Patch v19.1 - Input Improvements Patch and more
Hey everyone!
We've received quite a bit of feedback and bug reports these past few weeks, we're hoping this patch improves things such as input buffering and more. Kicking, punching, and shooting should now be buffered if you click it near the end of an animation, allowing gameplay to be a bit more smooth. This feature is still pretty experimental so let us know if you experience any bugs or issues with that change in particular.
We've also made more changes, here's the patch list:
Thanks for all the feedback and bug reports everyone, Happy Holidays!
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.
We've received quite a bit of feedback and bug reports these past few weeks, we're hoping this patch improves things such as input buffering and more. Kicking, punching, and shooting should now be buffered if you click it near the end of an animation, allowing gameplay to be a bit more smooth. This feature is still pretty experimental so let us know if you experience any bugs or issues with that change in particular.
We've also made more changes, here's the patch list:
- IMPROVEMENT: Added input buffering for shooting and kicking (needs feedback, let us know if you encounter any issues!)
- MUSIC: New boss music track in the Cathedral area
- MUSIC: Improved and revamped Art Exhibit music including boss area
- UI: Changed "Reset Level" in the pause menu to "Reset to Last Checkpoint"
- BUGFIX: Negative accuracy bug, most likely due to shotguns
- BUGFIX: Death penalty showing up on a full chapter reset
- BUGFIX: Throwing a weapon while diving caused the dive to stay stuck proning (also let us know if you ever get stuck while diving, I'll attempt to make more fixes)
- BUGFIX: Character playing 'get up' animation if releasing dive at the perfect time
Thanks for all the feedback and bug reports everyone, Happy Holidays!
[hr][/hr]
Discuss the game with us and the community on Discord and Twitter. If you want to see the game developed live, catch Crimson on Twitch.
Report any bugs or feedback on our Community Hub.