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Sweet Transit News

Sweet Transit wins Game of the Year at the Lithuanian Game Awards! 🏆🚂

Hi everyone,

We're thrilled to announce that Sweet Transit has won Game of the Year at the Lithuanian Game Awards! 🏆🚂

We'd like to take this opportunity to thank you all for your support - this wouldn't of been possible without you! Watch the Ceremony for the Lithuanian Game Awards below on YouTube:

[previewyoutube][/previewyoutube]
[h3]Learn more about Sweet Transit 👇[/h3]

https://store.steampowered.com/app/1612770/Sweet_Transit/

Sweet Transit gets electrifying new update and train-filled DLC

The older I get the more I dream of train sets. Maybe it's something hardwired into the DNA of many of us but somehow the idea of watching miniature trains is getting more appealing with each passing year. I've often sated that desire with classics like Transport Tycoon and now Sweet Transit is filling that gap in my life. This pure expression of building huge rail networks just got even better, thanks to an electrifying update and a ton of new DLC trains.


Read the rest of the story...


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Electrifying Update & Locomotive Pack DLC | Out Now!

Hi everyone,

Ernastas here and I’m pleased to announce that the Electrifying Update and Locomotive Pack DLC have just pulled into the station! Check out the launch trailer below for more info on this high voltage update:


[previewyoutube][/previewyoutube]



[h3]​What does the Free Electrifying Update add?[/h3] ​


  • ​All new Electricity System​
  • New buildings: Coal Plant, Wind Turbine, Offshore Wind Turbine​
  • Substations and powerlines to build out your power network​
  • New electric trains and wagons with unique statistics​
    âť—Two electric trains, separate to the Locomotive DLC
  • Ability to blueprint couriers, industries, and portions of them
  • Distribution center usage improvements
  • Bug fixes and minor QoL improvements


[h3]What does the Locomotive Pack DLC add?[/h3]

https://store.steampowered.com/app/3104710/Sweet_Transit__Locomotive_Pack/

A whole host of new locomotives, items, and improvements to enhance your Sweet Transit experience, including:


  • Bullet train BT10 – An introduction to much faster locomotives, reaching top speeds of 200km/h
  • Bullet train BT20 – Achieve the fastest passenger travel with the BT20’s overall great performance
  • Steam train ST40 - Extending steam trains’ life span, making diesel switch optional
  • Diesel train DT40 - Powerful cargo transfer unit that is on par with the best electrical haulers can offer
  • Jet train Jet30 - Able compete with bullet trains with the highest speed in the game, but only if there are enough straights to reach its max speed
  • Electric train ET30 - Best hauler in the game for any goods you need. Works best with EB10 for unrivaled performance
  • Electric storage wagons EB10 - Independent goods transfer unit that can work as a whole train or as a single unit, bringing chaos to your system
  • Settlement dĂ©cor items - Decorate your settlement with new trains showing your appreciation to the ultimate transportation system


https://store.steampowered.com/app/1612770/Sweet_Transit/

Electrifying Update | Out September 10th!

Hey everyone,

The Electrifying Update arrives at the station platform on September 10th!

Check out the teaser trailer and get ready for some electricity! ⚡

[previewyoutube][/previewyoutube]

Electrifying Update | Available for Testing on Experimental Branch

[h2]Electrifying[/h2]



It’s time to get ready for an electrifying expansion. This update was a wild ride internally, with multiple delays and unexpected complexities, but finally, we’re ready to share the details with you. The ultimate intention was always to introduce electric locomotives and an alternative way of managing fuel. Moreover, craftsmen and tradesmen will require electricity in their daily lives, adding another layer of management with power poles. This will influence settlement designs if you choose to play with the electricity requirement. Structures requiring electricity will be optional and disabled in saves made before v.1.1.0. It can still be turned on using the console, but it will require some management to make old maps workable. This means that there are no save-breaking changes. You will be able to build power plants and electric trains, even with electricity requirements disabled.


Let's dive into what is new in this experimental. Here is the changelog:

[h3]Main Features[/h3]





  • Added electricity system grid.

  • Added Coal Plant.

  • Added Wind Turbine.

  • Added Offshore Wind Turbine.

  • Added High Voltage Power Pole.

  • Added Low Voltage Power Pole.

  • Added Substation.

  • Added ET10 locomotive.

  • Added ET20 locomotive.

  • Added ET20 wagon.

  • Added electric rails.

  • Added electricity newspaper entries.

  • Added train battery logic.

  • Added couriers protect per filter slider.

  • Added distribution center's ability to support connecting industries.

  • Added distribution center input and output filters with protect sliders.

  • Added couriers throughput tooltips support section to show how much help is being provided.

  • Added more information in the wiki.

  • Added electricity problem.

  • Added happiness debuff for residences when no power is provided.

  • Added productivity debuff for production facilities when no power is provided.

  • Added new sounds.

  • Improved optional conditions UI.

  • Made residences power consumption based on inhabitants.

  • Made industrial structures power consumption based on efficiency.

  • Made service structures power consumption based on if service is being provided.

  • Made industrial structures efficiency based on sum of power consumption efficiency.

  • Increased tier 2 goods wagons speed limits to 100 km/h.

  • Increased Jet10 locomotive speed values.

  • Increased Jet20 locomotive speed values.





[h3]Plans For Experimental[/h3]





  • Fixing bugs

  • Balancing

  • Adding most requested features

  • Adding new tender wagons





You can view the full changelog in the game.


[h3]Electricity[/h3]


Let's start with details on how electricity will work. Coal power plants and wind turbines will produce power that can then be transferred throughout the map using high-voltage power poles. This will create a power grid showing production and consumption. There is no limit to how many power grids you can have. For structures to use electricity, it will need to be converted to low-voltage using substations. From there on, electricity can be transferred using low-voltage power poles to where it is needed. Low-voltage power poles should have limited range, but that is not yet in the game. Further testing with all of you will determine if it needs to be included.






[h3]Power Poles[/h3]



Drag-building power poles and connections are all automatic and distance based. It is quite enjoyable to build power poles and see how they find their path through obstacles.




[h3]Electric Trains[/h3]


Once you build high-voltage power poles near rails, they will become electrified, showing overhead power lines. This will be much faster than upgrading each line individually and allowing electric trains to get the needed charge. Locomotives will also have internal batteries to allow up to an hour of travel without an electric charge. This will allow you to go to places where there are no eelectric rails or keep running in power outages.





[h3]Distribution Center[/h3]


At first, distribution centers were made only for the sake of connecting multiple industries together. With the courier update, they felt lacking, even with the added internal couriers. Now two main additions will make them very useful again. First, distribution centers will get filters per input and output so that you will be able to control exactly which goods go in and out. Secondly, unused distribution center couriers will be able to support connecting industries by lending some workers to them.





[h3]Courier[/h3]


Courier shack and station also had some love with the addition of protect sliders per filter. This is in case you need to keep some types of goods and do not want to build multiple structures.



There is still much work to be done. At long last, with electricity, Sweet Transit is what I have envisioned from the start. While the game is not perfect and has flaws, I am very proud to have reached this point together with all of you. As always, please share your thoughts by leaving feedback on Discord or Steam.