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The Big Split

Welcome to the Big Split, commanders!

What are you talking about, you might think? Well, we have been detailing WARNO’s divisional “house cleaning” in the last couple of DevBlogs. In today’s post, we tackle a major one: the Warsaw Pact’s Berliner Gruppierung division.

The proposed changes to this Berlin-focused urban combat formation grew to be so encompassing we decided to divide the battlegroup into two!

Yes, this means a brand-new division will be made available for free to all current Early Access owners of WARNO.

Hence, this House Cleaning Part 6, to be known as the Big Split, covers the changes to Berliner Gruppierung and the new Soviet Soviet 6-ya OG Motostrelki Brigada, or 6th Guards Separate Motor Rifle Brigade.

Let’s go, commanders!

[h2]A special kind of “Housecleaning”[/h2]
In our Berlin war scenario, the Berliner Gruppierung was tasked with taking that pesky Western imperialistic and hedonistic enclave, West Berlin, through furious house-to-house combat. As such, it would regroup one Nationale Volksarmee division (1. Motorisierte Schützendivision), one Soviet brigade (the 6th Guards Separate Motor Rifle Brigade), one artillery brigade, four to eight K.d.A battalions, two Volkspolizei, two assault engineer battalions, one airmobile battalion, nine Grenzer regiments, ... That’s well above two divisions in total strength!



A little bit too much, creating a “bloated” battlegroup worth two WARNO divisions. High time for some trimming and streamlining. Furthermore, we saw a “real” reason by looking again at the Warsaw Pact’s offensive plan, Operation Zentrum, for taking West Berlin. It called for a two-pronged assault: one from the outer ring, so East German territory, attacking inwards; and one from within East Berlin advancing through the city.

The other main reason for splitting Berliner Gruppierung into two was that the Warsaw Pact has fewer divisions compared to NATO in WARNO’s roster. Adding a new division would level the playing field a bit, giving players more choice.

[h2]Berliner Gruppierung and 6-ya OG Motostrelki Brigada[/h2]
Creating two new divisions from the original Berliner Gruppierung means some major changes and updates.

The Berliner Gruppierung will stay, but focus more on the 1. Motorisierte Schützendivision at its core, performing the “outer ring” attack. The new Soviet 6-ya OG Motostrelki Brigada will detail the “within Berlin” offensive, attacking out of East Berlin. Both divisions will see a significant transformation, removing and updating units in each T&OE.



So what’s in store?

[h2]Berliner Gruppierung[/h2]
The main change to the Berliner Gruppierung will be the removal of all Soviet units and transferring them to the Soviet 6-ya OG Motostrelki Brigada. However, some additional East German units will also find their way to the new Soviet division, see for all the details below, according to Unternehmen Zentrum's town-pronged plan.

  • All VOPOS and Fs.-JÄGER will be removed from Berliner Gruppierung.
  • One of the 1. Motorisierte Schützendivision regiments will be made available to the Soviet 6-ya OG Motostrelki Brigada. This is the sole BMP-equipped regiment. This means Berliner Gruppierung retains only the BTR-70-mounted MOT.-SCHÜTZEN (which will be expanded with new units, see below).
  • The 1. Motorisierte Schützendivision, expected to fight against an enemy within the tight confines of Berlin, never upgraded its KPZ. T-55A to KPZ. T-55AM2 standards (surely because there would hardly be any tank-versus-tank engagements envisioned). This means the latter tanks have been removed from the division.
  • Unlike other NVA motorized rifle divisions, this one had no MT-LB STRELA-10 (again, because the air threat wasn’t that critical around Berlin, far in the rear). Instead, it had almost three times the allocation of STRELA-2M. This will be represented in-game (see below).


Having seen what gets removed, let’s turn the page now to see what will be added.



  • The 1. Motorisierte Schützendivision’s core troops will be BTR-70-transported infantry with some extra training and equipment for urban warfare. To represent this, we added some new squads:
    • MOT.-SCHÜTZEN (SVD) replacing their RPG with a Dragunov marksman rifle.
    • MOT.-SCHÜTZEN (Strela) replacing the RPG, but this one with a Strela-2M MANPAD.
    • MOT.-SCHÜTZEN (Metis) with the short-range ATGM.
    • And of course, the regular MOT.-SCHÜTZEN (BTR).
  • With the several battalions in support, the division gains access (and extra cards) of K.D.A. and K.D.A. AUFK. squads, plus SPG-9 recoilless rifle teams.
  • The WACHREGIMENT will also be expanded into several more squad variants.
  • More artillery will find its way to the Berliner Gruppierung. These include SFL-H 2S1 122mm plus D-20 152mm howitzers and the (new) World War 2-era M-30 122mm.
  • And while the KPZ. T-55AM2 gets removed, they are replaced with extra cards of the KPZ. T-55A.
  • Air support will feature several new MiG-21bis loadouts, as well as the brand-new L-39ZO trainers, used in a light bomber role - the Warsaw Pact counterpart to NATO’s Alpha Jet.
  • The slot distribution of each Berliner Gruppierung category has been reworked, with a greater emphasis placed on LOG, INF, and ART.




[h2]Soviet 6-ya OG Motostrelki Brigada[/h2]
Now onwards to our new Soviet Soviet 6-ya OG Motostrelki Brigada, with as its core, the East Berlin-based 6th Guards Separate Motor Rifle Brigade. Created after the Berlin Crisis of 1962, this formation was directly subordinate to the Soviet Group of Forces Germany, and took care of security duties within East Berlin. Next to featuring a sizable contingent of military police and ceremonial troops, it was nonetheless well-equipped and trained for any potential urban warfare conflict within the city.



As mentioned previously, the Soviet 6-ya OG Motostrelki Brigada will get from the original Berliner Gruppierung the following:

  • Most of the Soviet troops and units (see below for more details).
  • All VOPOS and their (vintage) artillery ZIS-2 and ZIS-3 pieces.
  • East German MOT.-SCHÜTZEN with their BMP-1s, as well as a few KPZ. T-55A (in a Soviet division, nonetheless!).




However, not all units removed from Berliner Gruppierung will find their way to the new Soviet division. Some units we opted to cut entirely, for balancing and historical reasons.

  • BURATINO. There were only a handful available in real life. They were more fitting to be featured in the Soviet “armored fist” division 119-ya Odtelniy Tankoviy Polk, where they can be found now.
  • Su-17M4 and MiG-23ML.
  • Fs.-JÄGER and variants (see below for what happened to the East German air assault troops).
  • MOTOSTRELKI and BTR-80. The Soviet brigade was entirely equipped with BMPs only.


So, what’s new?



  • As you saw in the previous list, we decided not to port the NVA’s Fs.-JÄGER squads but instead, create new units fitting their Operation Zentrum’s role better. The East German paratroopers were meant to seize the American and French sector’s airports by an airmobile coup de main, using assault helicopters. Therefore, we created the (new) LUFTSTURM-JÄGER, without the Forward Deployment trait, but transportable in an assault-equipped Mi-8 helicopter.
  • To escort the East German paratroopers, we added (new) armed Mi-2URN and Mi-2URP ADDER helicopters ; as well as a Soviet Mi-8MT ESKORTNIY gunship.
  • Much like the NATO’s PSSE-B’s false flag unit in West Berlin, we added new elite KGB SPETSGRUPPA “A” (aka Alfa Group) recon saboteur squads, making use of our full range of late 80’s civilian models.
  • Artillery support includes the (new) self-propelled 2S5 GIATSINT-S 152mm artillery.
  • Not new, but returning in full glory: the T-64 family with the Soviet division’s access to the T-64B, T-64BK and T-64BV variants.
  • And taking its cue from the Berliner Gruppierung, we also added the new Soviet L-39ZO trainers and new MiG-21bis variants.


Furthermore, the Soviet 6-ya OG Motostrelki Brigada’s air support will be mostly provided by the East German air force, the Luftstreitkräfte, fielding older MiG-21bis strike aircraft, as well as the L-39ZO trainers.



However, there is one more change. We will transfer the 79th Guards Tank Division’s long-range MiG-31M interceptor to the new Soviet 6-ya OG Motostrelki Brigada. This particular plane was operated by the Soviet Air Defence Forces (PVO) and patrolled Soviet airspace against NATO nuclear bombers and intruders. As a long-range, high-flying, fast-moving interceptor, it was not meant to be used near or over the front line.

It makes more sense that the MiG-31B were to be found further back, closer to Berlin, busy guarding the air space in East Germany in general. It would have pushed forward to fill the gap left by the Soviet 16th Air Army’s frontline aviation or used to counter the MIRAGE IV and F-117A from NATO’s Berlin Command.



To compensate for this change, the 79th Guards Tank Division’s will gain the new MIG-29 [AA3] with a new anti-air loadout.

[h2]Addendum to the UK 2nd Infantry Division[/h2]
With the new and updated East German and Soviet divisions out of the way, let’s return to a NATO formation already featured in last week’s divisional house cleaning: the British Army’s 2nd Infantry Division. There is an addendum coming.

We were still working on (and testing) the introduction of the (new) Lynx AH.7 HELARM with FITOW (Further Improved TOW) missiles. This unit was developed by the United Kingdom in 1988 and saw limited production in 1990 as one of the first OTA (Overflight Top Attack) missiles. The United Kingdom created this new weaponry to compensate for the lack of TOW-2 missiles in its helicopter fleet.

This type of attack profile means that instead of aiming at a target’s center mass, the missile will gain some altitude at the last moment before flying over it and exploding above the target. The missile’s warhead will riddle the weaker top armor with cluster shrapnel.



In WARNO, this missile will be deadly to light armor or first- and second-generation tanks, but much less against the latest main battle tanks (featuring, for instance, Top Armor 3 or more in-game). It also doesn’t benefit from positioning on the flanks or the rear of the target.

The new LYNX AH.7 FITOW will be an anti-tank helicopter alongside the existing LYNX HELARM.

This new addition reinforces the UK’s 2nd Infantry Division airmobile component. The new OTA trait was created specifically for this, as well as a dedication top explosion SFX.

[h2]New Infantry Cards[/h2]
Something else we’ve been working on is making a pass on all infantry card portraits. We wanted to add diversity and make them more photorealistic at the same time. Check out the first examples!



We will improve the infantry portraits, nation by nation, one at a time.

[h2]Divisional House Cleaning Explained[/h2]
Why “divisional house cleaning”? We want to ensure that each division is up to scratch on the battlefield. We also wanted to better differentiate the battlegroups on each side, from armor composition to adding (new) or removing units.

Our intention is for each of the WARNO divisions to have a unique “personality” with better-defined advantages and drawbacks.

All the divisions previously talked about (see the list below) are already updated n WARNO.

  • ”House Cleaning” Part 1, featuring the Soviet 35th Guards Air Assault
    Brigade
    , NATO’s U.S. 8th Infantry Division and Territorialkommando Süd can be encountered here.
  • Part 2, dealing with NATO’s U.S. 82nd Airborne Division, the U.S. 3rd Armored Division, and Warsaw Pact’s Kampfgruppe der Arbeiterklasse Bezirk Erfurt can be checked in this DevBlog.
  • ”House cleaning” Part 3, featuring the Soviet 39th Guards Motor Rifle Division and 79th Guards Tank Division and East German 4. Motorisierte Schützendivision, are detailed in this post here).
  • Milestone GROUCHY also included the updated West German 5. Panzerdivision, 2. Panzergrenadierdivision, Territorialkommando Süd, and to the British 1st Armoured Division, which you can read about here.
  • House Cleaning Part V takes care of the U.S. 24th Infantry Division (Mechanized), French 11e Division Parachutiste, and UK 2nd Infantry Division. Read all about in this DevBlog here.


[h2]Until next week[/h2]
That’s all for this DevBlog. Until the next one!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

Housecleaning Part V

Hello commanders,

We hope you are well! With the recent release of GROUCHY behind us, it’s high time we dive into our divisional housecleaning again.

Before we continue, we want to express our thanks for the great (and constructive) feedback the community has been giving to the Eugen team. We are set on continuing to improve both Army General and WARNO as a whole, from bug fixes to crashes to updating weapons, stats, and balance. Keep the comments and support coming!

And now, let’s check out what’s in store for some of the NATO divisions. And, keep reading to find out more about the upcoming online tournament organized by the excellent War-Yes community website.

Let’s go!

[h2]Housecleaning Part V Explained[/h2]
Why “divisional housecleaning”? We want to ensure that each division is up to scratch on the battlefield. We also wanted to better differentiate the divisions on each side, from armor composition to adding (new) or removing units.



Our intention is for each of the WARNO divisions to have a unique “personality” with better-defined advantages and drawbacks.

All the divisions previously talked about (see the list below) are already updated n WARNO.

  • ”House cleaning” Part 1, featuring the Soviet 35th Guards Air Assault
    Brigade
    , NATO’s U.S. 8th Infantry Division and Territorialkommando Süd can be encountered here.
  • Part 2, dealing with NATO’s U.S. 82nd Airborne Division, the U.S. 3rd Armored Division, and Warsaw Pact’s Kampfgruppe der Arbeiterklasse Bezirk Erfurt can be checked in this DevBlog.
  • ”House cleaning” Part 3, featuring the Soviet 39th Guards Motor Rifle Division and 79th Guards Tank Division and East German 4. Motorisierte Schützendivision, are detailed in this post here).
  • Milestone GROUCHY also included the updated West German 5. Panzerdivision, 2. Panzergrenadierdivision, Territorialkommando Süd, and to the British 1st Armoured Division, which you can read about here.


[h2]Housecleaning Part V detailed[/h2]
We’ll be passing the magic wand over the U.S. 24th Infantry Division (Mechanized), French 11e Division Parachutiste, and UK 2nd Infantry Division today.

24th Infantry Division (Mechanized)
This American division was a bit too good for our tastes, with a quite generous slot distribution compared to other battlegroups. We didn’t overhaul the 24th too much, just a few tweaks to curb its power.



This means:
  • Removed one 1-point TANK slot.
  • Changed one 1-point RECON slot into a 2-point slot.
  • Removed KIOWA WR.
  • Replaced (a very cramped!) M151 MUTT with a M35 truck as a transport option for FIRE TEAMS.


11e Division Parachutiste
Once pretty powerful, this division lost some of its splendor in subsequent rounds of updates and changes. The French paratrooper division was also a battlegroup with one of the most limited slots distribution, missing some compared to other formations. In this round of divisional housecleaning, we gave it the “airborne treatment” (removing the FOB, see below) plus update some categories.



  • Removed the FOB.
  • Changed one 2-point INF slot into a 1-point one.
  • Changed one 2-point HELO slot into a 3-point slot.
  • Added one 2-point RECON slot.
  • Added one 2-point AA slot.
  • Removed one card of ERC-90 SAGAIE.
  • Added one card of (new) ERC-90 SAGAIE PC (command variant).
  • Added one card of (new) ERC-90 SAGAIE RECO (recon variant).
  • Added the PUMA HET flying jammer (already delivered with GROUCHY).

Another change that will affect not only the 11e Division Parachutiste but all other airborne divisions (so U.S. 82nd Airborne Division and Soviet 35th Guards Air Assault Brigade):

  • Added one card of non-Forward Deployed AA MANPAD teams with helicopter transport.


2nd Infantry Division
The United Kingdom’s 2nd Infantry Division is the one formation in WARNO that, arguably, will receive the biggest facelift. With Airmobile, Territorials, West-German Jäger, Heimatschutzen, ... this division was (like US 8th ID once) a jack-of-all-trade without a real personality. Especially not considering its function as BAOR’s light and airmobile screening force.

In real life, the formation didn’t have a single tank (not even Scorpion or Scimitar light tanks, their role being taken by Fox armored cars). The ones currently featured in-game are all from local attachments. We will only keep the British 3rd Armoured Division one with its CHALLENGERS, and we will remove the Heimatschutzbrigade 53 and their older M48A2Gs.



We focused the 2nd Infantry Division more on its “Britishness” and airmobile aspects. its 24 Airmobile Brigade was divided into two “heliborne” airmobile battalions and one “motorized” airmobile battalion equipped with Saxons, which we are now representing with separate AIRMOBILE and MOT. AIRMOBILE squads, each with its specific transport, weapon loadouts, and unit organization.

The changes:
  • Removed all West German units, making the division “fully British.”
  • Removed one 3-point TANK slot.
  • Removed one 1-point AA slot.
  • Changed one 3-point RECO slot into a 2-point one.
  • Changed one 3-point AIR slot into a 2-point one.
  • Added (new) ROVER 101FC supply truck.
  • Added (new) ROVER 101FC prime mover for the L118 howitzer.
  • Added CHINOOK HC.1 as a transport option for the L118 howitzer.
  • Restricted AIRMOBILE and AIRMOBILE LDR. to LYNX transports (but not AIRMOBILE GUN GROUP, being identical in heliborne and motorized battalions).
  • Added (new) LYNX AH.1 MK.1 [RKT] with rocket pods as transport options for AIRMOBILE, AIRMOBILE GUN GROUP and AIRMOBILE LEADER.
  • Added two cards of (new) MOT. AIRMOBILE with SAXON transports.
  • Added one card of (new) MOT. AIRMOBILE LDR. with SAXONs.
  • Replaced PIONEERS with (new) AIRMOBILE PIONEERS (which already have been featured in the latest GROUCHY milestone).
  • Restricted AIRMOBILE PIONEERS to LYNX transports, but with the addition of the CHINOOK HC.1 as an extra option.
  • Added one card of ROVER MILAN 2.
  • Added two cards of (1x) M270 MLRS with cluster ammo. These were among the first ones delivered to the BAOR in Germany in 1989.


Electronic Warfare planes
The EF-111A RAVEN returns! This will happen in the next patch. Once improperly used as a SEAD plane with anti-radiation missiles, we removed it and reworked the plane. The updated EF-111A RAVEN will be found with the 8th Infantry Division (Mechanized). Now completely unarmed, it will fly over the battlefield with:

  • An impressive 60% ECM.
  • SEAD planes’ optics, meaning it will spot enemy radar SAM from afar.
  • The new EW trait. This trait projects an area of effect, inflicting a 20% accuracy penalty to all radar SAM. See it as the RAVEN projecting some of its ECM, and disrupting enemy signals.


The Soviet counterpart, Su-24MP [EW], will soon be added to the 27th Guards Motor Rifle Division.

[h2]WarYes Tournament[/h2]
One of our favorite community-powered websites - WarYes is organizing a WARNO tournament. The DEFCON 2 tournament, hosted by War-Yes, features top players from the WARNO community battling it out, as well as games cast by some of WARNO’s most well-known content creators, and a prize pool that has already reached a whopping $1000!

Check out all the juicy deets on this dedicated DEFCON 2 2v2 Tournament Page here.

[previewyoutube]{color:#d04437}(insérer vidéo: https://www.youtube.com/watch?v=YVOA31ohntc){color}[/previewyoutube]

And, the pièce de résistance: some Eugen devs will join the online team 2v2 battles. So, don’t hesitate, create a team, get battling, and sign up for DEFCON 2!

[h2]Milestone GROUCHY features[/h2]
The major milestone GROUCHY has brought the new Army General mode to WARNO, with the first (small) campaign, BRUDERKRIEG playable now in single-player. Cooperative and Versus will come in the future.

GROUCHY delivered the following new:

  • Army General’s four tutorials.
  • The first small Army General campaign, BRUDERKRIEG. This is an “extra” campaign on top of the four Army General coming to WARNO.
  • A brand-new urban map, HESSE.
  • Tank Rework and divisional “house cleaning” Part 2, Part 3, and Part 4.
  • New vehicles and unit Traits: Electronic Warfare helicopters with the Jammer trait.
  • New configurable map ambiance.Players can choose which lightning setting they prefer for the map in the game creation lobby.
  • Major SFX pass, including:
    • Tracer rounds for machine gun, flak, autocannon, etc. will have their correct NATO/Warsaw Pact specific colors.
    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.


[h2]Until next week[/h2]
That’s all for this DevBlog. Until the next one!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!

Massive military RTS boosts player count with major update

Eugen Systems has made a name for itself in the strategy game space by creating classic series like Steel Division, Wargame, and Act of War. Back in 2022, the French developer moved on and put out its latest RTS, Warno, on Steam Early Access and has been steadily working on adding to it ever since. Now, with its latest major update launched and a 25% discount helping to bring down its price, Warno has received a big boost to its player count.


Read the rest of the story...


RELATED LINKS:

Cold War RTS game Warno gets mod support ahead of schedule

Cold War RTS game Warno gets two new maps in today's update

Warno's latest update adds divisions, subtracts bugs

v.115946: Patch notes

[h3]Fixes[/h3]
  • Fixed Steam achievements for the Army General campaign
  • Deployment Tutorial : Fixed a bug that prevented the player to complete the tutorial
  • AA aircraft now only engage air targets instead of trying to attack a ground target
  • Fixed optics error on EH60A QUICK FIX, now set to Very Good
  • ZSU 57 weapon fix

Milestone GROUCHY Out Now!

Are you ready, commanders?

Today is the day! WARNO’s latest milestone, GROUCHY, has arrived. And with it, the brand spanking new Army General with one full campaign - BRUDERKRIEG - plus four Army General tutorials.

GROUCHY brings much, much more. Keep reading for all the juicy details, but this includes a new map, new optional lightning conditions for maps, tank rework, new vehicles and traits, VFX updates, and divisional updates (including some brand-new previously undisclosed updates detailed below).

Let’s go!

[h2]Milestone GROUCHY features[/h2]
If you want to read more about GROUCHY’s rather infamous “late” historical namesake, check out last week’s DevBlog for some military history.

We have managed to add some additional “housecleaning” updates affecting the West German divisions and one British battlegroup. See below for more!

Apart from that, what can you expect from GROUCHY milestone in WARNO?

  • Army General’s four tutorials. These explain everything from movement to combat, action points, AA interception, reinforcements, what you must do to win, and more! Read more about the tutorials here.
  • The first Army General campaign, BRUDERKRIEG, playable as both NATO and WARSAW PACT, but for the time being only in single-player. Versus and cooperative online will be added later. This is an “extra” campaign on top of the four Army General campaigns originally envisioned to be featured in WARNO. We converted an initial prototype into a condensed campaign with BRUDERKRIEG pitting the armies of a divided Germany against each other. Note that this campaign is more compact than the other campaigns, which are larger in scale (some are truly massive!). Read more in this DevBlog here.








  • Tank Rework and divisional “house cleaning” Part 2, both topics which can be read in this DevBlog, plus “house cleaning” Part 3 (which is detailed in this post here). We have also added some additional rebalancing affecting West German and one British division.
  • New vehicles and unit Traits: Electronic Warfare helicopters with the Jammer trait.




  • Major SFX pass, including:
    • Tracer rounds for machine gun, flak, autocannon, etc. will have their correct NATO/Warsaw Pact specific colors.
    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.
  • New configurable map ambiance.Players can choose which lightning setting they prefer for the map in the game creation lobby. You’ll get the option between night, morning, or afternoon. Note that in Army General, this ambiance setting will automatically match the in-game time depicted. More of these new lightning options will follow.




[h2]Additional divisional housecleaning[/h2]
Previously undisclosed, but we added some extra changes to existing divisions in the GROUCHY milestone. We “cleaned up” the West German battlegroups, plus started work on one of the British divisions (more updates to come to our BAOR formations).

So what’s new in GROUCHY?

[h2]West Germany[/h2]
As seen with other NATO and Warsaw Pact divisions, we took a stab at smoothing out the West German battlegroups. The 2. Panzergrenadierdivision and the 5. Panzerdivision was that - typical for German meticulous organization - both formations were composed of the same building blocks: Panzer and Panzergrenadier brigades. With most of the equipment standardized, the divisions differed in the ratios in which these brigades were featured. We wanted to find additional ways to make both these divisions more distinct from one another.

Another point of attention was that, unlike other armies, the West German Bundeswehr was the only nation in WARNO without a “pure” national division lacking any foreign allied detachments. The 2. PzGrenadier is located closer to NORTHAG, and - as simulated and played within our Army General campaigns - will be isolated from the rest of CENTAG due to the Soviet offensive. Being pushed back to the northern NATO allies, it made the most sense to keep the 2. PzGrenadier multinational. This means that the 5. Panzer is the logical choice to be converted into a “pure” West German division.



Another way to set each of the three West German divisions apart (including Territorialkommando Süd) was to tweak their air support. We decided to make the TerrKdo Süd division more of a “flying circus,” regrouping all trainer and obsolete German planes. Therefore, all GINA (fit for the museum), ALPHA JET (trainers), and F-104G (reserve) will be removed from the other divisions and concentrated in TerrKdo Süd only.

  • The 5. Panzer, as a “pure” German division, will be the only formation fielding “true” Luftwaffe airplanes of the era. This means F-4F and Tornado aircraft with several new and/or modified loadouts.
  • The 2. PzGrenadier receives replacements for its transferred obsolete and trainer planes but will depend more on other NORTHAG national air forces (see below).
  • TerrKdo Süd, as a rear-area reserve command, will get the complete eclectic mix of GINA, ALPHA JET and F-104G planes.


What does this mean for each division?

5. Panzerdivision
The 5. Panzer loses its two American attachments: AH-64A APACHE and F-16C [SEAD]. The HELO category has been nerfed, but the divisional TANK tab has been boosted.

Other changes include:
  • Removal of the MARDER 1A3 as a transport option for its PANZERGRENADIER squads. This variant of the IFV was still very rare in 1989 and, as such, has been reserved for deployment with the 2. PzGrenadier.
  • Removal of the M110A2G since the division already has access to MARS. These MRLS units replaced the older heavy self-propelled artillery, so removing the big gun tubes from the ART tab makes sense.
  • Removal of older airplanes and trainers.




The 5. Panzer gets some new toys to play with:

  • A (new) F-4F [RKT] with heavy Zuni rockets has been added.
  • F-4F [AA] has been modified to " ripple-fire " its A2A missiles, which means they fire them in pairs. While the payload will be fired more rapidly, the “shotgun” effect is more destructive.
  • Added more LEOPARD 2A3 cards (both in regular and CV variants).
  • Added more BO-10 PAH-1 helicopters.
  • MARS ammunition has been changed from HE to cluster (to match reality).
  • While the MARS changes from HE to cluster ammo, its lighter cousin LARS converts from cluster to HE, meaning less range but with a greater rate of fire (again, to match reality). This later change affects all divisions that feature the LARS MLRS.

Our intention for the 5. Panzer is to be the paragon division of German technology, with a prime focus on its chief strength: tanks!

2. Panzergrenadierdivision
Most of the changes to the mechanized 2. PzGrenadier will affect its air component, though two ground units will also be updated.

  • Same LARS updates as found in the 5. Panzer.
  • Removal of the MARS MLRS.
  • ”Flying circus” changes in the air force with the removal of reserve and trainers.




What about 2. PzGrenadier’s new air force? Being pushed into NORTHAG by the Warsaw Pact’s offensive, in our war scenario, 2. PzGrenadier will enjoy greater support from the NATO allies, including new Belgian units!

  • We replaced the GINA [HE] and [RKT] variant with British HARRIER GR.3 counterparts.
  • We replaced the GINA [NPLM] (having no HARRIER counterpart) with a (new) Belgian MIRAGE 5BE [NPLM].
  • And we replaced the HARRIER GR.3 [AA] (which didn’t exist in real life) with the (new) Belgian F-16A [AA]. These fighter planes are only armed with older Sidewinder missiles, but nonetheless, six of them “ripple firing” two at a time. A heavy aerial shotgun, once in range.


Territorialkommando Süd
Onwards to the second-line TerrKdo Süd. The main change will be the concentration of an eclectic mix of airplanes with new and modified loadouts. The core of the division’s air support will be made up of the GINA, ALPHA JET, and F-104G, but in turn, the regular Luftwaffe plane will be moved out and foreign air support restricted. This means:

  • Removal of all F-4F planes.
  • Removal of the F-16C [AT].
  • Removal of the MIRAGE 5F [CLU].
  • This leaves foreign air support limited to MIRAGE 2000 C fighters and F-111F [LGB2] fighter-bombers.


On the ground, we focused the divisional infantry more on the mainstay JÄGER. As such, we added more variants of this type of soldier to represent that - usually - they were lacking in AT weapons.



  • Renamed JÄGER into JÄGER (PzF).
  • Decreased JÄGER (PzF)’s card number from 4 to 2.
  • Added one card of (new) JÄGER (CarlG).
  • Added one card of (new) JÄGER (these take over the old name, but lack any AT weapons).
  • Added (new) MTW M113A1G MILAN as a transport option for MILAN teams and JÄGER squads.


1st Armoured Division
The British 1st Armoured Division - for now - will only get a limited update to correct a TO&E mistake:

  • Removed FOX
  • Added one extra card each of SCIMITAR and SCORPION.




This change was made because the FOX scout cars, replacing the SCIMITARS and SCORPIONS, were only to be found in Territorial Brigades (of which the 1st Armoured had none).

[h2]Ranked Reboot[/h2]
As announced previously in our DevBlogs, the Ranked has just been rebooted for a "special season" starting today up to the WARNO's full release.

[h2]Until next week[/h2] GROUCHY is out in the wild. We can’t wait to hear what you think! However, keep in mind that with WARNO still being in Early Access, we are committed to listen, fix, improve, and update the Army General (and all other modes) before the official launch, and after!

We know expectations have been high, and we hope the new Army General delivers. Regardless, keep your comments and feedback calm, cool, and collected especially towards other players and the devs. No need for flame wars, meme spamming, belligerent commentary, or otherwise rude behavior. You know the drill!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander!