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Bō: Path of the Teal Lotus News

🧸 Limited-Edition Aki Plushie Campaign is Available Now!

[h3]🧸 Limited-Edition Aki Plushie Campaign is LIVE on Makeship![/h3][p]
[/p][p]Hey everyone!
[/p][p]We have some exciting news for fans who love collecting!
[/p][p]We are thrilled to announce that the Aki Plushie is now available for pre-order on Makeship! You can finally bring your favorite character home in the most huggable form. This is a limited-time campaign, so you must pre-order before the campaign ends to secure one![/p][p][/p][h3]✨ Get Your Aki Plushie Now![/h3][p]Campaign Link: [/p][p]https://www.makeship.com/products/aki-plushie[/p][p][/p][p][/p][h3]🏷️ Current Black Friday Sale Details![/h3][p]Great timing! Our plush campaign is currently running during Makeship's massive Black Friday sale, giving you the best possible deal:[/p][p]10% OFF Site-Wide: The plush is discounted by 10% automatically![/p][p]FREE Shipping: Available for all orders over $100![/p][p]This sale ends on December 2nd (noon EST). Remember, this discount is entirely covered by Makeship, so you still fully support our campaign![/p][p]Thank you all for the incredible support! Go grab your plushie today![/p][p]Best, Squid Shock Studios[/p]

v1.2.3 Update Patch Notes

[p][/p][h2]Patch Notes: Small Fixes & Community Feedback Update[/h2][p][/p][p]Hey Steam community,[/p][p]We hope everyone is enjoying the new Tanuki Kabuki update! We have been closely monitoring player reports and sincerely appreciate all the wonderful feedback and kind words we’ve received so far.[/p][p]Based on that feedback, we're releasing a small update today that addresses a few rare issues that occurred during certain playthroughs and clears up some minor bugs in the new content.[/p][p]Thanks again for playing! Please continue to give us feedback, comments, and suggestions, preferably through our Discord server linked below.[/p][p]Discord: [/p][p]https://discord.gg/mvXDhcamxc[/p][p][/p]
v1.2.3 Patch Notes
  • [p]Bosses[/p]
    • [p]Potentially resolved an issue where the daitengu boss would occasionally get stuck in Kabuki Theater boss rush fight. We will be keeping a close eye on this bug moving forward.[/p]
    • [p]The “adding salt to the wound” achievement now properly updates when defeating The Sakura Shogun in the Kabuki Theater Boss Rush.[/p]
  • [p]Other[/p]
    • [p]Fixed an issue where Sakura City NPCs would occasionally not play the correct endgame dialogue if playing on the same save file in which the final boss was defeated on an older version of the game.[/p]
    • [p]Fixed a visual issue with the speedrun and tanuki race timers overflowing improperly in the UI.[/p]
    • [p]Fixed an issue where the Sakura Samurai in Sakura City would incorrectly appear in the post game if certain conditions were met.[/p]
    • [p]The bridge to the Imperial Castle in Sakura City now disappears in the post game, to better visually indicate that the player can no longer enter the castle. Please note that there is no critical content locked in the castle once cleared.[/p]

Major Free Content Update: The Tanuki Kabuki!

[h3]Tanuki Kabuki Update Overview[/h3][p]This major update introduces The Tanuki Kabuki Content Update, a free expansion that adds new post-game content, challenge modes, and collectible systems to Bo: Path of the Teal Lotus. Players can now engage in Boss Rush challenges, discover hidden Tanuki in the new Tanuki Tracker questline, unlock an extensive gacha-based Bestiary system and much more! The update also includes numerous base game improvements, quality-of-life changes, balance adjustments, and bug fixes aimed at enhancing gameplay flow, accessibility, and overall stability.[/p][p][/p][previewyoutube][/previewyoutube][p]The Tanuki Kabuki Content Update has been added to the base game of Bo: Path of The Teal Lotus. To access the new content, players must reach the end credits of the base game and then load up the same save file again.[/p][p]New Content Update Features[/p]
  • [p]Boss Rush Mode[/p]
    • [p]Solo Mode: Replay each boss encounter from the main game individually in a Kabuki-style stage setting.[/p]
    • [p]Gauntlet Mode: Face a curated sequence of boss fights consecutively, testing endurance and mastery of each battle.[/p]
    • [p]Seals: Optional handicaps can be enabled to increase difficulty in exchange for higher post-battle rewards.[/p]
    • [p]Audience Reactions: Each encounter occurs in front of an audience whose reactions vary based on performance. Audience favor influences rewards.[/p]
  • [p]Tanuki Tracker Quest[/p]
    • [p]Added new questline located in Strange Garden. Players can locate and challenge hidden tanuki using Bo’s staff to reveal their true forms. After discovery, each tanuki can be raced in time-based platforming challenges. These quests unlock more features within the Kabuki Theater including:[/p]
      • [p]Combat Rehearsal Room: Practice combat mechanics and experiment with various loadouts.[/p]
      • [p]Tanuki Kabuki Band: Unlocks a jukebox for listening to soundtrack selections within the theater.[/p]
      • [p]Bo’s Room Customization: Unlock and display various furniture and collectibles.[/p]
  • [p]Gacha Machine and Bestiary[/p]
    • [p]New gacha machine featuring 77 collectible dolls, spanning multiple rarity tiers.[/p]
    • [p]Dolls represent characters and enemies from the game and can be viewed in a new Bestiary menu.[/p]
    • [p]Dolls can be displayed within the Kabuki Theater on doll shelves that function as the game’s bestiary.[/p]
  • [p]Bo’s Room Customization[/p]
    • [p]A new player space within the Kabuki Theater.[/p]
    • [p]Players can earn and place furniture, props, wallpapers, and decorative items by completing specific challenges within the Boss Rush Mode.[/p]
  • [p]Theater Cutscene Viewer[/p]
    • [p]A viewing room where you can rewatch the game’s animated cutscenes and credits.[/p]
  • [p]Additional Features[/p]
    • [p]New video setting, “Cinema Mode”, unlocks after reaching the end credits.[/p]
    • [p]New achievements have been added for the content update.[/p][p][/p]
[p]Base Game Updates[/p]
  • [p]New Features[/p]
    • [p]Added attack dummy that displays total damage dealt by the player at the forge in Sakura City.[/p]
    • [p]Added a player death counter to the inventory menu.[/p]
  • [p]Bosses[/p]
    • [p]Asahi[/p]
      • [p]Asahi's lasers now deal 2 petal damage instead of forcing the player to reset to a checkpoint.[/p]
    • [p]Sakura Shogun[/p]
      • [p]A brand new final phase has been added. [/p]
      • [p]An older phase has been removed.[/p]
      • [p]Fixed the zoomed-out arena camera in the Shogun fight not changing if the player falls into a killzone during the illusion change animation.[/p]
    • [p]Kabuto Yokozuna[/p]
      • [p]The shide sawblades in the Yokozuna boss fight now give a jump reset when struck by Bo’s staff mid-air, not only for pogo attacks.[/p]
  • [p]Gameplay[/p]
    • [p]Extended invincibility frames for the player upon respawning (specifically during the respawn animation).[/p]
    • [p]Removed several spike sets in the Thorn Maze of Midori Forest to improve flow.[/p][p][/p]
  • [p]Enemies[/p]
    • [p]Fixed Kamaitachi (wind weasel enemies) in Megumi Mountain (near Ice Caverns entrance) not disabling for the remainder of the room after hitting spikes in the horizontal wind section.[/p]
    • [p]Disabled collision damage for Mikoshi Nyudo’s (Skull Enemy in Midori Forest) body and added a distinct sound effect when hit by Bo’s staff.[/p]
  • [p]UI/UX[/p]
    • [p]Added a splash screen of the game’s key art on bootup.[/p]
    • [p]Added Social Media buttons to the Main Menu linking to the official Bo Discord server and additional social channels.[/p]
    • [p]Updated Main Menu layout/visuals and added icons for the base game and content update.[/p]
    • [p]Bo’s Running icon on black loading screens has been centered.[/p]
    • [p]Added gameplay tips below Bo’s icon on black loading screens.[/p]
    • [p]Fixed the combo counter UI occasionally appearing in incorrect rotation. Updated the visuals.[/p]
  • [p]Quality of Life Improvements[/p]
    • [p]Added an additional input for dialogue scrolling on controller (Staff attack input by default).[/p]
    • [p]Added an option in the Fragile Egg quest to respawn in the same room where the quest begins for quicker retries.[/p]
    • [p]Added an additional checkpoint near the tengu spears in the eastern Ice Caverns.[/p]
    • [p]Added a checkpoint to the Sencho Bridge wave chase section.[/p]
    • [p]Adjusted spike placement and smoothed collider on Castle 3F right side (zigzag laser section). Added checkpoint before the section.[/p]
    • [p]ToRi dialogue trigger in Midori Forest Burrows Entry now triggers only once per scene unless refreshed.[/p]
  • [p]Bug Fixes[/p]
    • [p]Fixed Jingu’s orb still applies damage to enemies if they re-enter their hitbox after initial damage.[/p]
    • [p]Fixed player spawning off-map in Uzumaki Cave when entering the arena room from the right side and hitting a killzone.[/p]
    • [p]Potentially fixed a rare Asahi boss intro bug causing an infinite loop in the intro animation.[/p]
    • [p]Fixed post-processing sliders in video settings not functioning in certain Megumi Mountain rooms.[/p]
    • [p]Fixed a rare softlock where mochi mallet platforms failed to load proper save states, blocking progress in Ice Caverns if fast travel was not unlocked.[/p]
    • [p]Fixed rare bug where Bo loses control after pulling a Kodama if interrupted mid-animation.[/p]
    • [p]Fixed game-breaking bug in Lower Kitsune Burrows where grappling could cause permanent ceiling lock.[/p]
    • [p]Potentially fixed a rare camera issue on Imperial Castle Floor 1 when performing a Ken pogo skip over the right-side gap.[/p]
    • [p]Fixed the Architect project list populating with unknown locked entries, making it look like there were more projects to unlock than there were.[/p]
    • [p]Fixed an issue where the player could receive killzone damage during the transition from the Yokozuna Boss Room to the Megumi Mountain Summit after obtaining the Kabuto Wings.[/p]
    • [p]Fixed a localization-related issue in the Japanese language version causing newly obtained items (such as Chomper Daruma and Kodama Charcoal) to remain visible due to UI fade-out lag.[/p]
    • [p]Fixed an issue where the third-eye animation could persist after defeating Sakura Shogun when a third-eye Daruma was active at the time of the boss’s defeat. Fixed an issue where Kiyoshi’s dialogue could be triggered improperly after collecting all music sheets for “A Monk’s Melody” if the player interacted repeatedly during the fade-out transition.[/p]
    • [p]Fixed a softlock caused by breaking a treasure chest and receiving an Omamori simultaneously while triggering Daitengu’s automatic dialogue, particularly when the Kitsune Kifuda item was present in the inventory.[/p]
    • [p]Fixed an occasional softlock caused by talking to Kogi again after cleaning soot bunnies and before Kitane returned to the Armory.[/p]
    • [p]Fixed the second eye for the exterior Daruma Shop not being filled in when the player fills in all the second eyes of their Daruma.[/p][p][/p][p][/p]
[p]Other Updates[/p]
  • [p]Updated sprite compression that has substantially lowered the overall hard disk size of the game.[/p]
  • [p]Various visual improvements.[/p]
  • [p]Various performance improvements[/p]
  • [p]Added more Haikus to the Hall of Haiku’s scrolls.[/p]
  • [p]Updated the end credits.[/p]

Introducing the Possessor(s) x Bo: Path of the Teal Lotus Bundle!

[p]Ready for an adventure? We're excited to announce the Possessor(s) x Bō: Path of the Teal Lotus Bundle![/p][p]Explore beautifully animated worlds, weave your way through tense encounters with expert precision, and take on a myriad of other-worldly bosses from the exquisite to the haunting with the Possessor(s) x Bō: Path of the Teal Lotus Bundle.[/p][p][/p][p][/p][p]The bundle includes:[/p][p]Bō: Path of the Teal Lotus[/p][p]A hand-drawn 2.5D action platformer inspired by Japanese folklore. Undertake a mystical journey as Bō, a celestial blossom (fox tentaihana) descended from the heavens to fulfill a mysterious ancient prophecy. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.[/p][p]Bō: Path of the Teal Lotus Steam Page[/p][p]Possessor(s)[/p][p]Set in the sprawling ruins of Sanzu City, Possessor(s) follows Luca, a high-schooler whose life is shattered by an interdimensional catastrophe. Gravely injured, she forms an uneasy pact with Rhem, a powerful demon in need of a host. Together, they’ll fight to survive, uncover the truth behind the disaster, and confront the horrors lurking within the city’s fractured heart.[/p][p]Possessor(s) Steam Page[/p][p]Want to let us know your thoughts on our new bundle?[/p][p]Let us know in the comments![/p]

New FREE Music Release! Bo: Path of the Teal Lotus - Lo-Fi Beats

New FREE Music Release: Bo: Path of the Teal Lotus - Lo-Fi Beats to Study & Relax (Volume 1) is Here!
[p] [/p][h2]Watch the Lo-Fi Mix Now![/h2][p]Head over to our official YouTube channel to experience it:

[dynamiclink][/dynamiclink][/p][p][/p][p]You can also download the Royalty FREE MP3s here: [/p][p]https://docs.google.com/document/d/1XPJ-Sukr0X45jnIXHcITKsY6PXfBB0p2Sf7jgbj8oYQ/edit?usp=sharing[/p][p][/p][p]We're excited to share a special piece of content that's part of our ongoing celebration of Bo: Path of the Teal Lotus's one-year anniversary! Introducing Bo: Path of the Teal Lotus - Lo-Fi Beats to Study & Relax (Volume 1), a unique music mix now available on our YouTube channel. Dive back into the enchanting world of Bo with these calming, chillhop remixes of our original soundtrack, set against beautiful animated loops. It's the perfect companion for your study sessions, focused work, or simply unwinding after a long day. We hope this video brings a peaceful and familiar atmosphere to your everyday activities!


[/p][h2]A Huge Thanks to Our Collaborators:[/h2][p]Original OST Composer & Remixer: Moi Camargo
Remixes & Mastering: Bobi Meijer
Remixes ("Kitsune Burrows"): Lucas Schwyter
Animated Loop: Marline AnimatesT


[/p]