1. Bō: Path of the Teal Lotus
  2. News

Bō: Path of the Teal Lotus News

🚨 LAST CHANCE! Only 24 HOURS LEFT to grab Bo: Path of the Teal Lotus at 50% OFF

🚨 LAST CHANCE! Only 24 HOURS LEFT to grab Bo: Path of the Teal Lotus at 50% OFF – its lowest price EVER! ⏰
[p]
[dynamiclink][/dynamiclink][/p][p]Don’t miss your final opportunity to dive into this stunning hand-drawn folklore action adventure, fluid aerial combat, and the NEW FREE Tanuki Kabuki Update!
[/p][p]This is the best deal you’ll ever see – act fast before it’s gone!
[/p][p]#SteamDailyDeal #IndieGame #Metroidvania[/p]

Steam Trading Cards are HERE!

[h2]🏮 Bō: Path of the Teal Lotus Steam Trading Cards are LIVE![/h2][p]Hello Bōmmunity![/p][p]We are excited to announce that Steam Trading Cards are officially available for Bō: Path of the Teal Lotus!

[/p][p]Thank you for your patience while we finalized the artwork and worked through the approval process. You can now start earning, collecting, and trading items featuring your favorite characters and scenes from the game.[/p][p][/p][h3]🗓️ Get Started Now:[/h3][p]The Trading Card drops, badges, and all community items are now live!
[/p][p]About Steam Trading Cards:[/p][p]https://steamcommunity.com/tradingcards/
[/p][p]The Squid Shock Studios Team 🦑💙[/p]
[p][/p]

50% Bo: Path of The Teal Lotus for a limited time!

[p]🚨 STEAM DAILY DEAL ALERT! 🚨[/p][p]We're TODAY'S Steam Daily Deal! [/p][p]
[dynamiclink][/dynamiclink][/p][p]🎉 Bo: Path of the Teal Lotus is 50% OFF for 1 WEEK! There has never been a better time to play! Dive into hand-drawn folklore action, aerial combat, and our NEW FREE Tanuki Kabuki Update![/p][p][/p][p]Itis the perfect time to join Bo's mythical adventure. Wishlist if you haven't![/p][p]#SteamDailyDeal #IndieGame #Metroidvania[/p]

v1.2.5 Update Patch Notes

[p]Hey Steam community,[/p][p]Just a small update this week that fixes some things that we caught from player feedback.
[/p][p]Thanks again for playing! Please continue to give us feedback, comments, and suggestions, preferably through our Discord server linked below.[/p][p]Discord:[/p][p]https://discord.gg/mvXDhcamxc[/p]

v1.2.5 Update
  • [p]Player Controller[/p]
    • [p]Fixed a bug that caused the input buffering for staff attacks to not properly buffer. The input buffer timer for all staff attacks is now 0.12s.[/p]
  • [p]Bosses[/p]
    • [p]Fixed occasional softlock in which the player would be blocked by an invisible wall when spawned at the end of the Hashihime wave chase after completing the wave chase and dying to the Hashihime boss fight without saving.[/p]
    • [p]Fixed an occasional issue where Shogun would resume the much older final stages rather than begin the new chase sequence[/p]

v1.2.4 Update Patch Notes

[p][/p][p]Hello Steam community! 🦊[/p][p]Today we dropped a new patch that fixes some minor things that were brought up in the first two weeks of testing the new Tanuki Kabuki Update. We're actively listening to all your feedback in our Discord about new features and ways we can improve the game. If you have any suggestions, please let us know in our Discord (join here: https://discord.gg/mvXDhcamxc) because we are the most active in there![/p][p]As for the patch notes, check them out below:[/p][hr][/hr][p][/p][h2]🛠️ Patch Overview:
[/h2][p]This patch focuses on resolving bugs and adding small new features to make the new content feel as smooth as possible. We added quality of life improvements and bug fixes primarily for the Kabuki Theater (Boss Rush) and the Doll Machine. You can now retry Boss Rush trials easily, and we've significantly improved the experience of collecting new dolls with new pull options and a reduced chance of duplicates. Several potential softlocks and visual issues have also been resolved across the game.[/p][hr][/hr][p][/p][h2]🗒️ v1.2.4 Patch Notes[/h2][p][/p][p][/p][h3]Bosses & Kabuki Theater[/h3][p][/p][p][/p][p]New Features and QoL Updates[/p][p][/p]
  • [p]Added an option in the Kabuki Theater boss rush to retry either the current boss fight if fighting a boss on their own, or to retry the Trial of the Tentaihana from the beginning, if the player died during a boss fight.[/p]
  • [p]The “active” or “inactive” state of seals now persist between repeat boss fight attempts. However, the seals will reset to an “inactive” state if you restart the game/save file.[/p]
[p][/p][p]Bug Fixes[/p][p][/p]
  • [p]Fixed the Sakura Shogun in the Kabuki Theater boss rush fight occasionally travelling offscreen during the sword arc attack.[/p]
  • [p]Fixed an edge case softlock occurring when talking to Okuni for the first time in the Kabuki Theater with the dialogue stingers disabled, only if they recently returned from the main menu or had little interaction with elements of the game that produce music stingers up until that point in their game session.[/p]
  • [p]Fixed an occasional softlock occurring after fighting the base game Daitengu boss, in which engaging with an Omamori pickup and interacting with the Daitengu NPC at the same time will lock the player with no controls.[/p]
  • [p]Fixed the playthrough timer occasionally being misaligned with the boss rush timer.[/p]
  • [p]Potentially fixed an occasional issue of having the Trail of the Tantaihana victory logic and rewards trigger after dying and defeating a boss in the boss rush at the same time, most notably the Tengu Duo.[/p]
[p][/p][h3]Doll Machine[/h3][p][/p]
  • [p]Slightly lowered the chance of getting doll duplicates after a certain amount of dolls are collected. We were already doing this but we lowered it even further in this update.[/p]
  • [p]Added an option for “10 pulls” for the Doll Machine in the Kabuki Theater. This will be executed in 2 sets of 5 pulls rather than 1 set of 10 pulls.[/p]
  • [p]Added a x2 fast forward option for the doll machine to increase doll reveal animation speed.[/p]
[p][/p][h3]Visual Fixes[/h3][p][/p]
  • [p]Fixed a minor texture clipping issue on Okuni's tail.[/p]
  • [p]Fixed a material issue affecting the brightness of certain objects.[/p]
  • [p]Reduced the emission of some particles in the Tengu Boss battles.[/p]
  • [p]Applied a new hit animation to the sumo pagoda drums.[/p]
[p][/p][h3]Room transitions[/h3][p][/p]
  • [p]Fixed an issue where in some cases the camera would not follow the player properly when entering the wind tunnel in Megumi Mountain from the top entrance on the southeast side.[/p]
[p][/p][h3]Tanuki Tracker Quest[/h3][p][/p]
  • [p]Fixed a potential softlock that may occur if a player repeats the tanuki race in Uzumaki Cave after building the kabuki theater but before entering the kabuki theater for the first time.[/p]
[p][/p][h3]Physics[/h3][p][/p]
  • [p]Fixed the player rapidly increasing in velocity in horizontal wind currents if wall jumping with no directional input in the same direction as the wind current.[/p]
  • [p]Fixed the player grappling continuously when trying to grapple a moving small Gyochu as it is bursting from a larger Gyochu, before settling in a consistent patrol velocity.[/p]
[p][/p][h3]Menus[/h3][p][/p]
  • [p]Potentially fixed an occasional issue in which the player cannot access the Pause menu and map after engaging with the Fast Travel menu and cutscene.[/p]
[p][/p][h3]Button Remapping[/h3][p][/p]
  • [p]Potentially fixed an issue some players have been experiencing with their primary rebindings being completely unbound when returning to the main menu screen and/or returning to the game after exiting.[/p]
[p][/p][h3]Localization[/h3][p][/p]
  • [p]Fixed unsupported and missing characters for the Japanese dyslexic font.[/p]
  • [p]Fixed some minor typos in the English version.[/p]
  • [p]Fixed a minor typo in the English description for the Moving In achievement.[/p]