What is planned for January release
Hello everyone,
We hope you are having a wonderful winter time! We saw the snowfall this week so we are fully immersed in the Christmas atmosphere - as you may have guessed from the setting of the second planet available on Roboplant, we love snow!
December release went out nicely, it highlighted some deep problems we need to work on but we made a great improvement on the general gameplay experience and we are really happy you liked it so far. And of course, thanks for all the feedback you are sending us, they’re much appreciated.
In every release, we want to give you something new but we also want to improve what is already there and January fits the idea perfectly.

Here’s what we are working on:
[h2]Planetary events[/h2]
We won’t spoil the surprise for you and write about this new feature with too many details but let’s just say that the ride is getting bumpy and you need to keep an eye out and be ready for new challenges. So roll up your sleeves and be ready, environmental events are coming to Roboplant!
[h2]Building a factory with fewer constraints[/h2]
We noticed from the saved files you sent us that many of you are working around the limitation of having all the rooms connected by corridors. This made us think: what if we are forcing something that isn’t necessary? That’s why from the next update you will be able to build rooms wherever you want even if you still need either a corridor or a ramp to give them access to the outside.
[h2]Performances are important[/h2]
We know some of you had performance issues and this is not going to be the final solution but we hope that with the new release we will be able to provide you with a nice boost in terms of performance.
[h2]Workers should move better[/h2]
Workers getting stuck was another thing that is bothering you. So we are working on improving the navigation system so that they will get less stuck. Meanwhile please be patient. If your worker gets stuck you will need to free a passage to the spaceship so that can move around again. Having workers stuck can mess your base up.
This is all for now but will keep you constantly updated with the latest news. Have fun and please let us know what you think about the new features and improvements!
See you soon!
We hope you are having a wonderful winter time! We saw the snowfall this week so we are fully immersed in the Christmas atmosphere - as you may have guessed from the setting of the second planet available on Roboplant, we love snow!
December release went out nicely, it highlighted some deep problems we need to work on but we made a great improvement on the general gameplay experience and we are really happy you liked it so far. And of course, thanks for all the feedback you are sending us, they’re much appreciated.
In every release, we want to give you something new but we also want to improve what is already there and January fits the idea perfectly.

Here’s what we are working on:
[h2]Planetary events[/h2]
We won’t spoil the surprise for you and write about this new feature with too many details but let’s just say that the ride is getting bumpy and you need to keep an eye out and be ready for new challenges. So roll up your sleeves and be ready, environmental events are coming to Roboplant!
[h2]Building a factory with fewer constraints[/h2]
We noticed from the saved files you sent us that many of you are working around the limitation of having all the rooms connected by corridors. This made us think: what if we are forcing something that isn’t necessary? That’s why from the next update you will be able to build rooms wherever you want even if you still need either a corridor or a ramp to give them access to the outside.
[h2]Performances are important[/h2]
We know some of you had performance issues and this is not going to be the final solution but we hope that with the new release we will be able to provide you with a nice boost in terms of performance.
[h2]Workers should move better[/h2]
Workers getting stuck was another thing that is bothering you. So we are working on improving the navigation system so that they will get less stuck. Meanwhile please be patient. If your worker gets stuck you will need to free a passage to the spaceship so that can move around again. Having workers stuck can mess your base up.
This is all for now but will keep you constantly updated with the latest news. Have fun and please let us know what you think about the new features and improvements!
See you soon!