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Astro Colony - Happy New Year!

HAPPY NEW YEAR 🎈 🎊 🥂 Colonists!

It was very busy end of the year adding improvements and fixes.
To find out about all changes, please check the list below!

[h2]NEW FEATURES[/h2]
  • Selecting new devices is now automaticly closing interactions
  • Pathfinding for cable cars is now improved
  • Each stargate requires proper technology to be researched first


[h2]FIXES[/h2]
  • Fixed crash related to cable car pathfiding invalid state
  • Fixed crash related to player action changing
  • Fixed inventory sensor line to be visible again (white)
  • Selection box now can be controlled while moving station
  • Electronic panel shader movement fixed
  • Pasting decider is no longer attaching automaticly to already constructed devices (only blueprints)
  • Docking station after upgrade is no longer giving "free" power
  • Oxygen barrier collisions improved
  • Gas level visuals are now fixed
  • Some 3d models improved to better fit space
  • Adjusted emissive levels of some effects like comfort ring etc.
  • Remote fabricator antenna is now correct when possesed
  • Arriving astronauts shuttle is no longer visible in blueprint designer
  • Fixed head glitch related to reseting head animation (entering kitchen after no oxygen pose)
  • Fixed crash of suddenly leaving the game by pressing alt+f4
  • Fixed problem with resetting seed / corrupting game by using quickload with missing savegame
  • Fixed visual glitches of rendering billboards when an astronaut is moving


I would like to ask for your understanding and support.
Making a complex automation game is not an easy task.

As a reminder, the game is currently discounted during Steam Winter Sale!
https://store.steampowered.com/app/1614550/Astro_Colony/

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)



Happy New Year everyone!
Tefel (Terad Games)