1. WARNO
  2. News

WARNO News

Reservist & Militia Traits - Upcoming Changes Explained

Hello commanders!

Today, we are interested in sharing with you a new rework we have been developing, which will soon be available in the game.
The rework of the Reservist trait and the creation of the Militia trait.



[h2]Why this change?[/h2]
This question has come up frequently, aren’t reservist units too heavily penalized? Currently, the Reservist trait comes with the most severe set of penalties in the game: +50% received suppression, -5% accuracy, +20% aim time, and +15% reload time. These cumulative drawbacks significantly reduce the effectiveness of reservist units on the battlefield.

As a result, decks that rely on a large number of reservists often struggle to remain attractive or competitive compared to those built around regular or elite troops.

[h2]The Rework[/h2]
The goal is to make reservists more effective and, at the same time, create a real distinction between certain units that are fundamentally different and shouldn’t have the same penalties. Some units are reservists who receive regular military training, while others are simply freshly enlisted troops with no training and who have never handled a weapon. That’s why we want to create the “Militia” trait for the latter.


Here is how we will assign the traits:
Reservists: Former servicemen recalled into service after they have returned to civilian life for a prolonged time, or national guardsmen. They know how to use military equipment, but military discipline isn't their way of life anymore. i.e. American National Guardsmen.
Militia: Organized and disciplined units on active duty in peacetime, but not used to handle military-grade weapons or act as infantry. Most often law enforcement units. i.e BGS
Reservist + Militia: Draftees just called to war or militias.

[h2]The Change[/h2]
So, what’s actually going to happen?
Units that are Reservists will have their trait updated to:
  • +50% received suppression
  • -5% accuracy

Units with the new “Militia” trait, will penalize them with:
  • +20% aim time
  • +20% reload time

There will be exceptions that could receive both traits, for example, the KdA Schützen.

The effects of the Military Police trait will remain unchanged, the MP trait cancels the penalties of nearby Reservist units. However, nothing will be able to cancel the penalties imposed by the Militia trait.

Here is the list of divisions affected by these changes:
NATO: 4e Divisie, 152e DI, 16de PD ; 6th, 9th, 24th (N.G.), 35th ID ; 11th ACR ; 2. PzGD & 5.PzD, TKS ; 2nd ID & Berlin Command.
PACT: KdA, Berliner Gruppierung, 6-ya Gv.OMSB & 157-ya MSD.



What are your impressions of these upcoming changes?
Please feel free to discuss or ask any questions, we will do our best to answer them.

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

SOUTHAG Operation #1: Delayed Retribution

Hello commanders,

Time for something new! We are going to pause (only momentarily so) our divisional previews of WARNO - SOUTHAG as we turn our eye on the upcoming expansion’s Operations.

The reason for this break is that we are catching up on our model production for WARNO - SOUTHAG. We want to give our 3D artists some time to create new models for the remaining battlegroups.



With that out of the way, today’s DevBlog will look at our first Operation: Delayed Retribution.

[h2]WARNO - SOUTHAG’s Strategic Situation[/h2]
So, we’ll talk a little bit more about the full strategic situation further south of WARNO’s World War III in Europe, but suffice to say that the battles raging there are as brutal as those further up north.

In southern West Germany, including Bavaria, the Bohemian Forest, and around the torn-open Iron Curtain, as well as in Czechoslovakia itself, a reformed NATO’s SOUTHAG under French command battles against the Warsaw Pact’s Czechoslovakian People’s Army and the Soviet Central Group of Forces. NATO forces include not only the French but also West Germans, Canadians, and reinforcing Spanish battlegroups.

[h2]Delayed Retribution’s Context[/h2]
The action of our first previewed Operation, Delayed Retribution, takes place in Czechoslovakia proper, near the city of Plzeň, on July 1st, 1989. This means almost a full week-and-a-half has passed since the initial communist invasion further up north (as depicted in WARNO and WARNO - NORTHAG). For reasons we won’t go into detail today (yet, but we will surely do this in the future), the French 6e Division Légère Blindée manages to find a way behind the main screening force of the Czechoslovakian 1. Armáda (1st Army) and is in a great position to cut the communists off from reinforcements further east.

[previewyoutube](insérer vidéo https://www.youtube.com/watch?v=MOG4VIaAIf4)[/previewyoutube]

But in a turn of events, the Czechoslovakian 19. Motostřelecká Divize throws some delaying units in the French’s way, hoping to contain the mobile French vanguard long enough for the 1. Armáda’s reserves - the 1. Tanková Divize - to counter-attack the cocky Frenchmen and kick them out of Czechoslovakian territory!



[h2]Delayed Retribution’s in-game[/h2]
In Delayed Retribution you command a battlegroup of the 6e Division
Légère Blindée
, the fast-moving, lightly armored but lethal French task force. In this Operation, they are the tip of the spear, using battle-hardened Legionnaires and supported by agile Legion AMX-10 RCs. Their mission is to outmaneuver a more ponderous but heavily armed opponent: the Czechoslovakian 19. Motostřelecká Divize reinforced by elements of the 1. Tanková Divize.



It’s not only going to be about firepower. This is a defensive operation, at first, for NATO. Stretched supply lines mean the French’s advanced position to the rear is tenuous at best. As a commander in this Operation, you get to make a critical decision: bolster the frontline with reinforcements and weather the communist storm, or thin out the front but ensure that your command sectors are secured.



You can push deep into enemy territory and hold out against counterattacks, denying the enemy the command points they need. Or will you act more cautiously and implement a defense-in-depth strategy instead? There will be many ways, and perhaps some patience only to strike in later parts of the battle, will do any commander good when playing Delayed Retribution.



[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
We’ll return with a new WARNO - SOUTHAG DevBlog soon!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.

Another New Map Coming Soon - Surrounded

Hello commanders!

After the reveal of the new 2vs2 “Mirror” battlefield Ohmen, we return with another preview of a new map, this time themed to our upcoming WARNO - SOUTHAG expansion!

Surrounded is a brand-new 3x3 km² map inspired by the rolling, forested hills in southern West Germany, and will be released courtesy of the free Reinforcement Pack #9.

[h2]A Deep Dive Into Surrounded[/h2] Surrounded is the first of a set of new battlefields set to release at the same time as WARNO - SOUTHAG. These new maps are all inspired by the terrain in the south of West Germany or the border region of Czechoslovakia.



In Surrounded’s case, we took our inspiration from a Bavarian town called Eslarn, near the West German-Czechoslovakian frontier. This hilly, forested region features urban areas on plateaus, while dense woods circle the map.



When it comes to fighting on this new WARNO - SOUTHAG themed map, commanders need to choose between holding terrain or going for grand encircling attacks. At the heart of the map lies a city across two elevated plateaus.

These give a commanding view of the surrounding battlefield and act as crucial strongpoints. Surrounded’s real twist is its circular level design: players can maneuver around this central urban sector using the forests on the edge of the battlefield. The natural corridors allow for unexpected flanking attacks or deep penetration raids.



Some additional balance went into Surrounded to level the playing field, with multiple higher plateaus on the edges of the map to offset the stronghold position in the center. This means that the battlefield is pretty diverse when it comes to tactical options.



More fun to come. We are currently also working on a 10v10 and Destruction variants of Surrounded. This map should release at the same time as WARNO - SOUTHAG.



[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a reconstituted and counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
We’ll be back soon with another WARNO DevBlog!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.

SOUTHAG Division #6: 303. Tanková Divize

Hello, hello, hello!

We return once again with a brand-new WARNO - SOUTHAG preview! Today’s post marks the last of the Warsaw Pact’s Czechoslovakian divisions to be featured in our new expansion; let’s welcome to the stage the 303. Tanková Divize or the 303 Tank Division.

Let’s go!

[h2]The 303. Tanková Divize’s History[/h2]
Much like its Soviet Army overlords, the Czechoslovak People's Army - shortened ČSLA - was composed of divisions with different levels of readiness.

Full Readiness
These were formations that were close to full combat readiness and ready to deploy from their barracks within hours of receiving the order.

  • The Czechoslovakian armed forces contained six of these divisions: four from the 1. Armáda or 1st Army, namely the 1. Tanková Divize, the 19. Motostřelecká Divize, as well as the 2. and 20. Motostřelecká Divize.
  • There was also one from the 4. Armáda or 4th Army, the 9. Tanková Divize, plus the independent 7th Artillery Division.


Reduced Strength
There were several active divisions that were of reduced strength. These were kept at two-thirds of their full manpower, and in case of war, would only be brought up by calling in reservists. The plan was that this should - ideally - take no more than two days.

  • There were the three remaining divisions part of the 4th Army: the 3. and 15. Motostřelecká Divize and the 4. Tanková Divize, as well as the independent 13. and 14. Tanková Divize.


Mobilization Divisions
And lastly, there were also several formations at reduced staffing and equipment levels. These were the so-called mobilization divisions, operated by a skeleton crew of maintenance troops who watched over the weapon storage depots. Supposedly, these could be raised in three to four days, depending on the division, but it is likely nobody would believe this feat to be true.



  • The mobilization divisions in the ČSLA were the 18., 26., and 32. Motostřelecká Divize, and the 16. and 17. Tanková Divize.


As you can see, the 303. Tanková Divize was not listed. How come? Czechoslovakia had plans for three additional divisions for wartime service in an exclusive home defense role, but these never materialized. These formations were the 60. Motostřelecká Divize and the 303. and 304. Tanková Divize. The division’s cadre would come from training personnel; the rest would be filled up with reservists and conscripts. Equipment would be drawn from obsolete storage, along with a sprinkling of more modern vehicles and weapons taken from the military academies.

The 303. Tanková Divize was intended for the defense of the homeland only. In WARNO, this also means the division will defend important rear-area army assets, such as heavy AA guns, operating in close conjunction with territorial militia, the Lidové milice.

[h2]The 303. Tanková Divize in WARNO - SOUTHAG[/h2]
How will the 303. Tanková Divize look like in WARNO - SOUTHAG? New units are both italic and bolded. The following is work-in-progress and subject to change.



LOG
As the 303. Tanková Divize is a rear-area defensive formation, its logistical base is pretty good.
  • Logistics units include the ubiquitous FOB and V3S light supply truck, as well as the amphibious BAV-485 (a rip-off of the World War 2-era DUKW), as well as T815 heavy supply vehicles.
  • Command units include the (equally ubiquitous) UAZ-469, plus the OT-65VP and OT-62/R4MT.


INF
Nothing too spectacular, though the 303. Tanková Divize can be seen not only as a reserve division with infantry but also with plentiful armor. Slots aren’t very cheap, but there is a good range of choice.
  • A small core of regular MOTOSTŘELCI squads in OT-62A and BVP-1, including a leader version, as well as the larger STŘELCI, which are 9-man squads with assault rifles, two LMGs and RPG-7VL. Next are the VELITEL STŘELCI command squads, being 8-strong with Skorpion, Vz.58P assault rifles, RPG-75, and smoke grenades. These later two squads can deploy in softskin transports, the OT-64C (with BTR-60 turret) or OT-62B (with hatch-mounted T21 Tarasnice recoilless rifle).
  • The division’s staple infantry are the reservist ZÁLOŽNÍCI in softskin, OT-64C or OT-62B, and their VELITEL ZÁLOŽNÍCI command squads. They also come in larger ZÁLOŽNÍCI (T21) variant, representing a half-platoon easily fitting in the very spacious (18 seats) turretless OT-64 and basic OT-62A. Specifically, the last squad is 16-strong, and equipped with 14x Vz.58P assault rifles, 2x UK Vz.59L LMG, RPG-75, and one T21 RCL. All reservists come with the Reservist trait.
  • Assisting the division in securing the rear areas are the Czechoslovakian People’s Militia, the Lidova Milice. The LIDOVA MILICE are 8-strong security militia with the Vz.58P assault rifle, one UK Vz.59L LMG, and RPG-75. Their VELITEL L.M. command variant is 5-strong, armed with Skorpion SMGs and a light T21 Tarasnice RCL. Both units come riding in V3S trucks, with the Reservist and Security traits.
  • Support weapon squads include the ŽENISTE combat engineers, T.A.I. military police, PROTITANKOVÉ DRUŽSTVO tank hunters, UK Vz.59 7,62mm HMG and the new BZK Vz.59 82mm recoilless rifle.


ART
Pretty decent, but featuring the opposite slot allocation and price compared to the INF category above: the number of slots is good, but choices are more limited.
  • Starting with the basic M Vz.52 82mm mortar.
  • Followed up by the H Vz.38/74 122mm and KH Vz.18/47N 152mm howitzers. The former is the Czechoslovakian designation of the Soviet M-30s of World War II vintage (already featured with Poland and East Germany); the latter is no other than the German World War II s.FH 18 150mm gun modified to fire Soviet 152mm rounds.
  • MLRS come in the form of the old RM Vz.51 130mm and the RM Vz.70/85 122mm, the latter being a single battalion of the upgraded variant kept in an independent artillery unit.


TANK
An excellent category, especially in the number of slots. In many cases, the 303. Tanková Divize had to make do with leftovers and obsolete storage equipment.
  • The main tanks include the T-34/85M and the new SD-100. The latter is a locally modified SU-100 tank destroyer from World War II. Czechoslovakia retained several battalions of these original Red Army tanks throughout the entire Cold War. Both units feature the Reversist trait.
  • Heavier firepower will come with the T-54B and T-54BK command variant.
  • With the most modern equipment available being a few T-72M-E2 (without smoke), represented with additional Veterancy options to highlight the military academy instructors manning them as crew.
  • Anti-tank units include the PTK Vz.52 85mm and PTK Vz.53 100mm towed anti-tank guns. The former is the original gun used by the East Germans under the designation PaK K-52 85mm, which was featured in the Rügen Gruppierung.
  • Plus the OT PTRK MALJUTKA missile tank destroyer, which is the BRDM-2 MALYUTKA.


REC
  • Decent with infantry-based recon squads including PRŮZKUMNÍCI and MOT. PRŮZKUMNÍCI. The first unit comes in either UAZ-469 jeeps or OT-65 armored cars. The second squad in V3S trucks, the OT-810 recon half-track or Mi-4 helicopter. The OT-810 is no other than the World War II German SdKfz. 251 half-track, which the original Czechoslovakian factories kept producing well into the 1950s. So painful it was to be seated in its back was that it was commonly nicknamed "Hitler's Revenge" in the ČSLA.
  • The new PRŮZ. L.M. militia scouts, being just 3 men with Skorpion SMGs, RPG-75, and the Reservist trait, riding to battle in a UAZ-469 jeep.
  • Recon vehicles included the new OT-65 DPP, unarmed but sporting a battlefield radar, and the OT-65A VYDRA, armed with an LMG and hatch-mounted T21 Tarasnice RCL.
  • The PRŮZ. T-34/85, acting as recon tank (still with Reservist trait), and the OT-810D, the World War 2 half-track mounting a BZK Vz.59 recoiless rifle.


AA
  • Pretty good with divisional anti-air defenses include the JEŠTĚRKA 30mm SPAAG (renamed from the PLDvK vz.53/59) and the PLDvK Vz.53 30mm, its towed variant, as well as the PPLRK S-2M (Strela-2M) MANPAD team.
  • Additional heavier units include the PLK CS 57mm and PLK KS-30 130mm AA guns, the latter being the same as added to the Soviet Army with WARNO - Nemesis #3 - Homefront’s 157-ya Motostrelkovaya Diviziya.
  • The only SAM unit is the PLRK KRUG.


HEL
Pretty mediocre with only a few slots, quickly rising in costs.
  • Only two older helicopters can deploy, both being gunship variants of the Mi-4. These are the Mi-4B [RKT1] with 32x 57mm rockets and the Mi-4B [RKT2] with 16x130mm rockets.


AIR
A good category for the 303. Tanková Divize. One of the Czechoslovakian Air Force’s aircraft was the light L-39, a jet trainer that saw widespread service among other Warsaw Pact nations. This plane will make a plentiful appearance flying top cover over home territory.
  • The L-39ZO in HE and RKT loadouts.
  • Czechoslovakia also operated an improved variant, the L-39ZA, which was able to fire A2A missiles, making it a cheap multirole fighter with bombs and R-13M missiles.
  • Additional air cover is provided by MiG-21MF [AA2] (which is a MiG-21bis) and the older MiG-21MA [AA] fighters.
  • Ground support planes are numerous and include MiG-21MF (the MiG-21bis) in various RKT, HE, NPLM and CLU loadouts, as well as the SU-22M4 [AT].




The 303. Tanková Divize is a reservist, defensive-focused division, relying on numbers and, in many cases, World War II-era vehicles. A handful of rare, more modern units, plus substantial air support, round out this battlegroup.

[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a reconstituted and counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
And, of course, we’ll be back next week with a new WARNO - SOUTHAG preview!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield.

New Battlefield Ohmen Coming Soon

Hello, hello commanders,

We interrupt our regular WARNO - SOUTHAG broadcasts with a sneak peek of a smashingly symmetrical new battlefield, which will come for free as part of Reinforcement Pack #8.

Let’s take a look at today’s new Mirror-series of maps: Ohmen. This battlefield is designed for competitive 1v1 clashes.

[h2]Mirror Maps Explained[/h2]
The latest new WARNO map is Ohmen, part of a new series of battlefields we internally call “Mirror” maps. This is a new type of map, created in direct response to requests from our competitive WARNO community. Mirror maps are perfectly balanced in all aspects, meaning that victory depends squarely on the skill and tactics employed by the players.



Most WARNO maps are based on real-life locations; we took pains to recreate environments to reflect potential historical World War III battle zones. Real terrain is far from being symmetrical or balanced, which was always part of the challenge of creating authentic but also fun maps.



Especially in Ranked or other competitive modes, the quirks and topology of specific maps had to be learned in order to have a shot to win on the highest tiers.

Mirror maps are the completely opposite approach. In Ohmen’s case, we selected a region west of Fulda called Ober-Ohmen. We meticulously recreated the area in the game - roads, buildings, forests - but only half of the map.

Then, we flipped that part, creating a mirror half to form a whole battlefield. The result: a symmetrical and fair layout, giving both sides a fair chance of victory, while still being historically authentic (to a degree).



[h2]Symmerty in Disguise[/h2]
Of course, simply duplicating terrain would be too obvious and dull. That’s why we decided to spice things up a bit further.

Visual elements that don’t affect gameplay, such as fields, road aesthetics, and building textures, have been modified to break any symmetric patterns. We hope that the result feels and looks as realistic as any other WARNO battlefield, specifically made to be played competitively.



More Mirror maps are in the Eugen workshop. These will be released over time and, depending on your feedback, tweaked and changed accordingly. Can’t wait to hear what you think!



[h2]WARNO - SOUTHAG Expansion In Short[/h2]
We are still busy previewing our new, second expansion:
WARNO - SOUTHAG. After WARNO - NORTHAG, we showcase the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a reconstituted and counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
We will be back later this week with a new WARNO - SOUTHAG division.

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.