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Sweet Transit News

Hotfix 1 has arrived! Please board the latest version of Sweet Transit

Passengers, we hope you're enjoying your Sweet Transit journey so far! Thank you, as always, for your support and assistance in helping us make this adventure on rails a better experience.

The latest hotfix has arrived, comprising an abundance of bug fixes, tweaks - and some additions, too!

[h3]Hotfix 1 - Patch Notes[/h3]

Bugfixes:

  • Fixed a crash when selecting a wrong train in the basics tutorial
  • Fixed a crash when going to the next tutorial with residential selected
  • Fixed a crash when locking goods with some goods already present
  • Fixed not being able to drag a destination in Routes UI if a mouse is over the station name
  • Fixed Steamworks modded graphics not being loaded
  • Fixed trains stop reserving their path after recalculating it on the requirement signal
  • Fixed freezes when removing rails in large networks
  • Fixed a crash when removing rails after train crashing
  • Fixed brickworks not producing with only one drying yard attached
  • Fixed changing action, filters or upon destination removal does not update the amount of needed workers in a village station
  • Fixed incorrect City UI rest/resting/work balance calculations
  • Fixed visitors being left in a station when deleting all traveler trains
  • Fixed train not compatible error with train that are meant to unload coal to the station itself
  • Fixed station context window not fitting long connected to names
  • Fixed duplicating and renaming train preset links them back together
  • Fixed being able to build coal mine near a village
  • Fixed being able to drag and place signals on a wooden rail bridge
  • Fixed requirement signals tooltip not being centered
  • Fixed train not keeping their names after sending to the train depot
  • Fixed blueprint not placing signals on a bridge
  • Fixed blueprint with station bridges not being displayed correctly
  • Fixed blueprint signals showing valid in some variations while they should not be
  • Fixed residences showing no work problem when the village capacity is reached (edited)


Changes:

  • Updated credits
  • Changed train selection from single wagon to all by default
  • Made Build UI reopen selection section after selecting an item from the same structure group
  • Made City UI attractiveness opacity animation once it is negative
  • Increased minimum time between horns from 5 to 15 seconds
  • Decreased negative happiness from no travel from 50% to 10%
  • Decreased unhappy people rest debuff
  • Removed modding threshold order
  • Reduced second time village unlocks
  • Increased second tier wagons mass
  • Made production calculation in factors which fixes the problem of too little buildings to produce
  • Made same name stations calculate needed workers based on the combined trains




Additions:

  • Added locked item tooltip to show that the condition bellow is for unlocking
  • Added option to create Mod preview, by adding "preview.jpg" or "preview.png" or "preview.gif" image in the mod folder
  • Added roads to the warehouse


Hotfix 1 is now live on the default branch. Users testing on the Experimental Branch can expect a new build to arrive shorty. Thank you, and enjoy your journey with us!

Please head to https://www.sweettransitgame.com/ for guides and more info!

The Sweet Transit Early Access Railmap! (Roadmap)

The first Roadmap - Plan your journey with us

Check out the Roadmap, charting the additions and changes you can expect from the game’s early access debut until full launch! This is just a snippet of what's to come! We'll continue to show more of what's ahead with each update.

Sweet Transit will remain firmly within its own creative vision whilst taking feedback and improvements from the community - this means that as we move forward with the game we will always be open to changing our priorities. :)



To keep up to date, follow us on Twitter, and join the community on Discord. 

[h3]Sweet Transit is now available in Early Access![/h3]

https://store.steampowered.com/app/1612770/Sweet_Transit/

Sweet Transit - Back On Track Tutorial Series!

We've put together a number of tutorial videos to help you out with a wide range of facets in Sweet Transit that you may encounter during your time playing!

General Beginner Tips!

[previewyoutube][/previewyoutube]

Building Your First Village!

[previewyoutube][/previewyoutube]

Creating Your First Train!

[previewyoutube][/previewyoutube]

Constructing Your First Rail Network and Route!

[previewyoutube][/previewyoutube]

Assemble Your First Coal Mine!

[previewyoutube][/previewyoutube]

What are Train Signals?

[previewyoutube][/previewyoutube]

What are Chain Signals?

[previewyoutube][/previewyoutube]

Sweet Transit Arrives To-The-Minute into Early Access!

[h3]Train pals, you can now build an intricate rail network from the comfort of your PC![/h3]

Sweet Transit, the systems-led, train-powered city builder by the ex-Factorio 3D artist and developer, is now available to purchase in Early Access!

[previewyoutube][/previewyoutube]

Home to a world where the railway is king and trains are the sole means of transportation and expansion, Sweet Transit sees players use these mighty iron horses to build new settlements, create intricate production lines, and grow humble villages into thriving metropolises while moving through distinct eras such as the introduction of steam power and the invention of the combustion engine.  
 
Your villagers are key to sustained growth

Players can pick up the base game for £17.49/€21.99/$21.99 or grab the Supporter’s Pack for £21.98/€26.98/$26.98, the latter of which includes the game and a digital version of its jaunty original soundtrack. All purchases during early access launch week will receive 10% off, with an additional 10% discount for all those picking up the Supporter’s Pack!

Sweet Transit features a Day/Night cycle

[h3]The first Roadmap - Plan your journey with us[/h3]

Check out the Roadmap, charting the additions and changes you can expect from the game’s early access debut until full launch! This is just a snippet of what's to come! We'll continue to show more of what's ahead with each update.

Sweet Transit will remain firmly within its own creative vision whilst taking feedback and improvements from the community - this means that as we move forward with the game we will always be open to changing our priorities. :)



[h3]Sweet Transit Key Features [/h3]

  • Systems-led city builder: Starting with a single warehouse, build a thriving interconnected world of villages and cities as you expand your rail network and evolve your society 
  • Customisable rail network: Construct platforms and stations linked by intricate railway routes to help connect settlements and ensure a painless transit for both workers and civilians 
  • Evolve your industry: From steam to diesel, play through distinct eras of the railway and plan the most economical expansions using the technology at your disposal 
  • Be a person of the people: Keep a close eye on your citizens and ensure their needs are met as you expand your routes and scale up your settlements 
  • Full modding support: Create custom content via Steam Workshop, including structures, locomotives, in-game rules, progression markers, and graphics 

 






To keep up to date, follow us on Twitter, and join the community on Discord. 

[h3]Sweet Transit is now available in Early Access![/h3]
https://store.steampowered.com/app/1612770/Sweet_Transit/

Sweet Transit x CORSAIR iCUE Support - OUT NOW!

Hello everyone!

Launch is just an hour away, and we are happy to announce that we’ve partnered with CORSAIR to provide iCUE lighting integration from launch!

CORSAIR iCUE will provide a range of lighting solutions to SWEET TRANSIT. Being present in biomes, being in villages or towns, having many trains on-screen at once, main menu and achievement toasts will all provide a range of lighting colouration alternatives as you play.

Check out the fantastic video below, showcasing the lighting in action.

[previewyoutube]https://www.youtube.com/watch?v=K1X9GhnfiyE&feature=youtu.be
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