1. Sweet Transit
  2. News

Sweet Transit News

Sweet Transit | Hotfix 14

Calling all passengers!

Hotfix 14 has arrived at the station and is ready for boarding! This hotfix brings with it bugfixes to improve your playing experience.

Here's the patch details:

[h2]Bug Fixes[/h2]
  • Fixed a crash with a settlement that has a large number of production facilities connected
  • Fixed train not fueling up with warehouse having protected fuel amount
  • Fixed a crash when undoing a selected station bridge
  • Fixed upkeep not rounding correctly
  • Fixed a crash with destroyed pass rail
  • Fixed a crash relating to copy requirement signals
  • Fixed protect showing twice on settlement production facilities tooltip
  • Fixed being able to type anything in a number block
  • Fixed not being able to build train depot where front rail cannot be placed
  • Fixed resources being registered as exports when used by facilities attached to a city
  • Fixed "Going Over" achievement being triggered with station bridge

About Sweet Transit #21 | Next Update

[h2]Next Update[/h2]

Hello again, everyone! I am glad to see people enjoying the new update. Scenarios might be one of the most well received additions so far, seeing how engaging it has been for problem solvers and new players alike. Now I would like to talk about the next update and some future content. Finally, it's clear which problems need solving, and that gives some confidence in which steps we should take.

[h3]Roadmap[/h3]

The next update will increase the locomotives count from 5 to 11 which will change mid-late game progression. New decorations will also be added, with system improvements. And two of our biggest offenders will be addressed - the UI and Tutorial. The tutorial will be rewritten fully with many more bite-size pieces that will introduce mechanics and advanced systems much better. UI will have more than just a facelift. A new design will unclutter the screen and make the user experience more enjoyable overall. More on that in the next post.

After that, further updates will feature electricity - power plants, power poles, electric tracks and trains. It will bring new benefits to the workforce. Outer world and events will be introduced together with trading. And of course the Tutorial and UI will be constantly improved based on player feedback. Our goal is to release 1.0 this year with a big free content addition next year, but I am getting a bit ahead of myself.

Now about work that is already done.


[h3]Decorations[/h3]

Let us start with the new and improved decoration system. The current decoration system is quite easy to abuse by planting some trees or parks at the edge of settlement limits. However, this doesn't make settlements more attractive visually. The change I am working on fixes that. Now, decorations themselves will have a very small attractiveness bonus. However, if those decorations are adjacent to residences, then the bonus will increase accordingly. Other decorations such as parks will have a road range and residences having a park in range will increase attractiveness more. Lastly, some adjacent decorations will provide a rest bonus as well. This will influence how settlements are designed and for what purpose. With some content addition, settlements should be much more pleasant to look at. This however will break income in some saves that rely heavily upon spamming tree decorations.




[h3]SDF10[/h3]

Next, here are a few new locomotives. The first new locomotive is a steam double fairlie. SDF10 matches ST20 performance for the most part, but the biggest benefit is that it can go both forwards and backwards.




[h3]DMU10[/h3]

Diesel multi-unit will allow you to transfer more passengers per trip offering great short distance performance.




[h3]DT30[/h3]

And finally, DT30 offers the best overall diesel locomotive performance with great acceleration, corner speed and braking distance.




Next time I will share our plans and work regarding UI. Until then!

Sweet Transit | Hotfix 13

Calling all passengers!

Hotfix 13 is now boarding at the platform, calling at the following stations: Bug Fixes, New Additions, and Changes.

Here's the details of this patch:

[h2]Bug Fixes[/h2]
  • Fixed inhabitants not moving out once settlement population is above the limit
  • Fixed a crash when undoing removed bridges with some rails
  • Fixed a bug with steel bridges having spaces in certain build variations
  • Fixed a crash with settlement that has many external production facilities attached
  • Fixed protected goods being lost after loading the game
  • Fixed station blueprints snapping to original direction after placing them
  • Fixed trains crashing in a specific intersection variation

[h2]Additions[/h2]
  • Added book storage to settlement medium storage
  • Added protect goods export option for warehouse
  • Added protect goods export option for production facilities

[h2]Changes[/h2]
  • Removed production facilities road range limitation
  • Increased tools production rate from 15/min to 30/min
  • Decreased books production rate from 30/min to 15/min
  • Made bonus goods consumption and capacity per worker in production facilities

Sweet Transit | Hotfix 12

Calling all passengers!

Hotfix 12 has arrived at the station, and brings with it a trainload of bugfixes to make your time with us even more enjoyable!

Here's the details of this patch:

[h2]Bug Fixes[/h2]
  • Fixed being able to place blueprint station bridges over everything
  • Fixed redoing/undoing upgrades returning wrong amount of resources
  • Fixed invalid blueprint being shown as blank
  • Fixed not being able to undo or redo roads
  • Fixed expansion tutorial having enabled presets and train sample buttons in the train depot

[h2]Additions[/h2]
  • Made upgrading by upgrade button also record in the build history

Sweet Transit | Hotfix 11

Calling all passengers!

It's time for our first hotfix since Update 2 launched on 8th February. We hope you're all enjoying the new additions and would like to thank you all for your continued feedback!

Here's the details of this patch:

[h2]Bug Fixes[/h2]
  • Fixed workers not being sent home in traveller trains
  • Fixed settlement upgrade cost not matching with the upgrade tool cost
  • Fixed scenarios not showing connection problems
  • Fixed cheese factory milk storage consumption info rounding up to -1 instead of -2
  • Fixed a crash with massive settlements at x16 speeds
  • Fixed invalid blueprint files crashing the game
  • Fixed trains crashing at max simulation speed
  • Fixed people flickering and not going anywhere at low framerates

[h2]Additions[/h2]
  • Added missing localization for the progression tooltip
  • Added dairy farm goods upkeep

[h2]Changes[/h2]
  • Improved steel bridge build
  • Made Upgrade UI trains and routes names sorted in dropdowns
  • Increased blueprint name character limit from 10 to 25