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v.82202 : SUCHET milestone

Hello commander,
The last two weeks, we revealed the British 2nd Infantry Division and the 11ème Division Parachutiste. They are now available in WARNO. With them come many other improvements, from bug fixes to quality of life features and of course some balancing. You can read the whole list of changes below...



PATCHLOG:


FEATURES:
  • new division : 11e Division Parachutiste (FR)
  • new division: 2nd Infantry Division (UK)
  • new infantry cards for better readibility: backgrounds are now featuring the infantry unit's role, not main transport
  • introducing new UPK-23-250 twin 23mm gun pods for Soviet helos & planes
  • new FX for bombs, MLRS and rockets
  • FX optimization
  • improved readability of hints
  • new display of the Rules of Engagement in the unit selection panel
  • new layout of the rules of engagement panel
  • new layout of the unit orders display
  • improved battlegroup UI
  • improved score alerts
  • ATGM team can now enter buildings (paving the way for the upcoming introduction of HMG infantry)
  • added two new cameras, Wargame and Fixed Angle..
  • improved minimap : we now display the command zones and their owner on the minimap. We are reworking all the minimap background to improve the readability
  • advanced deployment radius now shown in the unit info panel
  • all command units now reveal the influence in command zone.
  • Vertigo is available in ranked


CODE FIXES:
  • improvement on FXs, both more detailed AND less CPU-intensive
  • fixed helicopters going underground when landing
  • fixed units getting stuck while getting out of building at the exact time it's destroyed.
  • AI AA aircrafts will now correctly target helicopters.
  • unit info panel will now correctly displayed stats when a weapon is present multiple times (example: M240 x2)


DATA FIXES:
  • fixed 2S9 NONA gun's caliber from 122mm to 120mm (display issue only)
  • fixed the L7A2 (British MAG)'s model
  • fixed the missing SUSAT scope on L85 model
  • fixed some veterancy levels' divider
  • fix ATGM minimal range to 350m (dragon, dragon 2, Metis M)


MORTARS REWORK:
  • shoot on position will now fire two salvos.
  • aim time is now 10 seconds for all mortars
  • time between shots : 80mm = 3s / 100mm = 4s / 120mm = 5s
  • time between salvos : 80mm = 6s / 100mm = 8s / 120mm = 10s
  • HE damage nerf : 80mm = 0.8 / 100mm = 1 / 120mm = 1.2
  • Projectile time increased by +50%
  • Mrs. 120mm Tampella salvo length set to 4 (on par with others 120mm mortars)
  • VASILEK indirect fire : now same aim time, HE damage, splash as other 81mm mortars
  • VASILEK direct fire nerf : -25% damage / -50% splash / 5s aim time


GENERIC:
  • set all infantry RCL team's ammo at 8, and jeep-borne ones at 15
  • improved rocket delivery from planes: no rocket planes require more than two passes to empty all its payload
  • reworked supply costs


ECM ON HELICOPTERS:
The following helicopters now have some ECM capacities:
  • added CH-47 CHINOOK (all) 10% ECM
  • added CH-53 (all) 10% ECM
  • added Mi-24P (all) 10% ECM
  • added Mi-9 (all) 20% ECM
  • added Mi-24VP 20% ECM
  • added Mi-26 20% ECM
  • added KA-50 (all) 20% ECM
  • added PUMA PC 20% ECM
  • added UH-60A C.O. 20% ECM
  • added APACHE (all) 20% ECM


NATO:
  • decreased British infantry ammo loadout on par with other nations
  • increased transport UH-1 (German & US) and LYNX's MG ammo
  • decreased FERRET & FOX's HP from 10 to 8, on par with similar wheeled light armor
  • decreased LUCHS' HP from 10 to 8, on par with similar wheeled light armor
  • decreased AMX-30B's AP from 17 to 15
  • decreased AMX-30B's price from 95 to 85
  • decreased AMX-30B2's AP from 17 to 16 (but not the Brennus)
  • decreased AMX-10 RC's AP from 17 to 16 (but not the RCR)
  • increased AMX-10 RCR's AP from 17 to 18 (same Gulf War's DU rounds as Brennus)
  • increased AMX-10 RCR's price from 90 to 100
  • increased AMX-30B2 BRENNUS's price from 160 to 175
  • decreased ARM. RIFLES' price from 50 to 45
  • decreased ASSAULT PIONIERS (CarlG)'s price from 55 to 50
  • increased ASSAULT PIONIERS (CarlG)'s availability from 6 to 9
  • increased M67 RCL's accuracy from 35 to 40
  • increased transport LYNX's speed from 190 to 270km/h
  • replaced the AGM-65B on US (not German) planes with AGM-65D (accuracy 40% --> 50%)
  • increased F16C [AT]'s price from 245 to 275
  • increased A-10 [AT]'s price from 195 to 225
  • increased SAS PATROL's M72 LAW ammos from 4 to 6
  • increased all Cobra's M197 (nose canon)'s range from 1025m to 1200m
  • decreased SAPEURS PARAS (FLAM.)'s availability from 9 to 6
  • decreased TRM-2000 LOG's supply loadout from 1750 to 800, price from 60 to 30 and availability increased from 3 to 9
  • increased MILAN 1's accuracy from 40 to 45%
  • increased JAVELIN's accuracy from 45 to 50%
  • increased JAVELIN LML's accuracy from 45 to 55%
  • decreased CHIEFTAIN Mk.9's price from 180 to 170
  • decreased CHIEFTAIN Mk.11's price from 200 to 190 (and CV accordingly)
  • added FV432 its smoke launchers
  • added FV432 MORTAR its smoke launchers
  • added FV432 COMMAND its smoke launchers
  • added FV433 ABBOT its smoke launchers
  • added FV510 WARRIOR its smoke launchers
  • added M109A2 its smoke launchers
  • added FV721 FOX its smoke launchers
  • added FERRET Mk2 its smoke launchers
  • added CENTURION AVRE its smoke launchers
  • added GREEN ARCHER its smoke launchers
  • increased MIG-31M's price from 260 to 265
  • increased MIRAGE III E's price from 145 to 155
  • decreased TORNADO F.3 [AA]'s price from 260 to 245
  • decreased TORNADO GR.1 [CLU]'s price from 325 to 305
  • decreased LUCHS' availability per card from 6 to 4
  • decreased AMX-10P VOA's price from 55 to 40
  • increased (recon/transport) VLRA .50's price from 20 to 25
  • increased (recon/transport) M1025 HUMVEE M2HB's price from 20 to 25
  • increased (recon/transport) M151A2 M2HB's price from 20 to 25
  • decreased (Belgian) ECLAIREURS' price from 45 to 40
  • decreased (British) SCOUTS' price from 55 to 50
  • decreased (US) SCOUTS' price from 40 to 35
  • decreased VBL RECO's price from 50 to 45
  • decreased French 20mm M621 & M693 guns' range from 1750m to 1575m
  • added all AMX-30B's coaxial M621 some AP rounds
  • (5eDB) decreased ROLAND 3's veterancy by one level, on par with German ones
  • (1stArm) decreased LYNX HELARM Mk.7 veterancy by one level, on par with other LYNX HELARM
  • (82AB) removed M109A2 from battlegroup
  • (82AB) removed MECH. RIFLES (and LDR.) from battlegroup


PACT:
  • all T-72 variants get +1 front armor value
  • changed the (reco) Mi24K's full rocket loadout to mixed rocket/UPK-23-250 (twin 23mm gun pods)
  • added an unarmed transport Mi-8MT variant to all Soviet & DDR division having allowed armed ones. The latter is renamed Mi-8MT [RKT1]
  • increased T-55A's accuracy/stabs from 30/10 to 45/25
  • increased T-55AM2's accuracy/stabs from 50/15 to 55/45
  • increased T-72M & M1's accuracy/stabs from 50/35 to 55/40
  • increased MOT.SCHÜTZEN (BTR)'s availability per card from 6 to 9
  • increased T-55AM2's availability per card from 6 to 9
  • increased T-55AM2B's availability per card from 4 to 6
  • increased T-72's availability per card from 6 to 9
  • increased T-72M's availability per card from 6 to 9
  • increased T-72M1's availability per card from 6 to 9
  • increased FAGOT & KONKURS missiles' accuracy from 45 to 50
  • increased SPG-9 RCL's accuracy from 35 to 40
  • increased all variants of Mi-24D's availability per card from 1 to 2
  • increased all towed AT guns & howitzer's HP from 5 to 8
  • increased T-62M's availability per card from 6 to 9
  • increased T-62M1's availability per card from 8 to 12
  • increased T-62MV's availability per card from 4 to 6
  • increased T-62MK's availability per card from 2 to 3
  • renamed RAZVEDKA (hvy) into MOT. RAZVEDKA
  • renamed AUFKLÄRER (hvy) into MOT. AUFKLÄRER
  • increased MOT. AUFKLÄRER's price from 60 to 70
  • added MOT. RAZVEDKA an RPG-22 + price increased from 45 to 70
  • decreased all Mi-24V & Mi-24V's Yak-B (nose MG)'s range from 1200m to 1025m
  • decreased all Mi-24V & Mi-24V's price by -10
  • increased Mi-24VP's Gsh-23L (ose canon)'s range from 1025m to 1200m
  • split SPETSNAZ (non-reco) into 12-man assault SPETSNAZ squad and 4-man SPETSNAZ (O.P.) fire support team.
  • both SPETSNAZ squads above are available to both K.d.A & 35GvDShB battlegroups
  • both SPETSNAZ squads above get the Forward Deployment trait, but therefore lose access to helicopter transports. SPETSNAZ KOM. remain unchanged
  • changed DESANT. SAPERI's RPG for Satchel charges
  • increased (DDR) Fs.-JÄGER (s.MG)'s price from 55 to 60, on par with their Soviet counterpart
  • increased (recon/transport) UAZ-469 KPV's price from 20 to 25
  • increased (recon/transport) UAZ-3151 KPV's price from 20 to 25
  • increased FLA-SFL 57-2's price from 55 to 75
  • increased (DDR) Mi-24D [AA]'s availability per card increased from 1 to 2, number of card decreased from 2 to 1
  • (7Pz) decreased Mi-24D [AT]'s number of cards from 3 to 2
  • (39GvMSD) decreased SU-25 [RKT]'s number of cards from 2 to 1
  • (79GvTD) decreased SU-25 [RKT]'s number of cards from 2 to 1
  • (35GvDShB) added one 1-pt HELI slot
  • (35GvDShB) changed one 3-pt AIR slot into 2-pt one
  • (35GvDShB) removed the one card of T-80B from the division
  • (35GvDShB) added one card each of T-64B, T-64BV & T-64BVK (command variant)
  • (35GvDShB) added one card of new ZSU-23-4M2 SHILKA AFGHANSKII, a cheaper battlefield conversion for fire-support without radar, but still able to fire on sight on choppers

The 11ème Division Parachutiste

Hello commander,

It’s good to be back. Last week, we talked about the new British 2nd Infantry Division, coming as part of the next major WARNO milestone, SUCHET.
Let’s cast our wandering eyes today on the second promised division: the French 11e Division Parachutiste.

Keep reading to find out more!

[h2]Forewords[/h2]
First, some update about SUCHET ...
We had planned to release this milestone at the same time as this DevBlog, but we found a last minute issue in the version which we rather fix before delivering. Therefore, it won't be released today ... and since you should be aware by now that we don't release anything on a Friday, it will be delayed to next week.
In the meantime, you can watch members of the Strike Team streaming previews of the divisions & patch.

Now, let's focus back on our new French division ...

[h2]A little bit of history[/h2]
The 11e Division Parachutiste has a complicated ancestry, with the formation created in 1971 by converting the 11e Division Légère d’Intervention (the 11th Fast Reaction Division). This original division had only been activated ten years prior by merging the remaining elements of two parachutist divisions which rebelled against the governement in the Algiers Coup of 1961.



Unlike other French divisions, the 11e Division Parachutiste was a “true” division in size. As a matter of fact, it has been created from no less than seven airborne infantry regiments. It formed half of France’s Force Terrestre d’Intervention in the 70s and 80s, gaining valuable combat experience in Chad, Zaïre, and Lebanon.



One special feature of this division was that these paratrooper regiments originated from three different arms: two regiments were “Metro” (which stands for metropolitan France), three regiments “Marine” ("naval infantry", a rebranding of the former “Colonial” infantry) and the last remaining regiment “Foreign”, meaning from Légion Etrangère or the famous French Foreign Legion.

That leaves one more regiment: the 1er RPIMA. A special forces regiment, it held the traditions of the original naval commandos trained by the British during World War II. They have kept the SAS motto “Qui ose gagne” (“Who dares win”) and are still, to this day, referred to as the French SAS.

[h2]The 11e Division Parachutiste detailed[/h2]
The 11e Division Parachutiste had its organic helicopter support removed in 1984, to be given to the new 4e Division Aéromobile. After this date, the division worked closely with its new cousin formation. This is reflected in-game with the 4e Division Aéromobile providing their arsenal of rotorcraft to the French paratroopers.

Much like the 82nd Airborne, the 11e Division Parachutiste has its very own “Humvee-like” light truck, found up and down through its ranks. This is the VLRA (Véhicule Léger de Reconnaissance et d’Appui) and available in a wide range of configurations: transport, recon, logistics, AA, AT, self-propelled mortar, and so forth. And like the Humvee, the VLRA will have more HP than jeeps but less than standard trucks.



[h2]What to expect in-game[/h2]
What will the 11e Division Parachutiste be like in WARNO, category by category?

  • LOG - Not the division’s strong suit, with only light CV units available: P4 PC jeeps, VBL PC and Puma PC helicopters. Supply units are meager, either in the form of the lightweight VLRA Log or the fragile Puma Kangourou.
  • INF - A strong category, with lots of veteran Chasseurs Paras and elite Légionnaires Paras (organized and equipped respectively like Gren. Volt and Grent. Volt. (Apilas). Furthermore, you get Sapeurs Paras (this time fielding modern small arms), Groupe Antichar Paras, Milan 1 and Milan 2 (both Paras version). All of these units will feature the Forward Deployment trait, but can only count on VLRA and P4 as transport options.
  • Continuing with INF - Reservistes are also available, since only half the airborne regiments were professionalized. This type of infantry tended to be sent in the second wave; they do not feature Forward Deployment. Additionally, some Aeromobiles, detached from 4e Division Aéromobile, operate with Super Puma transports. They also lack the Forward Deployment mechanic.
  • TANK - The division can field P4 Milan Paras (Forward Deployment), the VLRA Milan (more missiles, but lacking Forward Deployment) and France’s sexiest vehicle, the ERC-90 Sagaie, acting as a sneaky, swelty light-wheeled tank.



  • ART - Artillery forces are light and quickly turn expensive. The 11e Division Parachutiste can count on towed 120mm mortars, VLRA PMB (self-propelled 81mm mortars on trucks) and HM2A1 105mm light field guns.
  • RECON - As with our other French division, the recon category is solid, with plenty of cheap slots. You’ll gain access to VBL Reco and VBL Milan, as well as 4-man Eclaireurs Paras with LRAC or elite 8-man Eclaireurs SAS with SIG-543, two Minimi SAW and Satchel charges. Also featured are AML-60-12 with a combo of direct-fire 60mm and 12,7mm HMG, but only Good optics, and a AML-90 Lynx with improved optics and its armament replaced with a low-velocity 90mm tank gun. Recon Gazelle Lisse (unarmed) and Gazelle Canon (20mm) are also available.


  • AA - Although plentiful choices in this category, AA relies on just two system families: the 53T2 20mm gun or the Mistral missile. Aside from the basic version of both, you’ll also encounter a self-propelled variant on a VLRA for each system, as well as a Gazelle Celtic armed with four Mistral missiles.
  • HEL - plentiful and cheap, with the armed units available being all French, even if they are relatively light. The Gazelle can be deployed in 20mm, HOT and HOT 2 versions. The greatly named Puma Pirate, with a side-door 20mm, can also be fielded.


  • AIR - The Armée de l’Air provides a special effort, with the Jaguar coming in many configurations: from SEAD, ATGM, HE to a full Rocket, Napalm (featuring Bidons Spéciaux), a second SEAD variant with the Gulf War-era ARMAT anti-radiation missiles plus rockets, and a Cluster version. Fighters include a returning Mirage 2000C RDI, Mirage F1C-200 and F1 CT variant able to fire the LGB. Finally, the Mirage 5 F “bomb truck” completes this air show.


The 11e Division Parachutiste relies on hard-hitting airborne & airmobile infantry, including plenty with the Forward Deployment option, as well as good recon forces. The formation is backed by strong air assets, either armed helicopters or planes, providing critical close air support. However, since the rest of the division’s arsenal is pretty light, the 11e Division Parachutiste is better suited for sneak attacks, flanking maneuvers and light strike missions.

[h2]SUCHET release & patch[/h2]
SUCHET will be delivered with an accompanying major patch.
We have tried to address issues reported by the community, as well as adding some new features, such as:
  • infantry weapon teams (ATGM, RCL & MANPAD) being able to occupy city blocks. This change is paving the way for the upcoming introduction of HMG teams.
  • some helicopters now have an ECM value, giving them more chance to dodge missiles. Those models so equipped are now launching flares FX when targeted, same as planes.
  • new infantry cards for a abetter readibility.
  • improved FX.
  • and more ...


Now that all planned divisions are done, we have also started giving overall balance a closer look. And in that matter, some divisions really needed some love ... or the stick.
The main targets were the two existing airborne divisions, 82nd Airborne & 35-ya GvDShB. The former being too good, the latter widely regarded as the weakest ingame. We have brough some changes to bring both more on par with the others divisions.
Warsaw Pact in general, and DDR in particular, also needed some buffs.
We will keep a close look on balance once this patch has taken effect, and we will bring more changes if need be, tone down some of the recent ones if they went too far.

We hope you will enjoy this.

[h2]See you on the battlefield[/h2]
Plenty to read, and plenty to discuss. Let us know what you think of SUCHET’s two new divisions. We’ll be back with another blog post next week!

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.

See you on the battlefield, commander!

The British 2nd Infantry Division

Hello!

As teased in last week’s blog post about the upcoming SUCHET milestone, two new divisions will make their way to WARNO.

The first one we detail today. Let’s welcome to the stage the British 2nd Infantry Division!

[h2]The Brits return[/h2]
All right, at ease chaps. The mighty tank fist of the British 1st Armored Division is already in the game. Now it is time for their comrade-in-arms of the 2nd Infantry Division to join them on the battlefield.

The formation’s history dates back to the Napoleonic wars, and the 2nd Infantry Division even has the claim to fame of having fought at Waterloo in 1815. After many battles, ranging from the Second Boer War to World War I and World War II, where the division saw action in Burma against Japanese forces, the 2nd Infantry Division found itself on occupational duties in northwest Germany.



Once again, the formation underwent many rounds of restructuring, going from the 2nd Armoured Division to the 2nd Infantry Division in the early 1980s. The division was also assigned to the British Army on the Rhine (aka BAOR), the permanent British Army’s presence in West Germany. However, instead of being based in NORTHAG itself, the soldiers of the division found themselves in England, lightly equipped so that in case of war, they could deploy quickly overseas to reinforce I. British Corps.

The 2nd Infantry Division had a table of organization and equipment that, in true British fashion, did not resemble the official TO&E at all. For instance, the formation had one regular infantry brigade backed up by two territorial (reservist) brigades and even one engineer brigade.

[h2]The 2nd Infantry Division in detail[/h2]
After a major overhaul in the early 80s, the 2nd Infantry Division had its sole regular infantry brigade converted to an airmobile one. What this means in WARNO is that the 2nd Infantry Division will field no regular Rifles infantry of its own, but either Airmobile troops or Terrier (Territorial reservist) infantry. The engineer forces, in turn, will come as Terrier Engineers.



Terrier squads are organized along the same line as their Army counterparts, but the reservists haven’t transitioned yet to the L85/L86 family of assault rifles. Instead, these troops retain the old L1A1 SLR battle rifles, L7A2 (and sometimes even old L4A4 Bren) machine guns and Carl Gustav recoilless rifles. These territorial units are veterancy-locked to level 1.

Looking at the rest of the arsenal of the 2nd Infantry Division, in terms of equipment, it is rather light. No FV432, Warrior IFVs, or even an organic tank detachment. The sole armored vehicles are Ferret, FV721 Fox and Saxon wheeled APCs.



However, it could count on some armored support from the 3rd Armored Division, I British Corps' reserve formation, which would detach brigades or even regiments in times of war. In historical precedence, during NATO exercise Lionheart in 1984, the 2nd Infantry Division also received the Heimatschutzbrigade 53, a German reserve armored unit, to bolster its forces. With a full-blown Warsaw Pact invasion, as depicted in WARNO, it is safe to assume this will happen again.

So, while being very light, the 2nd Infantry Division is also very mobile. Terriers can only deploy in trucks, but almost a quarter of the infantry will be Airmobile troops, deployable in either a fast Saxon APC or Lynx helicopter. Additionally, the formation has a ton of Territorial anti-aircraft units, resulting - without a doubt - in NATO’s division in West Germany with the most anti-air defenses systems!

[h2]What to expect in-game[/h2]
Let’s look at the 2nd Infantry Division, category by category.

  • LOG - Includes the same Rover CP, and Bedford and Chinook supply vehicles as the 1st Armoured Division. On top of this, you can also deploy a Gazelle CP command helicopter, as well as a M577 armored CV, courtesy of the attached West Germans.
  • INF - A very generous category, with a wide selection of Airmobile units (vanilla, command and support versions) deployable in Saxon APCs and Lynx helicopters. Next up are Terriers squads, which once more are featured in general, command, anti-tank, and support variants, as well as Engineers squads, which are mostly Territorials but also come as command and regular variants. These squads can be brought to the battlefield either in a Bedford truck or Rover jeep.
  • Continuing with the INF category. West German Jäger squads (regular and command), coming in Unimog trucks or M113A1G APCs, can be fielded. And, thanks to the 3rd Armored Division, there is a single card of Arm. Rifles in a Warrior IFV. Support squads include Wombat RCL, Milan 1 (Territorials, so only in Rover jeeps) and Milan 2 ATGM squads (Airmobile, so in a Lynx or Saxon). The West Germans furthermore provide Heimatschützen militia, while RMP military police keep an eye on the rabble. Cherry on the cake are SAS commandos, in a combat role, with their (now WRD classic) loadout of AT-4 and Stinger missiles.
  • ART - The artillery forces present are light in numbers, with the 81mm Mortar, the towed L118 105mm and L121 155mm howitzers, as well as a few self-propelled M107A2 175mm lend from I British Corps. The Bundeswehr provides some additional Tampella 120mm heavy mortars.


  • TANKS - An average number of slots that rapidly rise in cost. With no organic tank formation, the 2nd Infantry Division gets its tanks from two other sources. A few Challengers come courtesy of the 3rd Armored Division, while the Germans provide the more numerous M48A2GA2. Other vehicles include German Iltis Milan and British Rover Milan 2.
  • RECO - Not the divisions’ best category with infantry Scouts, and only Ferret and FV721 Fox recon vehicles. Jäger Auflk. in Aufkl. M113A1G can also be deployed.
  • AA - One of the 2nd Infantry Division’s most formidable categories with lots of cheap options and slots. You get Blowpipe, Javelin, Javelin LML and Tracker Rapier units, as well as towed Rapier AA systems.


  • HEL - More and cheaper slots compared to the 1st Armoured Division, thanks to its airmobile brigade, but with the same units deployable: Gazelle Ah. 1 RKT and two variants of the Lynx HELARM.
  • AIR - An average category, with several new loadouts for Harrier and Jaguar planes, and including the Phantom F.3 fighter.


The 2nd Infantry Division is light and mobile and not meant to engage the opponent in head-on encounters. Rather, its airmobile component allows for fast strike missions and rapid movement. The few heavy tanks provide an anchor for varied infantry and light tank forces to outmaneuver slower enemies. Add on top the heliborne and AA defenses, and the 2nd Infantry Division is an agile and versatile formation, flexible on the battlefield.

[h2]See you on the battlefield[/h2]
That’s it for this week. Check back in with next week’s DevBlog, where we will shine the light on the second (French) division being brought to you by SUCHET.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.

See you on the battlefield, commander!

Next Up, Suchet ... and more!

Hello commander!

With the recent drop of our latest milestone, BESSIERES, the time has come to look at the new major update making its way to WARNO: SUCHET.

The SUCHET update is currently the last planned milestone that will bring divisions to the game. But next to two new divisions, there are also planning a host of improvements, new features, updates, and other changes.Some might be released before, with, or after the SUCHET update!

Let us lift a tip of the veil.

[h2]First things first[/h2]
Before we continue, a quick introduction on the name of the milestone, SUCHET. Each major WARNO update is named after a French marshal active during the Napoleonic wars. Louis-Gabriel Suchet was noticeable for gaining his marshal bâton in Spain, that place where other French generals and commanders went, and left their reputation in disgrace behind.

Like the other marshals before him, Suchet rapidly rose in the ranks thanks to his military abilities. Though after initial gains, he found himself stuck in a dead-end assignment with little hope of advancement when he encountered Napoleon by chance in Venice. The young lieutenant colonel was surprisingly promoted on the spot. After continued service in Italy, he achieved his reputation during the battles of 1805 and 1806 before being ordered to Spain.



There, Suchet invented the concept of modern counter-insurgency, understanding that to triumph over the guerilla, you need to win the hearts and minds of the local population. He was named marshal after the Siege of Tarragona before ultimately being forced out of Spain in 1814.

Louis-Gabriel Suchet was, with Lannes, Davout, and Gouvion Saint-Cyr, one of the few marshals whom Napoléon could leave to operate on their own. He died of natural causes in 1826.

[h2]What can you expect from SUCHET [/h2]
Of course, you are clamoring to know more about the two new divisions brought to you by SUCHET, but right now, we will keep it to a tease. Two new divisions, with one being French and the other British. More news to follow next week!



[h2]What else?[/h2]
We can talk about some other elements and features coming around or with the next milestone. Some might drop beforehand. For instance:

Multiplayer
  • HMG (Heavy Machine Gun) teams will be introduced as infantry support units. These HMG teams will be featured on tripods, the same as recoilless rifles currently in-game. Some systems include the 7,62mm M60 and the 12,7mm NSV, but we will also extend it to automatic grenade launchers, including the AGS-17 and Mk.19. These new units will be added to all divisions.
  • Amphibious capacity will be added to those vehicles equipped to do so. Better keep an eye out on those rivers. Who knows where the next attack will come from?


  • Destruction mode. Hurrah! The often-requested Destruction mode makes its glorious return, being high on our priority list. The map team is hard at work converting the existing maps to this game mode.
  • FOB. And yes, FOBs (Forward Operating Bases) will make their return as a new feature as well.
  • ECM on helicopters. Some of the more modern helicopters in-game will be equipped with ECM systems. Though not as advanced as those found on planes, some rotorcraft will have flares installed. Flying machines that will feature the upgrade include the Ka-50, Mi-24VP and AH-64 Apache.


[h2]There is even more[/h2]
Next to SUCHET we are also working on some interesting single-player (or, as we call it, solo) features to be released later down the line. Such as?

Solo
  • The long-awaited Army General strategic turn-based campaign mode is coming along well! All the required units are modeled and placed, with the Order of Battle (OOB) completed, the formations (battalions) crafted, and the huge maps covering two-thirds of the CENTAG area and Inner German Border being built as we speak. More details to come!
  • We are also advancing well with the tutorials, which will teach all the important aspects of the game, from Orders to ATGM combat and Counter-Battery Artillery, in short, scripted scenarios.
  • What’s more, we are also working on Challenges (Steel Division 2 veterans know these as “Historical Battles”). These will be single skirmish battles, with fixed starting battlegroups, special objectives, and scripts.


Other improvements
Sometimes it’s not about adding something new, but fixing or improving what already is in place. With SUCHET, we’ll try to address some of the following issues as well:
  • improving LGB’s representation
  • improving SEAD’s effectiveness
  • more improving generally planes’ behaviour, especially autostrike
  • improving UI’s readibility
  • ... and more

Furthermore, we’re always on the hunt to improve the user interface of WARNO and to make the game easier to understand and play. For instance, many hints are missing or being rewritten as we speak, while we are reworking the infantry cards to make each squad’s role more intuitive to comprehend.


[h2]See you on the battlefield[/h2]
All right, that’s all. Tune in next week as we will look at the first new SUCHET division.

Join the passionate WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get to together with other players on either the excellent Discord server, Reddit page, or our Instagram.

See you on the battlefield, commander!

v.80721 Bessière hotfix

PATCH NOTES


CODE FIXES:
  • Fixed a rare crash when some complex conditions where met during unloading units
  • Fixed a crash when copying "Random XXX battlegroup" in the lobby.
  • Fixed DeathRow minimap being too bright. This new version of Deathrow minimap features the command zones. This is a test to gather feedback about the usefulness of this feedback. Give us your opinion in #map-feedback on our Discord.
  • Fixed a rare crash when starting a match
  • Fixed supply units in autosupply that would bump continuously into helicopters when trying to supply them.


DATA FIXES:
  • fixed the French M621 autocannon's caliber from 30mm to 20mm (display issue only)
  • fixed the PM-43 mortar's caliber from 107mm to 120mm (display issue only)
  • fixed all French & British transport helicopters' optics at Normal, on par with other transport helo
  • fixed all French & British supply helicopters' optics at Bad, on par with other supply helo
  • fixed the British CHINOOK's camo & markings (which were still US!)
  • fixed the L85A1's missing SUSAT scope
  • fixed all SP mortars (but NONA)'stop armor from Armor_1 to Vehicle
  • fixed the missing WARRIOR's engine sound


GENERIC:
  • renamed British "ADEN 25" guns into "ADEN 30"
  • renamed British "MAG" MG into "L7A2"
  • replaced British JAGUAR's DEFA guns with ADEN ones
  • all artillery units (but foot mortars) with a card availability superior to 2 are now limited to 2.
  • removed Ripple from the ranked map pool


NATO:
  • increased MIRAGE 5 F [NPLM]'s price from 130 to 195
  • decreased AMX-10RC's availability per card from 6 to 4
  • decreased AMX-10RC Surb.'s availability per card from 4 to 3 + decreased its base veterancy by one level (as it should have been)
  • increased GRENADIER-VOLT.'s price from 45 to 50
  • increased GRENADIER-VOLT. (APILAS)'s price from 50 to 55
  • increased COMMANDOS's price from 45 to 55
  • increased COMMANDOS's availability per card from 4 to 6, but decreased the number of cards from 2 to 1
  • decreased RESEVISTES' price from 30 to 25
  • increased CHASSEURS' availability per card from 6 to 9
  • decreased GAZELLE LISSE's price from 80 to 60
  • increased AMX-13 VCI's hp from 8 to 10, on par with other tracked APC
  • decreased TRM-200 & MAN KAT's off-road speed
  • decreased all recon ALOUETTE from 60 to 55
  • replaced LYNX AH.1 (transport)'s side MG with a L7A2
  • added the SAS PATROL Satchel Charges as third weapon + price increased from 55 to 60
  • decreased ARM. RIFLES' price from 55 to 50
  • decreased GUN GROUP's price from 25 to 20
  • increased RMP's availability per card from 8 to 12
  • decreased RIFLES LDR.'s price from 140 to 125
  • decreased British SCOUT's price from 70 to 55
  • decreased British SCOUT [AT]'s price from 75 to 60
  • renamed CHALLENGER 1. Mk.1 into CHALLENGER Mk.2 to match the model (and 1989 designation)
  • renamed BEDFORD Mk.4 into BEDFORD MJ
  • increased FV721 FOX's MG ammo
  • decreased FV433 ABBOT's rounds from 90 to 42
  • (1stAD) removed FH-70, which shouldn't be there (will return with the next British division)
  • (1stAD) increased SCORPION's availability from 6 to 9, on par with the Belgian one
  • (1stAD) increased SCIMITAR's availability from 4 to 9, on par with the Belgian one + decreased its base veterancy from 2 to 1 + decreased its number of cards from 2 to 1


PACT:
  • decreased recon UAZ's stealth from Exceptional to Good, on par with other similar vehicles
  • increased recon UAZ's KPV ammos from 150 to 1000
  • increased SU-25 [RKT]'s price from 160 to 170
  • (39GvMSD) added BTR-60 as transport option for PULEMETCHIKI
  • (79GvTD) added BTR-60 as transport option for PULEMETCHIKI
  • (4MSD) increased (DDR) MiG-23MF [HE]'s availability from 2 to 3 (announced but forgotten from previous patch)