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Suit for Hire News

v1.0.8.2 - Temp Hotfix (glass destruction disabled)

Hey everyone,

v1.0.8.1 was released recently fixing a few things and attempting to fix crashes related to glass destruction, that being said, the crash is still occurring on specific levels so I've gone ahead and disabled the glass destruction VFX effect until I have it completely fixed up (and confirmed) for another patch.

Apologies for the inconvenience, I'm working on it!

v1.0.8.1 - Stability Patch

[p]Hey everyone,

v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade.

Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new ones (and where/when).

[/p]
  • [p]CRASHFIX: Niagara glass breaking causes a crash
    [/p]
  • [p]FIXED: Slight twitch with aim assist when shooting at enemies
    [/p]
  • [p]FIXED: Letting go of bodyshield sometimes allows enemy to immediately attack
    [/p]
  • [p]FIXED: enemies spawning on the ceiling/above on Trains level
    [/p]
  • [p]FIXED: First door not resetting in Caribbean: Alpha
    [/p]
  • [p]FIXED: RPG doesn’t count towards accuracy when hitting the helicopter in Toronno bossfight
    [/p]
  • [p]FIXED: Dive assist (going through windows/doors) not working
    [/p]
  • [p]Improved Mixed Input for Third person (only issue is buttons icons will keep switching around)
    [/p]
  • [p]Glass should count as a weak surface for challenges
    [/p]
  • [p]InvisibleWall collision profile interferes with aim
    [/p]
  • [p]Eviction: random enemy on ground floor of parking lot in a corner
    [/p]
  • [p]2 more enemies in Manor of Riches will throw grenades
    [/p]
  • [p]Explosive barrel radius increased from 350.0f to 500.0f (player radius is still 350.0f)
    [/p]
  • [p]Firing a shot from an execution should no longer count as a ‘Shot Fired’
    [/p]
  • [p]Camera will dip slightly down while diving now
    [/p]
  • [p]Track progress of challenges in Pause menu
    [/p]
[p]If you used the -dx12 launch option to attempt to fix crashes for the last patch, I recommend removing that to run this new patch on DX11, which should run better.[/p][p]
Thank you again for all of your patience, I do hope the crashes subside and everyone can enjoy the game, I'll be focusing on more bugfixing and improving AI for the next few patches.[/p][p][/p][p]KNOWN ISSUE (working on it right now)[/p]
  • [p]Breaking glass still causing crashes on Miami: Ocean Drive, working on a temporary fix for v1.0.8.2[/p]

v1.0.7.2 - Patch

Hey everyone,

A mini patch this time fixing a few things and also more attempts at improving overall game stability, for those experiencing crashes in the game, there's some tips that you can try out at the bottom as well:

  • FIXED: Dying on repeat with
  • *Speed** modifier due to blowing up on respawn (timer should start once you start moving)
  • FIXED: Using FOV slider while in-game causes cursor to go in the center
  • FIXED: Initial perspective popup doesn’t save
  • FIXED: Some Russian localization text
  • FIXED: Some Japanese localization text
  • FIXED: RPGs don’t drop in Toronno bossfight with the “No Weapon Drops” modifier
  • FIXED: Collision box in City level messing with shots
  • FIXED: Some trees in City level not fading out when camera is near
  • FIXED: Sniper enemy in Toronno can shoot through trees
  • FIXED: Baseball bat attacks by the player sometimes don’t hit enemies
  • Perfect dodge now gives 0.3 seconds of iframes (should stop players from dying to Elite attacks, etc.)
  • More attempts at improving project stability


For those experiencing crashes, youngman201446 on the Steam Discussion forum found a fix that helped himself and a few other users, it can be worth attempting on your end as well, big thanks for discovering this and I hope it helps other users as well:

Right-click the game in your Library and hit Properties, under Launch Options, add -force -d3d12, boot up the game and see if it improves things for you. This will essentially switch the game from using Directx11 to Directx12 so keep in mind this mostly works on newer-ish graphics cards, make sure your GPU can support DX12.

Next patch will have Challenge Tracking when you hit the pause button, I would've gotten it in for this patch but I believe I need to do more work/testing on it to make sure it's 99% working.



Other than that, thanks again for all of your patience, support, feedback and bug reports from the past week, it's been incredible.

v1.0.7.1 - "He's behind me, isn't he" Patch

Hey everyone,

Thanks again for all of your feedback, bug reports and support- this patch fixes a few first-time bugs for players alongside some spawning issues with enemies in thirdperson, full list below:

  • FIXED: Door kicking direction is offset in Third person rather than forward
  • FIXED: Enemies spawning behind player (let me know if this is still occurring in any levels)
  • FIXED: Crosshair color settings not saving
  • FIXED: Some Japanese localized text
  • FIXED: Some French localized text
  • FIXED: First time players see all items unlocked (shouldn’t happen anymore)
  • FIXED: Default character in main menu is not initialized properly
  • FIXED: Player needs to restart to see their unlocks (shouldn’t happen anymore, if not, please let me know!)
  • Improved visuals in a couple areas
  • Chop Shop: Door kills challenge requirement lowered from 6 to 4
  • Cathedral: Door kills challenge requirement lowered from 5 to 3


Thanks again for your patience as I slowly get through all of these bugs and feedback, I hope to get through more for tomorrow's patch.

v1.0.6.4 - Steamdeck fixes

Hey everyone,

Some changes I made to the default config files seemed to have some adverse effects on Steamdeck users, I've reverted those config files to their original state which should hopefully fix the issue for new Steamdeck users.

If you're experiencing issues (like screen being stretched, can't press buttons, etc.) still on Steamdeck, try the steps below:

  • Go to your Library on your Steamdeck and find the settings button when in the game's page
  • Go to Properties > General
  • Scroll down until you see Launch Options
  • Type -windowed in the Launch Options
  • Boot up the game


The above steps should help with gaining access to the settings menu and various other elements of the game, at which you might be able to remove the Launch Option after changing the resolution settings.

I do apologize to the Steamdeck users for this problem, if you're still having issues please feel free to yell at me (Discord, discussion hub, etc.) and/or throw a tomato in my direction and I'll try to assist you ASAP.