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Suit for Hire News

v1.0.13 - Patch

Hey everyone,

A small patch focused on fixing things and adding Grabbing to the tutorial (yes, you can grab enemies as bodyshields), I've also been experimenting with optimizing some user interfaces since that seems to be the source of the memory leak/lag after long periods of play, but I have not fully resolved the issue yet, still working on it!

I also messed around with the potential for a Replay editor (to see your replays after completing a level), it would require quite a bit of work but it's not impossible- possibly something for the future after more bugfixes and polishing.

Not the biggest patch considering it's been almost a week since the last patch, so I do apologize for that, but the experimenting alongside attempting to profile the game to figure out where the memory issues stem from did take quite a bit of my time.

  • FIXED: Dying while Gambler modifier is randomizing causes it to freeze and not reset AND/OR Proceeding level while Gambler modifier is randomizing causes it to freeze and not reset
  • Added grappling/grabbing tutorial
  • Fixed some translations in various places (German and Russian)
  • FIXED: Controller navigation in settings menu is slightly off at the very bottom
  • FIXED: Enemy bullets counting towards player’s accuracy in specific moments
  • FIXED: Hiding HUD and then showing it after some gameplay causing a lagspike due to the buildup of UI events waiting until visible
  • FIXED: Can dive THEN counter causing player to get stuck in counter state and getting soft-locked


Thank you again for all of your patience, feedback and bug reports. I hope y'all are enjoying the game and I hope these patches are improving the overall experience for everyone.

v1.0.12 - Crosshair style Patch

[p]Hey everyone,[/p][p][/p][p]This patch contains the ability to customize your crosshair style and various other improvements/fixes:[/p][p][/p][p][/p]
  • [p]Added Crosshair style customization (different PNGs)[/p]
  • [p]Added Hover over locked weapons to see what unlocks it[/p]
  • [p]Add input hotkey for Toggle HUD[/p]
  • [p]All enemies on ground floor (including outside) need to be killed to progress on Oil Prince now[/p]
  • [p]Adjustments to Cathedral level on Upper area[/p]
  • [p]Set default max FPS to a value (e.g. 90)[/p]
  • [p]FIXED (I think?): Shield enemy goes all limp after being kicked[/p]
  • [p]FIXED: ALT+F4ing during loading into a level breaks the checkpoint system and makes all enemies not spawn, and player character doesn’t use the proper spawn points[/p]
  • [p]FIXED: Can’t navigate Hair section with controller properly[/p]
[p][/p][p]Thanks again for all of your feedback and bug reports, I'm hoping to have the next patch out by Monday/Tuesday with more fixes.[/p]

v1.0.11 - Controller Vibration and more

Hey everyone,

A little patch focused on adding controller vibration and some gameplay improvements alongside input improvements:

  • Added basic controller haptics
  • Allow reloading to continue after a dodge
  • Added Input queuing for reloading
  • Added different colors for weapon pickups
  • FIXED: Can see under the map at the elevator in Tiramisu
  • FIXED: Invisible box on Tiramisu elevator
  • FIXED: Shadows on Trucks level in Toronno Intro
  • FIXED: You can immediately reload after firing now
  • FIXED: Checkpoint on Trucks level in first Toronno chapter


Thanks for all of your feedback and bug reports thus far, keep 'em coming.

v1.0.10 - Savefile Backup system and Bugfixes

Hey everyone,

This patch is mostly focused on improving issues with save files and the Deadeye revolver, I'll go over some details on the new save system below but I also plan on adding UI popups in game for when things go wrong for save files.

[h2]Savefile Backup[/h2]
Some players had issues where their Persistent save file would get corrupted and they'd lose all progression, additionally the game code would *think* you had a save file and part of the game would essentially break (only allowing you to play the Tutorial). This patch is focused on attempting to improve that issue by adding a periodic backup save file and doing a check to see if the current progression save file is corrupted.

Now in v1.0.10, the backup would override your progression save file in the scenario that your save file corrupts (e.g. during a crash, etc.), you may lose a small bit of progress when this occurs but it's better than losing everything.

In the future, I'd like to make it so players can see when this occurs when they boot up the game via an interface popup, letting them know if both the backup and persistent save file somehow both got corrupted, if the backup was used and small bits of progress was lost, etc.

I do want to apologize to the small subset of players that did come across their save file corrupting before this patch, and to the others that instantly had issues the first instance they started the game. I'm hoping this new system fixes things. Unfortunately any save files that were corrupted before can't be retrieved. ;(

If you come across any issues with your save file in this patch, please let me know! I did a lot of playtesting with this patch (which is why it took so long to release) but I haven't come across any issues myself, so I do hope all players don't have any issues with their save file moving forward.

[h2]Full Patch Notes[/h2]
Of course there are other fixes, including a balancing change in a level that a lot of people were having trouble in (which I understand fully), here's the full notes:

  • Backup save system, should fix players having broken saves on first playthrough or savefile corrupting after a crash
  • FIXED: Pause menu still requiring multiple presses after restarting (some people experiencing multiple clicks but may be due to game losing focus bug)
  • FIXED: Enemies close together end up targeting the wrong enemy with mouse aim assist in Third Person (revolver ultimate)
  • Mouse aim assist will aim at direct enemy under crosshair now in the case that the player is explicitly aiming at an enemy
  • FIXED: Revolver ultimate hit spots appear underneath the enemy when killed
  • FIXED: Activating revolver ultimate while in a cleansuit or time focus causes game to not slowmo and breaks things
  • FIXED: Empty indicator (UI elements) with revolver not appearing (No ammo text and crosshair turning red)
  • Using revolver ultimate gives invincibility for a short period
  • Sniper in Toronno has retired, and been replaced with… two other snipers, but they are now killable enemies


Thanks again for all of the bug reports and feedback, please let me know if you come across any additional issues with save files and I'll be sure to get on it ASAP.

v1.0.9.1 - Hotfix for top-down aiming

Hey everyone,

The new aiming improvements in 1.0.9 caused some issues in other levels when it comes to aiming in certain spots, this hotfix should fix the laser going in random directions in certain levels for players playing in top-down.

  • FIXED: Certain objects and invisible boxes causing issues with aiming in top-down (e.g. Courtyard levels before the Manor)

Thanks for your feedback and letting me know of the issue, I'll be working away on more fixes including a way to have a backup for your savefile, apologies again for all of the players experiencing their save file getting corrupted due to crashes, etc.