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Miscellaneous Incoming Updates

Hello, hello!

We hope you are well, commander. In today’s DevBlog, we wanted to shine a light on three miscellaneous updates coming to WARNO hot on the heels of the BRUNE milestone (released last week).

Before diving in, a quick word about Army General. For those who really really want to know when to expect this new mode, the simple answer is: “It’s done when it’s done.” Make no mistake, we are working very hard to get the campaigns out to you as soon as possible. As a matter of fact, we’ll be able to tell you much more about Army General in next week’s DevBlog! Until then, hang tight!

So what’s coming to WARNO?

[h2]Rank Reboot[/h2]
First up is a Rank Reboot. We will reboot the leaderboards and start several rounds of testing to see the best possible ranked format before WARNO’s official release out of Early Access. What can you expect?



Map Pool Improvement
We will select a pool of six maps. Limiting the number of maps gives novice players - or those returning after a while - the advantage that they will not have to relearn all the maps. Depending on the season, we change the map pool to make the experience more interesting and diverse.

Our first pick should include:
  • Airport Duel
  • Vertigo Duel
  • Two Lakes Duel
  • Black Forest Duel
  • Black Forest
  • Death Row
Balancing
Our current plan is to aim for Ranked Seasons lasting six to eight weeks. The shorter seasons will allow us to check the meta for each season. This gives us a good indication to analyze online game strategies and ensure that none becomes too overpowered or dominant. All for the best possible mix of playstyles. We will fine-tune the gameplay with each Ranked season.



[h2]New Trait: Tandem[/h2]
No, this new trait doesn’t refer to a tandem bicycle beloved by the Dutch but rather to tandem-charged HEAT rounds. The introduction of reactive armor in the late 1970s and '80s, designed to defeat standard HEAT rounds and missiles, saw the development of new types of warheads. These were specifically created to deal with reactive armor by using two separate charges. Tandem-warheads’ first charge would detonate the reactive bricks, while a second one would punch through the resulting hole and explode on the (hopefully exposed and much weakened) steel armor.



As you might know, we introduced the new ERA (Explosive Reactive Armor) trait, applicable to vehicles equipped with these bricks. This trait grants units featuring reactive armor a +2 HP bonus. However, when targeted by a shell or round (either tank rounds, infantry rocket launchers, or missiles) with the Tandem trait, ERA-traited vehicles will be dealt +1 damage. This represents the tandem-charges grinding through the reactive bricks. Mind you, the Tandem trait doesn’t undo reactive armor but destroys part of it on successful hits. Against non-ERA vehicles, the same rounds will perform as regular HEAT.



Next to retrofitting the new Tandem trait to existing ammunition, we will also introduce a new one: the TOW-2A. This new round will be used on the (refurbished) Bradley M2A2 and M3A2 (see further below).

Updated weapons
  • Panzerfaust 3
  • RPG-7VR
  • RPG-27
  • RPG-29
  • 9K121 Vikhr
  • 9M113 Konkurs-M
  • ... and the new TOW-2A

As exemplified in the list above, the Soviets were not only much bigger implementers of ERA on their armored vehicles but also users of tandem-charge weapons compared to NATO. For being major reactive armor users, they believed NATO would do the same. In reality, only a very few NATO tanks (right now, only one present in-game, the AMX-30 BRENUS) used reactive armor. Of course, if you pit Soviet-made vehicles against each other though, the ERA bricks and tandem-charge rounds would fly around your ears.



Meanwhile, NATO only belatedly developed tandem charges. The ones in-game will likely see plenty of use against ERA-clad Soviet main battle tanks.

[h2]The Return of the Bradley[/h2]
Did they ever leave? No! But after our BRUNE milestone, in which we introduced the reworked and expanded Bradley series, we have replaced the M2A2 Bradley IFV with the new but identical state-wise M2A1.
This means that the M2A2 will be updated in-game as the jacked-up IFV it was, with not only a major armor upgrade giving it more resilience to infantry AT weapons but also the ability to fire the newest TOW-2A tandem-warhead charge missile (see above for more details).



The M2A2 was still a rarity in 1989 compared to other models. Only around 10% of the Bradley fleet deployed in Europe featured this specific model. Some say up to 20% of the 3rd Armored Division were M2A2. As a result, we have retrofitted this particular Bradley model to the 3rd Armored Division (but not the 24th Infantry Division) and only as a transport to the FIRE TEAM LEADERS and a single “combat” FIRE TEAM. We will also take the opportunity to introduce a new M2A2 BRADLEY LDR., replacing one of the two cards of M2A1 BRADLEY LDR.



Another, even rarer variant than the M2A2 in 1989 was the M3A2 BRADLEY CFV. This model contained the same upgrades as the M2A1 (so, armor and ATGM). This recon variant of the American IFV will be featured only in the 11th Armored Cavalry Regiment. In this division, one of two cards of M3A1 will be replaced with the M3A2.

[h2]Until next week[/h2]
That’s all for this week. Tune in again next week! Let us know what you think.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

v.106789: Hot fix

[h3]Code fixes[/h3]
  • Fixed a crash that occurred in operations and tutorials
  • Fixed water color sometimes being a random color


Note: This patch contains important fixes, which are quite recurring and which could alter the gaming experience.

v.106171: BRUNE Patch notes

[h3]Features[/h3]
  • Add two new divisions : 24th Infantry (USA) & 27-Ya GvMSD (SOV)
  • Add a subselection feature in a group of unit, using CTRL+TAB or SHIFT+TAB

[h3]Maps[/h3]
  • Add two new maps : Airport 1v1 DUEL & Airport 10v10

[h3]Operations[/h3]
  • Blackhorse's Last Stand : Slight corrections of the camera paths during the introduction of the mission.

[h3]Code fixes[/h3]
  • Fix a crash issue when launching the game
  • Fix an issue with command area not being totally captured

[h3]Data fixes[/h3]
  • AGL accuracy set to 50%, suppression according to caliber (x2), and 30mm HE increased to 0,6.

[h3]Nato forces[/h3]
  • Fixed FIRETEAM LDR.'s Colt Commando's ammo loadout
  • Removed CHALLENGER (both)'s L37 AA MG, which isn't modeled and which FX were firing from nowhere
  • Decreased both CHALLENGER's price by -5 (to accomodate the removal of one MG)
    3Ad
    • All M2A2 (IFV & leader) have been replaced with M2A1 variant. This is mostly a cosmetic change, since they have the same stats aas before, but an improved model.

[h3]Pact forces[/h3]
  • Reverted BRDM-2's price from 50 to 40
  • Reverted BRDM-2's base availability from 6 to 9
  • Increased all MiG-29's price by +10

    39GvMSD
    • Removed OTDELENIE PODDERZHKI from division, replaced with a card of SPG-9 dual-purpose RCL.

BRUNE Milestone Out Now!

Glorious news, commander.

The latest milestone for WARNO has hit the digital shores, with BRUNE being available now!

Teased in last week’s DevBlog, we bring a couple of exciting new features with milestone BRUNE, first and foremost two new divisions and two new maps (variants).

But first, a little historical recap about the milestone’s namesake: Guillaume Brune.

[h2]A little bit of history[/h2]
Eager beavers not interested in Napoleonic military history can skip this section. For you keen to read on Eugen’s tradition of naming major milestones after military commanders from the Napoleonic wars - you found yourself in the right spot! You have been warned. Let’s dive in!

Guillaume Brune might be one of the least known marshals, as he was mostly left unemployed by Napoléon. Morbidly enough, his death seems to be most well-remembered (and documented).



His reputation as a staunch Republican, much like his fellow marshal Macdonald, brought him into conflict several times during his career, resulting in Brune being employed as an ambassador to the Ottoman Empire. If we rewind a bit, it should be noted that Brune served with distinction under Bonaparte in Italy, and while Napoleon was campaigning in Egypt, Brune successfully took command in Switzerland and the Netherlands, where he repelled a British-Russian invasion.

A checkered career
After Napoleon’s return from Egypt and during the subsequent coup, Brune was one of his closest advisors. However, even though he was a capable military commander, administrator, and diplomat, he seemed to keep on getting in the Emperor’s way. He, for instance, signed important documents with the “French Army” instead of the required “His Imperial Majesty’s Army.” Napoleon took this as a personal affront and sacked Brune.

Brune returned only in the end stages of Napoleon’s career, in the Hundred Days in 1815. Left unemployed and ignored by the new monarch, during Napleon’s last hooray, Brune rallied to him, gaining the command of the Armée du Var, defending Southern France against Austrian-Sicilian troops. With Napoleon’s defeat at Waterloo, Brune surrendered before being forced to return to Paris.

Going down fighting
During this ill-fated final trip, Brune was recognized by a royalist mob, who caught up with him at the gates of Avignon. Despite interventions from the mayor and local prefect, the monarchist population was intent on blood and followed the once-Republican military commander from house to house. Brune’s fate was doomed; not once losing his calm and even asking for weapons to fight back, the lynching mob at last cornered him in a hotel. As ladders were placed against the windows and the first rioters entered his room, Brune put ink on paper and wrote a last letter to his wife.



What happened next has been well documented. Pushing away a pistol with his bare hands, another one misfires before a third is pushed against the back of his neck and kills him. Brune’s body is snatched and dumped in the river, where it is used as target practice. Only two days later, the marshal’s corpse is recovered and buried. An inglorious but battling-to-end finish to a Napoleonic marshal.

[h2]Milestone BRUNE[/h2]
Back to WARNO. What can you expect from the next milestone?



Two New Divisions
  • The U.S. 24th Infantry Division (Mechanized) with its contingent of National Guard units and vehicles.
  • The Soviet 27-ya Gv. Motostrelk. Div. (or in English, the 27th Guards Motor Rifle Division) brimming with the latest Soviet Army equipment.
  • Read more about the two new divisions coming with BRUNE in this dedicated DevBlog.




New Airport Variants
  • The first of the new maps will be a new 1vs1 variant of the popular Airport map.
  • The second will be a massive 10vs10 version of Airport.
  • Check out more details about these new variants in the dedicated DevBlog here.




[h2]Until next week[/h2]
All right, commanders, let’s get to it. We are keen to hear your thoughts on the BRUNE milestone. As always, keep the comments constructive and the feedback respectful.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

Two new maps!

At ease, commanders!

We hope you are well. In today’s DevBlog, we will look at some more cool stuff coming to WARNO.

As you might know, we detailed two new divisions coming to WARNO in last week’s DevBlog: the U.S. 24th Infantry Division (Mechanized) with its sizable National Guard, and the Soviet 27-ya Gv. Motostrelk. Div. (or in English, the 27th Guards Motor Rifle Division) brimming with the latest Soviet Army equipment.

The new divisions will come as part of the next milestone, named BRUNE. More details on this update in the near future. This milestone will also feature two new maps, which we will get their spotlight in today’s DevBlog!

[h2]A new battlefield[/h2]
We continue to expand the range of battlefields on offer. A case in point is the recent Airport map, which we released a few weeks back. You guys seem to like it!



We take as much as possible community feedback on board when creating, updating, or improving existing maps. As is our practice, after each new delivered map is to check if any changes are needed.

Now, with Airport it is pretty clear the community’s desire to play the same map in 1vs1 and 10vs10 modes. Lo and behold!

[h2]Upcoming Airport variants[/h2]
The next milestone, BRUNE, will feature both a 1vs1 and 10vs10 variants of Airport, with each of the versions designed explicitly for 20-player matches and do-or-die one-on-one duels.

Airport 1vs1
Creating a balanced 1vs1 experience is more challenging than it looks. It's a complex challenge in terms of level design, especially when we aim to provide a realistic environment that goes beyond simply mirroring the map into two parts. The 1vs1 version of Aiport required a complete reconfiguration of the Command Zones. Also, we needed to tailor the AI to use the new Airport variant in a 1vs1 setting.



There were a couple of key criteria:

  • Providing a sufficiently large play area allowing for tactical maneuvering and the possibility to outflank the opponent.
  • Smaller Command Zones that focus the player on key strategic points, such as buildings and industrial installations.




As always, we are keen to hear your comments. Depending on the feedback, we’ll integrate the new Airport variant into the maps available in Ranked mode.

Airport 10vs10
Now to the biggest new version of Airport: the 10vs10 variant! After some intensive rounds of internal testing, we found that the current layout of Command Zones for the 3vs3 Conquest version of Airport was pretty much ideal for the 10vs10 mode. We enlarged the deployment areas to accommodate more players.



The most challenging aspect of this variant was designing the AI behavior. We need to consider the optimal behavior to replace those who leave mid-game to ensure the smoothest experience for all those who remain.



Let us know what you think!

[h2]A finishing touch[/h2]
The two new divisions we revealed in last week’s post are getting a final touch-up in the Eugen workshop. The Strike Team is testing them as we speak and will be allowed to stream them soon. Check out some of the upcoming new units below!





[h2]Until next week[/h2]
That’s all for this week’s DevBlog. Tune in again next week!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.