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Bō: Path of the Teal Lotus News

Update Hotfix V1.1.5

Game Update Patch Notes V1.1.5 HOTFIX
[h2]Bug Fixes[/h2]
  • Fixed an issue where a 100% completion of the game was only being registered as 98% for some players. Players who have already fully completed the game and only received a 98% completion should automatically see the text updated to "100%" the next time you enter a save file that has 100% completion.

Version 1.1.4 Update

[h2]GENERAL OVERVIEW[/h2]
This update focuses on refining boss fights, fixing critical bugs, and improving overall gameplay. Key changes include improving hitboxes and better telegraphing for Sakura Shogun, Asahi, and Kiri Kiri Bozu, along with platforming and camera improvements to enhance immersion. Several bugs, including UI navigation issues and game completion tracking, have been fixed, and visual effects for attacks have been improved. These changes aim to provide a smoother, more balanced experience across the board.
[h3]Bug Fixes:[/h3]
  • Omamori Healing Fix: Fixed an issue where the Elegance and Progress Omamori healing effects would conflict with each other when both were equipped simultaneously.
  • Game Completion Percentage: Refactored the backend calculation of game completion percentage to improve accuracy.
  • Steam Sync: On save file load, game completion percentage on Steam is updated if the Steam percentage is lower than the local save file, to resolve cases where game completion failed to sync to Steam servers.
  • UI Navigation Fix: Potentially fixed an issue causing all UI elements in menus to become unselectable at random, especially for console and controller users.
  • Forge Scroll Camera: Fixed an issue where the camera for the Forge Scroll would not show the player when interacting with the scroll.
[h3]Gameplay Adjustments:[/h3]
  • Boss Fight Changes:
    • Sakura Shogun:
      • Hitbox Adjustments: Increased the hitbox size of both the Sakura Shogun and the mask satellites to better reflect where damage can be dealt.
      • Shogun Clone Projectiles: Projectiles now increase in speed over time, starting with a slower velocity to prevent players from being insta-hit when too close to an attacking clone.
      • Shogun Projectiles Bat Icon: All Shogun projectiles now show a bat action icon when close enough to the player.
      • Sword Metronome Attack: Decreased the travel speed of the metronome attack and increased the sword arc travel time. The sword no longer clips into the ground during this attack, improving visibility for the player.
      • Laser Attack Changes: Lasers no longer reset the player’s position on hit but deal a pip of damage. The lasers start in a static rotation and then rotate clockwise after the telegraph. A new visual effect was added to indicate the laser direction during the telegraph.
      • Shogun Health Adjustment: Shogun’s health has been slightly decreased in phases 1 and 2 to make these phases pass more quickly on subsequent attempts.
      • Shogun Satellite Destruction: Grapple action can now destroy Shogun satellites completely without needing a secondary staff hit on vulnerable satellites.
    • Kiri Kiri Bozu:
      • Health increased from 30 to 33. Phase two now triggers when health reaches 15 (previously 10).
      • Slam Attack Telegraph: Kiri Bozu no longer tracks the player’s x-axis during the telegraph of the phase two slam attack.
      • Added additional visual effects to better indicate when the boss will begin dealing collision damage.
    • Asahi:
      • Asahi Hitbox: Increased Asahi’s hitbox size to better reflect the sprite.
      • Asahi Laser Lock on time: Asahi’s laser now locks on slightly sooner, giving players a bit more breathing room to dodge.
[h3]Additional Gameplay and Level Design Adjustments:[/h3]
  • Improved Platforming Quality of Life Improvements:
    • Added a bump lantern before Kiri Kiri Bozu to aid new players during attempts.
    • Slightly modified the ground colliders leading up to Kiri Kiri Bozu to assist new players in navigating the platforming section.
    • Dodomeki Room Adjustment: Added an Armakillo and bump lantern to prevent a potential softlock in Uzumaki Cave for players attempting sequence breaks. A spike pit lantern has been repositioned for easier traversal.
  • Camera Adjustments:
    • Boss Fight Camera: Cameras in the Sakura Shogun fight now include parallax scrolling instead of a static camera.
    • Camera Hitches: Smoothed out jarring camera hitches in the following areas:
      • Lower Kitsune Burrows, near the arena.
      • First floor of Imperial Castle.
  • Other Changes:
    • Accessibility Option Change: Renamed the “Infinite Mana” accessibility option to “Infinite Tea” in English.
    • Samurai Stag Bug Trap: Added additional visual effects to indicate when the trap is aggroed in Uzumaki Cave.

Version 1.1.3 Update

Hi everyone!

Today we're pleased to release version 1.1.3 which focuses on NPC related issue as some general fixes and improvements!

Version 1.1.3 Release Notes


[h2]NPC Fixes[/h2]
  • Fixed a range of major NPC-related issues, stemming from a similar problem of pressing the interact input while a UI notification was active while talking to an NPC. It was essentially the same as the Daruma Shop game-breaker issue fixed in the previous patch but with other NPCs. The fixed NPCs include:
  • Daichi when updating the Vermillion Stranger Quest, and receiving a project available notification.
  • Asahi next to the Uzumaki Cave entrance, when receiving the Eye of the Beast quest.
  • Gyoji in Sakura City Tier 1, when receiving a project available notification
  • Kiyoshi in Midori Forest, when receiving A Monk’s Melody quest
  • Fumie after completing the escort in Midori Forest, when receiving A Fox’s Wedding quest.
  • Mitsaki when receiving the bunny blossom quest in Midori Forest.
  • Misaki when receiving and/or completing the infinite kettle quest in Megumi Mountain.
  • Mikami when receiving and/or completing her quest in Megumi Mountain.
  • Moro when completing the Moro's Monkey's quest in Megumi Mountain.
  • Gyoji when receiving and/or completing the Gumbai quest in Megumi Mountain.
  • Ko when receiving the Tengu Trial quest in Ice Caverns.
  • Kiki and Tombo when receiving and/or completing the Fragile Egg quest in Ice Caverns.
  • Kitane when receiving the Kitane's Crystals quest in Kitsune Burrows.
  • Kitane when receiving the Forge Upgrade project in Sakura City.
  • Daitengu when completing the Kitsune Kifuda quest in Ice Caverns.
  • Fixed edge case issue where the bamboo bat wall blocking the Uzumaki Cave entrance wouldn't disappear on room load after it's been destroyed. If the player has the Lotus Dash ability, the wall is now gone from the room no matter what.
  • A sprite sheet was left erroneously in the upper right part of Kitsune Burrows. This has been fixed.
  • Fixed occasionally getting frozen in place during the Ushi tea sequence when obtaining the Ice Picks ability. This occurred when spamming the “confirm” input while the Ice Picks UI notification was active in order to quickly advance dialogue.
  • Fixed the occasional hardlock when returning Iwao to Midori Forest. It occurred when you try to move immediately when exiting Kitsune Burrows with Iwao attached, then trying to hit Iwao out of the web before dialogue is triggered.


[h2]Minor fixes[/h2]
  • Fixed the reward for the second Sumo bout in Megumi Mountain not appearing occasionally.


[h2]Player Controller Changes[/h2]
  • Fixed the player's jump reset being canceled if one is already acquired while: opening the Daruma Wheel while airborne, opening the Pause or Tab menu while airborne, and involved in a cutscene while airborne.


[h2]Level Design[/h2]
  • There was an issue where players could be locked into the Sakura Shogun anteroom without unlocking fast travel first. This would cause them to be unable to return to earlier areas once they reached this room.

    The player can now exit the room without fast travel via a scene change trigger in the bottom right that will place them at the front of the castle in Sakura City Tier 3. The player will then be forced to complete the fast travel quest in order to return to the Shogun boss fight and complete the game.

[h2]Audio[/h2]
  • Fixed the Sumo beetle drums track appearing to play duplicate versions of itself simultaneously.
  • Various SFX tweaks and improvements.

Bo Plushie 2.0

Hey Bōmmunity!

Bo is BACK! The celestial blossom Bō blooms forth from the celestial realm in plushie form, ready to be cuddled and cherished by all. They wear the Cloak of the Teal Lotus and Equinox Earring in their over-sized fox ears, just as in the newly released indie game Bō: Path of the Teal Lotus from Squid Shock Studios!

If you'd like to support us, and have Bo to protect you while you sleep, you can get your Plushie here

Version 1.1.1 Update

Version 1.1.1 Patch Notes


[h2]General Bug Fixes & Improvements[/h2]

  • Fixed a game breaking bug with all shops that sell Omamori Straps. If all items in a shop were bought before the Omamori Strap, and if the player proceeds to buy it, the player controller would freeze completely and not register the Omamori strap as bought.
  • Fixed coming back from a save file with an infinite loading screen.

    Since it was the camera system looking for an invalid camera (which was saved improperly) in the room the player spawns in, it now checks for the default main camera in the room if a valid camera cannot be found on load.

    There can be a case where the player spawned in a room where the infinite loading screen bug took place and the wrong camera in the room is active, since it'll only check for the main default camera of that room and there’s no way to check otherwise at the moment.
  • Fixed a variety of issues coming from the same Daruma Shop conversation bug. If the player pressed the interact input while the quest received or quest completed notification was active, the conversation would start playing with an invisible dialogue box.
  • This caused: a fixed camera that wouldn't change, all UI elements being deselected automatically in menus making it impossible to interact with the UI on a controller for the rest of the game session, and making dialogue with NPCs impossible for the rest of the game session.
  • Fixed Hitodama in the arena in Uzumaki Cave not being able to reach the player if the player is standing directly next to the bottom right gate.
  • Fixed Kabuto Wings visual effects still being active occasionally when the player is grounded and not gliding.


[h2]Player Controller Changes[/h2]

Bat Aiming
  • For controller analog stick inputs, the bat aiming direction now locks in the direction of your most recent input if no input has been made, rather than matching exactly your input and lack thereof. A deadzone was also added to avoid unwanted directional inputs.


Grapple
  • The grapple "field of view" has been narrowed slightly so grapple objects right above you within a certain range are not in the field of view when an up input has not been made.


[h2]UI and UX Improvements[/h2]

Map
  • Dotted lines have been added to the map in certain places to more clearly show connections between visual gaps in the map.
  • Map Icons have been updated for better color coded clarity.
  • Minor update was applied to the Kitsune Burrows map to better indicate pathways forward.


[h2]Gameplay and Mechanics[/h2]

Jorogumo
  • Jorogumo's "Bite Collider" has been animated to better reflect the area in which a player would expect to take damage.
  • Fixed an occasionally persistent hurtbox with Jorogumo's head. When certain animations were interrupted there would be a hurtbox that would occasionally persist when it wasn't supposed to.


Asahi
  • A few solid ground tiles are added in the last section of the Asahi chase to prevent players from wall rolling into spikes that are offscreen.


Hashihime
  • Fixed firewall tips deactivating prematurely in the Hashihime boss fight when their respective firewall travels offscreen.


Level Design
  • The ground that blocks players from going into Kitsune Burrows near the exit of Kitsura's boss room now disappears if the Fox Wedding quest has been completed.


Omamori
  • Providence Omamori effects have been tweaked slightly: 0.1 staff damage increase per 300 Fox Fire, with a maximum 1 staff damage increase. Providence Omamori stops increasing staff damage at 3000 Fox Fire.
  • Players were saying that the reward for the "Fragile Egg" quest felt underwhelming and we kind of agree, so we are buffing the "Elegance" Omamori by giving it a new passive effect while equipped. New passive: Bō will now heal at a rate of 1 petal per 3 seconds while hovering uninterrupted with the Kabuto Wings.
  • Visual effects have been added when gliding while Elegance Omamori is active.


[h2]Content and Art[/h2]
  • Input icons for controllers were updated to more clearly show the directional input arrows.
  • Minor set dresing improvements were made in Uzumaki Cave, Midori Forest, and Megumi Mountain.
  • Tree of Blessing text now reads: "Pay 1 fox fire to read a blessing slip from the Tree of Blessings and refill your kettle?" in English only. Needs to be localized.
  • Improved Japanese, Chinese Simplified, and Chinese Traditional translations for Minori's dialogue near Kitsura's entrance in Midori Forest.