to 5
  • Increased HEIMATSCHUTZEN's price from 35 to 40
  • Decreased BGS' price from 40 to 35 + base availability set to 7
  • Decreased SONDERWAGEN 4 AUFKL.'s price from 30 to 15 + base availability from 6 to 3
  • Decreased LUCHS's price from 60 to 55
  • Decreased BO-105M VBH's price from 50 to 35 + base availability from 6 to 4
  • Decreased LEOPARD 1A5's price from 95 to 90 + base availability from 9 to 8
  • Decreased LEOPARD 2A4's price from 315 to 300
  • Decreased JAGUAR 1's price from 85 to 60 + base availability set to 6, the number of cards increased to 2 where there was only one
  • Decreased JAGUAR 2's price from 90 to 70 + base availability set to 5, the number of cards increased to 2 where there was only one
  • Increased ILTIS MILAN's base availability from 6 to 7
  • Decreased KANJPZ's price from 50 to 45

    1AD
    • Replaced one card of BEDFORD supply truck with one of the (new) STOLLY amphibious trucks
    Berlin
    • Add one extra card of M1025 HUMWEE TOW-2
    11eDP
    • Increased VLRA MILAN 2's number of cards from 1 to 2
    • Increased MISTRAL's number of cards from 1 to 2
    • Removed the card of non-para ANF-1 HMG
    5eDB
    • Add one extra card of VAB MEPHISTO
    • Removed one useless 3-pt AA slot
    • Removed one useless 3-pt ART slot
    • Added one 3-pt HELO slot
    • Added one 2-pt INF slot
    • Changed one 3-pt TANK slot into a 2-pt one
    • Added one card of GAZELLE CANON
    • Added one card of PUMA PC
    8ID
    • Removed all German units from the battlegroup
    • Removed OH-58C C/S from the battlegroup
    • Removed OH-58D KIOWA from the battlegroup
    • Decreased OH-58C SCOUT's number of cards from 2 to 1
    • Adding one card of (new) M163 CS
    82AB
    • Add one extra card of AB M1025 HUMWEE TOW-2
    • Decreased AB M1025 TOW's number of cards from 3 to 2
    TKS
    • Changed one 3-pt AIR slot into a 2-pt one
    • Added 1x card of VLRA MILAN
    • Added 1x card of VLRA 20mm
    • Added P-4 jeep as a transport option to MILAN 2
    • Decreased both VLRA variants' number of cards from 2 to 1


[h3]WARSAW PACT[/h3]
  • Standardized all SPG-9 RCL teams & jeeps' price at 50 + base availability at 6
  • Standardized all para SPG-9 RCL teams & jeeps' price at 55 + base availability at 6
  • Decreased (all) BRM-1's price from 70 to 60
  • Decreased (all) BRDM-2's price from 40 to 30 + base availability from 9 to 6
  • Decreased (all unarmed recon) Mi-2's price from 45 to 35 + base availability from 6 to 4
  • Standardized (all) MiG-23MF's ECM at 20%
  • Standardized (all para) KONKURS jeeps' price to 55 + base availability to 6
  • Standardized (all non-para) FAGOT jeeps' price to 40 + availability set to 7
  • Increased (all IFV) BMP-2, BMP-2D & BMP-2AG's price by +5
  • Decreased (all) MT-12 RAPIRA's price from 100 to 85
  • Decreased (all) BRDM-2 KONKURS' price from 70 to 55 + availability set to 6, the number of cards increased to 2 where there was only one
  • Increased GUV Gatling's range from 1200m (ground) / 1050m (air) to 1400m / 1225m
  • Decreased UAZ FAGOT's base availability from 12 to 7
  • Added 2S9 NONA-S an HE direct fire ability

  • Increased BMP-3's price from 85 to 90
  • Increased BMD-1P's price from 30 to 40
  • Increased BMD-2's price from 40 to 50
  • Decreased T-62M1's price from 115 to 110 (and CV accordingly)
  • Decreased T-62M's price from 145 to 140
  • Decreased T-62MV's price from 145 to 140
  • Decreased T-64B's base availability from 6 to 5
  • Increased T-64BV's price from 245 to 250 (and CV accordingly)
  • Decreased T-80B's base availability from 6 to 5
  • Increased T-80BV's price from 250 to 255 (and CV accordingly)
  • Increased T-80BV IZD. 29's price from 255 to 260
  • Decreased T-80U's price from 320 to 310
  • Decreased T-80UD's price from 350 to 340
  • Decreased BRDM-2 KONKURS-M's price from 90 to 65 + availability set to 5, the number of cards increased from 1 to 2
  • Decreased DESANTNIKI (BMD)'s base availability from 9 to 8
  • Decreased DESANTNIKI (DSh)'s base availability from 9 to 7
  • Decreased RAZVEDKA's price from 50 to 40 + base availability from 9 to 6
  • Decreased RAZVEDKA SAPERI's base availability from 8 to 6
  • Decreased DESANT. RAZVEDKA's price from 55 to 45 + base availability from 9 to 6
  • Decreased MOTOSTRELKI (RPG-22)'s base availability from 9 to 8
  • Decreased MOTOSTRELKI (RPG-27)'s base availability from 9 to 8
  • Decreased 1V119 REOSTAT's price from 40 to 25 + base availability from 6 to 4
  • Decreased MT-LB SHTURM's price from 80 to 65 + availability set to 5
  • Decreased TOR's price from 110 to 135
  • Increased MT-LB STRELA-10M3's price from 100 to 110
  • Decreased Ka-50 AKULA [AT]'s price from 280 to 260
  • Increased Mi-8MTV's price from 115 to 130
  • Changed MI-8MT (UPK)'s rocket from S-5 (57mm) to S-8 (80mm) to match the model & number of rocket pods
  • Decreased Mi-8R's price from 70 to 50 + base availability from 6 to 3
  • Decreased Mi-24K's price from 180 to 155 + base availability from 2 to 1 but the number of cards increased from 1 to 2
  • Decreased Mi-26 GRUZOVOI's base availability from 2 to 1, the number of cards increased from 1 to 2
  • Decreased T-8M's price from 275 to 245
  • Decreased Su-17M4 [RKT]'s base availability from 3 to 2
  • Increased MiG-27K [SEAD]'s price from 230 to 240
  • Changed MiG-27K [LGB]'s base availability from 2 to 1 + number of cards increased from 1 to 2
  • Decreased Su-27S [AA]'s price from 270 to 260
  • Increased Su-22M4 [RKT]'s price from 135 to 155
  • Decreased Su-22M4 [RKT]'s base availability from 3 to 2
  • Decreased Su-22M4 [UPK]'s base availability from 3 to 2
  • Decreased MiG-23ML [AA]'s price from 180 to 165
  • Decreased AUFKLÄRER's price from 50 to 40 + base availability from 9 to 6
  • Decreased MOT. GRENZER's price from 25 to 20 + base availability from 12 to 7
  • Decreased GRENZER's base availability from 9 to 7
  • Decreased SPz BMP-1 SP2's price from 35 to 30
  • Decreased AUFKPZ. PT-76B's base availability from 6 to 5 + price increased from 30 to 35
  • Decreased KPz T-34/85's HP from 10 to 8 + price from 35 to 30
  • Decreased KPz T-55AM2's price from 105 to 100 (and CV accordingly)
  • Decreased KPz T-72M's price from 165 to 160 (and CV accordingly)
  • Decreased KPz T-72M1's price from 190 to 175 (and CV accordingly)
  • Standardized D-44 85mm's price to 50 (55 for the FD variant) + base availability to 9
  • Decreased SPW-40P2 MALYUTKA's price from 40 to 20 + availability set to 7

    35DShB
    • Removed FOB from battlegroup
    • Removed all T-64B from battlegroup
    • Removed BRM-1 from battlegroup
    • Removed MOT. RAZVEDKA & RAZV. BMP-1 from battlegroup
    • Removed one 2-pt TANK slot
    • Added GAZ-66 SNAB. to battlegroup
    • Added (new!) NONA-K 120mm dual-purpose mortar to battlegroup
    • Turned one 3-pt ART slot into a 2-pt one
    • Turned one 3-pt HELO slot into a 2-pt one
    4MSD
    • Changed RECO tab from 1/2/3/3 to 1/1/2/2/3/3
    • Changed ART tab from 1/1/1/2/3/3 to 1/1/2/2/3/3
    • Removed BM-30 SMERSH from this battlegroup
    • Added one card of M-46 130mm to this battlegroup
    KdA
    • Removed PANZERJÄGER & MOT.-SCHÜTZEN (S.MG) from the division
    • Added 2x cards of RESERVISTEN
    • Restricted RESERVISTEN's transport options to soft skin truck & SPW-152
    • Added 1x card of new RESERVISTEN-FÜH.


[h3]WARNING[/h3]
Due to the many (many) changes brought with this version, previous replays are being invalidated.
To play those replays from previous versions, use the Steam compat_save_older_than_110364 branch.