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Anti-Aircraft Guns - Upcoming Changes Explained

Hello commanders!

Today, we want to share an important update about a change coming soon to the game, AA Guns. Following recent adjustments, AA Guns have proven to be extremely effective, perhaps a bit too effective? Let’s take a closer look at the situation together.



[h2]Why this change?[/h2]
Originally, anti-aircraft guns (AAG) did not have a ground support role in the game. However, in reality, these weapons have often been used for ground fire support, which is why we decided to give them this capability.

That said, AAGs can prove extremely powerful at short engagement ranges, especially in forests. While they are not unbeatable, countering them requires significant micro-management and can disrupt the balance of infantry combat.

Our goal is to address the overperformance of AAGs at short range while preserving their value as anti-air weapons and as ground fire support, while limiting their effectiveness against infantry at very close distances.

[h2]The Role of AA Guns[/h2]
Before we discuss the upcoming changes, let’s take a moment to review the intended role of AAGs.
Due to their vulnerability, these units whether towed or self propelled are meant to serve as second or third line support, covering the front from aerial threats or protecting against flanking maneuvers.

Ideally, AAGs should not be used alone, they are most effective when combined with other anti-aircraft units, either of the same type or equipped with missiles, to counter helicopters and planes.
It is therefore normal that, in some situations, a lone AAG cannot deal with aerial units by itself. Conversely, it is also normal for a lone infantry unit charging an AAG to be destroyed.
We want to make changes while respecting these core principles.

[h2]Our Work[/h2]
We are working to find a solution that fits both our technical and gameplay constraints. AAGs are not designed to fire at ground targets, especially not at close range, yet this has become their most common use because of their effectiveness.
  • The first step would be to introduce a minimum firing distance for these weapons. Currently, there is none. The goal is to allow infantry to destroy AAGs at close range. In reality, these weapons are difficult to use accurately against ground targets, especially at short distances, and can be dangerous to operate up close. It therefore makes sense that AAGs should not be able to fire below a certain range.
  • Alternatively, if needed, we could make towed AAGs targetable again by AT weapons and ATGMs. This would make them more vulnerable when used on the front line and would allow infantry to engage them with rocket launchers, addressing part of the problem.
  • Another possible approach would be to adjust the damage, accuracy, or splash radius separately for ground and air targets. This would allow us to fine-tune their effectiveness, for example by giving AAGs very low accuracy against ground targets. While this approach is being considered, it would require technical development and ongoing maintenance, and would introduce different stats for the same weapon depending on its target, which could be confusing for players. For these reasons, it is considered, but not prioritized.

Of course, we are exploring and testing other solutions for this issue.



[h2]The Change[/h2]
At this stage, we cannot announce any definitive changes. As always, thorough testing phases are necessary to ensure the best possible balance for these units. These adjustments could affect several units, including both towed AAGs (such as the ZPU-4) and self-propelled AAGs (like the SHILKA). We are actively working with our QA team and Strike Team to evaluate the impact of these changes and will continue refining them based on their feedback and gameplay data.

Here is the list of divisions affected by these changes:
NATO: 4e Divisie, 152e DI, 5e DB, 11E DP, 16de PD ; 24th (N.G.), 3RD AD, 8TH ID, 6th ID, 9th ID, 35th ID, 82ND, 101ST AD ; 11th ACR ; 2. PzGD, 5.PzD, TKS ; MNAD & Berlin Command.

PACT: 27-ya Gv.MD, 79-ya Gv.TD, 39-ya Gv.MD, 25-ya Gv.TD, 119-y OTD.TP, 56-ya OG.DSB, 35-ya OG.DSB, 76-ya Gv.VDD, 6-ya Gv.OMSB, 157-ya MSD ; 4. MOT-SCHÜTZEN, 7. PANZERD., 9. PANZERD., KdA, Berliner Gruppierung, Rügener Gruppierung ; 20 D.Pancerna, Korpus DESANT. & 4 DYW.ZMECH.



What are your impressions of these upcoming changes?
Please feel free to discuss or ask any questions, we will do our best to answer them.

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

SOUTHAG Division #8: 31-ya Tankovaya Diviziya

Hello all!

Welcome back to another WARNO - SOUTHAG division preview. We turn to the Warsaw Pact once more with a division actually long requested by the community: the Soviet 31-ya Tankovaya Diviziya or the 31st Tank Division - the first Soviet T-72 battlegroup.

Let’s go!

[h2]The Warsaw Pact’s Soviet 31-ya Tankovaya Diviziya’s History[/h2]
The 31-ya Tankovaya Diviziya is the direct successor to the World War 2-era 31st Tank Corps of the Red Army. Created in 1943, this particular formation took part in the battle of Kursk and subsequent Korsun-Schevchenko and Lvov-Sandomierz operations, as well as in the later stages of the Battle of Dukla (the central campaign in the upcoming Steel Division 2: Battle of Dukla Pass expansion). The 31st Tank Corps kept on fighting, including in the Vistula-Oder offensive, ending the war in Czechoslovakia.



Disbanded as a corps on May 11th, 1945, its units were reorganized and reformed as the 31-ya Tankovaya Diviziya less than two months later. Stationed in Hungary for a while, the tank formation was featured in various exercises before taking part in the Warsaw Pact’s invasion of Czechoslovakia in 1968 to put an end to Dubček's regime's liberalisation attempts. From this point onwards, the division remained in eastern Czechoslovakia for the duration of the Cold War, forming part of the Soviet Central Group of Forces.



The division saw no more action after its brief foray during the 1968 Prague Spring. With the end of the Cold War, it returned to the USSR in 1990 before being converted into the 3rd Motorized Rifle Division in 1997.

The 31-ya Tankovaya Diviziya’s history in WARNO
However, as you might have glimpsed into the Delayed Retribution intro video last week, the 31-ya Tankovaya Diviziya’s fate in WARNO’s timeline is rather different. An attempt by the Soviet Central Group of Forces to outflank CENTAG at Nuremberg was met by a West German-American counter-attack which crushed its spearhead… formed by the 31-ya Tankovaya Diviziya. This fateful battle will have serious ramifications for the Warsaw Pact, and in turn, leads to NATO’s SOUTHAG taking a much more active and aggressive role further down south.
More on that later. Back to the opening stages of World War III. As explained repeatedly, the main Soviet combat formations facing NATO are the ones stationed in East Germany. These first echelon divisions were some of the best equipped, supplied, and trained, fielding the top-of-the-line T-64 and T-80 main battle tanks. But further south, the Central Group of Forces (CGF) (in the northern regions of Czechoslovakia) is slightly lower in the pecking order. Being part of an envisioned secondary front, the divisions assigned to this formation had to make do with whatever was to be gotten from the motherland: in 31-ya Tankovaya Diviziya’s case, the T-72.



As previously mentioned with the Czechoslovakian 19. Motostřelecká Divize, it was to pass its SKOT-equipped infantry regiment (the 104. MSP) to its cousin the 20. Motostřelecká Divize for latter operations as part of the CGF. In our WARNO scenario, the 20. MSD is locked down in fixing attacks, and the 104. MSP is instead used as a general CGF reserve, to be thrown into battle in an effort to break the hapless 31-ya Tankovaya Diviziya out of the NATO-sprung trap.



So, don’t be surprised to see some Czechoslovakian units make their appearance with the 31-ya Tankovaya Diviziya.

[h2]The 31-ya Tankovaya Diviziya in WARNO - SOUTHAG[/h2]
How will the 31-ya Tankovaya Diviziya look like in WARNO - SOUTHAG? New units are both italic and bolded. The following is subject to change.



LOG
Mediocre: meaning that the number of slots and their costs are average. This is to reflect the tank division’s fate within WARNO World War III scenario of ending up being surrounded.
  • Supply units include a FOB, as well as MT-LB SNAB., URAL-4320 SNAB., and KRAZ-255B SNAB. supply vehicles. Plus the heliborne MI-8MT GRUZOVOI.
  • Command units available are the MT-LBU, BMP-1K3 and the new Mi-22, a command variant of the large Mi-6.


INF
Good: meaning slots available and their costs, and the availability of Czechoslovakian infantry, taking into account that the 31-ya Tankovaya Diviziya is an armored division.
  • The battlegroup gets the usual allotment of infantry as seen with other Soviet tank divisions, including MOTOSTRELKI partially deployable in BMP-1P (Fagot), part in BMP-2. No BTR-infantry, however (except for the SAPERI squads).
  • New for a Soviet division is the presence of several cards of Czech. VELITEL STŘELCŮ and STŘELCI squads, as well as the PTŘS FAGOT, all coming in either softskins or OT-64C APCs.


ART
All right, this category is average. Meaning: decent availability of slots, but they quickly rise in costs.
  • An array of classic Soviet artillery can be deployed:
    • 2S12 120mm mortar plus the D-30 122mm howitzers.
    • The 2S1 122mm and 2S3M 152mm self-propelled guns.
    • And a new unit: the 9A51 PRIMA, which is a heavier version of the Grad, using a URAL-4320 chassis and featuring 50 rocket tubes instead of 40. It can fire its ammunition at longer ranges, and will be loaded with cluster rockets.
  • The Czechoslovakians also bring some of their own firepower:
    • The M Vz.52 82mm mortar and H D-30 122mm howitzers, with the latter being the same as the Soviet weapon above.
    • The RM Vz.51 130mm MLRS.


TANK
Very good: which means lots of slots, all being cheap.
  • The 31-ya Tankovaya Diviziya relies mostly on the T-72A Obr. 79 (which is the T-72M) and T-72A Obr. 81 (the T-72M1), with both tank models coming in regular and command variants.
  • With the addition of the more modern T-72B (the T-72S) with its Svir missile, as well as the ATGM-less new T-72B1 and command T-72BK variants.
  • Lastly, the Czechoslovakians are also featured, bringing two cards of the much cheaper T-55AM1.


REC
An average category. You know what this means: lots of choices, but the slots swiftly become expensive. You get to choose from the following:
  • Soviet and Czechoslovakian recon infantry is made up of:
    • Soviet RAZVEDKA, RAZVEDKA SAPERI, and MOT. RAZVEDKA, as well as RT RAZVEDKA.
    • Czechoslovakian PRŮZKUMNÍCI in UAZ-469 or OT-65.
  • Vehicles include:
    • BRDM-2 and BRM-1K radar recon.
    • Plus the new BMAN. A curiously looking spotting vehicle to guide in air strikes. Based on a STRELA-10 anti-air unit, it replaces the two AA missile pods with two pods of 24x (direct fire) 80mm HE rockets. In real life, these were used for marking targets for upcoming air attacks. The unit is also fitted with smoke launchers and will be the first Soviet vehicle to feature the Electro-Optical Dazzler trait.
  • And lastly, air recon units are:
    • The Mi-2, Mi-24K, and Mi-8MTPI flying jammer.


AA
Pretty good (once again, we refer to the availability of slots and their cost).
  • AA units include Soviet IGLA and Czechoslovakian PPLRKS S-2M (which are Strela) MANPAD teams.
  • Soviet ZU-23-2 23mm AA gun.
  • Soviet BIRYUSA quad 23mm and Czechoslovakian JEŠTĚRKA twin 30mm SPAAG units.
  • Soviet MT-LB STRELA-10 and KUB SAMs.


HEL
Average (the slots and their cost, mind you).
  • Some standard choices here: Mi-8MT [RKT1] gunships and MI-24V in [RKT], [RKT2], and [AT] loadouts.


AIR
Bad. Yes, this refers to the category. This means only a few slots and all are being pricey.
  • You only get the MIG-23ML [AA] as a fighter.
  • Plus the MIG-27M in [HE] and [NPLM] roles, and the MIG-27K [AT2] in a tank buster one.


The 31-ya Tankovaya Diviziya is well-rounded in all its combat arms, from infantry, tank, artillery, to recon, as well as AA. It lacks, however, in supporting arms, especially in air and helicopter support, but also logistics to a certain extent.

[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
We’ll be back soon with another DevBlog!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commanders.

Update on the freeze issue

Hello Commanders,

We wish to address the freezing issue plaguing some of you for quite some time now.
As we mentioned before, we have several engineers working full-time on it, and we even bought several RTX cards for the sole purpose of studying that issue, which seems to be a lot less likely on other cards, especially AMD cards.

When this issue occurs, the Nvidia driver crashes, causing the black screen. It's not supposed to crash (whatever the application does), and Nvidia is currently working on fixing this issue. However, we can't place our faith in them fixing it soon. Our strategy right now is to understand what triggers this driver issue, and from there we will try to work around it.

Be sure that we are dedicating all our energy to solving that issue, and we won't stop until it is fixed, but that means analyzing, understanding, and hopefully fixing third-party code.

Meta IFV ? - Upcoming Changes Explained

Hello commanders!

Today, we want to share an important update we are currently developing regarding IFVs. As part of our ongoing effort to keep the game balanced and engaging, we have been closely analyzing the role of IFVs on the battlefield and how their versatility has shaped the current meta.



[h2]Why this change?[/h2]
IFVs (Infantry Fighting Vehicles) have become extremely versatile units, excelling in anti-infantry, anti-light armor, and even anti-helicopter roles thanks to their autocannons. Additionally, their access to ATGMs allows them to threaten even heavy armor. Their numbers often lead to situations where ATGMs can saturate the battlefield, making IFVs reliable in almost any situation.

This has resulted in a gameplay meta heavily centered around IFVs, sometimes overshadowing other unit types. The goal is to reduce their impact without making them irrelevant, keeping their presence as a signature element of certain divisions, and representing their key role in modern conflicts.


[h2]The Work[/h2]
To address this, we will focus on maintaining the multi-role aspect of IFVs while slightly toning down specific strengths. We will avoid simply reducing their availability, as IFVs are a defining feature for some divisions, and we will also avoid only increasing their price, since they are key infantry transports.
Instead, we will explore targeted adjustments:
  • Autocannon: Air range will be reduced, giving helicopters a more noticeable advantage. Precision will also be slightly lowered to make IFVs less dominant in certain engagements.
  • ATGM: Missile reload times will be increased to limit the saturation effect and make massed ATGM fire less overwhelming, as IFVs are not purpose-built for ATGM deployment and their reloading mechanisms are often less efficient or more restrictive.

Additional tweaks will be tested to fine-tune their impact.

And, we are looking into increasing the price gap between different versions of the same IFV, specifically between models equipped with ATGMs and those without. This adjustment aims to better reflect the added value and battlefield impact of IFVs carrying ATGMs, while offering divisions more meaningful choices when building their decks.



[h2]The Change[/h2]
The changes described above are still being tested and discussed, and our work on IFVs is not finished. If these first adjustments are not enough, we are ready to consider broader modifications to ensure a healthy balance. We are actively working with our QA team and Strike Team to evaluate the impact of these changes and will continue refining them based on their feedback and gameplay data. Our shared goal is to ensure IFVs remain enjoyable and essential, without dominating the meta.

Here is the list of divisions affected by these changes:
NATO: 4e Divisie, 5e DB, 16de PD ; 24th (N.G.), 3RD AD, 8TH ID, 82ND ; 11th ACR ; 2. PzGD & 5.PzD ; MNAD, 2nd ID, 1ST AD, 4TH AD & Berlin Command.

PACT: 27-ya Gv.MD, 79-ya Gv.TD, 39-ya Gv.MD, 25-ya Gv.TD, 119-y OTD.TP, 56-ya OG.DSB, 35-ya OG.DSB, 76-ya Gv.VDD, 6-ya Gv.OMSB, 157-ya MSD ; 4. MOT-SCHÜTZEN, 7. PANZERD., 9. PANZERD. ; 20 D.Pancerna & 4 DYW.ZMECH.



What are your impressions of these upcoming changes?
Please feel free to discuss or ask any questions, we will do our best to answer them.

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

SOUTHAG Division #7: Division du Rhin

Hello commanders,

We are back with another WARNO - SOUTHAG division preview! In today’s DevBlog, we’ll look at the NATO’s French Division du Rhin (Rhine Division) battlegroup.

Onwards!

[h2]The NATO’s French Division du Rhin’s History[/h2]
The French Division du Rhin is the shortest-lived French division in our WARNO timeline, having been created in 1984 only. After its brief Cold War career, the formation was downsized to a “Brigade d’Alsace” in 1993 before being officially disbanded in July 1999.



When raised in the 1980s, the Division du Rhin consolidated a bunch of existing units and equipment under a unified command. As such, it amalgamated the Zone de Franchissement du Rhin ("Rhine Crossing Area") with command-and-control elements from the 62e Division Militaire and recently disbanded 6e Division Blindée. The division wasn’t assigned to any corps or NATO command; instead, it was directly subordinated to the French First Army.

The Division du Rhin was a task-oriented division with one mission: to allow (and protect) the swift transfer of twelve divisions from France to West Germany in case of conflict. These amounted to two army corps, and all their organic units, two logistic brigades, and in the second phase, keep the supply lines open to the front.



To accomplish this, the formation was to organize traffic through existing bridges over the Rhine, ferry-boat services, as well as create new military ones (deploying good ‘ol World War 2 Bailey Bridges, which the French used well into the 2000s, including original instruction manuals!). Having set up the means, the Division du Rhin would then defend these river crossings against potential air attacks, raids, enemy commandos, and the like.

Close Cooperation
The French Division du Rhin was also to coordinate with the West German territorial units on the other bank of the Rhine, to the point that by 1989, there were talks on high political levels to merge the formation into a combined French-German division. However, both parties couldn’t see eye to eye on the bi-national division’s mission: one wanted it to be static, protecting the Rhine crossings; the other saw it as a mobile engineering division able to follow NATO’s field armies deeper into combat. These disagreements, combined with the fall of the Berlin Wall in 1989, put a premature end to this particular cooperation. However, the French and Germans didn’t completely abandon the idea, which paved the way for the creation of the smaller Brigade Franco-Allemande (French-German Brigade).



[h2]The NATO’s French Division du Rhin’s History[/h2]
The Division du Rhin had a special organization: built around three engineer regiments (two of them being reservists), the formation could also call on an independent engineer battalion, one infantry regiment, and three further infantry battalions (all reservists). On top of this, the French had access to an entire AA regiment (to fend off the inevitable enemy air attacks on the bridges and ferries).

The Division du Rhin hardly had any armor or artillery, but in case of potential enemy ground attacks, nearby units would have been folded into the battlegroup’s command.

  • Not too far away, the French 7e Division Blindée would provide some additional armored reinforcements. A mobilization division, this particular formation was the “lesser equipped” French armored division, still operating older AMX-30, as well as being famously the last operator of AMX-13 in active service in 1989 (those in West Berlin were supposedly kept in storage). The divisional infantry was equipped with AMX-10P and AMX-13 VCI, and a minimal number of VABs.
  • The Division du Rhin, being located in French I Corps’ area of operations, could count on its medium- to long-range artillery cover.
  • The West German Heimatschutzbrigade 55 was located on the other side of the Rhine. After 1989, elements of this unit that weren’t disbanded became the German part of the French-German Brigade.




The Division du Rhin was France’s rear area reserve division, much akin to WARNO’s West Germany's TerrKdo Süd featuring both French and West German units.

[h2]The Division du Rhin in WARNO - SOUTHAG[/h2]
How will the Division du Rhin look like in WARNO - SOUTHAG? New units are both italic and bolded. The following is subject to change.

LOG
  • A good category, much like any other WARNO reserve division playing home advantage.
  • Supply units include DEPÔT DE MUNITIONS (FOB), TRM-2000 LOG. and TRM-10000 LOG. supply trucks.
  • Command units are the M201 PC, the new AMX-13 MOD.56 PC, as well as ALOUETTE II PC, plus the West German FUCHS FU.FU..




INF
  • Very good, with lots of options and plenty of variety of infantry. The Division du Rhin relies heavily on SAPEURS combat engineers and RESERVISTES for the boots on the ground.
    • CMDT RESERVISTES, RESERVISTES and RESERVISTES (LRAC), both featured previously in the Nemesis #2 - Plateau d'Albion’s 152e Division d’Infanterie, and RESERVISTES (FR-F1) with MAS-49/56 rifles, AA-52 LMG, one FR-F1 DMR, and one LRAC 73. All squads are deployable in trucks or AMX-13 VCI 12,7mm APCs.
    • CMDT SAPEURS, SAPEURS and SAPEURS (FLAM), as well as RESERV. SAPEURS with MAT-49 SMG, MAS-49/56 rifles, AA-52 LMG and explosives, plus the Reservist trait. They come in trucks and AMX-13 VCG F1 dedicated combat engineer APC.
    • Anti-tank weapons include the M40A1 RCL.
  • Securing the rear area against enemy saboteurs, maintaining security, and improving the flow of traffic:
    • Regular PREVOTE riding in P4 GENDARMERIE both coming with the Military Police trait.
    • New CMDT GENDARMES MOBILES which are 4-man command squads armed with MAT-49 and the Military Police trait, also deploying in P4 GENDARMERIE.
    • GENDARMES MOBILES are 8-man squads armed with 2x MAT-49, 5x FAMAS and 1x AA-52 LMG, plus the Military Police trait. They come in TRAFIC GENDARMERIE utility trucks or the VRBG, a Gendarmerie-dedicated VAB armed only with an AANF1 7,62mm, but coming with the Security trait.
  • With the 7e Division Blindée, heavier reinforcements arrive in the form of one card each of:
    • CMDT CHASSEURS in truck, AMX-13 VCI 12,7mm or AMX-13 VCI 20mm, and CHASSEURS in truck or AMX-13 VCI 20mm.
  • Coming from the Heimatschutzbrigade 55, the West German provides all the following squads, vet-locked at experience Level 1 max:
    • JÄGER FÜH.,JÄGER and JÄGER (PzF) squads, plus PALR MILAN 1, all deployable in softskin and FUCHS or FUCHS MILAN.




ART
  • Balanced with some choices and several slots, but quickly rising in cost. Only a handful of artillery pieces were historically available to the Division du Rhin.
  • The only organic piece is the ubiquitous MO-120RT61 mortar.
  • The division was not foreseen to really need its own artillery arm, supposedly being a static formation within the I Corps sector. As such, this neighbouring formation provided:
    • M50/63 155mm howitzers.
    • LRM (the French designation for the M270 MLRS). This is a slight “March to War” unit, as the 12e Régiment d'Artillerie, the one earmarked to first convert to the M270, only started receiving the MRLS in the early part of 1990.
  • The West German HBS 55 brings its own light artillery, in the form of the FH M1A2 (A2) 105mm.
  • Lastly, local artillery schools would have drawn (from storage) some older AUTOMOTEUR AU 50 105mm and F3 AUTOMOTEUR 155mm SPGs, to be crewed by reservists (and hence gaining the Reservist trait). The latter F3 pieces are the ones just given up by the 12e Régiment d'Artillerie mentioned above.




TANK
  • A balanced category with a good number of slots, including their price. Choice is mostly limited to older tanks, though.
  • The very few tanks available to the Division du Rhin would have been the combat engineers’ M47 DOZER, equipped with dozer blades and a 90mm gun.
  • The division also had a number of M201 MILAN jeep-based missile tank destroyers.
  • The West Germans bring a sprinkling of PZBEF. M48A2GA2 and HEIMAT. M48A4GA2. The latter armor is the current M48A2GA2, which we will rename (for reasons to be explained in a future DevBlog).
  • Finally, the 7e Division Blindée features the AMX-13 T75 PC (command variant with 75mm gun), AMX-13 T75/TCM, and AMX-13 T75/TCA. The latter two vehicles are armed with SS-11 rails over the main gun, with the TCA designation indicating a more accurate targeting system.




REC
  • Once more pretty balanced, including the (almost mandatory) AML-60 and AML-90 backed by M201 M40A1 recon jeep, and the M201 RASURA battlefield radar.
  • Recon infantry can deploy in a variety of disguises:
    • French RESERV. ECLAIREURS, with 3x MAT-49 and 1x AA-52, plus LRAC 73 and the Reservist trait. They come in either M201, M201 AA52 or ALOUETTE II.
    • The West German B.G.S. STREIFE in ILTIS or UH-1D.
    • Plus Bundeswehr JÄGER-AUFKLÄRER in truck, FUCHS, and AUFKPZ. FUCHS.
  • The division also receives the ALOUETTE II air recon helicopter.




AA
  • The divisional anti-air defenses are pretty good, with an entire AA regiment just for itself, further backed by independent SAM-equipped units.
  • The division’s AA regiment was entirely equipped with older AA guns to fend off low-flying attacks. The main weapon system is the M55 MAXSON quad, in either towed or M16 MGMC halftrack variant, and M38/55 40mm (meaning Bofors) pieces available. All in mint World War 2 condition!
  • On top of this, the SAM regiments provide I-HAWK and HS.831 twin 30mm guns.
  • Plus some FLIEGERFAUST MANPADs courtesy of the HSB 55.




HEL
  • Rather underwhelming. The Division du Rhin had no rotorcraft available, with only a few that could be spared from neighbouring formations.
  • You get two expensive slots, and the choice between one card each of ALOUETTE III AS.11, GAZELLE CANON, or BO-105 PAH-1.


AIR
  • Pretty good, as the division gets the French ALPHA JET in [NPLM] and [CLU] variants.
  • The nearby fighter squadron Navarre, flying the MIRAGE III, will be performing both air superiority and strike missions. This particular aircraft will duly come in [AA], [SEAD], and [AT] loadouts.
  • Local fighter squadron Alsace brings the MIRAGE 2000 RDM, being the predecessor to the Mirage 2000 RDI. This plane comes in two variants with [AA1] representing the Mirage 2000 Serie 1 and 2 with its 4x R550 Magic II missiles. The [AA2] is the Mirage 2000 Serie 3 featuring 2x R550 Magic II and 2x Super 530F missiles. The Mirage 2000 RDI, currently in-game, is actually a Serie 4, only one able to fire the Super 530D.
  • The air cover is completed by the MIRAGE 5 F [HE] and the German F-4F [AT].




The Division du Rhin, much like other reserve divisions, is most powerful in its infantry and AA departments, further backed by potent artillery and air cover. Tanks and anti-tank units are available in an acceptable number, but of older make and model, while helicopters are very rare. Like other reservist battlegroups, the Division du Rhin benefits from the recent Reservist / Militia rework.

[h2]WARNO - SOUTHAG Expansion In Short[/h2] WARNO - SOUTHAG is WARNO’s second expansion after WARNO - NORTHAG and showcases the fighting in southern West Germany near the Alps and on the Czechoslovakian frontier.

In the southern reaches of Germany, the Warsaw Pact with the Soviet Central Group of Forces, bolstered by the communist Czechoslovakians, battles against a counter-attacking NATO SOUTHAG command led by France, with American, West German, Canadian, and reinforcing Spanish troops.



[h2]Until Next Week[/h2]
And, of course, we’ll be back next week with a new WARNO - SOUTHAG preview!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield.